Cabal Online – Episode 22 – GSP Official Patch Notes


So, finally, it’s here. But not for all of us. The Episode 22 – Demonite has been released for Cabal GSP (Cabal Global) by mid of December 2018. In this post you can find the full official patch notes of Episode 22 – Demonite from Cabal GSP. Be noted that the Episode in Cabal KR is divided into 3 parts, but here in this official patch, we have only Episode 22 Part 1 and Part 2.

In short, we have:

  • New Core Grade: Ultimate (aka Transcendence)
  • Demonite items (level 170+, stronger than Palladium)
  • New DX Dungeon: Mirage Island (level 190, up to 5 players)
  • Force Wing (including leveling up, costume slot and epic)
  • Battle Mode 2/3 stats and skills updates for all Battle Styles (Battle Style = Class)

From Episode 22 Part 3, we missed these contents:

  • Force Wing Training
  • Chaos Arena (Lv. 7)
  • Pet Level 30

If you are kind-of no reading, I want to see! Then you can check these video clips:

  • Force Wing: 
  • Demonite Items:
  • Force Wing Costumes:
  • DX Mirage Island BGM 

A. New Equipment Grade “Demonite”

1. New equipment set with higher grade of Palladium

2. Item Available at

  • Demonite low-epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island
  • Demonite Epaulet of Laws: Officer’s Support Cube (WExp)

3. Required Level: Lv.170

4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70

5. Basic Stats

  • Weapon/Armor (Upgrade 0 / no slots)
  • Epaulet

6. Applying Options

  • Add Slot: Use a Slot Extender(Ultimate) to add one slot
  • Apply option to empty slots by Weapon / Armor Option Scroll (Ultimate)
    • Use Force Core (Ultimate) to improve the success rate
  • Slot Addition Cost
Slot Cost (Alz)
Add 1st Slot 14,000,000
Add 2nd Slot 28,000,000
Add 3rd Slot 56,000,000

7. Epic Options

  • Demonite with low-grade epic option will be available at this time

8. Normal Upgrade

  • Use Upgrade Core (Ultimate) to upgrade
  • Higher stats according to Upgrade Level
  • Required cores for upgrade 
  • Required Enchant Safeguard (Ultimate) for upgrade

9. Divine Upgrade

  • Stats
    • Weapon stats in below chart are based on one-handed weapon
    • Double the stat for two-handed weapon
  • Required Divine Stone for Upgrade

10.   Extreme Upgrade

  • Extreme Upgrade expanded up to +7 Grade
  • Stat for Extreme Upgrade +7
  • 70 million Alz is required for one-handed & armor item to reach Extreme Upgrade +7 (Two-handed Weapon cost 140 million Alz)

11.   Item Destroy

  • When item is destroyed, Demonite Core (Material/Astral/Quartz) & Option Scroll (Ultimate) drops at certain rate

12. Demonite related items added to Agent Shop

  • Demonite equipment and Ultimate class item registered in Agent Shop
  • New Category for Agent shop
  • [Weapon] / [Armor] /[Epaulet] Category -> ‘Demonite’ added
  • [Upgrade Items] Category -> ‘Ultimate’ added

B. New DX Dungeon ‘Mirage Island’

1. Information

2. Main Drop Item

  • Demonite equipment and Epaulet with low Epic Grade
  • Ultimate Grade Core
  • Essence Rune – AttackII, Magic Attack II

3. Dungeon Clear Achievement Condition

C. New Content ‘Force Wing’

1. Required Level: Lv.130

2. Holy Water Item required to use Force Wing

  • When Holy Water is used, white wing appears on the back of character

3. Force Wing Icon will display on the right side of Character Info UI

  • When clicking other character with Force Wing, Force Wing Icon will appear

4. Holy Water Quest

  • New Quest Item “Luxury Jewelry Box” request recipe

5. Force Wing EXP can be gained when character (Lv. 130+) with force wing hits dummy or monsters

6. When Force Wing EXP reaches 100%, player can level up Force Wing by using “Force Essence”

  • Force Wing Max Level: Lv. 100
  • (Current Force Wing Level + 1) amount of Force Essence required to level up

7. Force Essence Request Recipe is Added

  • Force Wing Ability based on Level
    • Gain HP, All Attack,Defense stat based on Force Wing level
    • Increase +1 stat per each level

8. Force Wing Skill

  • Characteristics
    • Passive / Buff skills can be learned once Force Wing is activated
    • Skills can be learned using ‘Skill Scroll’
    • Force Wing skill can be used in Mission War
    • Force Wing skill cannot be used in Mission Battle and PvP Battle
  • Force Wing skill types and how to purchase
    • 3 Skill Scroll can be purchased in Port Lux at NPC Store (Alchemist Yerte)
    • Force Wing Skill Type (check below)
  • Limitation
    • Applicable for Mission War
    • Not applicable for Mission Battle / PvP Battle

9. Force Wing UI

  • Click Force Wing Icon (on the right side of Character Info) to display UI
  • Current Force Wing information is shown and level up is available
  • [Level up]/[Auto Growth]Button to Level up Force Wing
    • Level up: Only use required number of Force Essence to level up
    • Auto Growth:Use all required number of Force Core in inventory to level up
      • When you select’Auto Growth’ option, as Force Wing EXP reaches 100%
        • Auto level up when enough Force Essence in the inventory
        • Display insufficient Force Essence message and un-check auto level up
        • Display total of owned Force Essence in inventory / required Force Essence to level up
        • Display tool-tip when mouse over amount section
      • Default is set to ‘Auto Growth’
      • Option is based on account
  • Force Wing Display Option
    • Show All: Show all player’s Force Wing
    • Only Show My Force Wing: Only show my character’s Force Wing
    • Hide All: Hide all player’s Force Wing including my character

