Cabal KR – Roadmap for 2nd-half of 2019


Hi CABALers,

Are you getting tired of the extreme hot summer?

I hope that summer will pass soon, and we will have some cool breeze of autumn…

For cooling you down, our Cabal team is working hard, and we are eager to introduce with you guys just some glimpse of the second half of 2019.

And sorry, because I made some delay for this interview, I’m now travelling at Nepal, sitting at around 1400m above the sea water, tasting the Tibetan coffee and doing the translation…

Content will be organised into 2 main groups, one for the Fall (Autumn) update, another part is for Winter update.

“Collection” system has been added into Cabal during the last update! You guy have fun with that? Rewards are promising but still I guess that some players were hesitating to participate in.

The “Collection” system would be updated to give you more and easier 😉 Even if the collection is not 100% completed, still you will get the rewards partially based on the completion progress.

New collections would be added such as: Special Collection and Event Collection, which you can complete during a certain time only.

We bet that you would love these changes and update!

Since most of official outside Korea still not have the update with the “Collection” system, you can click here to take a look regarding the “Collection” system: here

Side note for you!

The Daily Quest would get some renewal, overhaul. If you play everyday, you would reward yourself! And don’t be too much nervous about these missions. Still these missions would be completing dungeons and hunting monsters! And rewards would be worth your effort!

Isn’t it cool? Enjoy the game content and get the reward?! And remember that, you can get more rewards by doing multiple missions.

A strange merchant came to Bloody Ice, there are rumours that he would bring new goods regularly to Nevareth continent… and it’s not all, they said, these goods are rare, that normally you couldn’t have chance to see.

Based on your level, the goods would be different and also goods would be available for limited time only…

Two quality-of-life changes in Mission Wars will be implemented for both “Tiera Gloriosa” and “Memoria Chrysos”.

Many feedback we got are for the design of the Mission War maps not good, small and people got stuck time to time.

The map design for both will be revised, remove unnecessary objects and widen the path!

In addition, the view range would be enhanced to provide a broader view in the battle field! It will help you identify enemy and apply your battle strategy easier.

We wish you victory on the battlefield! Battle for your GLORY!

“Where am I?”
“Where should I go?”
“Where the hell are you?!”

Have you ever cursed in the dungeon…?!

During the incoming update, view in dungeon will be improved with a broader view. The broader view will give you a better idea of the surrounding terrain and monsters. Some parts of the dungeon also got redesigned to be transparent to ensure the better view in dungeon which sometimes block the view and make the dungeon progress slower.

That’s all for the Fall (Autumn) update, but since here we are talking about the 2nd-half of 2019… So the information of the Winter update will be also introduced…

As we mentioned previously, all of existing DX dungeons would get the sequels. Panic Cave will be the second dungeon to have the sequel. The new dungeon will continue the background story of Panic Cave, and just like Flame Nest (aka Lava Hellfire 2), you will get the Demonight items with top-epic.

Have you read the “Maze Runner” or watched that movie? I did and totally love the concept of moving maze… Here we would have the same thing, that is called “Labyrinth” dungeon.

The dungeon consists of different areas and each connects with others using “Portal”. However, these things work differently on daily basis.

Therefore, the same dungeon but the “inside” things are always unexpected and waiting for you to conquer.

Each area has the different traps, monsters and unexpected things for you, so be careful! But still, dungeon is the same for all players; therefore, by sharing the strategy with your friends, together you can find the mysterious key to solve the labyrinth…

And also, we have a new Essence Rune as the reward for this dungeon, it sounds promising right?

The battle for acquiring the “Saint’s Force Calibur” would be changed, still it would be weekly, but the total concept would be different.

The “Saint’s Force Calibur” is shaking and looking for its next owner…

It’s a terrible task that you have to clean up your inventory. True, right? We understand that and we are working to help you solving that.

A mechanism would be added to help you rearrange your inventory faster and easier!

So, what do you think about the 2nd half of 2019?

Beside these updates, improvements and additions; we (developers) always try our best and hope for a smooth play and lots of fun to you, our beloved fans, loyal CABALers!

