ESTGames released Gladiator by the end of June 2019 for “Cabal Mobile” (카발모바일 / 카발 Mobile) , as the first expansion class after 6 basic ones. For celebrating the new class release, put your own desktop or mobile home screen with the Gladiator wallpaper.
Cabal Mobile has just released recently on 21st May 2019 for Korea. Through this post, I will give you some ideas that you can expect from the incoming future of Cabal Mobile for both game content, release schedule and other things.
How and When can I play the game?
Now, you can also play the game. As per reported by several friends / fans, the game can be play even outside Korea. Game will check to ensure that you are authorised to play the game when you turn the game on. There are some unofficial ways for gamers to play the game using third parties game (that I would not mention here).
As per developers, they would release the game globally within this year 2019. However, plan and schedule are… just for reference! Originally, the Cabal Mobile project was initiated from 2014, but you can see, until 2019, this year, they can release this game.
But for the year 2014, they just say that they were developing the game from, but this time they claim officially with news pages that they would release the game within this year! So we have enough confidence to believe that game is coming for global this year.
When can I play with my iOS device?
So we all know, developer claimed that they will focus on Android-OS device first, later when the game releases, they will also release the iOS version. As per my observation, now they are working on the iOS version by porting the game content and game engine to work on iOS with Apple devices.
As I mentioned above, the game would be released globally this year; therefore, the iOS version would be available on the Apple Store within this year to cover the gaps of the smartphone market share.
What will be the incoming updates?
For Korea version, you would see level caps increase, new dungeons and equipment release along the time. Since Korea always be the nest of everything, you would see things would be more advanced in Korea Cabal Mobile (as well as they have in Cabal Online before).
Previously, I made a break-down clip to show 45 things that you can miss from the very first trailer of Cabal Mobile. Most of these findings were confirmed by the most recent release of the game by late of May 2019. But still you can take a look at the clip right below.
For the Global version which would be released later this year, we haven’t received any clues that what will be the version they use for doing the localisation (translation). Therefore, just cross our fingers and hope for the more latest version 🙂
What will be the model of Global release?
One week ago, I made a poll on my page, where fans can pick between “Global Service” and “Regional Service”, take a look right below for the result.
Just for clearing the confusion:
Global Service: Only one service, which would be managed directly by ESTGames (or any other publisher that ESTSoft picks). Game servers, events, updates, help and support service and all other related contents will be directly controlled by that publisher. This kind of release model is quite familiar with all other MMO on mobile. However, we have one drawback here, it’s connection stability and speed. Due to the game would be centrally managed, server would be placed at one single place, that makes problem with connect either for this region or other regions. Events won’t be made based on regional holiday, there is no reason for people in country X to celebrate the independence day of country Y, and therefore, no special event for country X.
Regional Services: The regional services can be interpreted as instead of you have only one and single Cabal Mobile Global, you will have Cabal Mobile Europe, Cabal Mobile PH, Cabal Mobile BR… This will ensure you the game connection, more familiar game events with proper time slots. However, for this, it depends a lot on regional game publishers; in case the publisher doesn’t get benefits from the game, they might just leave it and announce the closure, sometimes even without data migration.
I do prefer the Global Service to Regional Services, and it seems that ESTGames will also do the Global release by themselves (according to whatever they claimed with news page).
Build your HYPE from today, train your SKILL from now!
Want to spend your time with your buddy with adventures across the Nevareth continent? Prepare yourself from today, train up your skill with Cabal Online, get you experience and utilise that experience in the Nevareth-on-the-go!
Be sure to follow my channels to get up-to-date information and updates of both Cabal and Cabal Mobile.
CEO of “One Store” Mr. Lee Jae-Hwan (이재환) announced on April 11th 2019 that they has just selected the “Cabal Mobile” (카발모바일 / 카발 Mobile) from ESTGames as the “Best Beta of March 2019”
“Cabal Mobile” is a mobile MMORPG that inherited from the PC version “Cabal Online”, a game with a strong story line which is built on its own graphic engine. “Cabal Mobile” itself received the most excellent game for March 2019 that keeps building up the image of “Cabal Online”, game with various combat style, special combo system and hack-and-slash game play.
President of ESTSoft Mr. Lee Yeong Beak (이형백) said: “I think from my point of view, the Cabal Mobile got the same level of fun that I got from the PC version Cabal Online. And based on the output of Beta test, we are working and trying our best to deliver the most epic game ever.”
By end of February 2019, ESTGames release the trailer of Cabal Mobile, and also announced the Closed Beta test for the game.
The original PC version MMORPG “Cabal Online” is developed by ESTGames and is now covering around 60 countries all over the world like Japan, China, South East Asia, Europe and Brazil. By 2012, ESTGames launched a sequel MMORPG Cabal 2. From 2015, ESTGames stepped their feet into the mobile area with “Cat Cafe” and “Nova Wars: The Commander League”.
Since the game got selected as Best Beta for March 2019, “Cabal Mobile” is going to get support with the cloud-computing infrastructure from SK C&C, further details will be announced later. And also planning to make events, such as: during the next month, players who would fill up the survey from the site could get up to 10,000 Won of Game Cash
⚠️ There are some unofficial source said that ESTGames will allow the registration for the next phase by end of April and then the final date for the next phase will be announced later. They didn’t confirm if the next phase will be Open Beta or game will just jump into the Public status.
Currently the game on Android Play Store is marked with “under-development” and for One Store they removed the game until the open beta duration. Still there is no final date for global version or Apple devices. Last official announcement from developers can be found here: this post (regarding the progress of reviewing bugs after the closed beta period).
