[KR] [EP17] Jan 18th 2016 Patch notes


20170118_ep17_20170118_pnotes_title

■ Fixes

1. Fixed bug that related to Kias Rohdon in Forbidden Island (Awakened) while it heals its HP

2. Fixed bug that National Costume (War Costume) of Force Gunner is displayed as Force Archer in inventory

3. Fixed bug that caused the stats comparison being abnormally displayed while comparing certain items

 

■ Changes

1. Changes related to Buff Skills

  • Changes related to Buff Skill Target
    • Party: Specific Skill can be activated once all member in the active range
    • Non-party: Specific Skill can buff on self/selected target
    • Target skill
      • Force Archer
        • Vital Energy
        • Sharpness
      • Force Gunner
        • Inspire
      • Wizard
        • Hardness
  • Change the Buff constraints for Party Exclusive Buff Skills
    • Change Party Exclusive Buff Skills so these skills can use in non-party state
      • Except: Raise Spirit / Mass Heal
    • Target Skills
      • Warrior:
        • Art of Shouts
        • Moral Shouts
      • Blader:
        • Curse Dodge
        • Fatality Increase
      •  Wizard:
        • Mass Restore
        • Absorption Shield
      • Force Shielder:
        • Shadow Shield
      • Gladiator:
        • Insight

20170118_ep17_20170118_pnotes_remove_party_exclusive_buff

 

 

2. Mercenary changes

  • Increase the number of Mercenary can be summoned per character is 2 (was 1)
    • Cannot summon two Mercenaries from the same category
    • Cannot use Active Buff in case summon 2 Mercenaries
    • Increase limit of summoning Mercenaries in party:
      • 1 character can summon 2 Mercenaries
      • 3 characters can summon 4 Mercenaries
    • Mercenaries now have only 10 seconds cooldown

20170118_ep17_20170118_pnotes_multiple_mercs

 

3. Improved Guild and Bike Warehouse

  • Guild Warehouse
    • Storing and Retrieving items
      • Remove the information that showing when taking items from GWH
      • Moving items into GWH will not generate many messages
    • Mass Storing and Retrieving items
      • Allow mass storing / retrieving by Alt + Left mouse
  • PW5
    • Mass Storing and Retrieving items
      • Allow mass storing / retrieving by Alt + Left mouse
    • Add message that shows in case the PW5 WH is full and cannot accept more items

4. Change the maximum items per Auction Hall slot from 20 to 100

5. Increase Dungeon EXP

  • Increase EXP of dungeons from Volcanic Citadel and above
    • Excepts: Illusion Castle Underworld and Radiant Hall
  • Changes:
    • Increase from 1.3 times to 8 times in comparison with previous

 

6. At 130 after complete BSLV Up, character will get Battle Mode 3 skill automatically

7. Blader Battle Mode 2 skill effect changes from Knockback to Down

8. “Glacies Inferna” Dungeon Changes

  • Changes that allows “Fragment of Divine” can drop in bulk, up to 5 fragments
  • Reduce the maximum HP of some monsters
  • Change and add sound effects to some monsters

9. Change the PC Bang bonus (do not affect outside Korea)

[KR] [EP17] Nov & Dec 2016 Patch notes


20161219_ep17_patch_notes_nov_and_dec_header

Nov 24th 2016 Patch notes

■ Changes

1. Change the maximum level of item upgrading to 20 (was 15)

  • Upgrade UI combination
    • Open the Upgrading UI:
      • Right click on upgrade cores
      • Click on “Upgrade” button in inventory
    • Availability:
      • Normal items
      • Chaos items
  • Upgrade method
    • Once Upgrading UI activated, player can put the item inside
      • Available methods for upgrading will be shown
      • Player can select method for upgrade (select the core type)
      • Click on “Upgrade” button
  • Upgrade result will be displayed on the bottom of Upgrading UI