We are seeking to receive the opinions from players!

Thank you so much for your love for Cabal!

Cabal Mobile – Analyse the very first Official Trailer


Holy f**king sh*t! Yes, seriously! The very first official trailer of Cabal Mobile (카발모바일) is available! Instead of giving us small piece by piece information, ESTGames keeps silent for last 4 years and by yesterday, they smashed the MMORPG Community by throwing out the trailer for Cabal Mobile.

Yesterday, I have released a new video for analysing the Trailer of Cabal Mobile, you can watch it here below…

Previously, in January, another clip was also posted for sharing the leak of Cabal Mobile logo concept and Game User Interface; in case, you missed it, check it out here: https://www.youtube.com/watch?v=vK0PqbESils

Through the tiny trailer clip with only 30 seconds, I could find lots of interesting things. Let’s me do some recap for you (for detailed analysis, check the clip above).

  • Game will be MMORPG
  • Game will be available now only on Android
  • Pre-registration for Closed Beta from 27-Feb-2019 til 17-Mar-2019
  • Closed Beta from 13-Mar-2019 to 17-Mar-2019
  • Game comes with 6 original classes (WA/WI/BL/FB/FA/FS)
  • Game is open world
  • Core features of Cabal will be available such as:
    • Dungeon System (Mission Dungeon, DX Dungeon)
    • Battle Aura, Battle Modes
    • Astral Bike
    • Combo System

More information of the game will be updated progressively. Til now, there is no further information yet.

Familiar Dungeon will be back in Cabal Mobile like Tower of the Dead B1F
Epic Dungeon such as Tower of the Dead B3F will be also available in Cabal Mobile
Game will be open-world RPG! The epic iconic vehicle Astral Bike will be also available

Cabal Online – Episode 22 – GSP Official Patch Notes


So, finally, it’s here. But not for all of us. The Episode 22 – Demonite has been released for Cabal GSP (Cabal Global) by mid of December 2018. In this post you can find the full official patch notes of Episode 22 – Demonite from Cabal GSP. Be noted that the Episode in Cabal KR is divided into 3 parts, but here in this official patch, we have only Episode 22 Part 1 and Part 2.

In short, we have:

  • New Core Grade: Ultimate (aka Transcendence)
  • Demonite items (level 170+, stronger than Palladium)
  • New DX Dungeon: Mirage Island (level 190, up to 5 players)
  • Force Wing (including leveling up, costume slot and epic)
  • Battle Mode 2/3 stats and skills updates for all Battle Styles (Battle Style = Class)

From Episode 22 Part 3, we missed these contents:

  • Force Wing Training
  • Chaos Arena (Lv. 7)
  • Pet Level 30

If you are kind-of no reading, I want to see! Then you can check these video clips:

  • Force Wing: 
  • Demonite Items:
  • Force Wing Costumes:
  • DX Mirage Island BGM 

A. New Equipment Grade “Demonite”

1. New equipment set with higher grade of Palladium

2. Item Available at

  • Demonite low-epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island
  • Demonite Epaulet of Laws: Officer’s Support Cube (WExp)

3. Required Level: Lv.170

4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70

5. Basic Stats

  • Weapon/Armor (Upgrade 0 / no slots)
  • Epaulet

6. Applying Options

  • Add Slot: Use a Slot Extender(Ultimate) to add one slot
  • Apply option to empty slots by Weapon / Armor Option Scroll (Ultimate)
    • Use Force Core (Ultimate) to improve the success rate
  • Slot Addition Cost
Slot Cost (Alz)
Add 1st Slot 14,000,000
Add 2nd Slot 28,000,000
Add 3rd Slot 56,000,000

7. Epic Options

  • Demonite with low-grade epic option will be available at this time

8. Normal Upgrade

  • Use Upgrade Core (Ultimate) to upgrade
  • Higher stats according to Upgrade Level
  • Required cores for upgrade 
  • Required Enchant Safeguard (Ultimate) for upgrade