10. Include extra Force Wing EXP gains to Premium Service
11. Blessing Bead – Force Wing EXP item added

12. Force Wing Costume added

  • Costume for Force Wing
  • Force Wing Costume added in ‘Option Applied Costume’
    • ‘If Force Wing Costume is not equipped in ‘Displayed Costume’,
    • ‘Option Applied Costume’ Will be displayed
  • Force Wing Costume option added
    • Extend Force Wing Costume Slot
      • Force Wing Costume Slot can be extended With certain success rate by using Force Wing Slot Converter
        • Force Wing Slot Converter can be purchased With ‘Light Feather x 15’ at Port Lux Craft Merchant Chloe
        • Light Feather item can be obtained from ‘Mysterious Magic Book (Normal)’
      • Slot can be extended up to 3 slots
      • When Force Wing Costume Converter fails, only converter item disappears and Force Wing Costume Will be kept
    • How to Apply Force Wing Costume Slot Option
      • Use ‘Force Wing Costume Option Scroll’ in Force Wing Costume With slot
      • Option type and stats (check below)
      • Option Apply Cost
        • Slot 0: 500,00 Alz
        • Slot 1: 1,000,000 Alz
        • Slot 2: 2,000,000 Alz
  • Mysterious Magic Book
    • Mysterious Magic Book (Normal)
      • Purchase at Port Lux’s Core Alchemist Yerte
      • Price: 5 million Alz + 100AP
  • Seal Force Wing Costume Slot Option
    • Force Wing Costume Safety Kit
      • Seal slot options from Force Wing Costume applied with option
      • When used, Force Wing Costume Capsule with sealed options will be created
    • Force Wing Costume Capsule
      • Item sealed with Force Wing Costume slot option
      • Bind Status: Account Bind
      • Can be used to Force Wing Costume with empty slot
      • Applying Force Wing Costume must have same or more empty slots than sealed option numbers
    • Force Wing Costume Capsule Seal Stone
      • Change account bind Force Wing Costume Capsule to be tradable
  • Force Wing Costume Epic Option
    • Force Wing Costume Epic option can be applied by using ‘Force Wing Costume Epic Converter’
    • Can be only used for Force Wing Costume with two or more slots
    • Epic option and stats
  • Force Wing Costume Epic Option Reset / Seal
    • Force Wing Costume Epic Reset Scroll
      • Reset the applied Epic Option of Force Wing Costume
    • Force Wing Costume Epic Seal Stone
      • Seal Epic Option of Force Wing Costume
      • Name of the seal stone will change with the name of sealed Epic Option
      • Sealed Epic Option can be used and applied on other Force Wing Costume

D. Changes in Battle Modes & Skills

1. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B

  • Amount limit by class:
    • Warrior / Force Shielder / Gladiator: 1~9 targets
    • Blader: 2~6 targets
      • In case there is only one target, amp. is raised
    • Force Blader: 1~6 targets
  • Comparison of amp. effect
    • Blader 1 target > Blader 2~6 targets = Force Blader 6 targets > Warrior / Force Shielder / Gladiator 9 targets

2. Battle Mode 2 Special Skill Change

  • Increased the success rate of special effects (Stun / Down / Suppression)
  • Details:

3. Changes for each Battle Style

  • Warrior
    • Changes
      • Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
      • Added and improved HP UP / HP recovery in Battle Mode 1~3
      • Battle Mode 2 ‘Lancer Attack’ Amp. ability improved significantly and changed attack effect from Knock-Back to Down
      • Improved Add. Attack ability in Axe Attack A/ B & Axe Specialty
      • Penetration added in Axe Specialty Lv. 1~3
      • Changed Axe Specialty Level 2’s effect from Knock-Back to Down
      • Improved some buff skills and added new options
      • Improved Bloody Spirit’s max defense rate from 20% to 25% (at Skill Lv.20)
      • Improved Bloody Spirit Effector’s 5~7th stage defense stats
    • Details
  • Blader
    • Changes
      •  Added and improved Defense Rate and Evasion in Battle Mode 1~3
      • Improved Attack / Defense in Battle Mode 1
      • Improved Attack in Battle Mode 2 & 3
      • Accuracy remover in Knucklet Attack A/ B skill and Penetration is added
      • Improved Single Target Skill Amp. DMG in Knucklet Attack A/ B skill
      • Added and improved Critical DMG and Add. Attack in Knucklet Specialty Lv.1~3
      • Improvement in certain buff skill and new ability added
      • Added Reduce Evasion and improved Sword Skill Amp. in Intense Blade Skill
      • Significantly improved Intuition Effector’s Lv.1 ~ 7 HP Auto Recovery
      • Increased duration of Intuition Effector Lv.5 ~7
  • Wizard
    • Changes
      • Significantly improved Attack / Magic Attack in Battle Mode 1~3
      • Decreased Defense of Battle Mode 2 & 3
      • Double Caster’s PvP DMG Reduction increased from 85% to 100% in Mission Wars (No Penalty)
      • Improved Magic Skill Amp. / Max Critical DMG in Battle Mode 3Significantly improved Penetration and removed Accuracy in Elemental Attack A/ B
      • Added Penetration in Elemental Specialty 1~3
      • Changed Elemental Specialty Lv.1 attack’s effect from Knock-Back to Down
      • Changed Elemental Specialty Lv.2 attack’s effect from Down to Knock-Back
      • Improvement on buff skills
      • Changed Mass Restore skill to instant cast and skill cool time is shorter
      • ignificantly improved DMG Absorb in Spirit Shield Effector Lv.1~7
      • Improved Defense in Spirit Shield Effector Lv.5~7
  • Force Archer
    • Changes
      • Removed multi-target effect in Multi Shooter Skill
      • Removed all special effect and penalties in Multi Shooter Skill
      • Added Critical DMG option in Battle Mode 1~3
      • Added Accuracy and improved Defense in Battle Mode 1
      • Improved Attack / Attack Rate in Battle Mode 1 & 2
      • Decreased Accuracy in Battle Mode 2
      • Decreased Defense in Battle Mode 2 & 3
      • Added Attack Rate in Battle Mode 3
      • Slightly increased Skill Amp. of Twin Gunner in Battle Mode 2
      • Removed Accuracy and slightly increased Critical DMG in Launcher Attack A/ B
      • Added Critical DMG in Launcher Specialty Lv.1~3
      • When attacking single monster with Launcher Specialty Lv.1~3, more amp. effect will apply
      • Changed Launcher Specialty Lv.1’s attack effect from Knock Back to Down
      • Changed Launcher Specialty Lv.2’s attack effect from Down to Knock Back
      • Adjusted some buff skills and added new options
      • Improved heal skills
      • Added ‘Absolute Block 4 times’ effect in Quick Move Skill
        • When skill is used, next 4 hits will be automatically blocked
        • If attacked by consecutive hit skills, only last hit will be blocked and counted as 1 block
  • Force Shielder
    • Changes
      • Removed reflect skill in Battle Mode 1
      • Significantly increased Defense & added Critical DMG/ Ignore Penetration in Battle Mode 1~3
      • Added Resist Stun/Down/Knock Back ability in Battle Mode 1 & 3
      • Significantly increased Attack/ Magic attack to Battle Mode 1 & 2
      • Significantly increased Skill Amp. and Attack speed by 20% in Battle Mode 2 Shield Master Attack
      • Changed Battle Mode 2 attack skill Shield Master Attack’s effect from Knock Back to Down
      • Significantly increased Add. Attack & Critical DMG in Hammer Attack A/ B & Hammer Specialty Lv.1~3
      • Added Critical DMG to Hammer Specialty Lv.1~3
      • Changed Hammer Specialty Lv.3 attack effect from Knock Back to Down
      • Added and significantly increased some Defense related skills
      • Improved Mortal Bane’s Max Defense from 10% to 30% (Based on Skill Lv.20)
      • Added DMG Reduction and increased Defense in Astral Shield per level
      • Improved Mortal Bane effector’s Defense Increase in Lv.5~7
      • Significantly increased Defense in Art of Defense Effector Lv.1~7
      • Significantly increased Duration Increase in Art of Defense Effector Lv.5~7
  • Force Blader
    • Changes
      • Added Ignore Accuracy / Ignore Penetration / Resist Immobility in Battle Mode 1~3
      • Added Critical Rate 20% in Battle Mode 1
      • Added Critical DMG in Battle Mode 2 & 3
      • Increased Attack in Battle Mode 1 & 2
      • Increased Defense in Battle Mode 1~3
      • Significantly increased Blade Shooter attack’s Skill Amp. ability in Battle Mode 2
      • Added Critical DMG in Split Attack A/ B
      • Increased Split Attack far-end attack range
      • Added Critical DMG to Split Specialty Lv.1~3
      • Changed Split Specialty Lv.3 attack effect from Knock Back to Down
      • Increased some buff skill abilities
      • Added new skill ‘Force Field’
      • Increased Duration Increase effect in Elemental Enchant Effector Lv.5~7
  • Gladiator
    • Changes
      • Added Down/Knock Back/Stun to Battle Mode 1 & 3
      • Added Attack Rate in Battle Mode 1
      • Significantly increased Attack / Defense and added DMG Reduction in Battle Mode 1~3
      • Significantly increased Skill Amp. in Scyther Attack of Battle Mode 2
      • Changed Genocider Attack B’s ability same as Genocide Attack A
      • Increased front attack range in Genocider Specialty Lv.1
      • Increased Penetration in Genocider Specialty Lv.1~3
      • Increased rage from 1 to 2 in Genocider Specialty Lv.1 & 2
      • Added and increased some buff skill ability
      • Increased Max Defense in Bloodyrusk from 20% to 25% (Based on Skill Lv.20)
      • Increased Defense UP stat in Bloodyrusk effector Lv.5~7
      • Significantly increased Absorb DMG in Rage Shield effector Lv.1~7
      • Increased Defense UP stat in Rage Shield effector Lv.5~7
  • Force Gunner
    • Changes
      • Added accuracy and increased defense in Battle Mode 1
      • Added Critical DMG to Battle Mode 1~3
      • Removed Attack Rate and increased Attack/ Magic Attack in Battle Mode 1 & 2
      • Significantly increased Accuracy and Reduced Defense in Battle Mode 2 & 3
      • Removed Penetration and increased Skill Amp. target from 1 to 2 in Battle Mode 2
      • Increased Add. Attack and Skill Amp. in Battle Mode 2 ‘Heavy Launcher attack’
      • Changed defense penalty of “Device Tactics” (BM3) from -300 to -80
      • New option added to Sniper Plan skill
      • Added Critical DMG and Attack Rate in Target Focus skill