20161219_ep17_patch_notes_nov_and_dec_upgrade_ui

20161219_ep17_patch_notes_nov_and_dec_upgrade_ui

  • Change the maximum upgrade level for normal items (Weapon / Armor / Bike) from 15 to 20
    • Core consumption
      • 20161219_ep17_patch_notes_nov_and_dec_core_consumption
  • Failure penalty
    • Items with upgrade level less than 15, same mechanism for penalty applied
    • Items with upgrade level more than 15 have these penalties for failure
      • Upgrade level -1
      • Upgrade level -2
      • Upgrade level -3
      • But item cannot be down-grade lower than 15 (after it has been upgrade to 15, it cannot be lowered than 15)
  •  Restrictions
    • Cannot use “Enchant Safeguard” for upgrading higher than +15
    • Upgrading from 19 to 20 cannot use “Superior Core”
    • Allow to use “Superior Core” for upgrading from 14 to 15, there is chance to get +16 as result

2. Changes related to some scenario quests

  • Decrease the Alz reward for Quests Lv 1-100
  • Increase the Alz reward for Quests Lv 101-199
  • Adjust the EXP reward for Quests Lv 1-99
  • Give out some skill books for certain quests
    • Including Skill Books for Battle Mode 3 at level 130

3. Decrease the amount of Stain Clone needed for Battle Mode 3 skill books

  • Step 1: From 30 to 5
  • Step 2: From 40 to 10
  • Step 3: From 50 to 15

4. Change options of Palladium Epaulet20161219_ep17_patch_notes_nov_and_dec_palladium_epaulet

■ Additions

1. Added new class “Force Gunner”

  • Weapon: Orb / Crystal
  • Armor: Battleset (FG)
  • Skills
    • Attack Skills: 20 Skills
    • Buff Skills:
    • Battle Modes:
      • Battle Mode 1: Ranger
      • Battle Mode 2:
        • Activation Skill: Heavy Launcher
        • Special Skill: Surface Impact
        • 20161219_ep17_patch_notes_nov_and_dec_fg_bm2
      • Battle Mode 3:
        • Activation Skill: Hitman
        • Special Skill: Hitman Attack I / II / III
        • 20161219_ep17_patch_notes_nov_and_dec_fg_bm3

 

Dec 01st 2016 Patch notes

■ Fixes

1. Bugs related to Force Gunner

  • Cannot use several skills on monsters
  • Fixed bug that caused abnormal appearance of movement animation in Battle Mode 2
  • Fixed bug that cause unable to use Dash / Fade step in Battle Mode 2
  • Fixed bug that icon of Force Gunner did not display in Buddy, Guild. Achievement UI
  • Fixed bug that cause Force Gunner wears Chakram when mounting Saints Force Weapon
  • Fixed bug that cause distribution of abnormal skill book on level 85 quest

2. Fixed bug that causes by upgrading item higher than 15 in specific situation

3. Fixed bug that allows players enter Chaos Arena without the level restrictions

■ Changes

1. Several changes applied for Force Gunner stats / skills

2. Adjust skills of Warrior, Bladder

  • Warrior
    • Battle Mode 3 – Axe Attack A / B attack range increased
    • Bear Vitality: Add new stats: +800 Damage Reduce
  • Blader
    • Battle Mode 3 – Knucklet Attack A attack range did not change
    • Battle Mode 3 – Knucklet Attack B attack range increased

