[EP17] Sep 22nd 2016 Patch notes


■ Changes

1. Updated the requirement for a quest in “Abandoned City”, change the item needed from 10 to 5

2. Change the “Request UI”

  • Display the request result
    • Old: Number of slots / Success slots / Fail slots / Free slots
    • New: Number of requested / Success slots / Fail slots
  • Initialisation
    • The counter will be reset if
      • Counter is greater than 999
      • Player closes the Request UI
        • Exception: The requesting is being in-progress counter won’t be reset

20160922_ep17_new_request_ui

 

■ Additions

1. Add new equipment grade: Palladium* (in some servers, this set has been introduced, but in Korean this is the prime time. Previously in Korean Cabal, Palladium was implemented as Chaos Equipment but then has been abandoned)

  • Obtain:
    • Can be obtained from Relic, Legacy and Legendary Box in Abandoned City
    • Can be obtained from normal monsters in Abandoned City
  • Requirement:
    • Level: 155
  • Details
    • Weapon
      • 20160922_ep17_palladium_weapons
    • Armor
      • 20160922_ep17_palladium_armors
    • Epaulet
      • 20160922_ep17_palladium_epaulets

 

 

2. Auction Hall & Personal Store support stats comparison

  • Like the Auction Hall, Personal Store now support for stats comparison
  • Trigger: Alt + Mouse-over

 

20160922_ep17_stats_compare

3. Convenient features for Cash Inventory and Special Inventory

  • Mass-receive
    • Trigger: Alt + Left click
    • System allows provide the number for receiving
    • Maximum items will be set as default (which are in the current page of the inventory)
      • E.g.: Cash Inventory at page 4, you have 8 slots, with 3x Vouchers and 5 Merit Boxes
        • Alt + Left click on a Merit Box, 5 will be set as default number
  • Allow linking to chat
    • Trigger: Ctrl + Right click

 

■ Mission War

1. Neutral monsters (Guardian of Gold) are marked in the GPS Map of Memoria Chrysos

  • In Battle field
    • Icon will be shown by default
      • Move the mouse over for tooltip
  • In Lobby
    • Icon won’t be shown unless click on the “Show icons”
      • No tooltip
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[EP13P2] [KR] Feb 11th 2015 Patch notes


Cabal(150212-0021-Ver12076-0002)

■ Additions

1. Add the Chaos Equipment

  • New Chaos equipment are added including
    • Armor items (Armorset / Martialset / Battleset)
    • Weapons
    • Epaulets
  • Chaos Equipment can be upgraded with Chaos Core via Chaos Upgrade system
    • On success, stats and additional options are granted
    • On failure, item will be destroyed

20150215_ep13p2_chaos_equipment_upgrade

20150215_ep13p2_chaos_upgrade_fail

  • Acquisition
    • Chaos Weapons / Armors
      • Chance to obtain from Legendary Boxes in Abandoned City
      • Will be available in a future NPC (in Test Server, can be purchased from NPC Yul)
    • Chaos Epaulets
      • Chance to obtain from Last chest in Abandoned City
  • Limitation
    • Chaos Equipment do not have Slot
    • Chaos Equipment cannot be extended with Slot Extender
    • Chaos Equipment cannot be boosted with Epic Booster
    • Chaos Equipment cannot be upgraded with Extreme Upgrade system
  • Chaos Equipment can be changed the Appearance or used as Material for Appearance Change
  • Chaos Weapon upgrading
    • Can be upgraded up to 15 level
    • Stats rising formula is the same in comparison to SIG-Metal weapon items
    • Items have only these basic stats:
      • Attack
      • Magic Attack
      • Attack Rate
    • Basic stats will be risen based on upgrade level
    • Stats requirements varies based on Battle Style
    • Level required: 120
    • Unique stats will be granted and risen based on upgrade level (below are stats of one-handed item, two-handed items stats got doubled)

20150215_ep13p2_chaos_weapons_upgrade

20150215_ep13p2_chaos_weapon_15_sample

  • Chaos Armor upgrading
    • Can be upgraded up to 15 level
    • Stats rising formula is the same in comparison to Shineguard/Mystic/Teragrace armor items
    • Items have only these basic stats:
      • Defense
      • Defense Rate
      • HP
    • Basic stats will be risen based on upgrade level
    • Stats requirements varies based on Battle Style
    • Level required: 120
    • Looks of all sets are the same, no different between Armorset, Martialset, Battleset (there are still different between male and female appearances)

