Ingens Proelium


  • Basic Information:
    • New Mission War: Ingens Proelium.
    • Participants: Up to 100 per nation.
    • Duration:
      • Lobby: 04 minutes
      • War Time: 30 minutes
    • Entry Cost: 1,250,000 Alz
    • Entry Condition: Combat Power 900,000 or higher.
      • Right when your character entered the lobby, a small window will show on the screen, allows you to check the current Combat Power.
      • If any items are not counted for stats calculation, the items will be listed in the list.
      • Only the PvP Combat Power is counted (Yellow Text), not the Additional Combat Power (Green Text).
  • Mission War Schedule:
  • Map Design:
    • [1] Capella Headquarter
    • [2] Procyon Headquarter
    • [3] Central Sanctuary Area (aka Central Sanctum)
      • [a] [b] [c] [d] 04 Observers
        • Observer of Chaos
        • Observer of Futility
        • Observer of Disease
        • Observer of Fury
    • [4] Sanctuary of Observation
    • [5] Lower Sanctuary Area (aka Lower Sanctum)
    • [6] Temple of Refinement
  • Mission War: Ingens Proelium Progress:
  • Headquarter Areas:
    • At start, the access of Headquarter areas is allowed only for the characters of the same nation.
    • When the Sage’s Ensign got destroyed then nation gates at Force Tower Attack, Headquarter and Centre Sanctuary will be opened.
  • Central Sanctuary (Central Sanctum)
    • There are 04 Observers with shape of snake.
    • Players can try to occupy the Central Sanctuary by clicking on the Observers.
  • Occupying the Central Sanctuary:
    • Condition:
      • If the Central Sanctuary is fully occupied by the opposite side, then players from your nation can try to occupy the Central Sanctuary.
      • For example, if your nation is Procyon, and Capella has 100% of Central Sanctuary, then:
        • Procyon players can occupy the Central Sanctuary.
        • Capella cannot occupy the Central Sanctuary.
    • Process:
      • [1] Start occupying the Central Sanctuary by clicking on the Observer statue.
      • [2] A confirmation box will be shown to warn you that you cannot do anything during the occupying process.
      • [3] A progress bar will be displayed to show the progress.
      • [4] Characters standing near the Observers will get hit over time.
      • [5] By occupying successfully, the “Central Sanctuary” gauge will fill up. When it is 100%, then your nation will take the control of Central Sanctuary.
    • Result:
      • On success of Central Sanctuary occupation, your nation will get 2,000 points.
      • Characters of the nation which is controlling the Centre Sanctuary get 50% bonus of all points from that time until the nation loses the control.
  • Agent of Observer:
    • When a nation occupies the Central Sanctuary fully (100% in the Central Sanctuary gauge), special boss “Agent of Observer” will be spawned near the gate if the opposite nation.
    • Time for defeating the Agent of Observer is 03 minutes, there will be a Timer UI for counting down.
    • Agent of Observer Battle:
      • Only the characters of the nation which controls the Central Sanctuary can attack Agent of Observer.
      • Battle is considered as success, if:
        • Agent of Observer can be killed within the time, Battle is considered as success.
      • Battle is considered as failed, if:
        • Agent of Observer cannot be killed within the time; or
        • Opposite nation occupies the Central Sanctuary during the battle time.
      • There is a Personal Goal Point for the Battle: 500,000 Point is required.
    • Reward:
      • If a character participated the Agent of Observer Battle, Agent of Observer is defeated and reached the Personal Goal Point, character will get 01 reward. This can be repeat.
      • If the character does the last hit on the Agent of Observer, 01 additional reward will be given.
  • Lower Sanctuary:
    • [1] There is a gate blocking in the middle of the Lower Sanctuary, so that there is no PvP activities can be done.
    • If the Lower Sanctuary gets destroyed, the gate will be disappeared, and PvP activities can be done until the Lower Sanctuary respawns.
    • By attacking the “Temple of Refinement” [2] the “Lower Sanctuary” gauge fills up.
    • If the “Temple of Refinement” got destroyed, a timer will start and showing on the ground with white colour, “Temple of Refinement” will respawn when timer ends.
    • [3] There are “Guardian of Temple” at the “Lower Sanctuary” area, those will attack players from both nations.
  • Temple of Refinement:
    • [1] Temple of Refinement is located at middle of the Lower Sanctuary.
    • [2] If the Temple of Refinement got destroyed, the space will be free to stand on. By destroying the Temple of Refinement, “Lower Sanctuary” gauge will fill up.
    • [3] A white-colour timer will appear on the ground to count down till the respawn of the Temple of Refinement.
    • [4] Gate will be disappeared if the Temple of Refinement gets destroyed, and PvP activities can be done in the area until the timer ends and Temple of Refinement respawns.
    • Once the Temple of Refinement is destroyed:
      • The character who does the last hit will get 300 personal point.
      • The nation of that character get 500 points.
      • A damage buff for Add Damage +2,000 also be granted.
    • Reward:
      • If a character participated the Temple of Refinement Battle, Temple of Refinement is destroyed, character will get 01 reward. This can be repeat.
      • If the character does the last hit on the Temple of Refinement, 01 additional reward will be given.
  • Desert Bushes:
    • Players can hide inside the Desert Bushes, by hiding in those area monsters and players from opposite nation cannot target and hit your character.
    • Players from the same nation can still see your character.
  • Mission War Completion Reward:
    • The rewards mentioned in the table below are applicable for Ingens Proelium.
    • For other type of Mission War, no changes were applied.
  • Additional War Rewards:
    • All new Collection Items are trade-able except these items are character-binding:
      • Fighter’s Soul Stone(Low)
      • Fighter’s Soul Stone(High)
    • Defense Potion of Fighter (trade-able):
      • Duration: 1 min
      • Cooldown: 1 sec
      • Stats:
        • PvE Defense +1,000
        • PvE DMG Reduce +200
        • PvE Ignore Penetration +150
    • Attack Potion of Fighter (trade-able):
      • Duration: 1 min
      • Cooldown: 1 sec
      • Stats:
        • PvE All Skill Amp. +20%
        • PvE All Attack +150
        • PvE Ignore Resist Crit. Rate +3%
  • Special Exclusive Buff for Bringer / Guardian inside Ingens Proelium: