Cabal Online – Episode 24 – March 28th 2019 Patch notes


■ Fixes

1. Fixed bug that caused abnormal items get into the special inventory

■ Changes

1. Drop changes

2. Remove “Dance 2”

  • “Dance 2” is removed due to the copyright claim
  • From now on, when /dance2 is activated, character will do “Dance 3” instead

■ Additions

1. Add new content “Collection”

  • System will give specific rewards when you collect specific items
  • System is account-based, loot from all characters will be counted into the “Collection” system
    • However, activating the “Collection” system and receiving reward will be character-based
  • Activating “Collection”
    • Add new Quest “Eite Great Goal”
      • Required Level: 100+
      • NPC: Port Lux Weapon Dealer – Eite
      • Mission: Give NPC “Luxury Travel Bag”
      • Reward: Activate the “Collection” system
    • Add recipe for requesting “Luxury Travel Bag” via Chloe
    • Activation of “Collection”
      • New Icon for Collection system will be displayed at the bottom menu bar
      • New menu items in Cabal menu for Collection and Monster Transformation
Luxury Travel Bag, deliver this to NPC Eite for activating the “Collection” system
  • Access “Collection” UI
    • Access via “Collection” icon in menu bar or from Cabal menu
      • Add new “Collection” icon in the menu bar, icon will be highlighted if the specific items are obtained accordingly to the collection requirement.
      • Add the “Collection” and “Transformation” in Cabal Menu
“Collection” system can be accessed from the new icon in game menu bar
Two new items in “Cabal” menu: “Transformation” (on the left) and “Collection” (on the right)
  • “Collection” UI
“Collection” UI
  • Collection screen
    • By clicking on a specific Category, list of all Mission Groups will be shown
    • By clicking on a specific Mission Group, list of all Mission will be shown
    • Each Mission comes with specific Tasks
    • Complete all Tasks for the Mission Reward
    • Complete all Mission for Mission Group Reward
    • Display all the Collection Mission under the selected Collection Mission Group
  • How to progress the “Collection”
    • Registration of “Collection” items
      • Click on the Task to show the Registration screen
      • All register-able items related to the Task will be shown
      • Items can be Auto-register, Drag-and-drop or Ctrl + Click to Register
      • Click on “Register” to register items for the Task
      • Can register similar items into the same slot
      • Un-register-able items
        • Items with Extreme Upgrade, Divine Upgrade, Normal Upgrade +15 and above
        • Chaos Upgrade items
        • Option Scroll (Critical Rate, Max Critical Rate, Sword Skill Amp., Magic Skill Amp.)
        • Binding items
        • Quest related items
    • Collection Category:
      • Dungeon: Collection with items that you can get from dungeons
      • World: Collection with items that you can get from fields
        • New item “Soul Core” drop from each field

//IMG (Registration Window)

// IMG (Soul Core)

  • Collection Reward
    • For each Mission, when completed all Tasks, Force Gem will be given
    • For each Mission Group, when completed all Missions, special effect will be granted
    • Special effect is different, based on the Mission
  • Transformation
    • Add new “Transformation” item into Cabal menu
    • For a specific Mission, you will be rewarded with Monster Card
      • Right click on the Monster Card to activate the Transform skill of the selected monster
    • Transformation skill can be registered into quick slot
    • Available / Unavailable activities
      • Available: Movement, SP Regeneration
      • Unavailable: On Warp, in PvP, in Mission Battle, while registering in Auction House, in Trade, while opening Personal Shop

2. Add new “Jewel Cube”

  • Linked Weapon slot expansion
    • In the costume tab, increase the number of Linked Weapon slot from 1 to 5
      • Original: 1 slot
      • Honour Slot: 1 slot
      • Jewel Cube Slots: 3 slots
  • Add new item “Jewel Cube”
    • Can equip 3 Jewel Cube
    • Cannot equip more than one of the similar Jewel Cubes at once
      • However, there are some exception
    • New “Jewel Cube (Emerald)”
      • Can be exchange from Guild Shop
    • Stats
      • Stats are subjected to change
      • All Attack Up +10
      • Attack Rate +50

//IMG

3. Add new content “Guild Treasure”

WORKING IN PROGRESS

4. Add “Upgrade Core (Ultimate)” for Gift Box system

5. Addition of DX Dungeon: Flame Nest

  • Add extra chest for Flame Nest dungeon
  • Add Achievements and Titles for Flame Nest

■ Mission War

1. Increase stats of Monsters and Gates in Mission War (Lv.170 ~ 200)

  • Target: Legacy Guardian / Legacy Barrier / Sage’s Ensign / Gate / Gold Keeper
Advertisements

Cabal Mobile – Artwork Revealed!