9. Divine Upgrade

  • Stats
    • Weapon stats in below chart are based on one-handed weapon
    • Double the stat for two-handed weapon
  • Required Divine Stone for Upgrade

10.   Extreme Upgrade

  • Extreme Upgrade expanded up to +7 Grade
  • Stat for Extreme Upgrade +7
  • 70 million Alz is required for one-handed & armor item to reach Extreme Upgrade +7 (Two-handed Weapon cost 140 million Alz)

11.   Item Destroy

  • When item is destroyed, Demonite Core (Material/Astral/Quartz) & Option Scroll (Ultimate) drops at certain rate

12. Demonite related items added to Agent Shop

  • Demonite equipment and Ultimate class item registered in Agent Shop
  • New Category for Agent shop
  • [Weapon] / [Armor] /[Epaulet] Category -> ‘Demonite’ added
  • [Upgrade Items] Category -> ‘Ultimate’ added

B. New DX Dungeon ‘Mirage Island’

1. Information

2. Main Drop Item

  • Demonite equipment and Epaulet with low Epic Grade
  • Ultimate Grade Core
  • Essence Rune – AttackII, Magic Attack II

3. Dungeon Clear Achievement Condition

C. New Content ‘Force Wing’

1. Required Level: Lv.130

2. Holy Water Item required to use Force Wing

  • When Holy Water is used, white wing appears on the back of character

3. Force Wing Icon will display on the right side of Character Info UI

  • When clicking other character with Force Wing, Force Wing Icon will appear

4. Holy Water Quest

  • New Quest Item “Luxury Jewelry Box” request recipe

5. Force Wing EXP can be gained when character (Lv. 130+) with force wing hits dummy or monsters

6. When Force Wing EXP reaches 100%, player can level up Force Wing by using “Force Essence”

  • Force Wing Max Level: Lv. 100
  • (Current Force Wing Level + 1) amount of Force Essence required to level up

7. Force Essence Request Recipe is Added

  • Force Wing Ability based on Level
    • Gain HP, All Attack,Defense stat based on Force Wing level
    • Increase +1 stat per each level

8. Force Wing Skill

  • Characteristics
    • Passive / Buff skills can be learned once Force Wing is activated
    • Skills can be learned using ‘Skill Scroll’
    • Force Wing skill can be used in Mission War
    • Force Wing skill cannot be used in Mission Battle and PvP Battle
  • Force Wing skill types and how to purchase
    • 3 Skill Scroll can be purchased in Port Lux at NPC Store (Alchemist Yerte)
    • Force Wing Skill Type (check below)
  • Limitation
    • Applicable for Mission War
    • Not applicable for Mission Battle / PvP Battle

9. Force Wing UI

  • Click Force Wing Icon (on the right side of Character Info) to display UI
  • Current Force Wing information is shown and level up is available
  • [Level up]/[Auto Growth]Button to Level up Force Wing
    • Level up: Only use required number of Force Essence to level up
    • Auto Growth:Use all required number of Force Core in inventory to level up
      • When you select’Auto Growth’ option, as Force Wing EXP reaches 100%
        • Auto level up when enough Force Essence in the inventory
        • Display insufficient Force Essence message and un-check auto level up
        • Display total of owned Force Essence in inventory / required Force Essence to level up
        • Display tool-tip when mouse over amount section
      • Default is set to ‘Auto Growth’
      • Option is based on account
  • Force Wing Display Option
    • Show All: Show all player’s Force Wing
    • Only Show My Force Wing: Only show my character’s Force Wing
    • Hide All: Hide all player’s Force Wing including my character

