A system that gives rewards based on the score accumulated from daily and weekly missions.
Progress:
Character with level 1 or higher.
Progress is account-based.
A season is with 8 weeks.
When a new season starts, all of history and progress of the previous season will be cleared.
When a new season start, player will get the “Normal Pass” activated by default. The “Premium Pass” status from the previous person won’t be maintained from old season to new season.
Access the Event Pass UI:
Via the Event Pass icon at the menu bar at the bottom left corner of the screen.
Event Pass UI can be accessed via special icon at the bottom bar.
Event Pass: Clue in the Abyss UI > Reward tab
[1] Two main tabs:
“Reward” with list of all rewards per level.
“Mission” with list of all mission of the current season.
[2] Rewards of “Normal” Event Pass.
[3] List of steps.
[4] Rewards of “Premium” Event Pass.
[5] Duration until the end of the current season.
[6] Status of current Season.
[7] Main UI buttons.
Event Pass: Clue in the Abyss UI > Mission tab
[1] Two main tabs:
“Reward” with list of all rewards per level.
“Mission” with list of all mission of the current season.
[2] List of Daily Missions.
[3] List of Weekly Missions.
[4] Rewards of “Premium” Event Pass.
[4] Status of current Season.
[5] Duration until the end of the current season.
[6] Point progress and pay-to-upgrade button.
[7] Main UI buttons.
When player clicks on the button at pay-to-upgrade area [6], a small UI will be displayed, here you can pay Force Gem to level up the Event Pass progress.
Purchase Stage Point:
When the βUPβ button in the Event Pass UI is clicked, the Purchase Window will be shown.
Can input the amount of points for purchasing or also using buttons for adjustment.
10 Force Gems will be used for exchanging 5 points.
Purchase Restrictions:
For Week 1-7, player can purchase 500 points
For Week 8, player can purchase 20,000 points
Purchase Restriction is reset daily.
Divided into Daily Mission and Weekly Mission:
Daily Mission: A fixed mission for daily, can be done within the day. Progress will be reset daily*.
Weekly Mission: Missions with different rewards, can be done within the week. Progress will be reset weekly*.
* Both daily and weekly time for reset are depended on the publisher configuration.
When a mission is completed, Score will be granted.
When a mission is completed and point is obtained, the Stage Score will be granted and the gauge in the Event Pass UI will be increased.
Stage Score is accumulated and if the gauge is full then the Level will be raised.
Able to receive the rewards for each level.
Event Pass Grades:
General
Standard Grade of the Event Pass
Depends on the Stage, General Rewards will be available for claim.
Premium
Can convert to the βPremiumβ grade by using Force Gem.
Fee: 500 Force Gem
Depends on the Stage, additional Premium Rewards will be available for claim.
Once the Event Pass is converted to Premium, a specific buff will be granted.
In case of Premium Event Pass is activated, the Premium Rewards will also be given.
Reward Types:
General Items.
“Cube Seeker” Buff:
Buff will be given based on certain conditions of the Event Pass progress. Lowest is Level 1, highest is Level 3.
Buff duration will cover only the Event Pass period.
If multiple buffs are available, only the buff with the strongest stats will be applied. Like if you have Cube Seeker Lv. 1 and Cube Seeker Lv. 2, only Cube Seeker Lv. 2 will be active.
However, buffs from the rewards can be stack along with the “Cubeβs Blessing” from Premium Event Pass.
Reward Receiving:
Can be received manually reward-by-reward.
Or with the βReceive Allβ feature.
Rewards will be moved directly to the inventory.
In case of inventory is full, the receiving process will be terminated.