4. Option Change Based on Stat Increase

  • Option changes based on STR/ DEX/ INT increase
  • Ability increase based on stats for each battle style
    • Blue : STR characters
    • Pink: INT characters
    • Green : DEX characters
    • Additional ability increase marked in bold text
  • For INT Characters, Magic Attack & Resist Critical DMG increased due to decrease in Resist/ Defense ability

5. Adjusted Mission War Balance

  • Slightly reduced all character’s attack score / defense score
  • Increased Losing Nation’s Revenge Force
  • HP increased on Guardian / Legacy Barrier / Sage’s Ensign / Gate / Force Tower
  •  Increased some stats of Legacy Guardian (L, M, S) / Sage’s Ensign / Base Gate

6. Removed Limitations in Mission War

  • PvP DMG reduction (15%) on Wizard’s Double Caster Skill
  • Force Shielder in Hammer Crusher mode hitting enemy nation Guardian or Force Tower when using Art of Defense
  • Force Shielder in Hammer Crusher mode applied with Attack Range Reduction when using Art of Defense
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Cabal Online : Episode 22 Part 1: July 18th 2018 Patch notes


Episode 22 Part 1 is finally available on Public Server of CABAL Korea on July 18th 2018. This is the first part of the update which features lots of changes in Battle Modes and Skills. The first part of Episode 22 also introduces a new growth content: Force Wing. For incoming weeks, another part of Episode 22 will also be available for Korea Test Server which will come with New core grade, New item grade and new DX Dungeon.

■ Corrections

1. Fixed bug that causes loss of Force Gem when buying items from Auction House

2. Fixed bug related to client disconnection for several situations

3. Fixed bugs related to Red Flare / Blue Flare bikes’ name

4. Fixed bug that allows player to right click on Wing Fly passive skill

5. Fixed bug that doesn’t allow you change group properties in Guild UI

6. Fixed bug related to Auction House fee showing as 0 Alz

7. Superior Blessing Beads doesn’t show its stats in “Benefits UI”, bug is fixed

■ Changes

1. Changes related to Battle Modes / Skills

A. Change in comparison with Test Server (July 12th 2018) update

  • Blader
    • Increase Sword Skill Amp. of Intense Blade skill
  • Wizard
    • Increase Magic Skill Amp and Critical Damage for Battle Mode 3
    • Increase Penetration for Elemental Attack A/B, Elemental Fatal Attack 1~3
    • Increase Penetration of Piercing Skill

B. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B

  • Amount limit by class:
    • Warrior / Force Shielder / Gladiator: 1~9 (was 7 in July 05th patch) targets
    • Blader: 2~6 (was 5 in July 05th patch) targets
      • In case there is only one target, amp. is raised
    • Force Blader: 1~6 (was 5 in July 05th patch) targets
  • Comparison of amp. effect
    • Blader 1 target > Blader 2~6 targets = Force Blader 6 targets > Warrior / Force Shielder / Gladiator 9 targets

C. Details stats

2. Improvement for Epic Option / Grant Options

  • “MP Auto Heal” is now changed to “Magic Attack”
    • Add chance to get “Magic Attack” when using “Option Scroll – Random”
    • Existing “MP Auto Heal” in all items will be converted into “Magic Attack”
  • Increase stats of some Weapons / Armors slot options

  • Increase some Epic options for Bikes

  • Increase Attack / Magic Attack for Bike slots

  • Adjust change to get items from Option Scroll Cube / Magic Book / Destroy
    • Add chance to get Magic Attack scroll when destroying items
    • Add chance to get Magic Attack scroll from Option Scroll Cube
    • Add chance to get Magic Attack scroll from Old Magic Book
  • Scroll from the Cube which was given after completing dungeons for 10th time will be tradable

3. Main Menu UI Change (aka CABAL Menu)

  • Add frame and background for menu
  • Add icons for menu items
  • Update some sub-menu
    • Remove Skill / Soul Ability / Dungeon sub-menu
    • Remove SNS-integration function (social networks like Facebook/Twitter)
    • Community menu is now re-grouped
    • Mail is now in Community group
  • Update menu item name
    • GPS -> Map
    • Manufacturing -> Production

4. Change some tabs in the Buddy UI

  • Remove Guild tab from Buddy window (separated into a new UI)
  • Add “Invitation List” tab in Buddy UI
    • You can see your requests and others’ requests
      • Able to accept all / reject all
    • Invitation can be accepted even target person is offline

5. Decrease difficulty of quests after level 110

6. Improved convenience for special / duration items

  • Add icon for items which were retrieved from Special Inventory, showing “S” icon
  • Add new warning message when player tries to exit game or moving channel while having items with expiration less than 24 hours in inventory

7. Change descriptions for Costume related items: Option Scroll, Slot Converter, Epic Converter

8. Minor changes applied for Chaos Arena (Lv.1 ~ Lv.6), Eternal Chaos Arena

■ Additions

1. Add new system for grinding: “Force Wing”

  • Wing is available for players with level 130+
  • There is a Holy Water, on use a pair for Force Wing will be created and there will be an icon for showing that Force Wing is activated right beside character UI (HP/MP/SP bars)
  • Quest for obtaining “Holy Water” (for Force Wing)
    • Quest: Yerte’s Great Achievement
    • NPC: Core Alchemist – Yerte – Port Lux
    • Level: 130
    • Mission: Deliver “Premium Jewelry” to Core Alchemist – Yerte
    • Reward: Holy Water (character-binding)

  • Add recipe for requesting “Premium Jewelry Box”
    • Required Amity: 0
    • Requesting Duration: 6s
    • Recipe Name: Premium Jewelry Box
    • Property: Character-binding
    • Registration Fee: Automatic Registered
    • Material
      • Upgrade Core (High): 20
      • Force Core (High): 20

  • Add Force Wing UI
    • Force Wing UI will be displayed when player clicks on the Force Wing icon (on the right side of Character UI)
    • Rank / Level & Skill of Force Wing
      • Skills will be released later

  • Leveling Force Wing
    • Holy Water is available to use after level 130
    • When Force Wing EXP reach 100%, you need to do level up using Force Essence
      • Wing can be leveled up to 100
      • Material for leveling up is: Force Essence
        • Required: Current Level + 1 Force Essence, e.g.:
          • Level 3 to 4: Need 4 Force Essence
          • Level 70 to 71: Need 71 Force Essence
  • Force Essence recipes
Item Quantity Location Amity Material Registration Fee
Force Essence 1 Port Lux – Chloe 500 Force Core (Low) 10,000,000 Alz
2 1000 Force Core (Medium) 20,000,000 Alz
3 2000 Force Core (High) 30,000,000 Alz
4 3000 Force Core (Highest) 40,000,000 Alz
5 4000 Force Core (Transcendence) 50,000,000 Alz

  • Wing Stats
    • Wing gives HP, All Attack Up, Defense
    • For each level, you get +1 for each stats
      • At level 70, you have: +70HP, +70 All Attack Up, +70 Defense
  • Wing Skills
    • Wing Fly: Increase Movement Speed
      • Passive
      • Sold by: NPC Core Alchemist – Yerte in Port Lux
      • Price: 10,000,000 Alz
    • Wing Assault: Increase your attack
      • Offensive Buff
      • Sold by: NPC Core Alchemist – Yerte in Port Lux
      • Price: 20,000,000 Alz
    • Wing Protect: Protect you from one hit of opponent
      • Defensive Buff
      • Sold by: NPC Core Alchemist – Yerte in Port Lux
      • Price: 20,000,000 Alz

  • Restrictions
    • Applicable for Mission Field, Dungeons
    • Not applicable for Mission Battle, PvP Battle
  • Force Wing UI
    • After you activated Force Wing, “Wing” icon will appear right next to your HP/MP/SP bar (for Gladiator, it will be next to Rage gauge). And when you click on the Wing icon, “Force Wing UI” will appear.

  • Here is the Force Wing UI screen:
  1. Force Wing information
    • Grade
    • Level
  2. Bonus stats
    • HP
    • All Attack
    • Defense
  3. Skill
    • Wing Fly
    • Wing Assault
    • Wing Protect
  4. Level Up
    • Able to leveling Force Wing using “Force Essence”
  5. Level Progress
    • Display progress of leveling up Force Wing

  • Wing Display:
    • Right inside Force Wing UI, you can click on “Options” button to show “Force Wing Option UI”

  • Wing Costume
    • Add Force Wing Costume slot in Costume tab of inventory
      • Able to block up to 4 hits of attack
      • With multi-hit skill, only last hit will be blocked

2. Add guild window

  • Open with “G”
  • Show all information and guild members which were in Buddy UI before
  • Guild Trend, Introduction, Guild Search & Application Management will be implemented later in the same UI

3. Add “Stats Reset Potion” into Auction House

4. Add button for “Exit Dungeon” for Legend Arena

■ Mission War

1. Remove some restrictions in Mission War

  • Remove the Damage Reduction with -15% applied for Wizard while using Double Caster
  • When Force Shielder in Hammer Crusher (Battle Mode 3) and activate Art of Defense, remove the constraint that Force Shielder cannot attack Guardians or Force Towers

Cabal Online : Special Wallpaper Pack


Got a request from fan for making new wallpaper, got another request from another one for the bike with black colour. Mixing two requests, a new wallpaper pack is here for you!