20150215_ep13p2_chaos_equipment_looks

    • Unique stats will be granted and risen based on upgrade level

20150215_ep13p2_chaos_armors_upgrade

20150215_ep13p2_chaos_armor_15_sample

  • Chaos Epaulet upgrading
    • Can be upgrade up to 10 level
    • Basic stats: HP +10
    • Unique stats will be granted and risen based on upgrade level

20150215_ep13p2_chaos_epaulets_upgrade

20150215_ep13p2_chaos_epaulet_10_sample

  • Chaos Equipment set effects
    • When equipping 2 or more Chaos Equipment items, bonus will be granted as set effect
    • Bonuses are risen depends on number of items (from 2 to 7)
    • Allow different set effects available at once
    • Set effects are depended on set type (different effects will be granted between Armorset/Battleset/Martialset)

20150215_ep13p2_chaos_set_effect

20150215_ep13p2_chaos_set_effect_7_items

[KR] [EP10P3] Apr 10th 2013 Patch notes


  Fixes

1. Fix bugs related to character effect status

  • Fix the bug that displays only one effect status on target
  • The duration displays abnormally when player got more than one effect status or using multiple buff potions

2. In certain situations, stats required to equip items increases after applying appearance change

3. Fixed bug that displayed character helmet abnormally

4. Fix bugs related to Drei-Frame / Archridium items

  • Fixed bug that caused item size in inventory displayed abnormally
  • Fixed bug that caused Drei-Frame / Archridium in inventory when applying as skin (via appearance change)
  • Fix bug that caused abnormal animation when character is wearing Drei-Frame / Archridium Battle armor
  • Hair of character displays abnormally when character is wearing Dre-Frame / Archridium helmet
  • Arms of Drei-Frame / Archridium armor display abnormally after worn

  Changes

1. Change the appearance of Archridium Martial Headpiece

[KR] [EP10P2] Dec 18th 2012 Patch notes

2

20121218_ep10p2_notes_banner

■  Fixes

1. While game is loading, pressing ESC cause the menu displays and client disconnection

2. Fix bug that caused unable to achieve ’The Guardian hates me’ achievement

3. Fix bug that displays abnormal characters in System Message window

 

 

■  Changes

1. Cooldown changes

  • Change that cooldown of skills will NOT reinitialized when character dies or client reconnects
  • Apply the same rule to some skills / items
  • Storing remaining cooldown duration when player changes world / switches channel (including Mission War)
    • The remaining cooldown duration will be saved as percentage
      • Ex : In normal channel, player has 15s of Battle Mode cooldown left. That time will be calculated as 50% of 30s (full cooldown). So when player switches between channels it will be maintained. Specially in the case of switching in/out Mission War channel, since the cooldown of certain skills is calculated differently. So if that character switches into Mission War channel, the remaining cooldown duration still be 50%, and it will be 150s (50% of 300s)

2. Dungeon re-entering changes

  • Re-entering an in-progress dungeon when
    • Dungeon is paused : Keep player position
    • Dungeon is not paused : Move the character to the start position

3. Aggrosive related changes

  • “Aggro” will be determined by
    • Damage that dealed on monster by skill
    • In party, the player with highest “Aggro” will take the “Aggro”
    • Each skill has different “Aggro” affecting value
      • Including Debuff skills
  • “Aggro” will be re-initialized if there is no damage casted on monster for a certain duration

4. Provocation skill change

  • Provocation
    • Duration increment per skill level changed : up to 20s
    • Cooldown: 30s
    • Using for obtaining “Aggro”
    • Allow using Provocation and Field of Provocation simultaneously
  • Field of Provocation
    • Duration: Duration per skill level increased to 1.5s (maxium 30s)
    • Using for obtaining “Aggro”
    • Cooltime of Provocation and Field of Provocation will be synchronized simultaneously (cannot use both when cooltime of other is not passed)

5. Sword / Magic Skill integration

  • Old : Sword / Magic skills were divided into separated tab
  • Change : Sword / Magic skills are now merged
  • Skills are now divided into Attack / Secondary / Strengthening / Special categories
    • Attack : Direct attack skills
    • Secondary : Buff / Debuff / Heal / Movement skills
    • Strengthening : Passive skills (do not need to be casted – automatically apply to character)
    • Special : no change (same as current)
  • Change the Instructor NPC skill UI to tab UI with Attack / Secondary / Strengthening tabs
  • Change the skill UI to tab UI with Attack / Secondary / Strengthening / Special tabs

6. Change related to Upgrade Skills

  • Instructor NPC will now sell only Skill Books for Upgrade Skills at level 1
  • Stop drop Skill Books for Upgrade Skills with level 2 and above in Chaos Arena
  • Allow using skill book for Upgrade Skills with level higher than 1 to learn directly
  • Allow to keep Skill Books of Upgrade Skills with level higher than 1

