#KR #EP17 Jan 25th & Feb 01st 2017 Patch notes


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20170201_ep17_20170125_20170201_pnotes_header_201701

Jan 25th 2017 Patch notes

■ Fixes

1. Fixed bug that caused client disconnection when starting some quest dungeons

2. Fixed bug that caused client disconnection when starting some dungeons with entry item in specific situation

3. Fixed bug that caused client disconnection when using Party voice chat

4. Fixed bug that related to Kias Rodon in Forbidden Island (Awakening Mode)

5. Fixed bugs related to certain quests in Illusion Castle Underworld

6. Fixed bug that related to the character selection screen

7. Fixed bug that caused skills and effects of mercenaries did not display correctly

8. Fixed bug that related to ingame background music (BGM) that did not play normally while switching to another application

9. Fixed bug that related to Force Gunner achievements

 

10. Fixed bug that caused the stats comparison being abnormally displayed while comparing certain items

11. Fixed bug that caused abnormal sorting for items in Auction Hall

12. Fixed bug that related to gaining achievement for “Minesta Amethyst Charm +7”

13. Fixed bug that caused unable to show the stats of debuff when moving on debuff icon on Boss monsters

 

■ Changes

1. Battlestyle Re-balance adjustment

  • Force Blader
    • Fire qnqqq / Ice owhzm / Lightning Blade vouvn skill: Change to instant cast
    • Curse of Freeze menbq (was Mana Freeze before)
      • Cannot use for monsters
      • Remove option: Damage Reduction
      • Increase the MP decreasing amount (to 1,500 at level 20)
    • Change the effector of Mana Freeze menbq to Elemental Enchant hpvjd
      • Effector grade will be maintained
      • Stats
      • 20170201_ep17_20170125_20170201_elemental_enchant_effector
  • Force Gunner
    • Shorten casting time of “Inspire” b7e41079eb5d skill to 1.0 sec
    • Battle Mode 3
      • Increase greatly range of Battle Mode 3 Attack A/B
      • Increase Aggro of Battle Mode 3 Attack A/B and Fatal Attack 1-3
    • Battle Mode 2
      • Increase slightly range of Battle Mode 2 basic attack
      • Increase significantly Magic Skill Amp of Battle Mode 2 basic attack
      • Increase slightly Magic Skill Amp of special attack skill
    • Change Battle Mode effects
  • Blader
    • Change Battle Mode 2 special effect from Knockback to Down

2. Changes related to Buff Skills

  • Changes related to Buff Skill Target
    • Party: Specific Skill can be activated once all member in the active range
    • Non-party: Specific Skill can buff on self/selected target
    • Target skill
      • Force Archer
        • Vital Energy
        • Sharpness
      • Force Gunner
        • Inspire
      • Wizard
        • Hardness
  • Change the Buff constraints for Party Exclusive Buff Skills
    • Change Party Exclusive Buff Skills so these skills can use in non-party state
      • Except: Raise Spirit / Mass Heal
    • Target Skills
      • Warrior:
        • Art of Shouts
        • Moral Shouts
      • Blader:
        • Curse Dodge
        • Fatality Increase
      •  Wizard:
        • Mass Restore
        • Absorption Shield
      • Force Shielder:
        • Shadow Shield
      • Gladiator:
        • Insight

20170118_ep17_20170118_pnotes_remove_party_exclusive_buff

3. Add new stats to GM’s Blessing (Lv. 3)

  • Ignore Penetration +40
  • Damage Reduce +30
  • Accuracy +300
  • Penetration +20

4. Battle Mode 3 changes

  • Remove Battle Mode (Step 1) request recipe
  • Remove the reward for Battle Mode 3 quest at Level 130

5. Mercenary changes

  • Increase the number of Mercenary can be summoned per character is 2 (was 1)
    • Cannot summon two Mercenaries from the same category
    • Cannot use Active Buff in case summon 2 Mercenaries
    • Increase limit of summoning Mercenaries in party:
      • 1 character can summon 2 Mercenaries
      • 3 characters can summon 4 Mercenaries
    • Mercenaries now have only 10 seconds cooldown