Enjoy high-quality Wallpaper Pack

Cabal Online : Episode 20 : COTW Official Patch notes : 05th July 2018


After COKR (Dec-2017) and COJP (May-2018), tomorrow (05th-July-2018) COTW will get the update for Episode 20. According to the patch notes, the patch which was delivered to COTW consists of multiple parts from COKR: Episode 19 Part 2, Episode 20 and Episode 20 Part 2.

Let’s start! You are not lucky enough to be a player in COKR / COJP / COTW? Let’s hope for the nearest patch day!

 

⬛Additions

1. Devil’s Tower

  • Level: 180+
  • Entry Item:
    • NPC Deighton – Bloody Ice
    • Devil’s Key
    • 4,000,000 Alz
  • Entrance: Porta Inferno (219, 230)
  • Max: 4 players
  • Time: 20 minutes
  • DP: 6
  • Success: Kill last boss and destroy the chest
  • Failure: Timeout
  • Drops:

2. Devil’s Tower (Part 2)

  • Level: 190+
  • Entry Item:
    • NPC Deighton – Bloody Ice
    • Ultimate Devil’s Key
    • 8,000,000 Alz
  • Entrance: Porta Inferno (219, 230)
  • Max: 4 players
  • Time: 20 minutes
  • DP: 6
  • Success: Kill last boss and destroy the chest
  • Failure: Timeout

3. Hell Arena (aka Acheron Arena)

  • Level: 190+
  • Entry Item:
    • NPC Deighton – Bloody Ice
    • Warrior’s Key
    • 4,000,000 Alz
  • Entrance: Bloody Ice (76, 24)
  • Max: 3 players
  • Time: 20 minutes
  • DP: 6
  • Success: Kill last boss and destroy the chest
  • Failure: Timeout

4. Drop table from Hell Arena / Devil’s Tower / Devil’s Tower (Part 2)

20180704_ep20_cotw_official_patch_notes_drop_table.png

5. NPCs in Porta Inferno for Exchange Shop

Evil’s Token from Devil’s Tower can be used for exchange different items from Devil Merchants in Porta Inferno

20180704_ep20_cotw_official_patch_notes_devil_merchant

6.  New “Essence Rune (Normal DMG Up)”

  • On registration, Normal DMG up (Yellow DMG, not the Blue DMG which caused by critical rate)
  • Registration Level: 144
  • Stats & Consumption
  • Added to Auction Hall

7. Carnelian Upgrade

  • Increase the limitation of Chaos Upgrade for Carnelian from +15 to +20
  • Material for Upgrading and Result
    • From +15, item won’t be destroyed
  • Stats of Carnelian from +1 to +20
  • In-game screenshot of Carnelian +16
  • Upgrade Carnelian after 15 video clip:

8. Transcendence Quest

  • Add quests related to Transcendence Level (which reward OXP)
  • New NPC “Ancient Ghost” in Bloody Ice
  • Daily “Bodyguard Hursurf Daily Quest I – X”
    • Quest is based on Character’s OLV (Overlord Level)
    • Quest Progress:
      • Accept quest from NPC Eric
      • Perform requested action
    • Essence of Ancient Soul
      • Character Binding
      • Gain a specific amount of OXP (Overlord EXP)
      • Can be obtained from “Ancient Ghost” by exchanging “Hursurf Letter” & Core items
  • Daily quest gives OXP (Overlord EXP) based on quest grade
  • Introduction quest for new NPC “Ancient Ghost”
    • Required: OLV 1+
    • Quest Progress: Talk with new NPC “Ancient Ghost”
    • Reward: Store from new NPC is activated

9. Dungeon Play Time Limit (DPTL)

  • Add new Dungeon Play Time Limit (DPTL)
    • DPTL is divided by several groups
    • Play time for each dungeon will be deducted from group play limitation
    • If dungeon is paused, the DPTL won’t be decreased
    • DPTL is shared for all characters in your account
    • DPTL resets at 0:00 everyday
  • Update Dungeon Entry UI with DPTL
    • For each group of dungeon, there is a different DPTL icon colour
      • Yellow / Red / Blue / Green icon appear on the button
    • New “Time” tab to show the time given for each dungeon group
    • Move mouse on the group list to see the tooltip with remaining time for each group limit by DPTL
    • Available to “Charge” the DPTL
  • DPTL group
    • The new DX Dungeon “Devil’s Tower” will be separated into another group
    • DPTL is now for testing, specified DPTL values change during the testing time
  • DPTL Charging
    • Able to charge the DPTL by Alz or Force Gem
    • Cannot charge if the total amount exceed mignight
    • Charging Fee

10. Add the Master’s Palladium equipment

  • Add Manufacturing
    • Applicable
      • Weapon / Helmet / Armor / Gloves / BOots
    • Materials (Double for Two-handed Weapon)
      • 1 Slot / 2 Slot items
      • Shape Cartridge (Lv. 4)
      • 66 Astral Core (Palladium)
      • 31 Discs
      • 28 Force Core (Crystal)
    • Output
  • Add Master’s Palladium in Auction Hall

11. Manufacturing Switch

  • Add manufacturing item category switching feature, allow to switch between manufacturing category

  • How to change
    • Click on “Change Manufacturing” button a new UI will appear
    • Select the new category of manufacturing and click on change button
    • Changing fee is 99 Force Gem
  • Category will be changed in the same type
    • Craftsman’s / Master’s armors can be switched with each other
    • Craftsman’s / Master’s weapons are divided into one-handed and two-handed weapon, in each group, can be switched with each other
    • Ring / Amulet can be switched with each other
  • Level, Energy maintain during change of Manufacturing type

12. Add Titles related to Dungeons:

  • Glacies Inferna
  • Illusion Castle Underworld Apocrypha
  • Illusion Castle Radiant Hall Apocrypha
  • Edge of Phantom
  • Tower of the Dead B3F (Part 2)
  • Acheron Arena