Earlier this week, I made a video clip for showing Artworks (aka Concept Art) of Cabal Mobile. Got some requests from fan to make a blog entry with the same content. As you wish 🙂

Just in case, you haven’t seen the clip yet, check it out here:

In 2015, ESTSoft announced that they were working on a mobile version of cabal. And recently, on a news page, we got a news that they would release a Korean version of cabal mobile within this winter…

History…

By November 2014, ESTSoft signed a contract with a Chinese Game development and publishing company, to develop a mobile version for “Cabal Online”. According to the news page, Changyu company will develop a mobile game which utilize Cabal Online assets, game will be published globally (including China).

By September 2015, another time the hype for Cabal Mobile was risen. According to M M O Culture news page, the mobile game might have name as Cabal Another Epic. And Nexon got the right to publish the game globally (except for China and Taiwan).

In the article, they also mentioned that the mobile game would not be an action game, but team-based strategy with the excellent graphics.

Article also provide a screenshot of the game during the development phase.

The final smash of the cabal mobile wave to us was by June 2018, on a news page, they announced that the new mobile game Nova Wars (from ESTSoft) is now launched locally for Korean market and cabal mobile is also ready.

Game will the same engine that they used for Cabal Online on PC which is called as “Snake”, and developer has successfully ported it to mobile. 

According to the article, ESTSoft was planning to launch Cabal Mobile by this winter.

Something… familiar!

For sure, you are all fed up with both two pictures above, whenever anyone try to post something related to Cabal mobile, they will bring these pictures. Today, I will show you something that you haven’t seen! Let’s check out some cabal mobile concept art. But be remembered that, these are only initial concept art, therefore, when we get the game later, things might be different!

And different ones!

I didn’t put narrations for these concept arts, if you need, please check the clip.

NPC Nana
A dialogue with NPC Nana
NPC Nana’s Item Set
NPC Phileas
Dialogue with NPC Phileas
NPC Phileas’ Item Set

That’s all I have for you guys today, not much, but it surely gives you some more idea about the Cabal Mobile game. Hope that I can be back soon with more exciting contents of Cabal Mobile and Cabal Online in general 🙂

Cabal Online – Episode 22 – GSP Official Patch Notes


So, finally, it’s here. But not for all of us. The Episode 22 – Demonite has been released for Cabal GSP (Cabal Global) by mid of December 2018. In this post you can find the full official patch notes of Episode 22 – Demonite from Cabal GSP. Be noted that the Episode in Cabal KR is divided into 3 parts, but here in this official patch, we have only Episode 22 Part 1 and Part 2.

In short, we have:

  • New Core Grade: Ultimate (aka Transcendence)
  • Demonite items (level 170+, stronger than Palladium)
  • New DX Dungeon: Mirage Island (level 190, up to 5 players)
  • Force Wing (including leveling up, costume slot and epic)
  • Battle Mode 2/3 stats and skills updates for all Battle Styles (Battle Style = Class)

From Episode 22 Part 3, we missed these contents:

  • Force Wing Training
  • Chaos Arena (Lv. 7)
  • Pet Level 30

If you are kind-of no reading, I want to see! Then you can check these video clips:

  • Force Wing: 
  • Demonite Items:
  • Force Wing Costumes:
  • DX Mirage Island BGM 

A. New Equipment Grade “Demonite”

1. New equipment set with higher grade of Palladium

2. Item Available at

  • Demonite low-epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island
  • Demonite Epaulet of Laws: Officer’s Support Cube (WExp)

3. Required Level: Lv.170

4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70

5. Basic Stats

  • Weapon/Armor (Upgrade 0 / no slots)
  • Epaulet

6. Applying Options

  • Add Slot: Use a Slot Extender(Ultimate) to add one slot
  • Apply option to empty slots by Weapon / Armor Option Scroll (Ultimate)
    • Use Force Core (Ultimate) to improve the success rate
  • Slot Addition Cost
Slot Cost (Alz)
Add 1st Slot 14,000,000
Add 2nd Slot 28,000,000
Add 3rd Slot 56,000,000

7. Epic Options

  • Demonite with low-grade epic option will be available at this time

8. Normal Upgrade

  • Use Upgrade Core (Ultimate) to upgrade
  • Higher stats according to Upgrade Level
  • Required cores for upgrade 
  • Required Enchant Safeguard (Ultimate) for upgrade

9. Divine Upgrade

  • Stats
    • Weapon stats in below chart are based on one-handed weapon
    • Double the stat for two-handed weapon
  • Required Divine Stone for Upgrade

10.   Extreme Upgrade

  • Extreme Upgrade expanded up to +7 Grade
  • Stat for Extreme Upgrade +7
  • 70 million Alz is required for one-handed & armor item to reach Extreme Upgrade +7 (Two-handed Weapon cost 140 million Alz)

11.   Item Destroy

  • When item is destroyed, Demonite Core (Material/Astral/Quartz) & Option Scroll (Ultimate) drops at certain rate