20170118_ep17_20170118_pnotes_multiple_mercs

6. Improved Guild and Bike Warehouse

  • Guild Warehouse
    • Storing and Retrieving items
      • Remove the information that showing when taking items from GWH
      • Moving items into GWH will not generate many messages
    • Mass Storing and Retrieving items
      • Allow mass storing / retrieving by Alt + Left mouse
  • PW5
    • Mass Storing and Retrieving items
      • Allow mass storing / retrieving by Alt + Left mouse
    • Add message that shows in case the PW5 WH is full and cannot accept more items

7. Improve the function of Requesting system

  • Once the request is failed and there is no more slot in requesting UI, the failed slot will be “Accepted” automatically so new request can be made

8. Increase Dungeon EXP

  • Increase EXP of dungeons from Volcanic Citadel and above
    • Excepts: Illusion Castle Underworld and Radiant Hall
  • Changes:
    • Increase from 1.3 times to 8 times in comparison with previous

9. Change the limit of Elite dungeon from 3 to 5 (default limit)

10. Changes related to Cube of Honour

  • Significantly increased the price, output from Cube of Honour
    • 20170201_ep17_20170125_20170201_pnotes_honour_cubes_and_potions
  • Add new recipes for requesting related to Cube of Honour
    • 20170201_ep17_20170125_20170201_pnotes_honour_cubes_and_potions_craft
  • Add new items which are sold by NPC Manufacturing Merchant – Chloe (Port Lux)
    • Item
      • Cube of Honour Trade Certificate x 1: 500,000 Alz
      • Cube of Honour Trade Certificate x 10: 5,000,000 aLZ
    • Item property: Account Binding

11. Changes related to monsters in Senillinia

  • Increase significantly amount of monsters in Senillinia from village to centre area
  • Change the spawn location of some monters

12. Adjust the drop rate of some items

  • Decrease the drop rate of DX Dungeon entry items from Hazardous Valley (Normal / Hard)
  • Decrease the drop rate of Key of Chaos (Lv. 6) in some fields
  • Remove the drop of Effector Core from Pontus Ferrum

13. Changes of certain items

  • Fire Orb / Wind Orb / Earth Orb / Ice Orb
    • Drop from: Elite DX Dungeons
    • Binding property: Tradable
    • Reduce amount of Orbs required for Requesting Rune Slot Extender from 20 to 10
  • Sealed Tyrant Ring (Awakened)
    • Drop from: Forgotten Temple B2F (Awakening Mode)
    • Binding property: Tradable
  • Drei-Frame Armor
    • Drop from:
      • Marquinas Outpost Legendary Box and Legendary Cube
      • Agris’ Armor Box
    • Binding property: Always Character Binding (previously, it had chances to be tradable)
    • Always generated with 01 slot
  • Lycanus Weapons
    • Always generated with 01 slot
  • Siena Bracelet Piece
    • Binding property: Tradable

14. Changes related to Auction Hall

  • Change the maximum items per Auction Hall slot from 20 to 100
  • Delete the category for “Rune Slot Extender – Blended”
  • Add the price in the tooltip for each items in the Auction Hall

15. Stats of Premium Buffs and special buffs from Odd Circles will be disabled in the Battlefields

16. AP / DP Saver related changes

  • In case AP / DP Saver can be used, there will be green text displayed in the tooltip
  • Change the color of DP Saver from Green to Red
    • 20170201_ep17_20170125_20170201_pnotes_dp_saver

17. Changed UI icon

  • Old: All icons appear (caused confusion)
  • Change: All icons appear, available outputs will be marked with special border colour

20170110_ep17_20170105_pnotes_upgrade_outputs.png

18. Change the cooldown of Accuracy and Penetration potions to 1 second

19. Change the input mode of “Chat” window to “Hangul” on login

20. Allow selling some costume items to NPCs

21. Increase the buff for PC Bang (for Korean only)

■ Additions

1. Add “Divine Upgrade” system

  • Available for items:
    • Upgraded at +15 or higher (+15 ~ +20)
    • Item grade: Osmium and higher
  • Able to upgrade up to +15 levels of Divine Upgrade
  • Items and quantity needed for Divine Upgrade
    • ** Divine Core might be called as Divine Stone in the official English translation