3. Drop related changes

  • Dungeon Entry Item
    • Remove all Dungeon Entry drop from Arcane Trace and Senillinea
    • In Porta Inferno and lower map fields, only low Dungeon Entry item drops (Altar of Siena B1F and lower)
      • E.g.: IC1, AoS1, FT1
    • DX Dungeon Entry
      • Remove DX Dungeon Entry drop from all fields
      • DX Dungeon Entry is now able to drop only from Hazardous Valley (Easy / Normal / Hard)
    • Chaos Arena Dungeon Entry (Key) matains current drop
  • Minesta Capsule
    • Remove Minesta Capsule drop from all fields
    • Remove quests which give Minesta Capsule as reward
    • Minesta Capsule is now able to obtain from DX Dungeon
      • Panic Cave (Easy / Normal / Hard): Chapter 13 / Chapter 14 / Chapter 15
      • Steamer Crazy (Easy / Normal / Hard): Chapter 16 / Chapter 17 / Chapter 18
      • Catacomb Frost (Easy / Normal / Hard): Chapter 19 / Chapter 20 / Chapter 21
      • Lava Hellfire (Easy / Normal / Hard): Chapter 22 / Chapter 23 / Chapter 24
      • Hazardous Valley (Easy / Medium / Hard): Chapter 25 / Chapter 26 / Chapter 27
  • Add Drop
    • Add the “Essence Rune (HP)” to drop from Forbidden Island (Awakening)
    • Forbidden Island and Illusion Castle – Radiant Hall now drop
      • Effector Core (Piece) and Minesta Diamon Charm
  • Remove drop
    • Remove “Essence Rune (HP)” to from from all fields
    • Remove “Lottery Coin”
    • Remove “Chaos Lamp”
  • Item properties changes
    • Siena Piece from Altar of Siena B2F is now tradeable
    • Sealed Mergaheph’s Ring from Tower of the Dead B1F is now tradeable

4. Changes related to equipment comparison

  • Support for showing stats differences between before/after upgrade

5. Changes related to Dummy Training

  • Dummy Training is increased in HP, Defense
  • Dummy Training is now giving Pet EXP

■ Additions

1. Add Character slot extender (No. 8)

  • NPC: Grocer: Deighton – Bloody Ice
  • Price: 500,000,000 Alz
  • Output: Open 8th character slot for account

2. Add new recipes for Force Gunner items crafting

  • Armor (Battleset)
  • Battle Mode 3 Skill Books

3. Add the Force Gunner armors in to drop list of Dungeons and Fields

4. Add skill sounds to Force Gunner Skills

5. Add item sales

  • AP Saver (100) is now sold by NPC
    • NPC: Grocer: Hampric – Port Lux
    • Price: 5,000,000 Alz
    • Properties:
      • Tradeable – Store up to 100 AP
      • Able to look-up in Auction Hall
    • 20161219_ep17_patch_notes_nov_and_dec_ap_saver
  • Argis Armor (FG) Box
    • NPC: Armor Dealer: Agris – Port Lux
    • Price: 2,000,000 Alz & Drei Frame Core x 30
    • Peticia Key is required for open the Box
    • 20161219_ep17_patch_notes_nov_and_dec_fg_armor_box

 

 

Dec 07th 2016 Patch notes

■ Changes

1. Reduce boss monster spawn time in in low-level dungeon

  • Ruina Station:
    • Reduce spawn time of Mech Spider bosses
  • Tower of the Dead B2F:
    • Activation of monsters after killed 3 Ghosts
    • Reduce spawn time of Jumar Carbo
    • Reduce spawn time of Andreas Schultz

 

2. Changes to Minesta and Arcane Golem Unbinding Stones

  • Unbind success rate is fixed with +15
    • Minesta Unbinding Stone: 90% (at +15 -> +20)
    • Arcane Golem’s Unbinding Stone: 75% (at +15 -> +20)
  • This success rate will be displayed in the tooltip

3. Blessing Beads changes

  • Blessing Bead – Plus
    • Drop Rate: 25% -> 30%
    • Box additional drop rate: 0% -> 50%
    • WEXP: 25% -> 50%
  • Blessing Bead – Superior
    • EXP: 50% -> 100%
    • Drop Rate: 10% -> 30%
    • Box additional drop rate: 50% -> 100%
    • WEXP: 25% -> 100%

 

 

Dec 09th 2016 Patch notes

■ Changes

1. Rune slot expansion

  • Increase the maximum number of Rune Slots to 30 (was 16)
  • Able to use Rune Slot Extender – Essence up to 14 times (was 3)

 

 