12. Demonite related items added to Agent Shop

  • Demonite equipment and Ultimate class item registered in Agent Shop
  • New Category for Agent shop
  • [Weapon] / [Armor] /[Epaulet] Category -> ‘Demonite’ added
  • [Upgrade Items] Category -> ‘Ultimate’ added

B. New DX Dungeon ‘Mirage Island’

1. Information

2. Main Drop Item

  • Demonite equipment and Epaulet with low Epic Grade
  • Ultimate Grade Core
  • Essence Rune – AttackII, Magic Attack II

3. Dungeon Clear Achievement Condition

C. New Content ‘Force Wing’

1. Required Level: Lv.130

2. Holy Water Item required to use Force Wing

  • When Holy Water is used, white wing appears on the back of character

3. Force Wing Icon will display on the right side of Character Info UI

  • When clicking other character with Force Wing, Force Wing Icon will appear

4. Holy Water Quest

  • New Quest Item “Luxury Jewelry Box” request recipe

5. Force Wing EXP can be gained when character (Lv. 130+) with force wing hits dummy or monsters

6. When Force Wing EXP reaches 100%, player can level up Force Wing by using “Force Essence”

  • Force Wing Max Level: Lv. 100
  • (Current Force Wing Level + 1) amount of Force Essence required to level up

7. Force Essence Request Recipe is Added

  • Force Wing Ability based on Level
    • Gain HP, All Attack,Defense stat based on Force Wing level
    • Increase +1 stat per each level

8. Force Wing Skill

  • Characteristics
    • Passive / Buff skills can be learned once Force Wing is activated
    • Skills can be learned using ‘Skill Scroll’
    • Force Wing skill can be used in Mission War
    • Force Wing skill cannot be used in Mission Battle and PvP Battle
  • Force Wing skill types and how to purchase
    • 3 Skill Scroll can be purchased in Port Lux at NPC Store (Alchemist Yerte)
    • Force Wing Skill Type (check below)
  • Limitation
    • Applicable for Mission War
    • Not applicable for Mission Battle / PvP Battle

9. Force Wing UI

  • Click Force Wing Icon (on the right side of Character Info) to display UI
  • Current Force Wing information is shown and level up is available
  • [Level up]/[Auto Growth]Button to Level up Force Wing
    • Level up: Only use required number of Force Essence to level up
    • Auto Growth:Use all required number of Force Core in inventory to level up
      • When you select’Auto Growth’ option, as Force Wing EXP reaches 100%
        • Auto level up when enough Force Essence in the inventory
        • Display insufficient Force Essence message and un-check auto level up
        • Display total of owned Force Essence in inventory / required Force Essence to level up
        • Display tool-tip when mouse over amount section
      • Default is set to ‘Auto Growth’
      • Option is based on account
  • Force Wing Display Option
    • Show All: Show all player’s Force Wing
    • Only Show My Force Wing: Only show my character’s Force Wing
    • Hide All: Hide all player’s Force Wing including my character

10. Include extra Force Wing EXP gains to Premium Service
11. Blessing Bead – Force Wing EXP item added

12. Force Wing Costume added

  • Costume for Force Wing
  • Force Wing Costume added in ‘Option Applied Costume’
    • ‘If Force Wing Costume is not equipped in ‘Displayed Costume’,
    • ‘Option Applied Costume’ Will be displayed
  • Force Wing Costume option added
    • Extend Force Wing Costume Slot
      • Force Wing Costume Slot can be extended With certain success rate by using Force Wing Slot Converter
        • Force Wing Slot Converter can be purchased With ‘Light Feather x 15’ at Port Lux Craft Merchant Chloe
        • Light Feather item can be obtained from ‘Mysterious Magic Book (Normal)’
      • Slot can be extended up to 3 slots
      • When Force Wing Costume Converter fails, only converter item disappears and Force Wing Costume Will be kept
    • How to Apply Force Wing Costume Slot Option
      • Use ‘Force Wing Costume Option Scroll’ in Force Wing Costume With slot
      • Option type and stats (check below)
      • Option Apply Cost
        • Slot 0: 500,00 Alz
        • Slot 1: 1,000,000 Alz
        • Slot 2: 2,000,000 Alz
  • Mysterious Magic Book
    • Mysterious Magic Book (Normal)
      • Purchase at Port Lux’s Core Alchemist Yerte
      • Price: 5 million Alz + 100AP
  • Seal Force Wing Costume Slot Option
    • Force Wing Costume Safety Kit
      • Seal slot options from Force Wing Costume applied with option
      • When used, Force Wing Costume Capsule with sealed options will be created
    • Force Wing Costume Capsule
      • Item sealed with Force Wing Costume slot option
      • Bind Status: Account Bind
      • Can be used to Force Wing Costume with empty slot
      • Applying Force Wing Costume must have same or more empty slots than sealed option numbers
    • Force Wing Costume Capsule Seal Stone
      • Change account bind Force Wing Costume Capsule to be tradable
  • Force Wing Costume Epic Option
    • Force Wing Costume Epic option can be applied by using ‘Force Wing Costume Epic Converter’
    • Can be only used for Force Wing Costume with two or more slots
    • Epic option and stats
  • Force Wing Costume Epic Option Reset / Seal
    • Force Wing Costume Epic Reset Scroll
      • Reset the applied Epic Option of Force Wing Costume
    • Force Wing Costume Epic Seal Stone
      • Seal Epic Option of Force Wing Costume
      • Name of the seal stone will change with the name of sealed Epic Option
      • Sealed Epic Option can be used and applied on other Force Wing Costume

