I hope that summer will pass soon, and we will have some cool
breeze of autumn…
For cooling you down, our Cabal team is working hard, and we are eager to introduce with you guys just some glimpse of the second half of 2019.
And sorry, because I made some delay for this interview, I’m now travelling at Nepal, sitting at around 1400m above the sea water, tasting the Tibetan coffee and doing the translation…
Content will be organised into 2 main groups, one for the Fall (Autumn) update, another part is for Winter update.
“Collection” system has been added into Cabal during the last update! You guy have fun with that? Rewards are promising but still I guess that some players were hesitating to participate in.
The “Collection” system would be updated to give you more and easier 😉 Even if the collection is not 100% completed, still you will get the rewards partially based on the completion progress.
New collections would be added such as: Special Collection and Event Collection, which you can complete during a certain time only.
We bet that you would love these changes and update!
Since most of official outside Korea still not have the update with the “Collection” system, you can click here to take a look regarding the “Collection” system: here
Side note for you!
The Daily Quest would get some renewal, overhaul. If you play everyday, you would reward yourself! And don’t be too much nervous about these missions. Still these missions would be completing dungeons and hunting monsters! And rewards would be worth your effort!
Isn’t it cool? Enjoy the game content and get the reward?! And remember that, you can get more rewards by doing multiple missions.
A strange merchant came to Bloody Ice, there are rumours that he would bring new goods regularly to Nevareth continent… and it’s not all, they said, these goods are rare, that normally you couldn’t have chance to see.
Based on your level, the goods would be different and also goods would be available for limited time only…
Two quality-of-life changes in Mission Wars will be implemented for both “Tiera Gloriosa” and “Memoria Chrysos”.
Many feedback we got are for the design of the Mission War maps not good, small and people got stuck time to time.
The map design for both will be revised, remove unnecessary objects and widen the path!
In addition, the view range would be enhanced to provide a broader view in the battle field! It will help you identify enemy and apply your battle strategy easier.
We wish you victory on the battlefield! Battle for your GLORY!
“Where am I?” “Where should I go?” “Where the hell are you?!”
Have you ever cursed in the dungeon…?!
During the incoming update, view in dungeon will be improved with a broader view. The broader view will give you a better idea of the surrounding terrain and monsters. Some parts of the dungeon also got redesigned to be transparent to ensure the better view in dungeon which sometimes block the view and make the dungeon progress slower.
That’s all for the Fall (Autumn) update, but since here we are talking about the 2nd-half of 2019… So the information of the Winter update will be also introduced…
As we mentioned previously, all of existing DX dungeons would get the sequels. Panic Cave will be the second dungeon to have the sequel. The new dungeon will continue the background story of Panic Cave, and just like Flame Nest (aka Lava Hellfire 2), you will get the Demonight items with top-epic.
Have you read the “Maze Runner” or watched that movie? I did and totally love the concept of moving maze… Here we would have the same thing, that is called “Labyrinth” dungeon.
The dungeon consists of different areas and each connects with others using “Portal”. However, these things work differently on daily basis.
Therefore, the same dungeon but the “inside” things are always unexpected and waiting for you to conquer.
Each area has the different traps, monsters and unexpected things for you, so be careful! But still, dungeon is the same for all players; therefore, by sharing the strategy with your friends, together you can find the mysterious key to solve the labyrinth…
And also, we have a new Essence Rune as the reward for this dungeon, it sounds promising right?
The battle for acquiring the “Saint’s Force Calibur” would be changed, still it would be weekly, but the total concept would be different.
The “Saint’s Force Calibur” is shaking and looking for its next owner…
It’s a terrible task that you have to clean up your inventory. True, right? We understand that and we are working to help you solving that.
A mechanism would be added to help you rearrange your inventory faster and easier!
So, what do you think about the 2nd half of 2019?
Beside these updates, improvements and additions; we (developers) always try our best and hope for a smooth play and lots of fun to you, our beloved fans, loyal CABALers!
We are seeking to receive the opinions from players!
So, finally, it’s here. But not for all of us. The Episode 22 – Demonite has been released for Cabal GSP (Cabal Global) by mid of December 2018. In this post you can find the full official patch notes of Episode 22 – Demonite from Cabal GSP. Be noted that the Episode in Cabal KR is divided into 3 parts, but here in this official patch, we have only Episode 22 Part 1 and Part 2.
