So, finally, it’s here. But not for all of us. The Episode 22 – Demonite has been released for Cabal GSP (Cabal Global) by mid of December 2018. In this post you can find the full official patch notes of Episode 22 – Demonite from Cabal GSP. Be noted that the Episode in Cabal KR is divided into 3 parts, but here in this official patch, we have only Episode 22 Part 1 and Part 2.
In short, we have:
- New Core Grade: Ultimate (aka Transcendence)
- Demonite items (level 170+, stronger than Palladium)
- New DX Dungeon: Mirage Island (level 190, up to 5 players)
- Force Wing (including leveling up, costume slot and epic)
- Battle Mode 2/3 stats and skills updates for all Battle Styles (Battle Style = Class)
From Episode 22 Part 3, we missed these contents:
- Force Wing Training
- Chaos Arena (Lv. 7)
- Pet Level 30
If you are kind-of no reading, I want to see! Then you can check these video clips:
- Force Wing:
- Demonite Items:
- Force Wing Costumes:
- DX Mirage Island BGM
A. New Equipment Grade “Demonite”
1. New equipment set with higher grade of Palladium
2. Item Available at
- Demonite low-epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island
- Demonite Epaulet of Laws: Officer’s Support Cube (WExp)
3. Required Level: Lv.170
4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70
5. Basic Stats
- Weapon/Armor (Upgrade 0 / no slots)

- Epaulet

6. Applying Options
- Add Slot: Use a Slot Extender(Ultimate) to add one slot
- Apply option to empty slots by Weapon / Armor Option Scroll (Ultimate)
- Use Force Core (Ultimate) to improve the success rate
- Slot Addition Cost
Slot | Cost (Alz) |
Add 1st Slot | 14,000,000 |
Add 2nd Slot | 28,000,000 |
Add 3rd Slot | 56,000,000 |
7. Epic Options
- Demonite with low-grade epic option will be available at this time

8. Normal Upgrade
- Use Upgrade Core (Ultimate) to upgrade
- Higher stats according to Upgrade Level

- Required cores for upgrade

- Required Enchant Safeguard (Ultimate) for upgrade

9. Divine Upgrade
- Stats
- Weapon stats in below chart are based on one-handed weapon
- Double the stat for two-handed weapon

- Required Divine Stone for Upgrade

10. Extreme Upgrade
- Extreme Upgrade expanded up to +7 Grade
- Stat for Extreme Upgrade +7

- 70 million Alz is required for one-handed & armor item to reach Extreme Upgrade +7 (Two-handed Weapon cost 140 million Alz)
11. Item Destroy
- When item is destroyed, Demonite Core (Material/Astral/Quartz) & Option Scroll (Ultimate) drops at certain rate
12. Demonite related items added to Agent Shop
- Demonite equipment and Ultimate class item registered in Agent Shop
- New Category for Agent shop
- [Weapon] / [Armor] /[Epaulet] Category -> ‘Demonite’ added
- [Upgrade Items] Category -> ‘Ultimate’ added
B. New DX Dungeon ‘Mirage Island’
1. Information

2. Main Drop Item
- Demonite equipment and Epaulet with low Epic Grade
- Ultimate Grade Core
- Essence Rune – AttackII, Magic Attack II
3. Dungeon Clear Achievement Condition

C. New Content ‘Force Wing’
1. Required Level: Lv.130
2. Holy Water Item required to use Force Wing

- When Holy Water is used, white wing appears on the back of character

3. Force Wing Icon will display on the right side of Character Info UI
- When clicking other character with Force Wing, Force Wing Icon will appear
4. Holy Water Quest

- New Quest Item “Luxury Jewelry Box” request recipe


5. Force Wing EXP can be gained when character (Lv. 130+) with force wing hits dummy or monsters
6. When Force Wing EXP reaches 100%, player can level up Force Wing by using “Force Essence”
- Force Wing Max Level: Lv. 100
- (Current Force Wing Level + 1) amount of Force Essence required to level up
7. Force Essence Request Recipe is Added


- Force Wing Ability based on Level
- Gain HP, All Attack,Defense stat based on Force Wing level
- Increase +1 stat per each level
8. Force Wing Skill
- Characteristics
- Passive / Buff skills can be learned once Force Wing is activated
- Skills can be learned using ‘Skill Scroll’
- Force Wing skill can be used in Mission War
- Force Wing skill cannot be used in Mission Battle and PvP Battle
- Force Wing skill types and how to purchase
- 3 Skill Scroll can be purchased in Port Lux at NPC Store (Alchemist Yerte)
- Force Wing Skill Type (check below)
- Limitation
- Applicable for Mission War
- Not applicable for Mission Battle / PvP Battle

