Original from CABAL Online – Europe: http://cabaleu.playthisgame.com/en/News/Content/4900
New Content
1. Forgotten Temple B3F
- Entry Information
- A. Entry Requirements: LV. 190 / BSLV. 11 and above
- B. Dungeon Entry Item
- i) Item Name: Muster Card : Forgotten Temple B3F
- ii) Sold by Bloody Ice Grocer NPC Deighton
- iii) Price: 9,000,000 Alz
- C. Dungeon Location: Forgotten Ruin (X: 193, Y: 36)
- D. Entry Limit: Max 7 Players
- Dungeon Information
- A. Time Limit: 60 min (can be extended by Bonus Time)
- B. Dungeon Reward: 20DP
- C. End Dungeon
- i) Dungeon Complete: Kill the Final Boss and open Legendary Box
- i) Dungeon Fail: Dungeon time over
- Cursed Ring of Dr. Mazel
- A. Dropped by killing the final boss, “Mutant Mazel”
- B. Ingredient for requesting ‘Ring of Dr. Mazel’
AMITY |
REQUEST ITEM |
REGISTER FEE |
AMITY GAINED |
TIME |
MATERIAL |
BIND STATUS |
INGREDIENT |
COUNT |
0 |
Ring of Dr. Mazel |
600,000,000 Alz |
7 |
10 sec |
Awakened Tyrant’s Ring |
1 |
Char. Bind |
Cursed Ring of Dr. Mazel |
1 |
Slot Extender (High) |
1 |
OPTION |
VALUE |
HP |
50 |
Critical DMG |
18% |
All Skill Amp. |
6% |
All Attack UP |
18 |
Defense UP |
40 |
Damage Reduction |
30 |
Accuracy |
100 |
Penetration |
50 |
- D. Dungeon Complete Reward
- i) Weekly Reward (Mon – Fri)
- – 5th Time: Legendary Cube – Forgotten Temple B3F
- – 10th Time: Option Scroll Cube (Highest)
- ii) Weekend Reward
- – 5th Time: Legendary Cube – Forgotten Temple B3F
- – 10th Time: Option Scroll Cube (Highest)
- – 15th Time: Option Scroll Cube (Highest) & Legendary Cube – Forgotten Temple B3F
2. Edge of Phantom
- Entry Information
- A. Entry Level: LV. 190 / BSLV. 11 and above
- B. Dungeon Entry Item
- i) Item Name: Broken Epaulet of the Dead
- ii) Sold by Bloody Ice Grocer NPC Deighton
- ii) Price: 6 million Alz
- iv) Location: Undead Ground (X: 149, Y:245)
- v) Entry Limit: Max 2 Players
- Dungeon Information
- A. Time Limit: 15 min 30 sec (Initial Time Limit: 5 min, 3 min 30 sec added for 3 times)
- B. Dungeon Reward: 7DP
- C. End Dungeon
- i) Dungeon Complete: Kill the final boss and open Legendary Box
- ii) Dungeon Fail: Dungeon time over
- Dungeon Complete Reward
- A. Weekdays Reward
- i) 5th Time: Legendary Cube – Edge of Phantom
- ii) 10th Time: Option Scroll Cube (Highest)
- B. Weekend Reward
- i) 5th Time: Legendary Cube – Edge of Phantom
- ii) 10th Time: Option Scroll Cube (Highest)
- iii) 15th Time: Option Scroll Cube (Highest) & Legendary Cube – Edge of Phantom
3. Items
ARCANA OF GUARDIAN |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Option |
Defense |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
Defense |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
125 |
140 |
155 |
170 |
185 |
Defense Rate |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
Damage Reduction |
|
|
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
Ignore Penetration |
|
|
|
|
3 |
6 |
10 |
14 |
18 |
25 |
30 |
35 |
45 |
55 |
65 |
Final Damage Decrease |
|
|
|
|
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
-
- – Chaos Safeguard – Arcana of Guardian
- a) Item which prevents destruction of Arcana of Guardian when Chaos upgrade fails
- Way to use and characteristics are the same as other Chaos Safeguard items
- b) Request Recipe
REQUIRED AMITY |
REQUEST ITEM |
REGISTER FEE |
GAINED AMITY |
TIME |
MATERIAL |
|
MATERIAL ITEM |
COUNT |
5500 |
Chaos Safeguard – Arcana of Guardian |
50 million Alz |
5 |
5 sec |
Chaos Core |
100 |
Essence of Chaos Guardian (Arcana of Guardian) |
1 |
-
- c) Num. of required Chaos Safeguard by Upgrade Level
UPGRADE LEVEL |
REQUIRED NUM. |
0 |
0 |
1 |
1 |
2 |
1 |
3 |
1 |
4 |
1 |
5 |
1 |
6 |
1 |
7 |
1 |
8 |
1 |
9 |
2 |
10 |
4 |
11 |
8 |
12 |
16 |
13 |
42 |
14 |
105 |
-
- Category Added in Agent Shop
- a) Chaos Safeguard – Arcana of Guardian
- Upgrade Items > Chaos Safeguard > Chaos Safeguard – Arcana of Guardian
- b) Essence of Chaos Guardian (Arcana of Guardian)