7. Specific Skill changes

  • Merge the effect of Sharpness and Manacondense
    • Skill effect : Increase Attack and Magic Attack
    • Stop selling Manacondense Skill Book
  • Merge the effect of Precision and Repulsive Armor
    • Skill effect : Increase Attack Rate and Defense Rate
    • Stop selling Repulsive Armor Skill Book
  • Delete Blade Force, Blade Aura skill
  • Change the required skill rank of Soul Blade to Regular
  • Change the Blade Buffs of Force Blader to infinite duration

8. Skill point consumption are differently applied based on skill rank

  • Novice, Apprentice : Consume 1 skill point per skill level
  • Regular, Expert, A. Expert : Consume 2 skill points per skill level
    • Some A. Expert Canon skills : Consume 3 skill points per skill level
  • Master, A. Master, Grand Master : Consume 3 skill points per skill level
  • Completer : Consume 4 skill points per skill level
  • Transcender:
    • When Transcender Rank Point <= 50 : Consume 5 skill points per skill level
    • When Transcender Rank Point > 50 : Consume 6 skill points per skill level

9. Special skill will be applicable when equipping correct Weapon / Legacy Weapon

10. Amount of Skill EXP compensated from Quests and WEXP exchanging are doubled (compare to existing)

11. Skill Type deletion

  • Delete Skill Type : Strengthen Equipments , Strengthen Attack Skill, Strengthen Spirit,…
  • Buff Skills can be applied to character, regardless of kinds of available on character (total number of buff skills is still limited as existing)
  • Some buff skills can not be nested
    • Ex) Force Blader Blade Buff skills

12. Aura mode changes

  • Old : Aura skill is represented by one skill
  • Change : Based on Aura Code, skill details will be displayed differently
    • Name
    • Icon
    • Tooltip
  • Regardless of Aura Code, the stats is the same

13. State effect display

  • All effect with duration will be displayed with status icon (with counting down until release)
  • Location : on the right-side of screen
  • Display effects including:
    • Stun / Unmovable / Down / Knock-back / Silence

14. Cabal Birthday achievement related changes

  • Achievement condition change
    • Achievement condition : Wear Happy Birthday Ring
  • Achievement description changes

15. Shadow effect related improvements

  • Add shadow effects for
    • Human NPC (means : excluding object NPC)
    • Other players’ pet
    • Personal Store
  • The shadow effects will be changed, based on Sun / light source of each map

16. Decrease loading delay time

17. Change the System Message interval that related to Special Inventory

 

 

■  Additions

1. Add New Mission Dungeon “Tower of Undead B3F”

  • Information:
    • Required :
      • Level : 155+
      • BSLv 11+
    • Entrance location:
      • Central of Undead Ground (where Tower of Undead is)
    • Dungeon time : 10 minutes (time will be increased with time-bonus-mechanism) (like Marquinas Outpost)
    • Entry Item : Epaulet of the Dead B3F
    • DP Compensation : 11
  • Epaulet of the Dead B3F
    • Epaulet of the Dead B3F is sold by NPC Deighton (Grocer) in Bloody Ice
    • Price 5,000,000 Alz
    • Property : Account binding
    • Do not drop in game
  • Drop-able items
    • New set of equipment : Acredium Set
    • Astral Bike – Type PW5
    • RoL +3 / CR +3
    • Earrings and Bracelets +8
    • Bike Epic Converter (Highest)
    • Essence Rune (Hit)
  • Allow using up to 10 of Odd Circles item per dungeon run

2. Add Tempus’s Ring

  • New Unique Ring that requires Killian’s Ring and Quest Item (Sealed Ring) from Tower of Undead B3F as material for requesting
  • Requesting Information
    • Required Amity Point : 0
    • Registration Fee : 300,000,000 Alz Or 15 Chloe’s Token
    • Required Materials:
      • Killian’s Ring
      • Sealed Ring of Tempus
      • Slot Extender (High)
    • Requesting Result : Tempus’s Ring
    • Requesting Success Rate : 100%
  • Options
    • Basic options:
      • Critical Rate : +16%
      • Critical Damage : +5%
    • Epic options:
      • All Attack Up : +15
      • Hit : +50
      • HP : +50
    • Slot options:
      • Penetrating : +10