D. Changes in Battle Modes & Skills

1. Change related to Battle Mode 3 amp. effect for multiple target with Attack Skill A/B

  • Amount limit by class:
    • Warrior / Force Shielder / Gladiator: 1~9 targets
    • Blader: 2~6 targets
      • In case there is only one target, amp. is raised
    • Force Blader: 1~6 targets
  • Comparison of amp. effect
    • Blader 1 target > Blader 2~6 targets = Force Blader 6 targets > Warrior / Force Shielder / Gladiator 9 targets

2. Battle Mode 2 Special Skill Change

  • Increased the success rate of special effects (Stun / Down / Suppression)
  • Details:

3. Changes for each Battle Style

  • Warrior
    • Changes
      • Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
      • Added and improved HP UP / HP recovery in Battle Mode 1~3
      • Battle Mode 2 ‘Lancer Attack’ Amp. ability improved significantly and changed attack effect from Knock-Back to Down
      • Improved Add. Attack ability in Axe Attack A/ B & Axe Specialty
      • Penetration added in Axe Specialty Lv. 1~3
      • Changed Axe Specialty Level 2’s effect from Knock-Back to Down
      • Improved some buff skills and added new options
      • Improved Bloody Spirit’s max defense rate from 20% to 25% (at Skill Lv.20)
      • Improved Bloody Spirit Effector’s 5~7th stage defense stats
    • Details
  • Blader
    • Changes
      •  Added and improved Defense Rate and Evasion in Battle Mode 1~3
      • Improved Attack / Defense in Battle Mode 1
      • Improved Attack in Battle Mode 2 & 3
      • Accuracy remover in Knucklet Attack A/ B skill and Penetration is added
      • Improved Single Target Skill Amp. DMG in Knucklet Attack A/ B skill
      • Added and improved Critical DMG and Add. Attack in Knucklet Specialty Lv.1~3
      • Improvement in certain buff skill and new ability added
      • Added Reduce Evasion and improved Sword Skill Amp. in Intense Blade Skill
      • Significantly improved Intuition Effector’s Lv.1 ~ 7 HP Auto Recovery
      • Increased duration of Intuition Effector Lv.5 ~7
  • Wizard
    • Changes
      • Significantly improved Attack / Magic Attack in Battle Mode 1~3
      • Decreased Defense of Battle Mode 2 & 3
      • Double Caster’s PvP DMG Reduction increased from 85% to 100% in Mission Wars (No Penalty)
      • Improved Magic Skill Amp. / Max Critical DMG in Battle Mode 3Significantly improved Penetration and removed Accuracy in Elemental Attack A/ B
      • Added Penetration in Elemental Specialty 1~3
      • Changed Elemental Specialty Lv.1 attack’s effect from Knock-Back to Down
      • Changed Elemental Specialty Lv.2 attack’s effect from Down to Knock-Back
      • Improvement on buff skills
      • Changed Mass Restore skill to instant cast and skill cool time is shorter
      • ignificantly improved DMG Absorb in Spirit Shield Effector Lv.1~7
      • Improved Defense in Spirit Shield Effector Lv.5~7
  • Force Archer
    • Changes
      • Removed multi-target effect in Multi Shooter Skill
      • Removed all special effect and penalties in Multi Shooter Skill
      • Added Critical DMG option in Battle Mode 1~3
      • Added Accuracy and improved Defense in Battle Mode 1
      • Improved Attack / Attack Rate in Battle Mode 1 & 2
      • Decreased Accuracy in Battle Mode 2
      • Decreased Defense in Battle Mode 2 & 3
      • Added Attack Rate in Battle Mode 3
      • Slightly increased Skill Amp. of Twin Gunner in Battle Mode 2
      • Removed Accuracy and slightly increased Critical DMG in Launcher Attack A/ B
      • Added Critical DMG in Launcher Specialty Lv.1~3
      • When attacking single monster with Launcher Specialty Lv.1~3, more amp. effect will apply
      • Changed Launcher Specialty Lv.1’s attack effect from Knock Back to Down
      • Changed Launcher Specialty Lv.2’s attack effect from Down to Knock Back
      • Adjusted some buff skills and added new options
      • Improved heal skills
      • Added ‘Absolute Block 4 times’ effect in Quick Move Skill
        • When skill is used, next 4 hits will be automatically blocked
        • If attacked by consecutive hit skills, only last hit will be blocked and counted as 1 block
  • Force Shielder
    • Changes
      • Removed reflect skill in Battle Mode 1