10. Include extra Force Wing EXP gains to Premium Service
11. Blessing Bead – Force Wing EXP item added

12. Force Wing Costume added

  • Costume for Force Wing
  • Force Wing Costume added in ‘Option Applied Costume’
    • ‘If Force Wing Costume is not equipped in ‘Displayed Costume’,
    • ‘Option Applied Costume’ Will be displayed
  • Force Wing Costume option added
    • Extend Force Wing Costume Slot
      • Force Wing Costume Slot can be extended With certain success rate by using Force Wing Slot Converter
        • Force Wing Slot Converter can be purchased With ‘Light Feather x 15’ at Port Lux Craft Merchant Chloe
        • Light Feather item can be obtained from ‘Mysterious Magic Book (Normal)’
      • Slot can be extended up to 3 slots
      • When Force Wing Costume Converter fails, only converter item disappears and Force Wing Costume Will be kept
    • How to Apply Force Wing Costume Slot Option
      • Use ‘Force Wing Costume Option Scroll’ in Force Wing Costume With slot
      • Option type and stats (check below)
      • Option Apply Cost
        • Slot 0: 500,00 Alz
        • Slot 1: 1,000,000 Alz
        • Slot 2: 2,000,000 Alz
  • Mysterious Magic Book
    • Mysterious Magic Book (Normal)
      • Purchase at Port Lux’s Core Alchemist Yerte
      • Price: 5 million Alz + 100AP
  • Seal Force Wing Costume Slot Option
    • Force Wing Costume Safety Kit
      • Seal slot options from Force Wing Costume applied with option
      • When used, Force Wing Costume Capsule with sealed options will be created
    • Force Wing Costume Capsule
      • Item sealed with Force Wing Costume slot option
      • Bind Status: Account Bind
      • Can be used to Force Wing Costume with empty slot
      • Applying Force Wing Costume must have same or more empty slots than sealed option numbers
    • Force Wing Costume Capsule Seal Stone
      • Change account bind Force Wing Costume Capsule to be tradable
  • Force Wing Costume Epic Option
    • Force Wing Costume Epic option can be applied by using ‘Force Wing Costume Epic Converter’
    • Can be only used for Force Wing Costume with two or more slots
    • Epic option and stats
  • Force Wing Costume Epic Option Reset / Seal
    • Force Wing Costume Epic Reset Scroll
      • Reset the applied Epic Option of Force Wing Costume
    • Force Wing Costume Epic Seal Stone
      • Seal Epic Option of Force Wing Costume
      • Name of the seal stone will change with the name of sealed Epic Option
      • Sealed Epic Option can be used and applied on other Force Wing Costume

D. Changes in Battle Modes & Skills

1. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B

  • Amount limit by class:
    • Warrior / Force Shielder / Gladiator: 1~9 targets
    • Blader: 2~6 targets
      • In case there is only one target, amp. is raised
    • Force Blader: 1~6 targets
  • Comparison of amp. effect
    • Blader 1 target > Blader 2~6 targets = Force Blader 6 targets > Warrior / Force Shielder / Gladiator 9 targets

2. Battle Mode 2 Special Skill Change

  • Increased the success rate of special effects (Stun / Down / Suppression)
  • Details:

