Sorry for late patch notes, I’m now travelling to India, and the internet was bad, cannot do the translation for patch notes properly. By 25-Sep-2019, the patch was implemented for Public Server and this is the first patch for public server after the official release of this.
1. Fixed bugs related to “Daily Challenge Mission”
Fixed bug that character cannot receive the Elixir of Merit (Golden Rank) from reward
Fixed bug that game rewards WEXP Save (101) instead of WEXP Saver (100)
Fixed bug that the score is displayed as 0 when it reaches the maximum score
Fixed typos that Force Gem was displayed as Force Jam
2. Fix errors related to “Secret Store”
Fixed bug that items in inventory got destroyed when character tries to purchase items from the “Secret Store” in certain situation
Fixed error which were creating abnormal items in certain situations in “Secret Store”
Safeguard items: Quantity was displayed as 0
Siena’s Bracelet Piece: Item was unable to use as crafting material
Elixir of Training (Lv 180): Fixed bug that item was character-binding, now it is account-binding
1. Changes related to “Daily Challenge Mission”
Changes related to missions (marked with red)
In case of receiving multiple Elixir, these items would be merged into one mail
I hope that summer will pass soon, and we will have some cool
breeze of autumn…
For cooling you down, our Cabal team is working hard, and we are eager to introduce with you guys just some glimpse of the second half of 2019.
And sorry, because I made some delay for this interview, I’m now travelling at Nepal, sitting at around 1400m above the sea water, tasting the Tibetan coffee and doing the translation…
Content will be organised into 2 main groups, one for the Fall (Autumn) update, another part is for Winter update.
“Collection” system has been added into Cabal during the last update! You guy have fun with that? Rewards are promising but still I guess that some players were hesitating to participate in.
The “Collection” system would be updated to give you more and easier 😉 Even if the collection is not 100% completed, still you will get the rewards partially based on the completion progress.
New collections would be added such as: Special Collection and Event Collection, which you can complete during a certain time only.
We bet that you would love these changes and update!
Since most of official outside Korea still not have the update with the “Collection” system, you can click here to take a look regarding the “Collection” system: here
Side note for you!
The Daily Quest would get some renewal, overhaul. If you play everyday, you would reward yourself! And don’t be too much nervous about these missions. Still these missions would be completing dungeons and hunting monsters! And rewards would be worth your effort!
Isn’t it cool? Enjoy the game content and get the reward?! And remember that, you can get more rewards by doing multiple missions.
A strange merchant came to Bloody Ice, there are rumours that he would bring new goods regularly to Nevareth continent… and it’s not all, they said, these goods are rare, that normally you couldn’t have chance to see.
Based on your level, the goods would be different and also goods would be available for limited time only…
Two quality-of-life changes in Mission Wars will be implemented for both “Tiera Gloriosa” and “Memoria Chrysos”.
Many feedback we got are for the design of the Mission War maps not good, small and people got stuck time to time.
The map design for both will be revised, remove unnecessary objects and widen the path!
In addition, the view range would be enhanced to provide a broader view in the battle field! It will help you identify enemy and apply your battle strategy easier.
We wish you victory on the battlefield! Battle for your GLORY!
“Where am I?” “Where should I go?” “Where the hell are you?!”
Have you ever cursed in the dungeon…?!
During the incoming update, view in dungeon will be improved with a broader view. The broader view will give you a better idea of the surrounding terrain and monsters. Some parts of the dungeon also got redesigned to be transparent to ensure the better view in dungeon which sometimes block the view and make the dungeon progress slower.
That’s all for the Fall (Autumn) update, but since here we are talking about the 2nd-half of 2019… So the information of the Winter update will be also introduced…
As we mentioned previously, all of existing DX dungeons would get the sequels. Panic Cave will be the second dungeon to have the sequel. The new dungeon will continue the background story of Panic Cave, and just like Flame Nest (aka Lava Hellfire 2), you will get the Demonight items with top-epic.
Have you read the “Maze Runner” or watched that movie? I did and totally love the concept of moving maze… Here we would have the same thing, that is called “Labyrinth” dungeon.
The dungeon consists of different areas and each connects with others using “Portal”. However, these things work differently on daily basis.
Therefore, the same dungeon but the “inside” things are always unexpected and waiting for you to conquer.
Each area has the different traps, monsters and unexpected things for you, so be careful! But still, dungeon is the same for all players; therefore, by sharing the strategy with your friends, together you can find the mysterious key to solve the labyrinth…
And also, we have a new Essence Rune as the reward for this dungeon, it sounds promising right?
The battle for acquiring the “Saint’s Force Calibur” would be changed, still it would be weekly, but the total concept would be different.
The “Saint’s Force Calibur” is shaking and looking for its next owner…
It’s a terrible task that you have to clean up your inventory. True, right? We understand that and we are working to help you solving that.
A mechanism would be added to help you rearrange your inventory faster and easier!
So, what do you think about the 2nd half of 2019?
Beside these updates, improvements and additions; we (developers) always try our best and hope for a smooth play and lots of fun to you, our beloved fans, loyal CABALers!
We are seeking to receive the opinions from players!
Meritorious system was introduced in 2017, many players have already maxed it (not me, I’m still struggling with 2nd table). So for the Summer Update of Cabal, developer decided to release the expansion of Meritorious system. Let’s DIVE in!