20170110_ep17_20170105_pnotes_upgrade_divine_upgrade_outputs.png

  • Divine Bonus Stats at +15 (+15 of Divine Upgrade)

20170110_ep17_20170105_pnotes_divine_upgrade_stats.png

  • Stats of Divine Upgrade is displayed in item tooltip (first line is showing the Divine Upgrade level, here is 2/15)

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  • Add new items which are sold by NPC Deighton Grocer – Bloody Ice
    • Divine Converter – Weapons : 10,000,000 Alz + 200 AP
    • Divine Converter – Armors : 10,000,000 Alz + 200 AP
    • 20170201_ep17_20170125_20170201_pnotes_divine_converters_npc

2. Added new dungeon “Glacies Inferna”

  • Entrance
    • Entry Conditions: Level 190+
    • Participants: Up to 7 players in party
    • Entry Item: Crystal of Frozen Flame
      • Sold by NPC Deighton – Grocer – Bloody Ice for 100 AP + 3,500,000 Alz

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  • Dungeon Information
    • Mechanism:
      • Dungeon Defense
      • 10 Waves
      • 4 Bosses
        • Bosses at: Wave 3, 6, 9 and 10
    • Time constraints
      • 90 secs each wave
      • 30 secs between waves
      • Bonus time when defeats Bosses
      • In case some monsters are remained, penalty will be applied for the time limit
  • Dungeon Termination
    • Dungeon Completed
      • After destroy the last chest from Final Boss of Wave 10
      • Protect the Dungeon Pillars until Final Boss is dead (one Pillar left is acceptable)
        • Inferna Pillar (RED)
        • Glacies Pillar (BLUE)
    • Dungeon Failure
      • When both of Dungeon Pillars are destroyed
      • Out of time
  • Dungeon Reward
    • Fragment of the Divine Core
      • All monsters in Dungeon drop “Fragment of Divine”
      • Chests give extra Fragments
    • DP: 10 on completion

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3. Add “Divine Stone” requesting recipes to Requesting System (NPC Chloe)

20170110_ep17_20170105_pnotes_divine_core_recipes

 

20170201_ep17_20170125_20170201_pnotes_divine_core_craft

4. Add new recipe for Unbind the Meritorious Medal

  • Add new items which are sold by NPC Chloe (Account Binding)
    • Meritorious Medal Trade Certificate x1 : 5,000,000
    • Meritorious Medal Trade Certificate x10 : 50,000,000
    • 20170201_ep17_20170125_20170201_pnotes_tradable_merit
  • Add new recipes for unbinding Meritorious Medal
    • 20170201_ep17_20170125_20170201_pnotes_tradable_merit_recipe

5. Add WExp Saver

  • NPC Hampric in Port Lux now sells WEXP Saver
    • Price: 5,000,000 Alz
    • Store max: 500 WEXP
    • Available for character 170+ with Nation

 

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6. Added Blessing Bead for Pet with 1000% (available for customising later)

7. Adept Rings (that give Skill Exp) can be found from Magic Shops in starting villages

20170201_ep17_20170125_20170201_pnotes_adept_rings

8. Add categories for Auction Hall

  • Quest Item > Mission Item > Tyrant Ring (Awakened)
  • Manufacturing Related Items > General Materials > Fire / Wind / Ice/ Earth Orb
  • Carnelian Box > Random Item > Carnelian Supplementary Items
  • Functional Items > Other Special Items > WEXP Saver
  • Upgrade Items > Divine Converters > Divine Converter – Weapon / Divine Converter Armor
  • Upgrade Items > Core > Divine Core
  • Dungeon Entry Item > Mission Dungeon > Crystal of Frozen Flame
  • Random Item > DP Cube > Cube of Honor (Low ~ High)
  • Beads / Wing > Blessing Beads > Pet EXP (1000%)

 

■ Mission War

1. Fixed bug that caused additional effects from Force Tower buffs in certain situations

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Feb 01st 2017 Patch notes

■ Fixes

1. Fixed bug that caused client disconnection in certain situations

2. Some buffs and debuffs were used for only a single target (should be used for all targets in area)

3. Fixed bugs related to Force Blader skills

  • Ice / Fire / Lightning Blade skills were not Instant Cast
  • Fixed bugs related to Curse of Freeze (was Mana Freeze before)
    • Fixed bug that Force Blader cannot cast this skill in Battle Mode 1
    • Fixed bug that cannot de-register skill from the quick slot