9. Force Wing UI
- Click Force Wing Icon (on the right side of Character Info) to display UI
- Current Force Wing information is shown and level up is available
- [Level up]/[Auto Growth]Button to Level up Force Wing
- Level up: Only use required number of Force Essence to level up
- Auto Growth:Use all required number of Force Core in inventory to level up
- When you select’Auto Growth’ option, as Force Wing EXP reaches 100%
- Auto level up when enough Force Essence in the inventory
- Display insufficient Force Essence message and un-check auto level up
- Display total of owned Force Essence in inventory / required Force Essence to level up
- Display tool-tip when mouse over amount section
- Default is set to ‘Auto Growth’
- Option is based on account
- When you select’Auto Growth’ option, as Force Wing EXP reaches 100%

- Force Wing Display Option
- Show All: Show all player’s Force Wing
- Only Show My Force Wing: Only show my character’s Force Wing
- Hide All: Hide all player’s Force Wing including my character

10. Include extra Force Wing EXP gains to Premium Service
11. Blessing Bead – Force Wing EXP item added
12. Force Wing Costume added
- Costume for Force Wing
- Force Wing Costume added in ‘Option Applied Costume’
- ‘If Force Wing Costume is not equipped in ‘Displayed Costume’,
- ‘Option Applied Costume’ Will be displayed
- Force Wing Costume option added
- Extend Force Wing Costume Slot
- Force Wing Costume Slot can be extended With certain success rate by using Force Wing Slot Converter
- Force Wing Slot Converter can be purchased With ‘Light Feather x 15’ at Port Lux Craft Merchant Chloe
- Light Feather item can be obtained from ‘Mysterious Magic Book (Normal)’
- Slot can be extended up to 3 slots
- When Force Wing Costume Converter fails, only converter item disappears and Force Wing Costume Will be kept
- Force Wing Costume Slot can be extended With certain success rate by using Force Wing Slot Converter
- How to Apply Force Wing Costume Slot Option
- Use ‘Force Wing Costume Option Scroll’ in Force Wing Costume With slot
- Option type and stats (check below)
- Option Apply Cost
- Slot 0: 500,00 Alz
- Slot 1: 1,000,000 Alz
- Slot 2: 2,000,000 Alz
- Extend Force Wing Costume Slot




- Mysterious Magic Book
- Mysterious Magic Book (Normal)
- Purchase at Port Lux’s Core Alchemist Yerte
- Price: 5 million Alz + 100AP
- Mysterious Magic Book (Normal)
- Seal Force Wing Costume Slot Option
- Force Wing Costume Safety Kit
- Seal slot options from Force Wing Costume applied with option
- When used, Force Wing Costume Capsule with sealed options will be created
- Force Wing Costume Capsule
- Item sealed with Force Wing Costume slot option
- Bind Status: Account Bind
- Can be used to Force Wing Costume with empty slot
- Applying Force Wing Costume must have same or more empty slots than sealed option numbers
- Force Wing Costume Capsule Seal Stone
- Change account bind Force Wing Costume Capsule to be tradable
- Force Wing Costume Safety Kit

- Force Wing Costume Epic Option
- Force Wing Costume Epic option can be applied by using ‘Force Wing Costume Epic Converter’
- Can be only used for Force Wing Costume with two or more slots
- Epic option and stats

- Force Wing Costume Epic Option Reset / Seal
- Force Wing Costume Epic Reset Scroll
- Reset the applied Epic Option of Force Wing Costume
- Force Wing Costume Epic Seal Stone
- Seal Epic Option of Force Wing Costume
- Name of the seal stone will change with the name of sealed Epic Option
- Sealed Epic Option can be used and applied on other Force Wing Costume
- Force Wing Costume Epic Reset Scroll

D. Changes in Battle Modes & Skills
1. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B
- Amount limit by class:
- Warrior / Force Shielder / Gladiator: 1~9 targets
- Blader: 2~6 targets
- In case there is only one target, amp. is raised
- Force Blader: 1~6 targets
- Comparison of amp. effect
- Blader 1 target > Blader 2~6 targets = Force Blader 6 targets > Warrior / Force Shielder / Gladiator 9 targets
2. Battle Mode 2 Special Skill Change
- Increased the success rate of special effects (Stun / Down / Suppression)
- Details:

3. Changes for each Battle Style
- Warrior
- Changes
- Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
- Added and improved HP UP / HP recovery in Battle Mode 1~3
- Battle Mode 2 ‘Lancer Attack’ Amp. ability improved significantly and changed attack effect from Knock-Back to Down
- Improved Add. Attack ability in Axe Attack A/ B & Axe Specialty
- Penetration added in Axe Specialty Lv. 1~3
- Changed Axe Specialty Level 2’s effect from Knock-Back to Down
- Improved some buff skills and added new options
- Improved Bloody Spirit’s max defense rate from 20% to 25% (at Skill Lv.20)
- Improved Bloody Spirit Effector’s 5~7th stage defense stats
- Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
- Details
- Changes