13. Transcendence Mercenary Seal

  • Transcendence Mercenary can be sealed by clicking on “Remove” button in Mercenary UI
  • After removal, the selected Transcendence Mercenary will be sealed into Mercenary Card with Account Binding property
  • Seal / Unseal Stones are available for sealing / unsealing Mercenary Card for trading

⬛Changes

1. Legend Arena

  • Change the cumulative score
    • A. Original: Final score will be calculated by sum of highest score of 7 days
    • B. Change: Final score will be calculated by sum of highest 5 scores in a week
  • Daily compensation is now available for 4th and 5th times

  • Change Daily Reward UI
    • A. Separated day reward will be shown in the information tab
    • B. Detailed reward shows in the information tab for each completion
  • Expansion of Season Reward
    • A. Add new range for reward from Rank 21 to 50
    • B. Increase reward for most of Ranks

  • Slightly increase the penalty if player was in top 10 last season
  • Added a new potion to Legend Arena shop

2. Improved the Aura mode

  • Multiple Aura mode can be learned
    • Old: Only one Aura mode can be learned and registered.
    • New: All 5 Aura mode can be learned and registered.
    • Remove the “Wind Aura”
  • Change to Aura mode
    • Old: All Aura modes have same stats
    • New: Stats of each Aura mode are different (stats are subjected to change)

  • Acquisition
    • Earth Aura:
      • Obtain on completion of these quests
        • Bloody Ice, the First
        • Desert Scream, the First
        • Green Despair, the First
  •  
    • Fire / Lightning / Aqua / Ice Aura
      • Obtain from Requesting via Chloe
        • Soul Key is available from Chloe for 10,000,000 Alz

  • Handle previous Aura modes
    • All previous Aura will be converted to Earth Aura
    • Aura Transmuter which is sold in NPC is removed, remove related quest
  • Features of New Aura modes
    • Earth Aura can be used as normal
    • Other Aura modes require “Soul Pearl” for activate
      • One “Soul Pearl” is required for each activation
      • “Soul Pearl” can be bought from NPC Deighton in Bloody Ice
        • 1x: 100,000 ALz
        • 100x: 10,000,000 Alz
    • Only one Aura can be activated at once
    • All Aura modes use the same cooldown timer
    • New quest for new Aura modes
      • Quest: Discovery of the New Power
      • Level: 200

3. Increase Honour Reward from Dungeon

20180704_ep20_cotw_official_patch_notes_new_honour_from_dungeon.png

4. Change “Guardian” epaulet into “Law” epaulet for Drei-frame grade and above

  • Change Drei-frame / Archridium / Palladium Epaulet of Guardian into Drei-frame / Archridium / Palladium Epaulet of Law
    • Items are change on first login after update
    • Drei-frame Epaulet of Guardian => Drei-frame Epaulet of Law
    • Archridium Epaulet of Guardian => Archridium Epaulet of Law
    • Palladium Epaulet of Guardian => Palladium Epaulet of  Law
  • Change of “Law” epaulet stats (was “Guardian”)
  • Change the drop related of “Epaulet of Law”
    • Remove drop of Archridium and Palladium Epaulet of Law in-game
    • Drei-frame Epaulet of Law still be available from Marquina Outpost
    • These Epaulet can be bought with WEXP

5. Add new Guardian epaulet

  • Add new Guardian epaulet
    • Drei-frame Epaulet of Guardian
      • Obtainable from: Marquinas Outpost
    • Archridium Epaulet of Guardian
      • Obtainable from:
        • Tower of the Dead B3F
        • Forgotten Temple B2F (Awakening)
        • Illusion Castle – Radiant Hall (Apocrypha)
        • Illusion Castle – Underworld (Apocrypha)
        • Edge of Phantom
        • Forbidden Island (Awakening)
        • DX Dungeon (Awakening)
        • Tower of the Dead B3F (Part2)
        • Hell Arena
    • Palladium Epaulet of Guardian
      • Obtainable from:
        • Abandoned City
        • Illusion Castle – Radiant Hall (Apocrypha)
        • Illusion Castle – Underworld (Apocrypha)
        • Edge of Phantom
        • Forgotten Temple B3F
        • Hell Arena
  • Stats

6. Change the required level for equip some low level belts

7. Changes for Forgotten Temple B3F

  • Changes are applied to Bosses in Forgotten Temple B3F
  • Change the request recipe of Dr. Mazael Ring from 1x Slot Extender (High) to 3x Slot Extender (High)

8. Title Slot Expansion

  • Increase number of Title slots from 1 to 3
    • Split into:
      • M.War / PVP Exclusive title
      • Ability Exclusive title
      • Event Exclusive title
  • Display title is still available

  • Specific title can be registered in specific slots

⬛Mission War

1. Expansion of Mission War

  • Increase maximum number of participant in Mission War, from 125 to 140
  • Increase maximum number of participant in Mission War Lobby, from 125 to 160

2. Mission War winning / losing adjustment

  • Temporary remove the personal penalty, will be revised later
  • Winning / Losing Buff
    • Features
      • Apply only for Mission War channel
        • Apply when you enter Mission War channel
        • Disappear when you leave Mission War channel
      • Icon will be displayed on top-right corner of the screen
    • Winning Bonus Buff: “Glory Force”
      • Winning nation will get special buff for Mission War
      • 20% WEXP bonus for each winning (Glory Force Lv. 1)
        • Winning Buff can be stacked up to 3 Winning
          • 40% bonus in total for 2 consecutive winning (Glory Force Lv. 2)
          • 60% bonus in total for 3 consecutive winning (Glory Force Lv. 3)
      • If you win more than 3 consecutive times, you will get Glory Force Lv. 3 buff regardless of winning status
      • Buff benefits will be shown in the tooltip
    • Losing Bonus Buff: “Revenge Force”
      • Losing nation will get special buff for Mission War
      • Different stats will be applied based on character stats
        • Based on character Defense, Critical DMG, Skill Amp Resist
        • Character stats change will lead to the Buff stats change dynamically
        • Buff stats
      • Buff stats reduction applies differently based on character levels
      • Buff effect will be increased for every losing streak
      • If your nation gets 3 consecutive loses, Revenge Force will be applied for regardless of the next Mission War result
    • Add new information for showing streak of Winning / Losing for tracking in Mission War UI

3. Change for some stats related to HP

  • HP multiplier
    • Old: 8 times
    • New: 12 times
  • HP Auto Heal multiplier
    • Old: 8 times
    • New: 8 times
  • HP Auto Reduction multiplier
    • Old: 8 times
    • New: 6 times