In short, we have:
New Core Grade: Ultimate (aka Transcendence)
Demonite items (level 170+, stronger than Palladium)
New DX Dungeon: Mirage Island (level 190, up to 5 players)
Force Wing (including leveling up, costume slot and epic)
Battle Mode 2/3 stats and skills updates for all Battle Styles (Battle Style = Class)
From Episode 22 Part 3, we missed these contents:
Force Wing Training
Chaos Arena (Lv. 7)
Pet Level 30
If you are kind-of no reading, I want to see! Then you can check these video clips:
Force Wing Costumes:
DX Mirage Island BGM
A. New Equipment Grade “Demonite”
1. New equipment set with higher grade of Palladium
2. Item Available at
Demonite low-epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island
Demonite Epaulet of Laws: Officer’s Support Cube (WExp)
3. Required Level: Lv.170
4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70
5. Basic Stats
Weapon/Armor (Upgrade 0 / no slots)
6. Applying Options
Add Slot: Use a Slot Extender(Ultimate) to add one slot
Apply option to empty slots by Weapon / Armor Option Scroll (Ultimate)
Use Force Core (Ultimate) to improve the success rate
Slot Addition Cost
Add 1st Slot
Add 2nd Slot
Add 3rd Slot
7. Epic Options
Demonite with low-grade epic option will be available at this time
8. Normal Upgrade
Use Upgrade Core (Ultimate) to upgrade
Higher stats according to Upgrade Level
Required cores for upgrade
Required Enchant Safeguard (Ultimate) for upgrade
9. Divine Upgrade
Weapon stats in below chart are based on one-handed weapon
Double the stat for two-handed weapon
Required Divine Stone for Upgrade
10. Extreme Upgrade
Extreme Upgrade expanded up to +7 Grade
Stat for Extreme Upgrade +7
70 million Alz is required for one-handed & armor item to reach Extreme Upgrade +7 (Two-handed Weapon cost 140 million Alz)
11. Item Destroy
When item is destroyed, Demonite Core (Material/Astral/Quartz) & Option Scroll (Ultimate) drops at certain rate
12. Demonite related items added to Agent Shop
Demonite equipment and Ultimate class item registered in Agent Shop
Episode 22 Part 1 is finally available on Public Server of CABAL Korea on July 18th 2018. This is the first part of the update which features lots of changes in Battle Modes and Skills. The first part of Episode 22 also introduces a new growth content: Force Wing. For incoming weeks, another part of Episode 22 will also be available for Korea Test Server which will come with New core grade, New item grade and new DX Dungeon.
1. Fixed bug that causes loss of Force Gem when buying items from Auction House
2. Fixed bug related to client disconnection for several situations
3. Fixed bugs related to Red Flare / Blue Flare bikes’ name
4. Fixed bug that allows player to right click on Wing Fly passive skill
5. Fixed bug that doesn’t allow you change group properties in Guild UI
6. Fixed bug related to Auction House fee showing as 0 Alz
7. Superior Blessing Beads doesn’t show its stats in “Benefits UI”, bug is fixed
1. Changes related to Battle Modes / Skills
A. Change in comparison with Test Server (July 12th 2018) update
Increase Sword Skill Amp. of Intense Blade skill
Increase Magic Skill Amp and Critical Damage for Battle Mode 3
Increase Penetration for Elemental Attack A/B, Elemental Fatal Attack 1~3
Increase Penetration of Piercing Skill
B. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B
Amount limit by class:
Warrior / Force Shielder / Gladiator: 1~9 (was 7 in July 05th patch) targets
Blader: 2~6 (was 5 in July 05th patch) targets
In case there is only one target, amp. is raised
Force Blader: 1~6 (was 5 in July 05th patch) targets
Add chance to get “Magic Attack” when using “Option Scroll – Random”
Existing “MP Auto Heal” in all items will be converted into “Magic Attack”
Increase stats of some Weapons / Armors slot options
Increase some Epic options for Bikes
Increase Attack / Magic Attack for Bike slots
Adjust change to get items from Option Scroll Cube / Magic Book / Destroy
Add chance to get Magic Attack scroll when destroying items
Add chance to get Magic Attack scroll from Option Scroll Cube
Add chance to get Magic Attack scroll from Old Magic Book
Scroll from the Cube which was given after completing dungeons for 10th time will be tradable