3. Add 6 daily quests related to Tower of Undead B3F

  • Required Level : 155+
  • Quest: Delivery Accident
    • Start and End NPC : Bloody Ice Bodyguard Hursurf
    • Mission : Defeat Duriel (?)
  • Quest : Queen Rowdy
    • Start and End NPC : Bloody Ice Grocer Deighton
    • Mission : Defeat Eliana Estrela
  • Quest : The Strength of Evidence
    • Start and End NPC : Bloody Ice Armor Dealer Simon
    • Mission : Defeat Abyssal Tenes
  • Quest : Black Sage
    • Start and End NPC : Bloody Ice Core Alchemist Keller
    • Mission : Defeat Black Sage Acredium
  • Quest : Sword of Karajan
    • Start and End NPC : Bloody Ice Weapon Dealer Prewitt
    • Mission : Defeat Karajan
  • Quest : Jersey Invasion
    • Start and End NPC : Bloody Ice Officer Henkoff
    • Mission : Kill the Immortal Tempus
  • Quest Reward : Option Scroll Cube (Highest)
    • Output can be Weapon / Armor / Bike option scroll
    • All option scrolls including Sword Skill Amp. / Magic Skill Amp. at Highest level can be obtained from the cube
    • Option Scroll Cube (Highest) is account binding

4. Tower of Undead B3F achievements added

  • Dungeon : 6
  • Hunting : 15

5. Add new set of equipment

  • Acredinium Weapons / Armors / Epaulets
  • Can be obtained in Tower of Undead B3F
  • Basic Stats

20121219_ep10p2_acredinium_items

6. Add new Astral Bike – Type PW5 :

  • There is low chance to get the new bike in Tower of Undead B3F, the drop rate is subjected to be changed later.
  • There is low chance to get Converter for new Bike grade in Tower of Undead B3F that can grant Epic option to new Bike
  • New bike consumes Upgrade Core (Highest) / Force Core (Highest) / Slot Extender (Highest) / Bike Option Scroll (Highest) for strengthening
  • Requesting recipe that allows converting new bike to acquire up to 2 slot will be added to the Amity System
  • Add the feature that allows owner of Astral Bike – PW5 can use Personal Warehouse feature
    • Right click on Bike to access feature, allow using when Bike is in inventory or in Warehouse
    • Character binding items can be stored
      • Quest items cannot be stored
    • Consists of five tabs with 10 slots
    • Number of tabs depends on upgrading level of Bike

7. Add the Formula that increases HP according to the STR stat

8. Add new Charm

  • Add Minesta Amber Charm +0 ~ +7
    • Basic options:
      • Defense increase
      • HP increase
      • Damage Reduction
    • Epic options:
      • Same with other Charms
  • Add Amber Charm strengthening ability
    • Add new recipes for strengthening Amber Charm (1 ~ 7)
  • Add Minestar Amber Charm +0 ~ +6 in the available outputs of Diamond Cube

9. Add Charm Combination feature

  • Charm Combination
    • Minesta Red / Green / Yellow Sapphire Charm +7
    • Minesta Blue / Green / Yellow Ruby Charm +7
    • Minesta Red/ Blue / Yellow Emerald Charm +7
    • Minesta Red / Green / Blue Amber Charm +7
  • New Charm Combination requesting recipes
    • Add recipe : Sapphire (Ruby / Emerald / Amber) Charm
      • Add new recipe for combining Sapphire (Ruby / Emerald / Amber) Charm

10. Add the categories for new combined Charms in Auction Hall

  • Accessories – Combined Charm – Red Sapphire
  • Accessories – Combined Charm – Green Sapphire
  • Accessories – Combined Charm – Yellow Sapphire
  • Accessories – Combined Charm – Blue Ruby
  • Accessories – Combined Charm – Green Ruby
  • Accessories – Combined Charm – Yellow Ruby
  • Accessories – Combined Charm – Blue Emerald
  • Accessories – Combined Charm – Red Emerald
  • Accessories – Combined Charm – Yellow Emerald
  • Accessories – Combined Charm – Blue Amber
  • Accessories – Combined Charm – Red Amber
  • Accessories – Combined Charm – Green Amber

11. Add new Essence Rune – Hit

20121219_ep10p2_rune_hit

 

[PH] [Event] Masters Of SIGmetal – Complete


It’s time to ramp up your armor and weapons to have better defense, attack and look!

The limited-edition SIG Metal items are going to be available from NPC Yul (Green Despair) from September 20 until October 11.

Each item is set at +0 and 7D, becoming permanent when successfully upgraded to +13 with a 35,000,000 Alz price per piece.

Check out the details of each SIG Metal item below:

Weapons

Equipment

Note: Event Mechanics and Schedules are subject to change without prior notice.