Further information will be updated later! While waiting for news, subscribe and follow my channels for most up-to-date Cabal and Cabal Mobile news:
This is the unofficial translation for the official announcement from ESTGames regarding Cabal Mobile on 22nd March 2019.
Hello from Cabal Mobile.
From the CBT survey and via official community page, we have received lots of support, encouragement and suggestion for improvement.
Massive thanks for leaving your comments. We are working intensively to collect, organise and accommodate as much as we could, all of your valuable comments. Until now, there is no exact confirmation for any details of changes, and also, none of these changes were applied yet.
This post is for summarising categories of changes and updates that we are working on. In the future, more detailed information of changes and additions will be informed.
We are focusing on important critical bugs such as:
The dungeon state is not maintained due to the quest termination after network disconnected.
Teleport to the abnormal spots, quest is given up after network disconnected.
Game is forcefully closed.
These kind of bugs are treated with highest priority. Based on game log, feedback from players, we are analysing the every single detail to find the root cause to fix them before the next launch.
Players who play Cabal Online easily catch up with Cabal Mobile; however, new players sometimes get struggles to get familiar with contents and features. Further tutorials would be implemented for new players, also unnecessary tutorials will be cleaned up, so that players can focus on the main things easily.
Tutorials should be adaptive that they will be fit with experienced players as well as new players.
It will be depended on both game difficulty and players’ skill for progressing quests.
Players with high-end gears always can assist low level players, for low level grades, amount of EXP rewards will be downward.
Combo skill will be given at earlier stage, that can help players lots in battle.
Named bosses are now dropping character-binding items, these items are useful for low level character, we are planning to revise these items because these items occupy slots in the inventory.
Many players asked for the mass-drop items, we are considering this request.
We will consider to add the auto-equip feature, that based on battle style and force options.
UI stands for User Interface, UX stands for User Experience
Currently, when the “Auto” mode is off, there is a small delay until character starts to behave properly.
Game UI will be improved so that player can easily check the buff / debuff status of party member and monster.
When players get into dungeons with party, the automatic movement cannot be done, and it makes some difficulty for player. This is also under review for improvement.
Trading system will be implemented as per suggested by lots of players.
Social actions (dance, showing expression,…) will be tweaked to make them easier to use.
Character creation screen will be re-designed with better graphic and showing some class-specific details.
An in-game UI for changing channel will be added, so that player don’t have to leave the game for changing channel.
Party Search UI will be revised with some extra criteria.
We are looking forward to the official launching with all above (and others) improvements .
Thank you again, for participating in the Closed Beta of Cabal Mobile for the last 5 days.
So the Closed Beta for Cabal Mobile has closed, within only 5 days (13-Mar-2019 to 17-Mar-2019), there were over 10,000+ installs. That’s more than enough to prove the heat of Cabal Mobile as well as Cabal. Today, I will write a small (and late) review for Cabal Mobile.
The post won’t go details like we have Combo, we have Aura (if you looking for these kind of review, check two clips which I attached with this post).
My first reaction was OMG OMG OMG, when they announced that “Cabal Mobile is going to open for Closed Beta”. Tried to apply right on the first day of pre-registration, I got selected as one of Closed Beta tester. At that time, all we had were some small leaks of screenshots and a 30 seconds trailer clip.
Some days right before the Closed Beta (CBT), ESTGames decided to announce the CBT exact duration which would be from 13-Mar-2019 til 17-Mar-2019. Even all players, including me, knew about that short duration before; but still we all expected to get some changes for the CBT end-date.
In the same day, they announced the minimum system requirement for running Cabal Mobile on Android devices, as well as the official announcement for iOS version.
Every single core feature of the Cabal Online are replicated here on Cabal Mobile. If you play Cabal Online before, then you won’t have to spend much time to get into the Cabal Mobile story line, concept and other things, except for only navigation system and game user interface.
Whatever you can get in Cabal Online, it seems like you can also get from Cabal Mobile (however, due to testing of CBT, lots of contents were blocked).
No mouse! No keyboard! Go touch!
ESTGames did the marvelous port from PC version to mobile device version; all the vast world of Nevareth were represented in Cabal Mobile. But, gamers are lack of very important weapon, important tool: mouse and keyboard! They utilised the “touch-screen” with touch and related gestures as much as they can. All kind of new touches and gestures were described on the screen with clear guidelines.
Same graphic! Better User Interface!
The quality of game graphic and audio can be equally compared with the PC version. Since the game was developed with “Snake” engine (which was used for building Cabal Online also), all of 3D elements have the same look-and-feel like PC version.
3D models are resizable, so they can reuse them. In opposition, game user interface cannot be reused, due to the limitation of screen size, interaction… The game user interface was redesigned, cleaner and clearer with glossy, eye-catchy style.
Not only maintaining the quality of PC version, with open-world and immersive story line; they did lots of improvement for the game for utilising the support of mobile devices as well as enhancing the user interface experience. Game is more easier to approach for new-bie (like they add Grade for item, and marked them with these grade – G0, G1, G2…) and deliver better support to veteran players (enhanced inventory…)
Cash Shop is the monetisation system of Cabal Mobile, here you can buy items using Force Gem. The intermediate “Cash” has been discarded. If you want to buy some cash-related items, you can just buy Force Gem, and then using gem to buy the cash-related item.
Strong Backbone! Bright Future!
With the limitation of short time for Closed Beta like that; for sure, we cannot enjoy Cabal Mobile on all perspectives. But we all know, what are waiting for us in the Future of Cabal Mobile.
The fan-base of Cabal Online is huge and spread all over 60 countries, we are waiting for the release of Cabal Mobile, day by day. And looking for one day, that you can have the continuous experience of gameplay between PC version and mobile version.
Stay tuned with me for all of incoming news and updates of both Cabal Online and Cabal Mobile.