3. Main Menu UI Change (aka CABAL Menu)
Add frame and background for menu
Add icons for menu items
Update some sub-menu
Remove Skill / Soul Ability / Dungeon sub-menu
Remove SNS-integration function (social networks like Facebook/Twitter)
Community menu is now re-grouped
Mail is now in Community group
Update menu item name
GPS -> Map
Manufacturing -> Production
4. Change some tabs in the Buddy UI
Remove Guild tab from Buddy window (separated into a new UI)
Add “Invitation List” tab in Buddy UI
You can see your requests and others’ requests
Able to accept all / reject all
Invitation can be accepted even target person is offline
5. Decrease difficulty of quests after level 110
6. Improved convenience for special / duration items
Add icon for items which were retrieved from Special Inventory, showing “S” icon
Add new warning message when player tries to exit game or moving channel while having items with expiration less than 24 hours in inventory
7. Change descriptions for Costume related items: Option Scroll, Slot Converter, Epic Converter
8. Minor changes applied for Chaos Arena (Lv.1 ~ Lv.6), Eternal Chaos Arena
1. Add new system for grinding: “Force Wing”
Wing is available for players with level 130+
There is a Holy Water, on use a pair for Force Wing will be created and there will be an icon for showing that Force Wing is activated right beside character UI (HP/MP/SP bars)
Quest for obtaining “Holy Water” (for Force Wing)
Quest: Yerte’s Great Achievement
NPC: Core Alchemist – Yerte – Port Lux
Mission: Deliver “Premium Jewelry” to Core Alchemist – Yerte
Reward: Holy Water (character-binding)
Add recipe for requesting “Premium Jewelry Box”
Required Amity: 0
Requesting Duration: 6s
Recipe Name: Premium Jewelry Box
Registration Fee: Automatic Registered
Upgrade Core (High): 20
Force Core (High): 20
Add Force Wing UI
Force Wing UI will be displayed when player clicks on the Force Wing icon (on the right side of Character UI)
Rank / Level & Skill of Force Wing
Skills will be released later
Leveling Force Wing
Holy Water is available to use after level 130
When Force Wing EXP reach 100%, you need to do level up using Force Essence
Wing can be leveled up to 100
Material for leveling up is: Force Essence
Required: Current Level + 1 Force Essence, e.g.:
Level 3 to 4: Need 4 Force Essence
Level 70 to 71: Need 71 Force Essence
Force Essence recipes
Port Lux – Chloe
Force Core (Low)
Force Core (Medium)
Force Core (High)
Force Core (Highest)
Force Core (Transcendence)
Wing gives HP, All Attack Up, Defense
For each level, you get +1 for each stats
At level 70, you have: +70HP, +70 All Attack Up, +70 Defense
Wing Fly: Increase Movement Speed
Sold by: NPC Core Alchemist – Yerte in Port Lux
Price: 10,000,000 Alz
Wing Assault: Increase your attack
Sold by: NPC Core Alchemist – Yerte in Port Lux
Price: 20,000,000 Alz
Wing Protect: Protect you from one hit of opponent
Sold by: NPC Core Alchemist – Yerte in Port Lux
Price: 20,000,000 Alz
Applicable for Mission Field, Dungeons
Not applicable for Mission Battle, PvP Battle
Force Wing UI
After you activated Force Wing, “Wing” icon will appear right next to your HP/MP/SP bar (for Gladiator, it will be next to Rage gauge). And when you click on the Wing icon, “Force Wing UI” will appear.
Here is the Force Wing UI screen:
Force Wing information
Able to leveling Force Wing using “Force Essence”
Display progress of leveling up Force Wing
Right inside Force Wing UI, you can click on “Options” button to show “Force Wing Option UI”
Add Force Wing Costume slot in Costume tab of inventory
Able to block up to 4 hits of attack
With multi-hit skill, only last hit will be blocked
2. Add guild window
Open with “G”
Show all information and guild members which were in Buddy UI before
Guild Trend, Introduction, Guild Search & Application Management will be implemented later in the same UI
3. Add “Stats Reset Potion” into Auction House
4. Add button for “Exit Dungeon” for Legend Arena
■ Mission War
1. Remove some restrictions in Mission War
Remove the Damage Reduction with -15% applied for Wizard while using Double Caster
When Force Shielder in Hammer Crusher (Battle Mode 3) and activate Art of Defense, remove the constraint that Force Shielder cannot attack Guardians or Force Towers