      • Significantly increased Defense & added Critical DMG/ Ignore Penetration in Battle Mode 1~3
      • Added Resist Stun/Down/Knock Back ability in Battle Mode 1 & 3
      • Significantly increased Attack/ Magic attack to Battle Mode 1 & 2
      • Significantly increased Skill Amp. and Attack speed by 20% in Battle Mode 2 Shield Master Attack
      • Changed Battle Mode 2 attack skill Shield Master Attack’s effect from Knock Back to Down
      • Significantly increased Add. Attack & Critical DMG in Hammer Attack A/ B & Hammer Specialty Lv.1~3
      • Added Critical DMG to Hammer Specialty Lv.1~3
      • Changed Hammer Specialty Lv.3 attack effect from Knock Back to Down
      • Added and significantly increased some Defense related skills
      • Improved Mortal Bane’s Max Defense from 10% to 30% (Based on Skill Lv.20)
      • Added DMG Reduction and increased Defense in Astral Shield per level
      • Improved Mortal Bane effector’s Defense Increase in Lv.5~7
      • Significantly increased Defense in Art of Defense Effector Lv.1~7
      • Significantly increased Duration Increase in Art of Defense Effector Lv.5~7
  • Force Blader
    • Changes
      • Added Ignore Accuracy / Ignore Penetration / Resist Immobility in Battle Mode 1~3
      • Added Critical Rate 20% in Battle Mode 1
      • Added Critical DMG in Battle Mode 2 & 3
      • Increased Attack in Battle Mode 1 & 2
      • Increased Defense in Battle Mode 1~3
      • Significantly increased Blade Shooter attack’s Skill Amp. ability in Battle Mode 2
      • Added Critical DMG in Split Attack A/ B
      • Increased Split Attack far-end attack range
      • Added Critical DMG to Split Specialty Lv.1~3
      • Changed Split Specialty Lv.3 attack effect from Knock Back to Down
      • Increased some buff skill abilities
      • Added new skill ‘Force Field’
      • Increased Duration Increase effect in Elemental Enchant Effector Lv.5~7
  • Gladiator
    • Changes
      • Added Down/Knock Back/Stun to Battle Mode 1 & 3
      • Added Attack Rate in Battle Mode 1
      • Significantly increased Attack / Defense and added DMG Reduction in Battle Mode 1~3
      • Significantly increased Skill Amp. in Scyther Attack of Battle Mode 2
      • Changed Genocider Attack B’s ability same as Genocide Attack A
      • Increased front attack range in Genocider Specialty Lv.1
      • Increased Penetration in Genocider Specialty Lv.1~3
      • Increased rage from 1 to 2 in Genocider Specialty Lv.1 & 2
      • Added and increased some buff skill ability
      • Increased Max Defense in Bloodyrusk from 20% to 25% (Based on Skill Lv.20)
      • Increased Defense UP stat in Bloodyrusk effector Lv.5~7
      • Significantly increased Absorb DMG in Rage Shield effector Lv.1~7
      • Increased Defense UP stat in Rage Shield effector Lv.5~7
  • Force Gunner
    • Changes
      • Added accuracy and increased defense in Battle Mode 1
      • Added Critical DMG to Battle Mode 1~3
      • Removed Attack Rate and increased Attack/ Magic Attack in Battle Mode 1 & 2
      • Significantly increased Accuracy and Reduced Defense in Battle Mode 2 & 3
      • Removed Penetration and increased Skill Amp. target from 1 to 2 in Battle Mode 2
      • Increased Add. Attack and Skill Amp. in Battle Mode 2 ‘Heavy Launcher attack’
      • Changed defense penalty of “Device Tactics” (BM3) from -300 to -80
      • New option added to Sniper Plan skill
      • Added Critical DMG and Attack Rate in Target Focus skill

4. Option Change Based on Stat Increase

  • Option changes based on STR/ DEX/ INT increase
  • Ability increase based on stats for each battle style
    • Blue : STR characters
    • Pink: INT characters
    • Green : DEX characters
    • Additional ability increase marked in bold text
  • For INT Characters, Magic Attack & Resist Critical DMG increased due to decrease in Resist/ Defense ability

5. Adjusted Mission War Balance

  • Slightly reduced all character’s attack score / defense score
  • Increased Losing Nation’s Revenge Force
  • HP increased on Guardian / Legacy Barrier / Sage’s Ensign / Gate / Force Tower
  •  Increased some stats of Legacy Guardian (L, M, S) / Sage’s Ensign / Base Gate