    • Fixed bug that showing the duration as 30s instead of 10s

 

4. Fixed bugs related to Gladiator’s Battle Mode 2 animation

5. Fixed bugs related to continuous damage effects (Damage-over-time effect)

■ Changes

1. Changes the option “Showing EXP earned” to store in server

  • Option > Chat > System Message > Showing EXP earned
  • Apply for all characters in the same account
  • Default is checked

2. Apply the XIGN Code securiy system

■ Additions

1. Add “Divine Seal”

  • Sealing (Extraction)
    • Available for using for items with Divine Upgrade level 1 and above
  • Unsealing (Using Sealed)
    • Items with Divine Upgrade level 0
      • Can use Divine Seal to remove the current Divine Upgrade level
      • Can get the Divine Upgrade level by resetting during upgrade
    • Item with same grade
      • After sealed (extracted), the Divine Seal will store the sealed item grade
        • High
        • Highest
      • Only item with the same grade can apply
    • Item with same type
      • After sealed (extracted), the Divine Seal will store the sealed item type
        • One-handed weapon
        • Two-handed weapon
        • Suit
        • Gloves
        • Boots
        • Helmet
      • Only item with the same type can apply
  • Usage
    • Sealing (Extracting)
      • Right click on “Divine Seal”
      • Click on item with Divine Upgrade level 1 and above
      • Confirm
      • Divine Seal stored
        • Divine Upgrade level
          • 3/15
        • Item Grade
          • High
        • Item Type
          • One-handed weapon
    • Unsealing (Applying)
      • Right click on sealed Divine Seal
      • Click on target item
        • Make sure item is satisfied all criteria of
          • Divine Upgrade level 0
          • Same Item Grade
          • Same Item Type
      • Confirm
      • Target item filled with sealed Divine Upgrade
  • Add category for Divine Seal
    • Bind / Unbind > Divine Seal

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2. Add 03 temporary accessory box for Korean Cabal event

 

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[KR] [EP17] Nov & Dec 2016 Patch notes


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Nov 24th 2016 Patch notes

■ Changes

1. Change the maximum level of item upgrading to 20 (was 15)

  • Upgrade UI combination
    • Open the Upgrading UI:
      • Right click on upgrade cores
      • Click on “Upgrade” button in inventory
    • Availability:
      • Normal items
      • Chaos items
  • Upgrade method
    • Once Upgrading UI activated, player can put the item inside
      • Available methods for upgrading will be shown
      • Player can select method for upgrade (select the core type)
      • Click on “Upgrade” button
  • Upgrade result will be displayed on the bottom of Upgrading UI

20161219_ep17_patch_notes_nov_and_dec_upgrade_ui

20161219_ep17_patch_notes_nov_and_dec_upgrade_ui

  • Change the maximum upgrade level for normal items (Weapon / Armor / Bike) from 15 to 20
    • Core consumption
      • 20161219_ep17_patch_notes_nov_and_dec_core_consumption
  • Failure penalty
    • Items with upgrade level less than 15, same mechanism for penalty applied
    • Items with upgrade level more than 15 have these penalties for failure
      • Upgrade level -1
      • Upgrade level -2
      • Upgrade level -3
      • But item cannot be down-grade lower than 15 (after it has been upgrade to 15, it cannot be lowered than 15)
  •  Restrictions
    • Cannot use “Enchant Safeguard” for upgrading higher than +15
    • Upgrading from 19 to 20 cannot use “Superior Core”
    • Allow to use “Superior Core” for upgrading from 14 to 15, there is chance to get +16 as result

2. Changes related to some scenario quests

  • Decrease the Alz reward for Quests Lv 1-100
  • Increase the Alz reward for Quests Lv 101-199
  • Adjust the EXP reward for Quests Lv 1-99
  • Give out some skill books for certain quests
    • Including Skill Books for Battle Mode 3 at level 130