■ Additions

1. Add special buff for Platinum Service users

  • Once the service is activated, buff will be granted
  • Buff icon will be display on the top right corner, beside the GPS map
    • Moving mouse over, stats and duration will be displayed
    • 20161219_ep17_patch_notes_nov_and_dec_platinum_buff
  • There are 3 level of Buff: Normal / Rare / Unique
    • By default, Normal buff is given
    • Buff can be upgraded to Rare / Unique using Buff Upgrade UI
    • 20161219_ep17_patch_notes_nov_and_dec_platinum_buff_upgrade

 

Dec 14th 2016 Patch notes

■ Changes

1. Changes related to Disc Dice

  • Change the material required for Disc Dice recipes
  • Change the output of Disc Dices
    • Was: 1-6
    • Change: 20 – 120

 

2. Change related to “Empty Bottle” price sold from NPC Chloe in Port Lux:

  • 1: 100 Alz => 30,000 Alz
  • 127 (bundle): 12,700 Alz => 3,810,000 Alz

 

 

[EP15] [FAQ] Transcendence Mercenaries Stats


20160226_new_mercenaries_stats

Have you ever wondered about stats of new Transcendence Mercenaries in the newest update Cabal Transcendence 3 – New Continent? Take a look here and prepare you Alz 😉

You can take a look of these Mercenaries in action here : https://youtu.be/Pcz-uuNippg

20160226_ep15_new_mercenaries_stats_aizan_ridi20160226_ep15_new_mercenaries_stats_skaild_elena

 

Stats of old Faith Mercenaries can be found here : https://mrwormy.wordpress.com/2014/01/30/faq-faith-mercenary-stats/

[KR] [EP13P1] Dec 10th 2014 patch notes


20141203_ep13p1_banner

Nov 26th 2014 Patch notes

  Fixes

1. Costume related bug fixes

  • Fixed bug that caused the appearance of costumes still being displayed even after it expired until the next reconnect
  • Fixed the bug related to costumes’ FX in the character selection window

2. Character at level 191 and above related error

  • Fixed bug that caused unable to get bonus from Buddy Point for characters at 191 and above
  • Fixed bug that caused no compensation for characters at 191 and above

  Changes

1. Character Level Limit has been extended to 200

  • Dungeons and Mission War entry change to fit with new level scale
  • Change the maximum level for using certain types of items to 200
  • Add title level 200
    • Nevareth Overlord
  • New Battle Style level up quest
    • Quest information
      • Quest name: BSLV UP Special 9th
      • Requirement: LV.200 / BSLV.20
      • Reward: 9,500,000 Alz
    • Rank-up Reward
      • Extends the Critical Rate that can be receivable from Ring to 33% (was 32%)- Extending the option to apply critical chance increased by 33% in the ring slot
      • Change maximum buff amount to 12 at once
  • WEXP exchange to EXP changes for level 191 and above
    • For each exchange, it will cost 300 WEXP
    • At level 200, cannot exchange WEXP to EXP

20141203_ep13p1_exp_191_199

  • At level 200, cannot obtain more EXP

2. Arcane Trace related changes

  • Remove Arcane Trace boss system
  • Add new field boss for Arcane Trace : “Arcane Golem of Rage”
    • Respawn time : 24 hours after killed
  • Arcane Golem of Rage stats’ adjustment
    • Stats are lowered in comparison to existing
    • Multi-drop: 3 items
    • Drop list for Arcane Golem of Rage will be adjusted in the incoming patch
  • Change Arcane Trace monsters’ look
  • Normal monsters’ EXP raised

20141210_ep13p1_arcane_trace_mob_revamp_1 20141210_ep13p1_arcane_trace_mob_revamp_2 20141210_ep13p1_arcane_trace_mob_revamp_3 20141210_ep13p1_arcane_trace_mob_revamp_4

3. Rebalance – Warrior

  • Damage caused by Penetration stats
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Bloody Spirit
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Explosive Anger
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)

4. Rebalance – Force Shielder

  • Mortal Bane
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Use weakness
      • Old: Defense -7% (Self)
      • Change: Defense -140 (Self)