6. Removed Limitations in Mission War

  • PvP DMG reduction (15%) on Wizard’s Double Caster Skill
  • Force Shielder in Hammer Crusher mode hitting enemy nation Guardian or Force Tower when using Art of Defense
  • Force Shielder in Hammer Crusher mode applied with Attack Range Reduction when using Art of Defense

Cabal Online – Episode 23 – 05th December 2018 Patch notes


■ Changes

1. Changes and additions for Legend Arena

  • Daily Rewards for Legend Arena
    • Based on the daily record of Legend Arena
    • Calculate the daily ranking based on maximum daily score and pay out the reward accordingly
      • Daily ranking is calculated at 02:00AM next day
    • Rewards are paid for 30 characters with highest score of each battle style (240 in total)
    • Reward:
  • Change related to Season reward
    • Change the “Baldus Token” into “Honour of Nevareth” based on the final ranking
    • “Honour of Nevareth”
      • Will be mailed to eligible character on mid-night of Monday, right after season ends
      • Will be stored inside mail box for 7 days, after that mail will be automatically deleted
      • Item property:
        • Character binding
        • 7-day-fixed duration
      • Will be given to 100 characters with highest score for each battle style (800 in total)
      • Item comes with Grade 1 – 6, based on ranking
  • Add special buff
    • Able to obtain only inside Legend Arena
    • Buff will be applied only inside Legend Arena, Buff will be removed when: Battle is ended, Dungeon is given up
    • Buff type:
      • Final Damage Up: +3% / +5% / +10% / +20%
  • Game-play improvement
    • Minimum Score is 5,000
      • Arena will be consider as success only if you pass 5,000 points
    • Dungeon time is shortened to 2 minutes
    • Number of entry per day is increased from 5 to 7
    • Daily Reward is paid for 3/5/7 times (was 2/4/5)
  • Changes for Legend Arena
    • Add “Daily Ranking” tab to main UI
    • “Rewards” tab
      • Add daily ranking rewards items
    • Add information of Random Buff
2. Change item drop position
  • Field, Dungeon (including Quest Dungeons)
    • Drop at last attacked character position
    • If game cannot find out the character who attacked at last, drop at monster position
  • Mission War
    • Drop in front of the monster

■ Additions

1. Changes related to Guild

  • Add Guild into the Cabal Menu
    • On click, Guild UI will be shown
  • New Guild Roles
    • Guild Officer
      • New Guild Role with high authority in Guild
      • Can do everything, can be expelled only by Guild Master (cannot expel Guild Master)
    • Dungeon Master
      • Able to open “Guild Dungeon” tab in Guild UI

2. Guild Dungeon system

  • Add “Guild Dungeon” tab in Guild UI
    • Display the current progress of Guild Dungeon
    • Remaining Box / Time also can be found
  • Guild Dungeon Area “Trial Entrance”
    • New NPC “Terner” is available to help you accessing the Guild Dungeon Area “Trial Entrance”
    • NPC Location: Bloody Ice (X: 14, Y: 65)
    • Available only for character at 160+ who is in a guild
  • Open the Guild Dungeon
    • Opening Method
      • Dungeon Master moves to Trial Entrance, via NPC Terner
      • Dungeon Master clicks on Dungeon Portal
      • “Open Guild Dungeon” UI will be shown
      • Dungeon Master select the desired dungeon and click on “Open” button
    • Opening Cost: Octane Crystal x1
      • Able to bought from Guild Store for 4,000,000 Alz
      • Only available for Guild Level 6+
    • Limitation of dungeon entries
      • Maximum a guild can open 30 dungeon per day
      • A guild member can enter a guild dungeon per day is 7 times
    • When new “Guild Dungeon” is opened, all guild members will get notifications via chat
  • Participating
    • How to join the Party?
      • Click on “Join Party” button in the “Guild Dungeon” UI
        • Character will be moved automatically to “Trial Entrance”
      • Click on “Participate Party” button after moving to the “Trial Entrance”
    • Participant Cost:
      • Octane Crystal x1
        • Will be consumed as character participates the party, will not be refunded when leaving the party
    • Party Buff will be applied for all characters in the party
    • Characters who are already in Dungeons cannot enter
  • Guild Dungeon Entry
    • How to enter the dungeon
      • Dungeon Master clicks on the “Enter Dungeon” button in the “Guild Dungeon” UI
      • All party members who are in the “Trial Entrance” of the same channel with Dungeon Master will get inside the dungeon after 10 seconds
      • Any members who is unable to enter at that time can still be able to enter manually by clicking on “Warp” button in “Guild Dungeon” UI
    • Dungeon Time
      • Open Time: 10 minutes
      • If no member enter within the Open Time, dungeon will be considered as cancelled automatically and party will be dismissed forcefully
        • Octane Crystals are not refunded
      • Time can be checked in the “Guild Dungeon” UI with the timer