3. Decrease the amount of Stain Clone needed for Battle Mode 3 skill books

  • Step 1: From 30 to 5
  • Step 2: From 40 to 10
  • Step 3: From 50 to 15

4. Change options of Palladium Epaulet20161219_ep17_patch_notes_nov_and_dec_palladium_epaulet

■ Additions

1. Added new class “Force Gunner”

  • Weapon: Orb / Crystal
  • Armor: Battleset (FG)
  • Skills
    • Attack Skills: 20 Skills
    • Buff Skills:
    • Battle Modes:
      • Battle Mode 1: Ranger
      • Battle Mode 2:
        • Activation Skill: Heavy Launcher
        • Special Skill: Surface Impact
        • 20161219_ep17_patch_notes_nov_and_dec_fg_bm2
      • Battle Mode 3:
        • Activation Skill: Hitman
        • Special Skill: Hitman Attack I / II / III
        • 20161219_ep17_patch_notes_nov_and_dec_fg_bm3

 

Dec 01st 2016 Patch notes

■ Fixes

1. Bugs related to Force Gunner

  • Cannot use several skills on monsters
  • Fixed bug that caused abnormal appearance of movement animation in Battle Mode 2
  • Fixed bug that cause unable to use Dash / Fade step in Battle Mode 2
  • Fixed bug that icon of Force Gunner did not display in Buddy, Guild. Achievement UI
  • Fixed bug that cause Force Gunner wears Chakram when mounting Saints Force Weapon
  • Fixed bug that cause distribution of abnormal skill book on level 85 quest

2. Fixed bug that causes by upgrading item higher than 15 in specific situation

3. Fixed bug that allows players enter Chaos Arena without the level restrictions

■ Changes

1. Several changes applied for Force Gunner stats / skills

2. Adjust skills of Warrior, Bladder

  • Warrior
    • Battle Mode 3 – Axe Attack A / B attack range increased
    • Bear Vitality: Add new stats: +800 Damage Reduce
  • Blader
    • Battle Mode 3 – Knucklet Attack A attack range did not change
    • Battle Mode 3 – Knucklet Attack B attack range increased

3. Drop related changes

  • Dungeon Entry Item
    • Remove all Dungeon Entry drop from Arcane Trace and Senillinea
    • In Porta Inferno and lower map fields, only low Dungeon Entry item drops (Altar of Siena B1F and lower)
      • E.g.: IC1, AoS1, FT1
    • DX Dungeon Entry
      • Remove DX Dungeon Entry drop from all fields
      • DX Dungeon Entry is now able to drop only from Hazardous Valley (Easy / Normal / Hard)
    • Chaos Arena Dungeon Entry (Key) matains current drop
  • Minesta Capsule
    • Remove Minesta Capsule drop from all fields
    • Remove quests which give Minesta Capsule as reward
    • Minesta Capsule is now able to obtain from DX Dungeon
      • Panic Cave (Easy / Normal / Hard): Chapter 13 / Chapter 14 / Chapter 15
      • Steamer Crazy (Easy / Normal / Hard): Chapter 16 / Chapter 17 / Chapter 18
      • Catacomb Frost (Easy / Normal / Hard): Chapter 19 / Chapter 20 / Chapter 21
      • Lava Hellfire (Easy / Normal / Hard): Chapter 22 / Chapter 23 / Chapter 24
      • Hazardous Valley (Easy / Medium / Hard): Chapter 25 / Chapter 26 / Chapter 27
  • Add Drop
    • Add the “Essence Rune (HP)” to drop from Forbidden Island (Awakening)
    • Forbidden Island and Illusion Castle – Radiant Hall now drop
      • Effector Core (Piece) and Minesta Diamon Charm
  • Remove drop
    • Remove “Essence Rune (HP)” to from from all fields
    • Remove “Lottery Coin”
    • Remove “Chaos Lamp”
  • Item properties changes
    • Siena Piece from Altar of Siena B2F is now tradeable
    • Sealed Mergaheph’s Ring from Tower of the Dead B1F is now tradeable

4. Changes related to equipment comparison

  • Support for showing stats differences between before/after upgrade

5. Changes related to Dummy Training

  • Dummy Training is increased in HP, Defense
  • Dummy Training is now giving Pet EXP