5. Rebalance – Gladiator

  • Penetration Penalty Reduction
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Sight Increase
    • Accuracy stats changes, now +15 each skill level, regardless of current Rage
  • Rage Resist
    • Down / Knockback / Stun resist change to 5% per skill level, regardless of current Rage
  • Rage Shield
    • Change to 250 damage absorb per skill level, regardless of current Rage
  • Bloody Rusk
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Battle Mode 3
    • Zenocider Attack B
    • Change the amount of obtainable Rage from 1 to 2
  • Synergy Battle Mode 3
    • Extreme Rage
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Explode Anger
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

6. Rebalance – Blader

  • Synergy Battle Mode 3
    • Increase Fighting Spirit
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Deadly Awakening
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

7. Rebalance – Wizards

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Burst of Magic
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Selft)
    • Breakthrough
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

8. Balance Changes – Force Archer

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Fatal Shooting
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

9. Balance adjustment – Force Blader

  • Fire / Ice / Lightning Blade
    • Change the cast time from 0.9 sec to 1.0 sec
    • Change the cooldown from 3 sec to 10 sec
  • Fire Blade changes
    • Remove HP Increase / HP Regen Increase
    • Add +100% Penetration

10. Separated Sound Option into new tab

  • Remove the Sound options in the first tab
  • Add new Sound options tab

20141203_ep13p1_sound_options_tab

11. Allow merging Holy Potion up to 999 (instead of 50)

12. Change the attribute of “Piece of Prideus’ Bracelet”

  • Change item property
    • Old: Character Bind
    • New: Tradable
  • Add new category in Auction Hall for “Piece of Prideus’ Bracelet”
    • Quest Items > Mission Items > Piece of Prideus’ Bracelet
  • Piece of Prideus’ Bracelet which was generated before the update won’t change the property (stay as character-binding)

  Additions

1. Add New Mission Dungeon ‘Abandoned City’

  • Entry Location
    • Center of Arcane Trace field
      • X: 126
      • Y: 157
  • Entry restrictions
    • Level: 180
    • Maximum Participants: 7 people
  • Entry Item
    • Item Name: Bizarre Liquid Reagent
    • Purchasable from: NPC Hampric – Grocer Shop in Port Lux
    • Price: 7,000,000 Alz
    • Property: Character Binding
  • Limit time: 1 hour
  • Items usage restrictions
    • Odd Circle: 30
    • Potion of Veradrix: 50
  • Dungeon rewards:
    • 5x : Abandoned City – Legendary Cube
    • 10x : Option Scroll Cube (Highest)
    • 15x : Abandoned City – Legendary Cube & Option Scroll Cube (Highest) : Weekend only

20141203_ep13p1_dungeon_180_entry_item

  • Achievements and Titles

20141210_ep13p1_abandoned_city_achievements

  • Dungeon Bosses

20141210_ep13p1_abandoned_city_boss_1 20141210_ep13p1_abandoned_city_boss_2 20141210_ep13p1_abandoned_city_boss_3 20141210_ep13p1_abandoned_city_boss_4

  • Dungeon Screenshots

20141210_ep13p1_abandoned_city_inside_1 20141210_ep13p1_abandoned_city_inside_2 20141210_ep13p1_abandoned_city_inside_3 20141210_ep13p1_abandoned_city_inside_4

2. Add Dungeon Boost feature

  • Add the UI that is adjustable in Dungeon Entrance UI, by adjusting the difficulty of dungeon will be affected
  • Grade of difficulty are classified in 11 grades, from 0 to 10
    • Grade 0 can be compared with normal (current) difficulty of dungeons

20141203_ep13p1_adjust_boost

  • Depends on the dungeon boost grade, particular items will be consummed
    • Item Name: Stone of Transcendence
    • Acquisition: Purchase from Grocers in starting villages
    • Price
      • 1x : 100,000 Alz
      • 10x : 1,000,000 Alz