3. Changes for each Battle Style

  • Warrior
    • Changes
      • Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
      • Added and improved HP UP / HP recovery in Battle Mode 1~3
      • Battle Mode 2 ‘Lancer Attack’ Amp. ability improved significantly and changed attack effect from Knock-Back to Down
      • Improved Add. Attack ability in Axe Attack A/ B & Axe Specialty
      • Penetration added in Axe Specialty Lv. 1~3
      • Changed Axe Specialty Level 2’s effect from Knock-Back to Down
      • Improved some buff skills and added new options
      • Improved Bloody Spirit’s max defense rate from 20% to 25% (at Skill Lv.20)
      • Improved Bloody Spirit Effector’s 5~7th stage defense stats
    • Details
  • Blader
    • Changes
      •  Added and improved Defense Rate and Evasion in Battle Mode 1~3
      • Improved Attack / Defense in Battle Mode 1
      • Improved Attack in Battle Mode 2 & 3
      • Accuracy remover in Knucklet Attack A/ B skill and Penetration is added
      • Improved Single Target Skill Amp. DMG in Knucklet Attack A/ B skill
      • Added and improved Critical DMG and Add. Attack in Knucklet Specialty Lv.1~3
      • Improvement in certain buff skill and new ability added
      • Added Reduce Evasion and improved Sword Skill Amp. in Intense Blade Skill
      • Significantly improved Intuition Effector’s Lv.1 ~ 7 HP Auto Recovery
      • Increased duration of Intuition Effector Lv.5 ~7
  • Wizard
    • Changes
      • Significantly improved Attack / Magic Attack in Battle Mode 1~3
      • Decreased Defense of Battle Mode 2 & 3
      • Double Caster’s PvP DMG Reduction increased from 85% to 100% in Mission Wars (No Penalty)
      • Improved Magic Skill Amp. / Max Critical DMG in Battle Mode 3Significantly improved Penetration and removed Accuracy in Elemental Attack A/ B
      • Added Penetration in Elemental Specialty 1~3
      • Changed Elemental Specialty Lv.1 attack’s effect from Knock-Back to Down
      • Changed Elemental Specialty Lv.2 attack’s effect from Down to Knock-Back
      • Improvement on buff skills
      • Changed Mass Restore skill to instant cast and skill cool time is shorter
      • ignificantly improved DMG Absorb in Spirit Shield Effector Lv.1~7
      • Improved Defense in Spirit Shield Effector Lv.5~7
  • Force Archer
    • Changes
      • Removed multi-target effect in Multi Shooter Skill
      • Removed all special effect and penalties in Multi Shooter Skill
      • Added Critical DMG option in Battle Mode 1~3
      • Added Accuracy and improved Defense in Battle Mode 1
      • Improved Attack / Attack Rate in Battle Mode 1 & 2
      • Decreased Accuracy in Battle Mode 2
      • Decreased Defense in Battle Mode 2 & 3
      • Added Attack Rate in Battle Mode 3
      • Slightly increased Skill Amp. of Twin Gunner in Battle Mode 2
      • Removed Accuracy and slightly increased Critical DMG in Launcher Attack A/ B
      • Added Critical DMG in Launcher Specialty Lv.1~3
      • When attacking single monster with Launcher Specialty Lv.1~3, more amp. effect will apply
      • Changed Launcher Specialty Lv.1’s attack effect from Knock Back to Down
      • Changed Launcher Specialty Lv.2’s attack effect from Down to Knock Back
      • Adjusted some buff skills and added new options
      • Improved heal skills
      • Added ‘Absolute Block 4 times’ effect in Quick Move Skill
        • When skill is used, next 4 hits will be automatically blocked
        • If attacked by consecutive hit skills, only last hit will be blocked and counted as 1 block
  • Force Shielder
    • Changes
      • Removed reflect skill in Battle Mode 1
      • Significantly increased Defense & added Critical DMG/ Ignore Penetration in Battle Mode 1~3
      • Added Resist Stun/Down/Knock Back ability in Battle Mode 1 & 3
      • Significantly increased Attack/ Magic attack to Battle Mode 1 & 2
      • Significantly increased Skill Amp. and Attack speed by 20% in Battle Mode 2 Shield Master Attack
      • Changed Battle Mode 2 attack skill Shield Master Attack’s effect from Knock Back to Down
      • Significantly increased Add. Attack & Critical DMG in Hammer Attack A/ B & Hammer Specialty Lv.1~3
      • Added Critical DMG to Hammer Specialty Lv.1~3
      • Changed Hammer Specialty Lv.3 attack effect from Knock Back to Down
      • Added and significantly increased some Defense related skills
      • Improved Mortal Bane’s Max Defense from 10% to 30% (Based on Skill Lv.20)
      • Added DMG Reduction and increased Defense in Astral Shield per level
      • Improved Mortal Bane effector’s Defense Increase in Lv.5~7
      • Significantly increased Defense in Art of Defense Effector Lv.1~7
      • Significantly increased Duration Increase in Art of Defense Effector Lv.5~7
  • Force Blader
    • Changes
      • Added Ignore Accuracy / Ignore Penetration / Resist Immobility in Battle Mode 1~3
      • Added Critical Rate 20% in Battle Mode 1
      • Added Critical DMG in Battle Mode 2 & 3
      • Increased Attack in Battle Mode 1 & 2
      • Increased Defense in Battle Mode 1~3
      • Significantly increased Blade Shooter attack’s Skill Amp. ability in Battle Mode 2
      • Added Critical DMG in Split Attack A/ B
      • Increased Split Attack far-end attack range
      • Added Critical DMG to Split Specialty Lv.1~3
      • Changed Split Specialty Lv.3 attack effect from Knock Back to Down
      • Increased some buff skill abilities
      • Added new skill ‘Force Field’
      • Increased Duration Increase effect in Elemental Enchant Effector Lv.5~7
  • Gladiator
    • Changes
      • Added Down/Knock Back/Stun to Battle Mode 1 & 3
      • Added Attack Rate in Battle Mode 1
      • Significantly increased Attack / Defense and added DMG Reduction in Battle Mode 1~3
      • Significantly increased Skill Amp. in Scyther Attack of Battle Mode 2
      • Changed Genocider Attack B’s ability same as Genocide Attack A
      • Increased front attack range in Genocider Specialty Lv.1
      • Increased Penetration in Genocider Specialty Lv.1~3
      • Increased rage from 1 to 2 in Genocider Specialty Lv.1 & 2
      • Added and increased some buff skill ability
      • Increased Max Defense in Bloodyrusk from 20% to 25% (Based on Skill Lv.20)
      • Increased Defense UP stat in Bloodyrusk effector Lv.5~7
      • Significantly increased Absorb DMG in Rage Shield effector Lv.1~7
      • Increased Defense UP stat in Rage Shield effector Lv.5~7
  • Force Gunner
    • Changes
      • Added accuracy and increased defense in Battle Mode 1
      • Added Critical DMG to Battle Mode 1~3
      • Removed Attack Rate and increased Attack/ Magic Attack in Battle Mode 1 & 2
      • Significantly increased Accuracy and Reduced Defense in Battle Mode 2 & 3
      • Removed Penetration and increased Skill Amp. target from 1 to 2 in Battle Mode 2
      • Increased Add. Attack and Skill Amp. in Battle Mode 2 ‘Heavy Launcher attack’
      • Changed defense penalty of “Device Tactics” (BM3) from -300 to -80
      • New option added to Sniper Plan skill
      • Added Critical DMG and Attack Rate in Target Focus skill