■ Additions

1. Add Character slot extender (No. 8)

  • NPC: Grocer: Deighton – Bloody Ice
  • Price: 500,000,000 Alz
  • Output: Open 8th character slot for account

2. Add new recipes for Force Gunner items crafting

  • Armor (Battleset)
  • Battle Mode 3 Skill Books

3. Add the Force Gunner armors in to drop list of Dungeons and Fields

4. Add skill sounds to Force Gunner Skills

5. Add item sales

  • AP Saver (100) is now sold by NPC
    • NPC: Grocer: Hampric – Port Lux
    • Price: 5,000,000 Alz
    • Properties:
      • Tradeable – Store up to 100 AP
      • Able to look-up in Auction Hall
    • 20161219_ep17_patch_notes_nov_and_dec_ap_saver
  • Argis Armor (FG) Box
    • NPC: Armor Dealer: Agris – Port Lux
    • Price: 2,000,000 Alz & Drei Frame Core x 30
    • Peticia Key is required for open the Box
    • 20161219_ep17_patch_notes_nov_and_dec_fg_armor_box

 

 

Dec 07th 2016 Patch notes

■ Changes

1. Reduce boss monster spawn time in in low-level dungeon

  • Ruina Station:
    • Reduce spawn time of Mech Spider bosses
  • Tower of the Dead B2F:
    • Activation of monsters after killed 3 Ghosts
    • Reduce spawn time of Jumar Carbo
    • Reduce spawn time of Andreas Schultz

 

2. Changes to Minesta and Arcane Golem Unbinding Stones

  • Unbind success rate is fixed with +15
    • Minesta Unbinding Stone: 90% (at +15 -> +20)
    • Arcane Golem’s Unbinding Stone: 75% (at +15 -> +20)
  • This success rate will be displayed in the tooltip

3. Blessing Beads changes

  • Blessing Bead – Plus
    • Drop Rate: 25% -> 30%
    • Box additional drop rate: 0% -> 50%
    • WEXP: 25% -> 50%
  • Blessing Bead – Superior
    • EXP: 50% -> 100%
    • Drop Rate: 10% -> 30%
    • Box additional drop rate: 50% -> 100%
    • WEXP: 25% -> 100%

 

 

Dec 09th 2016 Patch notes

■ Changes

1. Rune slot expansion

  • Increase the maximum number of Rune Slots to 30 (was 16)
  • Able to use Rune Slot Extender – Essence up to 14 times (was 3)

 

 

■ Additions

1. Add special buff for Platinum Service users

  • Once the service is activated, buff will be granted
  • Buff icon will be display on the top right corner, beside the GPS map
    • Moving mouse over, stats and duration will be displayed
    • 20161219_ep17_patch_notes_nov_and_dec_platinum_buff
  • There are 3 level of Buff: Normal / Rare / Unique
    • By default, Normal buff is given
    • Buff can be upgraded to Rare / Unique using Buff Upgrade UI
    • 20161219_ep17_patch_notes_nov_and_dec_platinum_buff_upgrade

 

Dec 14th 2016 Patch notes

■ Changes

1. Changes related to Disc Dice

  • Change the material required for Disc Dice recipes
  • Change the output of Disc Dices
    • Was: 1-6
    • Change: 20 – 120

 

2. Change related to “Empty Bottle” price sold from NPC Chloe in Port Lux:

  • 1: 100 Alz => 30,000 Alz
  • 127 (bundle): 12,700 Alz => 3,810,000 Alz

 

 

[KR] [EP15] Feb 17th 2016 Patch notes


■ Fixes

1. Fixed bug that caused the “Instant immunity” applied abnormally for some situations

2. Fixed bug that caused the Battle Style level up could not be proceeded after switching Battle Style with “Battle Style Change Kit” in case the quest for previous Battle Style was being executed

3. Bugs that related to chaos upgrading have been fixed, the client won’t be disconnected while upgrading with Chaos Core

4. Bugs that caused character could not move in certain situations while moving on Selliniea map

5. Fixed bugs related to in-game cash shop run abnormally

 

■ Changes

1. Changes related to Senillinea

  • Lower monsters levels and difficulty
  • Adjust EXP of monsters
  • Adjust monsters spawn locations