20141203_ep13p1_stone_of_transcendence

20141210_ep13p1_stone_of_transcendence

  • Party enters
    • The first player of party who accesses the Dungeon Entrance UI will get the right to adjust Dungeon Boost difficulty
    • Other party members will follow the same selected difficulty
  • For all party members, the same amount of “Stone of Transcendence” will be required
  • Depending on the difficulty of the monsters’ stats are changed (including attack & defense ability)
  • Dungeon compensation varies depending on the difficulty
    • Experience
    • Based on the Difficulty, additional boxes / drops are available
  • Available to check current difficulty via the UI on the top-right while processing dungeon

20141203_ep13p1_current_dungeon_difficulty

  • DP and Dungeon Reward, achievements are not affected by Dungeon Difficulty

3. Add the chance-to-drop-additional

  • By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
  • Chance-to-drop-additional increase the drop amount up to four items
    • Basic: 1
    • Chance-to-drop-additional: 0 ~ 3
    • Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
  • Different factors affect on the chance-to-drop-additional
  • Number of players in party
    • 7 people: +100%
  • Dungeon Difficulty after boosted
    • Dungeon Difficulty 10: +100%
  • Targets:
    • Dungeon chests/boxes and named-monsters
  • When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

20141203_ep13p1_dungeon_cleared

4. Level 170 Rank up quest got additional reward

  • Buff skills limitation changes to 11

5. Add “Server Latency” checking

  • Add an indicator to check the server response delay in Quick Slot UI
  • Display Method
    • The latency will be represented by gauge and color
    • Update every 30 seconds

20141203_ep13p1_latency_check

 Mission War

1. Items are now extractable in Mission War lobby

2. Change the Mission War UI

  • Character UI
    • Display in Lobby of the Mission War
    • Show Rank / Score / Kill / Death
    • Movable with mouse dragging
  • ?

[KR] [EP13P1] Nov 26th 2014 and Dec 03rd patch notes


20141203_ep13p1_banner

Nov 26th 2014 Patch notes

  Fixes

1. Costume related bug fixes

  • Fixed bug that caused the appearance of costumes still being displayed even after it expired until the next reconnect
  • Fixed the bug related to costumes’ FX in the character selection window

  Changes

1. Character Level Limit has been extended to 200

  • Dungeons and Mission War entry change to fit with new level scale
  • Change the maximum level for using certain types of items to 200
  • Add title level 200
    • Nevareth Overlord
  • New Battle Style level up quest
    • Quest information
      • Quest name: BSLV UP Special 9th
      • Requirement: LV.200 / BSLV.20
      • Reward: 9,500,000 Alz
    • Rank-up Reward
      • Extends the Critical Rate that can be receivable from Ring to 33% (was 32%)- Extending the option to apply critical chance increased by 33% in the ring slot
      • Change maximum buff amount to 12 at once
  • WEXP exchange to EXP changes for level 191 and above
    • For each exchange, it will cost 300 WEXP
    • At level 200, cannot exchange WEXP to EXP

20141203_ep13p1_exp_191_199

  • At level 200, cannot obtain more EXP

2. Arcane Trace related changes

  • Remove Arcane Trace boss system
  • Add new field boss for Arcane Trace : “Arcane Golem of Rage”
    • Respawn time : 24 hours after killed
  • Arcane Golem of Rage stats’ adjustment
    • Stats are lowered in comparison to existing
    • Multi-drop: 3 items
    • Drop list for Arcane Golem of Rage will be adjusted in the incoming patch
  • Change Arcane Trace monsters’ look
  • Normal monsters’ EXP raised

3. Rebalance – Warrior

  • Damage caused by Penetration stats
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Bloody Spirit
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Explosive Anger
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)

4. Rebalance – Force Shielder

  • Mortal Bane
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Use weakness
      • Old: Defense -7% (Self)
      • Change: Defense -140 (Self)

5. Rebalance – Gladiator

  • Penetration Penalty Reduction
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Sight Increase
    • Accuracy stats changes, now +15 each skill level, regardless of current Rage
  • Rage Resist
    • Down / Knockback / Stun resist change to 5% per skill level, regardless of current Rage
  • Rage Shield
    • Change to 250 damage absorb per skill level, regardless of current Rage
  • Bloody Rusk
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Battle Mode 3
    • Zenocider Attack B
    • Change the amount of obtainable Rage from 1 to 2
  • Synergy Battle Mode 3
    • Extreme Rage
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Explode Anger
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