3. Guild Dungeon “Flame Dimension”

  • Dungeon Difficulty (Grade)
    • 5 Grades in total: Easy / Normal / Hard / Heroic / Awakening
    • Dungeon difficulty changes randomly every 24 hours
    • Rewards is based on difficulty
    • Able to change Guild Dungeon Difficulty using Force Gem x 20
  • Availability
    • Guild Dungeon accept 10 – 25 players
    • Different dungeons will be added in the future with different difficulty grades
  • Dungeon Reward
    • Blessing of Unity Lv. 1
      • Buff will be given to all party members who cleared the Guild Dungeon
      • Duration: 24 hours after clearing the Guild Dungeon
    • Cube of Octane 
      • Will be awarded to members who participated in the dungeon once dungeon is cleared
      • Cube has different grades, same like dungeon difficulty
        • E.g. Cube of Octane (Hard)
      • After gaining, have to wait 8 hours to open the cube
      • Can store up to 3 cubes for opening
      • Once one cube is opened, you have to wait 8 hours to open the next
    • Unity Token
      • Items that allow you to buy from Guild Shop (like Devil’s Tower Token)
        • Items for buying with Token are not available yet, will be added later
      • Based on difficulty, different amount of Unity Token will be given
        • Easy: 2 Tokens
        • Normal: 4 Tokens
        • Hard: 6 Tokens
        • Heroic: 8 Tokens
        • Awakening: 10 Tokens
    • DP: 15

4. Astral Bike – Add QW7

  • Required Level: 160+
  • Drop Location:
    • Forgotten Temple B3F: Legendary Box / Legendary Cube
    • DX: Mirage Island: Legendary Box / Legendary Cube
  • Warehouse function:
    • Both Remote Warehouse (from RW3) and Private Warehouse (PW5) are available for use
    • Same Private Warehouse (which was from PW5) will be accessed from QW7
      • Change “Open PW5 Warehouse” to “Open Special Bike Warehouse”

5. Upgrade QW7 Bike

  • Using Transcendence Core Grade
This image has an empty alt attribute; its file name is 20181123_ep22p3_20181123_pnotes_upgrade_cores.png
  • Upgrade Stats
This image has an empty alt attribute; its file name is 20181123_ep22p3_20181123_pnotes_upgrade_stats.png
  • Granting Slot Options
    • Granting Slot:
      • Can be done with Bike Slot Converter (Transcendence)
      • Up to 2 slots
      • Converting has 100% success rate
    • Recipe for Bike Slot Converter (Transcendence)
    • Granting Slot Options
      • Using Bike Option Scroll (Transcendence)
      • Fee
        • 0 Slot: 14,000,000 Alz
        • 1 Slots: 28,000,000 Alz
        • 2 Slots: 56,000,000 Alz
  • Slots Options
This image has an empty alt attribute; its file name is 20181123_ep22p3_20181123_pnotes_slot_stats.png
  • Granting Epic Options:
    • Using Bike Epic Converter (Transcendence)
    • Applicable for Bike QW7 with 2 slot and +7 or higher
    • Recipe for Bike Epic Converter (Transcendence)
  • Epic Options:
This image has an empty alt attribute; its file name is 20181123_ep22p3_20181123_pnotes_epic_stats.png
  • New Request Recipes for Bike QW7
This image has an empty alt attribute; its file name is 20181123_ep22p3_20181123_pnotes_recipes.png
  • Extraction
    • Obtain Bike Option Scroll (Transcendence)
  • Extreme Upgrade: Up to grade 6 (available for item +15)
  • Divine Upgrade: Up to grade 15 (available for item +15)

3. Other additions for Bike / Board

  • When extracting these Bike / Board, there is chance to get Bike Option Scroll (Transcendence)
    • Astral Bike – Type PW5
    • Astral Board – K Red
    • Astral Board – K Violet
    • Astral Board – K Red Crystal Edition
  • Add drop for Bike Part (Transcendence)
    • Forgotten Temple B3F: Legacy Box / Legacy Cube
    • DX Mirage Island: Legacy Box / Legacy Cube

