Sorry for late patch notes, I’m now travelling to India, and the internet was bad, cannot do the translation for patch notes properly. By 25-Sep-2019, the patch was implemented for Public Server and this is the first patch for public server after the official release of this.
1. Fixed bugs related to “Daily Challenge Mission”
Fixed bug that character cannot receive the Elixir of Merit (Golden Rank) from reward
Fixed bug that game rewards WEXP Save (101) instead of WEXP Saver (100)
Fixed bug that the score is displayed as 0 when it reaches the maximum score
Fixed typos that Force Gem was displayed as Force Jam
2. Fix errors related to “Secret Store”
Fixed bug that items in inventory got destroyed when character tries to purchase items from the “Secret Store” in certain situation
Fixed error which were creating abnormal items in certain situations in “Secret Store”
Safeguard items: Quantity was displayed as 0
Siena’s Bracelet Piece: Item was unable to use as crafting material
Elixir of Training (Lv 180): Fixed bug that item was character-binding, now it is account-binding
1. Changes related to “Daily Challenge Mission”
Changes related to missions (marked with red)
In case of receiving multiple Elixir, these items would be merged into one mail
Finally, after long long time that I promised that I would work on the Platinum Rank of the new Merit Medal… Now it’s ready! It’s more than 2 months, since they released this as part of Episode 24 Part 1 in Korea Server. At first, I planed to postpone it for 1 week, because I saw lots of changes from the original patch for test server week by week. However, due to lots of real-life thingy, I couldn’t work on this. Yesterday, one of my guild mate kept shouting on me that I was too much lazy, that I didn’t work on my stuff. OK so I decided to complete this ASAP!
Separation of Meritorious system
Meritorious now is separated into Golden Rank and Platinum Rank
Golden Rank: Existing Meritorious system. Applicable for character at level 170+ in the account.
Platinum Rank: New Meritorious grade system. Applicable for characters at 200+ in the account.
Add the icon for showing Golden Rank and Platinum Rank
The UI of Platinum Rank is subjected to change
Upgrading to Meritorious of Platinum Rank
Upgrade to Platinum Rank Conditions
All slots in Golden Rank are registered
All point in Golden Rank are spent
The button “Upgrade to Platinum Rank” will be activated automatically when Upgrade Condition is satisfied.
100 Merit Medal
Meritorious will be upgraded to Platinum Rank
Start to obtain score for Meritorious of Platinum Rank
Meritorious Platinum Rank
Score / Point
Max Score: 360,542
Max Point: 2,052
Total 6 categories
Slayer of War
Guardian of War
Total points required for max all 6 categories: 3,472
Therefore, only 4 out of 6 categories can be maxed
Category & Options & Merit Point are described in the tables below
Slayer of War
Guardian of War
Opening a Platinum Rank Slot
Platinum Rank slot must be opened to get the skill
Open the slot consumes materials and time
More slot opened, more materials and time will be consumed
Cancel an Opening Slot
Materials will not be returned back
Special item for reducing time of opening slot of Platinum Rank in Meritorious system
Able to activate by right click on the item in the inventory
Able to get from Guild Treasure in the future
For saving the current state of Platinum Rank
Can save up to 3 states (stored as Quick Slot)
Able to switch between states
A state is the combination of 4 current activated categories
Activate the Special Mastery
Special Mastery can be activated when the slot “Special Mastery Expansion” of each category is acquired
Able to acquire up to 4 “Special Mastery Expansion” slots only
Different Special Mastery options by category / type
Granting Option for Special Mastery
By clicking on the Special Mastery button at the bottom of each category (after acquired the “Special Mastery Expansion” of that category)
5 Merit Medal
Output: Two random special options will be assigned randomly
I hope that summer will pass soon, and we will have some cool
breeze of autumn…
For cooling you down, our Cabal team is working hard, and we are eager to introduce with you guys just some glimpse of the second half of 2019.
And sorry, because I made some delay for this interview, I’m now travelling at Nepal, sitting at around 1400m above the sea water, tasting the Tibetan coffee and doing the translation…
Content will be organised into 2 main groups, one for the Fall (Autumn) update, another part is for Winter update.
“Collection” system has been added into Cabal during the last update! You guy have fun with that? Rewards are promising but still I guess that some players were hesitating to participate in.
The “Collection” system would be updated to give you more and easier 😉 Even if the collection is not 100% completed, still you will get the rewards partially based on the completion progress.
New collections would be added such as: Special Collection and Event Collection, which you can complete during a certain time only.
We bet that you would love these changes and update!
Since most of official outside Korea still not have the update with the “Collection” system, you can click here to take a look regarding the “Collection” system: here
Side note for you!
The Daily Quest would get some renewal, overhaul. If you play everyday, you would reward yourself! And don’t be too much nervous about these missions. Still these missions would be completing dungeons and hunting monsters! And rewards would be worth your effort!
Isn’t it cool? Enjoy the game content and get the reward?! And remember that, you can get more rewards by doing multiple missions.
A strange merchant came to Bloody Ice, there are rumours that he would bring new goods regularly to Nevareth continent… and it’s not all, they said, these goods are rare, that normally you couldn’t have chance to see.
Based on your level, the goods would be different and also goods would be available for limited time only…
Two quality-of-life changes in Mission Wars will be implemented for both “Tiera Gloriosa” and “Memoria Chrysos”.
Many feedback we got are for the design of the Mission War maps not good, small and people got stuck time to time.
The map design for both will be revised, remove unnecessary objects and widen the path!
In addition, the view range would be enhanced to provide a broader view in the battle field! It will help you identify enemy and apply your battle strategy easier.
We wish you victory on the battlefield! Battle for your GLORY!
“Where am I?” “Where should I go?” “Where the hell are you?!”
Have you ever cursed in the dungeon…?!
During the incoming update, view in dungeon will be improved with a broader view. The broader view will give you a better idea of the surrounding terrain and monsters. Some parts of the dungeon also got redesigned to be transparent to ensure the better view in dungeon which sometimes block the view and make the dungeon progress slower.
That’s all for the Fall (Autumn) update, but since here we are talking about the 2nd-half of 2019… So the information of the Winter update will be also introduced…
As we mentioned previously, all of existing DX dungeons would get the sequels. Panic Cave will be the second dungeon to have the sequel. The new dungeon will continue the background story of Panic Cave, and just like Flame Nest (aka Lava Hellfire 2), you will get the Demonight items with top-epic.
Have you read the “Maze Runner” or watched that movie? I did and totally love the concept of moving maze… Here we would have the same thing, that is called “Labyrinth” dungeon.
The dungeon consists of different areas and each connects with others using “Portal”. However, these things work differently on daily basis.
Therefore, the same dungeon but the “inside” things are always unexpected and waiting for you to conquer.
Each area has the different traps, monsters and unexpected things for you, so be careful! But still, dungeon is the same for all players; therefore, by sharing the strategy with your friends, together you can find the mysterious key to solve the labyrinth…
And also, we have a new Essence Rune as the reward for this dungeon, it sounds promising right?
The battle for acquiring the “Saint’s Force Calibur” would be changed, still it would be weekly, but the total concept would be different.
The “Saint’s Force Calibur” is shaking and looking for its next owner…
It’s a terrible task that you have to clean up your inventory. True, right? We understand that and we are working to help you solving that.
A mechanism would be added to help you rearrange your inventory faster and easier!
So, what do you think about the 2nd half of 2019?
Beside these updates, improvements and additions; we (developers) always try our best and hope for a smooth play and lots of fun to you, our beloved fans, loyal CABALers!
We are seeking to receive the opinions from players!