- Blader
- Changes
- Added and improved Defense Rate and Evasion in Battle Mode 1~3
- Improved Attack / Defense in Battle Mode 1
- Improved Attack in Battle Mode 2 & 3
- Accuracy remover in Knucklet Attack A/ B skill and Penetration is added
- Improved Single Target Skill Amp. DMG in Knucklet Attack A/ B skill
- Added and improved Critical DMG and Add. Attack in Knucklet Specialty Lv.1~3
- Improvement in certain buff skill and new ability added
- Added Reduce Evasion and improved Sword Skill Amp. in Intense Blade Skill
- Significantly improved Intuition Effector’s Lv.1 ~ 7 HP Auto Recovery
- Increased duration of Intuition Effector Lv.5 ~7
- Added and improved Defense Rate and Evasion in Battle Mode 1~3
- Changes

- Wizard
- Changes
- Significantly improved Attack / Magic Attack in Battle Mode 1~3
- Decreased Defense of Battle Mode 2 & 3
- Double Caster’s PvP DMG Reduction increased from 85% to 100% in Mission Wars (No Penalty)
- Improved Magic Skill Amp. / Max Critical DMG in Battle Mode 3Significantly improved Penetration and removed Accuracy in Elemental Attack A/ B
- Added Penetration in Elemental Specialty 1~3
- Changed Elemental Specialty Lv.1 attack’s effect from Knock-Back to Down
- Changed Elemental Specialty Lv.2 attack’s effect from Down to Knock-Back
- Improvement on buff skills
- Changed Mass Restore skill to instant cast and skill cool time is shorter
- ignificantly improved DMG Absorb in Spirit Shield Effector Lv.1~7
- Improved Defense in Spirit Shield Effector Lv.5~7
- Changes

- Force Archer
- Changes
- Removed multi-target effect in Multi Shooter Skill
- Removed all special effect and penalties in Multi Shooter Skill
- Added Critical DMG option in Battle Mode 1~3
- Added Accuracy and improved Defense in Battle Mode 1
- Improved Attack / Attack Rate in Battle Mode 1 & 2
- Decreased Accuracy in Battle Mode 2
- Decreased Defense in Battle Mode 2 & 3
- Added Attack Rate in Battle Mode 3
- Slightly increased Skill Amp. of Twin Gunner in Battle Mode 2
- Removed Accuracy and slightly increased Critical DMG in Launcher Attack A/ B
- Added Critical DMG in Launcher Specialty Lv.1~3
- When attacking single monster with Launcher Specialty Lv.1~3, more amp. effect will apply
- Changed Launcher Specialty Lv.1’s attack effect from Knock Back to Down
- Changed Launcher Specialty Lv.2’s attack effect from Down to Knock Back
- Adjusted some buff skills and added new options
- Improved heal skills
- Added ‘Absolute Block 4 times’ effect in Quick Move Skill
- When skill is used, next 4 hits will be automatically blocked
- If attacked by consecutive hit skills, only last hit will be blocked and counted as 1 block
- When skill is used, next 4 hits will be automatically blocked
- Changes

- Force Shielder
- Changes
- Removed reflect skill in Battle Mode 1
- Significantly increased Defense & added Critical DMG/ Ignore Penetration in Battle Mode 1~3
- Added Resist Stun/Down/Knock Back ability in Battle Mode 1 & 3
- Significantly increased Attack/ Magic attack to Battle Mode 1 & 2
- Significantly increased Skill Amp. and Attack speed by 20% in Battle Mode 2 Shield Master Attack
- Changed Battle Mode 2 attack skill Shield Master Attack’s effect from Knock Back to Down
- Significantly increased Add. Attack & Critical DMG in Hammer Attack A/ B & Hammer Specialty Lv.1~3
- Added Critical DMG to Hammer Specialty Lv.1~3
- Changed Hammer Specialty Lv.3 attack effect from Knock Back to Down
- Added and significantly increased some Defense related skills
- Improved Mortal Bane’s Max Defense from 10% to 30% (Based on Skill Lv.20)
- Added DMG Reduction and increased Defense in Astral Shield per level
- Improved Mortal Bane effector’s Defense Increase in Lv.5~7
- Significantly increased Defense in Art of Defense Effector Lv.1~7
- Significantly increased Duration Increase in Art of Defense Effector Lv.5~7
- Changes