■ Mission War

  1. Able to open Force Wing UI in Mission War
  2. Able to Level up Force Wing, Train Force Wing

** Guild Mission System will be added by 12-Dec-2018 on COKR Public Server

Cabal Online – Episode 23 – November 30th 2018 Patch notes


■ Changes

1. Changes and additions for Legend Arena

  • Daily Rewards for Legend Arena
    • Based on the daily record of Legend Arena
    • Calculate the daily ranking based on maximum daily score and pay out the reward accordingly
      • Daily ranking is calculated at 02:00AM next day
    • Rewards are paid for 30 characters with highest score of each battle style (240 in total)
    • Reward:
  • Change related to Season reward
    • Change the “Baldus Token” into “Honour of Nevareth” based on the final ranking
    • “Honour of Nevareth”
      • Will be mailed to eligible character on mid-night of Monday, right after season ends
      • Will be stored inside mail box for 7 days, after that mail will be automatically deleted
      • Item property:
        • Character binding
        • 7-day-fixed duration
      • Will be given to 100 characters with highest score for each battle style (800 in total)
      • Item comes with Grade 1 – 6, based on ranking
  • Add special buff
    • Able to obtain only inside Legend Arena
    • Buff will be applied only inside Legend Arena, Buff will be removed when: Battle is ended, Dungeon is given up
    • Buff type:
      • Final Damage Up: +3% / +5% / +10% / +20%
  • Game-play improvement
    • Minimum Score is 5,000
      • Arena will be consider as success only if you pass 5,000 points
    • Dungeon time is shortened to 2 minutes
    • Number of entry per day is increased from 5 to 7
    • Daily Reward is paid for 3/5/7 times (was 2/4/5)
  • Changes for Legend Arena
    • Add “Daily Ranking” tab to main UI
    • “Rewards” tab
      • Add daily ranking rewards items
    • Add information of Random Buff

■ Additions

1. Changes related to Guild

  • Add Guild into the Cabal Menu
    • On click, Guild UI will be shown
  • New Guild Roles
    • Guild Officer
      • New Guild Role with high authority in Guild
      • Can do everything, can be expelled only by Guild Master (cannot expel Guild Master)
    • Dungeon Master
      • Able to open “Guild Dungeon” tab in Guild UI

2. Guild Dungeon system

  • Add “Guild Dungeon” tab in Guild UI
    • Display the current progress of Guild Dungeon
    • Remaining Box / Time also can be found
  • Guild Dungeon Area “Trial Entrance”
    • New NPC “Terner” is available to help you accessing the Guild Dungeon Area “Trial Entrance”
    • NPC Location: Bloody Ice (X: 14, Y: 65)
    • Available only for character at 160+ who is in a guild
  • Open the Guild Dungeon
    • Opening Method
      • Dungeon Master moves to Trial Entrance, via NPC Terner
      • Dungeon Master clicks on Dungeon Portal
      • “Open Guild Dungeon” UI will be shown
      • Dungeon Master select the desired dungeon and click on “Open” button
    • Opening Cost: Octane Crystal x1
      • Able to bought from Guild Store for 4,000,000 Alz
      • Only available for Guild Level 6+
    • Limitation of dungeon entries
      • Maximum a guild can open 30 dungeon per day
      • A guild member can enter a guild dungeon per day is 7 times
    • When new “Guild Dungeon” is opened, all guild members will get notifications via chat
  • Participating
    • How to join the Party?
      • Click on “Join Party” button in the “Guild Dungeon” UI
        • Character will be moved automatically to “Trial Entrance”
      • Click on “Participate Party” button after moving to the “Trial Entrance”
    • Participant Cost:
      • Octane Crystal x1
        • Will be consumed as character participates the party, will not be refunded when leaving the party
    • Party Buff will be applied for all characters in the party
    • Characters who are already in Dungeons cannot enter
  • Guild Dungeon Entry
    • How to enter the dungeon
      • Dungeon Master clicks on the “Enter Dungeon” button in the “Guild Dungeon” UI
      • All party members who are in the “Trial Entrance” of the same channel with Dungeon Master will get inside the dungeon after 10 seconds
      • Any members who is unable to enter at that time can still be able to enter manually by clicking on “Warp” button in “Guild Dungeon” UI
    • Dungeon Time
      • Open Time: 10 minutes
      • If no member enter within the Open Time, dungeon will be considered as cancelled automatically and party will be dismissed forcefully
        • Octane Crystals are not refunded
      • Time can be checked in the “Guild Dungeon” UI with the timer

3. Guild Dungeon “Flame Dimension”

  • Dungeon Difficulty (Grade)
    • 5 Grades in total: Easy / Normal / Hard / Heroic / Awakening
    • Dungeon difficulty changes randomly every 24 hours
    • Rewards is based on difficulty
    • In the future, there will be ability to change the dungeon difficulty using Force Gem
  • Dungeon Reward
    • Blessing of Unity Lv. 1
      • Buff will be given to all party members who cleared the Guild Dungeon
      • Duration: 24 hours after clearing the Guild Dungeon
    • Cube of Octane 
      • Will be awarded to members who participated in the dungeon once dungeon is cleared
      • Cube has different grades, same like dungeon difficulty
        • E.g. Cube of Octane (Hard)
      • After gaining, have to wait 8 hours to open the cube
      • Can store up to 3 cubes for opening
      • Once one cube is opened, you have to wait 8 hours to open the next
    • Unity Token
      • Items that allow you to buy from Guild Shop (like Devil’s Tower Token)
        • Items for buying with Token are not available yet, will be added later
      • Based on difficulty, different amount of Unity Token will be given
        • Easy: 2 Tokens
        • Normal: 4 Tokens
        • Hard: 6 Tokens
        • Heroic: 8 Tokens
        • Awakening: 10 Tokens
    • DP: 15