4. Disable Saints’ Force Buff in Mission Wars

  • Saints’ Force Buff is disabled in Mission War (both Lobby and Mission Battlefield)
  • Stats of Saints’ Force Buff will be revised

5. Add cooldown time limitation for item using in case of reentering Mission War

  • Battle Mode can be used after every 5 minutes
  • Odd Circle can be used after every 2 minutes
  • Applicable for reentering, switching channel, client disconnection
  • Do not apply for first enter of Mission War

6. Mission War Balance Adjustment

  • Change the resurrection time from 35 seconds to 30 seconds after character’s death
  • Change the healing ratio from 50% to 300%
  • Increase HP/HP Heal/Attack of Legacy Guardian (S/M/L) and Gold Keeper in Mission War 170-200
  • Change the Gate respawn time from 3 mins to 2 mins
  • Change the cooldown of Odd Circle from 3 mins to 2 mins

7. Change of Force Tower

  • Change the Force Tower building list

  • Unified Force Tower
    • Merge Force Tower, instead of S/M/L
  • Remove HP Heal and HP Reduce Tower
  • Add “Force Tower – Resistance Increase”
    • Rise Resistance
    • Only available for non-portable Force Tower
  • Upgrade Force Tower ability
    • Force Tower – Attack: Increase Attack ability of the tower
    • Force Tower – Resurrection / Warp: Increase the availability from 10 players to 30 players
      • 30 players can use one Force Tower at once
    • Increase HP, Speed, Repair speed of Force Towers
  • Change related to portable Force Tower
    • For portable Force Tower, only aggressive towers can be build
      • Attack / Attack Power Increase / Defense Power Decrease
    • Construction time/ Duration adjustment

 

⬛Others

1. Fixed bug that causes some values were skipped for calculating Attack Ability

2. Fixed bug related to duration items, divine items, costume seal

3. Change the name of Essence Rune level II with green colour

4. Essence Rune – Ignore Penetration is changed to drop from Tower of the Dead B3F (Part 2)

5.  Add new Nation Reward Warp point for Porta Inferno (219, 227).

 

 

Cabal Online – Episode 22 Part 1 – COKR – June 28th 2018 Patch notes


The very first patch notes for Episode 22 update is here, comes with tons of rebalance for all Battle Style. Ready for sinking in the notes? What Battle Style you play? Will it get some boost?

The post in now completed with translation!

Update 6: Done with translation.
Update 5: Some items changes are not updated. Wing is completed
Update 4: Only content for Force Wing is not completed
Update 3:  Completed for all character skills update. Only other content remain, I will update by today.
Update 2: I’m now preparing for boarding so will fly soon @_@ I completed WA/FS/FA/WI/BL.

FG/FB/GL are still there, and also wing content. I will do it asap after the flight @_@
Update 1: Keep checking every 10 minutes for update. In case you check twice after 10 minutes and there is no differences, then I’m already on the flight @_@

■ Fixes

1. Change the name of Harley Bike Red / Blue Decal into Harley Red / Blue Decal (remove “Bike” because now it’s applicable for also Board)

2. Fixed typos in Ice Aura Skill Book tooltip

■ Changes

1. Changes related to Battle Modes / Skills options

A. Changes

i) Battle Mode 1~3

  • Add new options for Battle Mode 1 ~ 3
    • Resist Knockback
    • Resist Down
    • Resist Stun
  • Increase Attack, Defense for Battle Mode 1 ~ 3
  • Increase HP for Battle Mode 1 ~ 3, add / increase value of HP Auto Heal

ii) Battle Mode 2 Special Attack (Lance Drive)

  • Increase significantly Skill Amp.
  • Change effect from Knockback to Down

iii) Battle Mode 3 Fatal Attack 1~3

  • Add Penetration option

iv) Battle Mode 3 Fatal Attack 2

  • Change effect from Knockback to Down

v) Buffs

  • Increase stats / add new stats for some Buffs

vi) Bloody Spirit Effector

  • Increase Defense value for Level 5~7

B. Detailed Stats

A. Changes

ii) Battle Mode 1~3

  • Add / Increase significantly Defense Rate, Evasion for Battle Mode 1~3
  • Increase Attack / Defense for Battle Mode 1~3

ii) Knuckle Attack A/B

  • Remove Accuracy from Knuckle Attack A/B
  • Increase slightly attack when attack single target

iii) Knuckle Fatal Attack 1~3

  • Add Critical DMG and Add Damage stats

iv) Other Skills

  • Upgraded stats of some skills and add new skills

v) Intuition Effector

  • Increase HP Auto Heal significantly for Level 1~7 for Intuition Effector
  • Increase duration for Level 5~7

B. Detailed Stats

 

A. Changes

i) Battle Mode 1~3

  • Increase Attack and Magic Attack for Battle Mode 1~3
  • Decrease Defense of Battle Mode 2~3
  • Increase PvP damage ratio of Double Caster (Battle Mode 2) in Mission War (from 85% to 100%)

ii) Elemental Attack A / B

  • Remove Accuracy stats
  • Increase Penetration stats

iii) Elemental Fatal Attack 1~3

  • Add Penetration stats

iv) Elemental Fatal Attack 1

  • Change the effect from Knockback to Down

v) Elemental Fatal Attack 2

  • Change the effect from Down to Knockback

vi) Buff Skills

  • Increase stats of some buff skills

vii) Spirit Shield Effector

  • Increase Damage Absorption for Level 1~7
  • Increase Defense for level 5~7

B. Detailed Stats

A. Changes

i) Battle Mode

  • Battle Mode 1 – Multi Shooter:  Remove multi-target effect
  • Remove all special effects and penalties applied for Multi Shooter skill
  • Add Critical DMG for Battle Mode 1~3
  • Increase Magic Attack of Battle Mode 1 & 2
  • Decrease Defense of Battle Mode 2 & 3

ii) Battle Mode 2 Special Attack

  • Increase Skill Amp. for Battle Mode 2 Special Attack

iii) Launcher Attack A/B

  • Remove Accuracy
  • Increase Critical DMG slightly

iv) Launcher Fatal Attack 1~3

  • Add Critical DMG
  • Based on number of target, Magic Skill Amp. will be calculated