4. Option Change Based on Stat Increase

  • Option changes based on STR/ DEX/ INT increase
  • Ability increase based on stats for each battle style
    • Blue : STR characters
    • Pink: INT characters
    • Green : DEX characters
    • Additional ability increase marked in bold text
  • For INT Characters, Magic Attack & Resist Critical DMG increased due to decrease in Resist/ Defense ability

5. Adjusted Mission War Balance

  • Slightly reduced all character’s attack score / defense score
  • Increased Losing Nation’s Revenge Force
  • HP increased on Guardian / Legacy Barrier / Sage’s Ensign / Gate / Force Tower
  •  Increased some stats of Legacy Guardian (L, M, S) / Sage’s Ensign / Base Gate

6. Removed Limitations in Mission War

  • PvP DMG reduction (15%) on Wizard’s Double Caster Skill
  • Force Shielder in Hammer Crusher mode hitting enemy nation Guardian or Force Tower when using Art of Defense
  • Force Shielder in Hammer Crusher mode applied with Attack Range Reduction when using Art of Defense

Cabal Online : Episode 22 Part 2 : July 27th 2018 Patch notes


It’s here! Finally the patch for Demonite items is here. By going through the patch notes, you can see new stats of Demonite items, upgrade figures (Force, Upgrade, Divine, Extreme). By the end of the patch notes, you can also get some brief information of new DX Dungeon Mirage Island.