 

2. Increase drop rate of SIG Metal 2 slot weapons and armors

3. Add the Ignore Penetration in Defense Ability calculation

4. Changes related to quests level 145, 191, 193, 195, 197

 

■ Additions

1. Add button for switching between summary of Attack / Defense stats in Character Information UI

  • Button is at the bottom corner of UI
  • Allow switching between summary information of Attack / Defense stats

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2. Add new in-game costume items

20160218_masks_list

20160218_masks

■ Mission War

1. Fixed bugs that caused skill won’t be used after resurrection in Mission War

2. Fixed bugs that caused client disconnection when using private storage

3. Disable to used “Skill Show-off” options in War fields

4. Mission Helmet Costume will be shown in the War Lobby

[Guide] Understanding Equipment in CABAL 2


Equipment and Items, just like every MMORPG or hmm every games, they always hold a big role. In CABAL 2, there are thousands of items that can be collected all over Ektensia. In this post, I’m aiming for explaining Equipment and how to enhance them.

Equipment tooltip UI

First thing first, check out the Equipment tooltip UI, later I will name it as Equipment UI. This can be seen every time you move your mouse over an item or click on item link.

20150810_cb2_guide_items_understanding_stats

At the top position, the item name lays there. Item name is colourised, and the colour depends on rarity (grade) of item.

  • White White : Normal / Junk
  • Green Green : Fine
  • Blue Blue : Rare
  • Purple Purple : Heroic
  • Burnt Orange Burnt Orange : Legendary
  • Amber Amber : Epic

Next is the equipment type, it could be shoes / primary weapon / secondary weapon / gloves / …

Character Required Level / Class will be shown next, your character must be matched with the given class and level must be at least like stated for equipping the item.

Item Properties will show if the item can be traded, stored, refurbished…

Item Level is another info, it let us know how fine item is, higher Item Level means higher limitation for stats. This info will be the key factor for determining which Enhancing items needed to be used (look for more at Item Level below).

Item Basic Stats are stats that will be there, fixed for every item with the same name. These stats can be enhanced with Upgrade Core (look for more at: Enhancing with Upgrade Core below)

Item Random Stats are stats that will be randomly rolled for each of items, even they have the same item name, random stats can be different (in stats options and values). These stats can be enhanced with Ability Core (look for more at: Enhancing with Ability Core below)

Item Set Equipping Status will show how many items you equipped and how many are available for the whole set, detailed set bonus will be displayed as well, just a little below.

Item Level

Depends on Item Level (not the Character Required Level), the equivalent Core level should be used for enhancing item. For example, an item that required level 40 to equip but might need Core Level 50 for enhancing, because Item Level is 47, so the Lv 40 cores are not enough for enhancing it.

20150810_cb2_guide_items_understanding_item_level

Enhancing with Upgrade Core

Enhancing with Upgrade Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! But not all items you can enhance with Upgrade Core. Since Upgrade Core just increases the Basic stats, only items with Basic stats can be enhanced.

On success, basic stats of items will be raised. Bonus stats will be shown in pair of bracket ( and ).

20150810_cb2_guide_items_understanding_upgrade_core_successl

On failure, there are different kinds of penalty.

20150810_cb2_guide_items_understanding_upgrade_core_fail

For details of bonus stats and penalties check this table.

20150810_cb2_guide_items_understanding_upgrade_core_stats

 

Enhancing with Ability Core

Enhancing with Ability Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! Ability Core increases the Random stats.


20150810_cb2_guide_items_understanding_ability_core_put

 

Bonus stats will be shown in pair of bracket ( and ). Current grade of enhancing with Ability Core will be shown after “Force Upgrade +x” for example, here is 2.

20150810_cb2_guide_items_understanding_ability_core_success

20150810_cb2_guide_items_understanding_ability_core_fail

Enhancing with Force Core

Enhancing with Force Core is just like with others, right click on the Core, and put your item inside the slot. The main point here is Force Core is available to use with items with free slots only.

20150810_cb2_guide_items_understanding_force_core_success
Here is the list of available Force Cores.

20150810_cb2_guide_items_understanding_force_core_types