v) Launcher Fatal Attack 1

  • Effect is changed from Knockback to Down

vi) Launcher Fatal Attack 2 & 3

  • Effect is changed from down to knockback

vii) Skill

  • Increase stats of some skills
  • Increase Healing skills

B. Detailed Stats

A. Changes

i) Battle Mode

  • Increase Defense significantly for Battle Mode 1~3, add Critical Damage, Ignore Penetration
  • Add Knockback Resist, Down Resist, Stun Resist for Battle Mode 1~3
  • Increase Attack significantly for Battle Mode 1 & 2

ii) Battle Mode 1

  • Remove the effect for reflecting damage in Battle Mode 1

iii) Special Attack skill of Battle Mode 2

  • Change effect from knockback to down
  • Increase Attack

iv) Hammer Fatal Attack 1~3

  • Add Critical DMG

v) Hammer Fatal Attack 3

  • Change effect from knockback to down

vi) Other Skills

  • Increase stats of some buffs and heal skill

vii) Effector

  • Mortal Bane Effector: Increase Defense for Level 5~7
  • Art of Defense Effector:
    • Increase Defense for Level 1~7
    • Increase Duration for level 5~7 significantly

B. Detailed Stats

A. Changes

i) Battle Mode

  • For Battle Mode 1~3
    • Add Ignore Accuracy
    • Add Ignore Penetration
  • Battle Mode 1
    • Add 20% Critical Rate
  • Battle Mode 2 & 3
    • Add Crit. DMG
  • Increase Attack for Battle Mode 1 & 2
  • Increase Defense for Battle Mode 1 ~ 3

ii) Battle Mode 2 Special Attack

  • Increase Attack

iii) Battle Mode 3 Split Attack A/B

  • Add Crit. DMG

iv) Split Fatal Attack 1~3

  • Add Crit. DMG

v) Split Fatal Attack 3

  • Change effect from Down to Knockback

vi) Buffs

  • Increase stats

vii) Effector

  • Increase duration of Elemental Enchant Effector for Level 5~7

B. Detailed Stats

A. Changes

i) Battle Mode

  • Add Knockback Resist / Down Resist / Stun Resist and Damage Reduction to Battle Mode 1 ~ 3
  • Add Attack Rate for Battle Mode 1
  • Increase Attack for Battle Mode 1~3

ii) Special Attack of Battle Mode 2

  • Increase Skill Amp. significantly

iii) Genocide Attack B

  • Synchronise all stats of Genocide Attack B to be like Genocide Attack A

iv) Genocide Fatal Attack

  • Increase Penetration stats for Fatal Attack 1~3
  • Add “Rage” for Fatal Attack 1~2

v) Buffs

  • Increase stats of some buffs

vi) Effectors

  • Bloody Rusk: Increase Defense for Level 5~7
  • Rage Shield:
    • Increase Damage Absorption for Level 1~7
    • Increase Defense for Level 5~7

B. Detailed Stats

 

A. Changes

i) Battle Mode

  • Battle Mode 1~3
    • Add Critical DMG
    • Increase significantly Accuracy
  • Battle Mode 1 & 2
    • Remove Attack Rate stats
    • Increase Attack & Magic Attack
  • Battle Mode 2 & 3
    • Reduce Defense
  • Battle Mode 2
    • Remove Penetration
    • Increase number of targets can apply Skill Amp. from 1 to 3

ii) Battle Mode 2 Special Attack

  • Increase significantly Skill Amp

iii) Sniper Plan skill

  • Add new stats

B. Detailed Stats

2. Improvement for Epic Option / Grant Options

  • “MP Auto Heal” is now changed to “Magic Attack”
    • Add chance to get “Magic Attack” when using “Option Scroll – Random”
    • Existing “MP Auto Heal” in all items will be converted into “Magic Attack”
  • Increase stats of some Weapons / Armors slot options

  • Increase some Epic options for Bikes

  • Increase Attack / Magic Attack for Bike slots

  • Adjust change to get items from Option Scroll Cube / Magic Book / Destroy
    • Add chance to get Magic Attack scroll when destroying items
    • Add chance to get Magic Attack scroll from Option Scroll Cube
    • Add chance to get Magic Attack scroll from Old Magic Book
  • Scroll from the Cube which was given after completing dungeons for 10th time will be tradable

3. Main Menu UI Change (aka CABAL Menu)

  • Add frame and background for menu
  • Add icons for menu items
  • Update some sub-menu
    • Remove Skill / Soul Ability / Dungeon sub-menu
    • Community menu is now re-grouped
  • Update menu item name
    • GPS -> Map
    • Manufacturing -> Production

4. Decrease difficulty of quests after level 110

■ Additions

1. Add new system for grinding: “Force Wing”

  • Wing is available for players with level 100+
  • There is a Holy Water, on use a pair for Force Wing will be created and there will be an icon for showing that Force Wing is activated right beside character UI (HP/MP/SP bars)
    • In Test Server, Holy Water item can be found from NPC Event

  • Add Force Wing UI
    • Force Wing UI will be displayed when player clicks on the Force Wing icon (on the right side of Character UI)
    • Rank / Level & Skill of Force Wing
      • Skills will be released later

  • Grinding Force Wing
    • Available for character at 100+
    • When Force Wing reach 100% of EXP, you can level it up to the next level using Force Core
      • Currently, can level Force Wing up to level 100
    • Upgrading can be done manually or automatically in Force Wing UI
      • Manually: Use Force Core in Inventory
      • Automatically: Use all Force Core in inventory for leveling up
  • Force Wing ability
    • According to Force Wing level, these stats are available:
      • HP Up
      • All Attack Up
      • Defense Up
    • Value of each stats increase 1 per level

■ Mission War

1. Remove some restrictions in Mission War

  • Remove the Damage Reduction with -15% applied for Wizard while using Double Caster
  • When Force Shielder in Hammer Crusher (Battle Mode 3) and activate Art of Defense, remove the constraint that Force Shielder cannot attack Guardians or Force Towers

* Incoming updates

  • Add more stats for “Quick Move” of Force Archer
    • Ignore all attacks from target for specific times (apply “Block” for incoming attacks)
    • Duration: 8 seconds, up to 4 times of Block
  • Add new Buff for Force Blader “Force Field”
    • Ignore all attacks from target for specific times (apply “Miss” for incoming attacks)
    • Duration: 6 seconds, up to 10 times of Miss
    • Cooldown: 90s
  • Update for Battle Mode 2 of all classes