■ Fixes

1. Fixed bugs related to Auction Hall

  • Bugs that lead to the average price are not available
  • Bugs that lead to unable to re-register items, cancel items or receive Alz after receiving Alz of sold items

■ Changes

1. Battle Mode 2 Special Skill stats adjustment

  • General: Special Effect of skills have 95% chance of success (Stun / Down / Knockback)
  • Detail changes (stats are at max level – Level 16)

2. Change related to Force Essence

  • The quantity of Force Essence will be shown disregarding the state of “Auto Grow” check box
  • Add tooltip when moving mouse over quantity area

■ Additions

1. Add new item grade: Demonite

  • New item which is higher than Palladium and available from DX Dungeon: Mirage Island
  • Can be equipped from: 170+
  • Set effect: Defense +25, Defense Rate +70 (when equipping all 4 items of Demonite)
  • Stats
    • Stats at +0, non-slot

  • Slotting
    • Able to add slot using Slot Extender (Transcendence)
    • Granting Slot Option by using Weapon / Armor Option Scroll (Transcendence)
      • Able to increase the success rate using Force Core
  • Epic
    • At this moment only Demonite Sub-Epic items are available in-game  (meant green-text item)

  • Upgrading
    • Using Upgrade Core (Transcendence)
    • Stats

    • Number of required Cores

    • Number of required Safeguard

  • Divine Upgrade
    • Able to perform Divine Upgrade, stats are for one-handed weapon, for two-handed weapon just do double the state

    • Number of required Divine Stones

  • Extreme Upgrade
    • Able to perform Extreme Upgrade up to Level 7
    • Fee: 70,000,000 Alz for One-handed weapon and Armor (Two-handed weapon is doubled)
    • Extreme Level 7 Stats

  • Item Destruction
    • Output:
      • Non-epic items:
        • Magic-weapon: Quartz Core (Demonite)
        • All others armor and weapon: Material Core (Demonite)
        • If item has slot(s): Weapon/Armor Option Scroll (Transcendence)
      • Epic items:
        • Astral Core (Demonite)
        • If item has slot(s): Weapon/Armor Option Scroll (Transcendence)
  • Additions for Auction Hall
    • Allow to register Demonite items in Auction Hall
    • Allow to register Transcendence grade of items for Upgrading Materials

2. Added new DX dungeon “Mirage Island”

  • Entry Information
    • Level: 190
    • Entry Item: Adrift Bottle
      • Available from NPC Unknown in Bloody Ice / Remote Shop
      • Price: 8,000,000 Alz
    • Entry Point: Port Lux (237, 9)
    • Maximum number of participant: 5
  • Time limit: 45 minutes
  • Dungeon Completion
    • Success: Destroy last Legendary Chest
    • Failure: Timeout
  • Compensation: DP 10
  • Dungeon Daily Playtime: 16 hours
  • Main drops
    • Demonite item Sub-epic (meant green-text item)
    • Demonite Epaulet
    • Cores (Transcendence)
    • Essence Rune – Attack II, Magic Attack II

Cabal Online : Episode 22 Part 2 : Demon Night items and Mirage Island


Today, the newest patch has arrived at Korean Cabal Public server. Content includes two main things: Battle Mode / Skill Renewal and Force Wing.

However, on the teaser page, they decided to hype up gamers with lots of content for Episode 22 Part 2…

As per schedule, these content will be available for Korea Cabal next month (August 2018) (be remember, it’s only a PLAN).

Follow me to get a tour around the exciting things…

1. Demon Night Armors

  • Demon Night Armorset
  • Demon Night Battleset
  • Demon Night Martialset

2. Demon Night Weapons

  • Demon Night Greatsword
  • Demon Night Daikatana
  • Demon Night Blade
  • Demon Night Katana
  • Demon Night Staff
  • Demon Night Astral Gun
  • Demon Night Orb
  • Demon Night Crystal
  • Demon Night Astral Shield
  • Demon Night Astral Bow
  • Demon Night Chakram

3. Transcendence Cores

  • Upgrade Core (Transcendence)
  • Force Core (Transcendence)
  • Slot Extender (Transcendence)

4. Inside the DX Dungeon: Mirage Island

5. DX Dungeon: Mirage Island – Monsters & Bosses