P/s: Tables with detailed stats of Meritorious system expansion will be updated later.
1. Fixed an error that gives abnormal amount of Pet EXP and Force Wing EXP in certain situations.
2. Fixed an error that makes the Chakram doesn’t drop in certain maps.
1. Expansion of Meritorious system
Separation of Meritorious system
Meritorious now is separated into Golden Rank and Platinum Rank
Golden Rank: Existing Meritorious system. Applicable for character at level 170+ in the account.
Platinum Rank: New Meritorious grade system. Applicable for characters at 200+ in the account.
Add the icon for showing Golden Rank and Platinum Rank
The UI of Platinum Rank is subjected to change
Leveling up Meritorious
All slots in Golden Rank are registered
All point in Golden Rank are spent
The button “Upgrade to Platinum Rank” will be activated automatically when Upgrade Condition is satisfied.
100 Merit Medal
Meritorious will be upgraded to Platinum Rank
Start to obtain score for Meritorious of Platinum Rank
Meritorious Platinum Rank
Score / Point
Max Score: 360,542
Max Point: 2,052
Total 6 categories
Glory of War I
Glory of War II
Sharp Sense I
Sharp Sense II
Total points required for max all 6 categories: 3,472
Therefore, only 4 out of 6 categories can be maxed
Category & Options & Merit Point
Open a Platinum Rank slot
Platinum Rank slot must be opened to get the skill
Open the slot consumes materials and time
More slot opened, more materials and time will be consumed
Cancel an Opening Slot
Materials will not be returned back
Special item for reducing time of opening slot of Platinum Rank in Meritorious system
Able to activate by right click on the item in the inventory
Able to get from Guild Treasure in the future
Activate the Special Mastery
Special Mastery can be activated when the slot “Special Mastery Expansion” of each category is acquired
Able to acquire up to 4 “Special Mastery Expansion” slots only
Different Special Mastery options by category / type
Granting Option for Special Mastery
By clicking on the Special Mastery button at the bottom of each category (after acquired the “Special Mastery Expansion” of that category)
5 Merit Medal
Output: Two random special options will be assigned randomly
Special Mastery option by category
For saving the current state of Platinum Rank
Can save up to 3 states (stored as Quick Slot)
Able to switch between states
A state is the combination of 4 current activated categories
2. Character face / hairstyle renewal
Renewal for both Male and Female
Existing characters with old face / hairstyle will be changed automatically to the new design equivalently with the order of selection
3. Change the Quest
Quest: Last Card of Apocalypse (Level 82)
Target: Special object which is located behind the boss in Lake in Dusk
4. Enhancement for Guild Treasure
Disable the “Receive” button when the guild treasure is expired
Button will be disabled
The treasure will be removed from the list after re-connect
Add the notification when the Guild Golden Treasure Box is ready to collect
5. Increase the number of items in Cash Inventory
Old: Display up to 16 pages (128 items)
New: Display all items (even after the 129th)
6. Improved in-game Cash Shop UI
Change the information to be displayed
Main item of the package will be displayed int the first column of item reward list
Remove the unnecessary text in the UI showing the period of use.
Add the function to Zoom the camera for package item
3 levels for zooming
Each level is for specific purpose:
Level 1: Hair / Face / Hat Costume
Level 2: Costume / Weapon Costume / Force Wing Costume
Level 3: Vehicle (Bike / Board)
Default level of zooming will be 2
1. Add “Yellow Jewel” into NPC Chloe
Item: Yellow Stone x127
Price: 3,810,000 Alz
2. Add the BGM / sound effects for Dungeon Holy Windmill
The very first content of 2019 is here, first patch for the Spring Update of Korea Cabal. The patch features some changes and additions such as the categorisation of Epic Booster, new DX Dungeon: Flame Nest…
If you missed the road map of first half of 2019, you can take a look here.
1. Fixed an error that show the casting time of skills in tooltip are different than actual casting time
1. Epic Booster is now categorised into 03 grades
Epic Booster is now categorised into grades: Medium, High and Highest
Epic Booster must be used according to item grade.
No changes for other conditions.
Old “Epic Booster” is applicable for all Medium / High / Highest items
Changes related to the old “Epic Booster” in NPC Chloe
Stop selling materials for making the old “Epic Booster”
Add new material for the new 3 types of “Epic Booster”
Add text to show the related Epic Booster grade in item tooltip
Add related categories in Auction House for new Epic Boosters
2. Change the limitation for stacking items / potions
3. Change the animation and visual effects of some skill (skill stats, casting time and cooldown do not change)
4. Some changes are applied for
Guild Mission Event
Special Gift Box system
5. Rebalance for Eternal Chaos Arena / Glacies Inferna Dungeon
Change the number of daily entry
Eternal Chaos Arena:
Old: 60 times
New: 50 times
Old: 70 times
New: 40 times
Add the limit of the maximum dungeon boost before entering the dungeon (for ECA / GI)
Dungeon can be boosted up to the maximum boost level only
Unavailable boost level will be marked in red colour
ECA: up to level 3
GI: up to level 2
6. Change the appearance of Patren Boss (LOL, I have no clue why did they change this?!)