- Force Blader
- Changes
- Added Ignore Accuracy / Ignore Penetration / Resist Immobility in Battle Mode 1~3
- Added Critical Rate 20% in Battle Mode 1
- Added Critical DMG in Battle Mode 2 & 3
- Increased Attack in Battle Mode 1 & 2
- Increased Defense in Battle Mode 1~3
- Significantly increased Blade Shooter attack’s Skill Amp. ability in Battle Mode 2
- Added Critical DMG in Split Attack A/ B
- Increased Split Attack far-end attack range
- Added Critical DMG to Split Specialty Lv.1~3
- Changed Split Specialty Lv.3 attack effect from Knock Back to Down
- Increased some buff skill abilities
- Added new skill ‘Force Field’
- Increased Duration Increase effect in Elemental Enchant Effector Lv.5~7
- Changes

- Gladiator
- Changes
- Added Down/Knock Back/Stun to Battle Mode 1 & 3
- Added Attack Rate in Battle Mode 1
- Significantly increased Attack / Defense and added DMG Reduction in Battle Mode 1~3
- Significantly increased Skill Amp. in Scyther Attack of Battle Mode 2
- Changed Genocider Attack B’s ability same as Genocide Attack A
- Increased front attack range in Genocider Specialty Lv.1
- Increased Penetration in Genocider Specialty Lv.1~3
- Increased rage from 1 to 2 in Genocider Specialty Lv.1 & 2
- Added and increased some buff skill ability
- Increased Max Defense in Bloodyrusk from 20% to 25% (Based on Skill Lv.20)
- Increased Defense UP stat in Bloodyrusk effector Lv.5~7
- Significantly increased Absorb DMG in Rage Shield effector Lv.1~7
- Increased Defense UP stat in Rage Shield effector Lv.5~7
- Changes

- Force Gunner
- Changes
- Added accuracy and increased defense in Battle Mode 1
- Added Critical DMG to Battle Mode 1~3
- Removed Attack Rate and increased Attack/ Magic Attack in Battle Mode 1 & 2
- Significantly increased Accuracy and Reduced Defense in Battle Mode 2 & 3
- Removed Penetration and increased Skill Amp. target from 1 to 2 in Battle Mode 2
- Increased Add. Attack and Skill Amp. in Battle Mode 2 ‘Heavy Launcher attack’
- Changed defense penalty of “Device Tactics” (BM3) from -300 to -80
- New option added to Sniper Plan skill
- Added Critical DMG and Attack Rate in Target Focus skill
- Changes

4. Option Change Based on Stat Increase
- Option changes based on STR/ DEX/ INT increase

- Ability increase based on stats for each battle style
- Blue : STR characters
- Pink: INT characters
- Green : DEX characters
- Additional ability increase marked in bold text
- For INT Characters, Magic Attack & Resist Critical DMG increased due to decrease in Resist/ Defense ability

5. Adjusted Mission War Balance
- Slightly reduced all character’s attack score / defense score
- Increased Losing Nation’s Revenge Force

- HP increased on Guardian / Legacy Barrier / Sage’s Ensign / Gate / Force Tower
- Increased some stats of Legacy Guardian (L, M, S) / Sage’s Ensign / Base Gate
6. Removed Limitations in Mission War
- PvP DMG reduction (15%) on Wizard’s Double Caster Skill
- Force Shielder in Hammer Crusher mode hitting enemy nation Guardian or Force Tower when using Art of Defense
- Force Shielder in Hammer Crusher mode applied with Attack Range Reduction when using Art of Defense
How much will be the change in the statistics of STR DEX and INT in the characters?
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u can check in the patch notes 🙂
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Hi Mr.Wormy
I am playing CabalOnline on a Japanese server.
The information you are sending is wonderful.
For Japanese players I would like to translate the information you are sending out into Japanese and make it blog.
Is it possible to use images etc?
I will write the URL of the translation source on the translated blog.
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u can ^_^
and please gimme the link of your blog 🙂
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Thank you for your consent!
I am at the stage of making a blog now.
I will tell you the URL when it is complete.
It will take a little more time.
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I started a translation blog.
The URL is here
https://tparasite.com/
Please let me know if there is any problem.
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You are awesomeee 😀
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❤ ❤ ❤
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Hello, Wormy
Got any clue by when will we get the update on NA? =]
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this March, bro
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Is this Information confirmed?
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yes. it is official patch notes
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Hello,
Increase stats in slots, is missing this PH patch?
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What about eu?
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previously, plan was for February. but i have no idea why til now, we dont have anything yet 😦
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what about eu?
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previously, plan was for February. but i have no idea why til now, we dont have anything yet 😦
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For divine upgrade on helm, is it Resist Critical Rate (like on Highest), or Critical Rate?
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