6. Rebalance – Blader

  • Synergy Battle Mode 3
    • Increase Fighting Spirit
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Deadly Awakening
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

7. Rebalance – Wizards

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Burst of Magic
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Selft)
    • Breakthrough
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

8. Balance Changes – Force Archer

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Fatal Shooting
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

9. Balance adjustment – Force Blader

  • Fire / Ice / Lightning Blade
    • Change the cast time from 0.9 sec to 1.0 sec
    • Change the cooldown from 3 sec to 10 sec
  • Fire Blade changes
    • Remove HP Increase / HP Regen Increase
    • Add +100% Penetration

10. Separated Sound Option into new tab

  • Remove the Sound options in the first tab
  • Add new Sound options tab

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11. Allow merging Holy Potion up to 999 (instead of 50)

  Additions

1. Add New Mission Dungeon ‘Abandoned City’

  • Entry Location
    • Center of Arcane Trace field
  • Entry restrictions
    • Level: 180
    • Maximum Participants: 7 people
  • Entry Item
    • Item Name: Bizarre Liquid Reagent
    • In test server, you can buy from NPC Event
  • Limit time: 1 hour
  • Items usage restrictions
    • Odd Circle: 30
    • Potion of Veradrix: 50
  • Currently the dungeon drop is not updated

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2. Level 170 Rank up quest got additional reward

  • Buff skills limitation changes to 11

3. Add “Server Latency” checking

  • Add an indicator to check the server response delay in Quick Slot UI
  • Display Method
    • The latency will be represented by gauge and color
    • Update every 30 seconds

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 Mission War

1. Items are now extractable in Mission War lobby

2. Change the Mission War UI

  • Character UI
    • Display in Lobby of the Mission War
    • Show Rank / Score / Kill / Death
    • Movable with mouse dragging
  • ?

Dec 03rd 2014 Patch notes

  Fixes

1. Fixed bug that caused “Abandoned City” dungeon’s quests are unable to proceed and certain areas in certain situations cannot be reached

 Changes

1. Changes applied for patterns of some monsters in “Abandoned City”

2. Add daily quest for Arcane Trace

  Additions

1. Add Dungeon Boost

 

  • Add the UI that is adjustable in Dungeon Entrance UI, by adjusting the difficulty of dungeon will be affected
  • Grade of difficulty are classified in 11 grades, from 0 to 10
    • Grade 0 can be compared with normal (current) difficulty of dungeons

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  • Depends on the dungeon boost grade, particular items will be consummed
    • Item Name: Stone of Transcendence
    • Acquisition: Purchase from Grocers in starting villages

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  • Party enters
    • The first player of party who accesses the Dungeon Entrance UI will get the right to adjust Dungeon Boost difficulty
    • Other party members will follow the same selected difficulty
  • For all party members, the same amount of “Stone of Transcendence” will be required
  • Depending on the difficulty of the monsters’ stats are changed (including attack & defense ability)
  • Dungeon compensation varies depending on the difficulty
    • Experience
    • Based on the Difficulty, additional boxes / drops are available
  • Available to check current difficulty via the UI on the top-right while processing dungeon

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  • DP and Dungeon Reward, achievements are not affected by Dungeon Difficulty

2. Add the chance-to-drop-additional

 

  • By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
  • Chance-to-drop-additional increase the drop amount up to four items
    • Basic: 1
    • Chance-to-drop-additional: 0 ~ 3
    • Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
  • Different factors affect on the chance-to-drop-additional
  • Number of players in party
    • 7 people: +100%
  • Dungeon Difficulty after boosted
    • Dungeon Difficulty 10: +100%
  • Targets:
    • Dungeon chests/boxes and named-monsters
  • When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

20141203_ep13p1_dungeon_cleared