- Craft Items > Enchant Safeguard Material > Essence of Chaos Guardian (Arcana of Guardian)
- Costume Epic Seal Stone
- A. Costume Epic Seal Stone
- i) Item to save / store / apply epic options which was applied in Costume item
- ii) Only for Costume item (cannot be used on weapons or general items)
- iii) Category added in Agent Shop: Unbind / Bind > Costume Epic Seal Stone
- B. Stats Extraction (How to seal epic options in Costume item)
- i) How to extract epic options
- – Right-click the Costume Epic Seal Stone and click costume with epic option
- – Display UI for using ‘Costume Epic Seal Stone’
- – Epic option will be sealed in Seal Stone and removed from original costume
- ii) Condition for applying option
- – Costume item with more than 2 slots
- – Costume item without any epic options
- C. Item unable for use of Costume Epic Seal Stone
- i) Seal Function: Costume item without epic options, items not related to category
- ii) Apply Stat Function: Costume item with epic options / Item not related to category / Costume item with less than 2 slots
- iii) Display Message: [Costume Epic Seal Stone] cannot be used on target item
- Honor Medal Reset Scroll – (Option Selective)
- A. Item to reset selected Honor Medal slot
- B. How to use
- i) Right-click and choose slot to reset
- ii) Extra Honor Medal Reset Scroll in the Inventory can be used right after using the previous scroll item
- C. Agent Shop Category Added
- i) War Supplies > Honor Medal Reset Scroll
4. Costume Warehouse
- Costume Warehouse
- A. Warehouse only for storing Costume Items
- B. Only available for character who used ‘Blessing Bead – Costume Warehouse Item’
- C. How to Open: Right-click ‘Costume Warehouse’ button in Inventory’s costume tab (or) short-cut [Shift + Z]
- D. Total of 4 tabs (1st tab is open as default / 2nd ~ 4th tab must be extended by ‘Blessing Bead – Costume Warehouse (No.2 ~ 4)’)
- E. Items in the Costume Warehouse are shared by all characters on account by server.
- Blessing Bead – Costume Warehouse
- A. Sold by Bloody Ice Grocer NPC Deighton for [Costume Cloth Fragment x10 + 2 million Alz], access to first costume warehouse tab.
- B. Account bind; items kept in the Costume Bag are shared by all characters in the server
- C. Item Duration is 1 Day; Available for 1 Day (items can be checked out even when the duration is over)
- D. Blessing Bead for extending 2nd ~ 4th tab of Costume Warehouse available in Item Shop.
- E. When used, effect will be applied to all characters in account within the server
5. Bike Divine Upgrade
- Only Astral Bike – RW3 / PW5 over upgrade level 15 is available for Divine Upgrade
- Total of 15 levels
- Required item for Divine Upgrade
- A. Bike with Divine Level ‘0’: Divine Converter – Bike
- i) Bloody Ice Grocer NPC Deighton: Sold at 50 million Alz + 200 AP
- i) Tradable & can be registered in Agent Shop
- B. Bike with Divine Level over 1: Divine Stone
-
- Divine Upgrade result
- A. Success: Divine Level +1
- B. Fail
- i) When Divine Level is less than 6: Divine Level is reset (or) Divine Level drops (-1 to -3)
- * When Divine Level is reset, Divine Upgrade will be available after using “Divine Converter – Bike” item again
- ii) When Divine Level is 6 or higher: Divine Level remains the same (or) Divine Level drops (-1 to -3)
-
- Num. of required Divine Stone & stats per Divine Upgrade level
ASTRAL BIKE – RW3 |
Divine Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Num. of Divine Stone |
2 |
2 |
4 |
4 |
4 |
8 |
8 |
8 |
16 |
16 |
16 |
24 |
24 |
24 |
– |
Option |
HP UP |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
Defense UP |
4 |
10 |
16 |
22 |
28 |
34 |
40 |
46 |
52 |
58 |
64 |
70 |
76 |
82 |
88 |
All Attack UP |
|
|
|
|
|
|
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
Critical DMG |
|
|
|
|
|
|
|
|
|
1 |
2 |
3 |
5 |
7 |
9 |
Penetration |
|
|
|
|
|
|
|
|
|
|
|
|
5 |
15 |
30 |
ASTRAL BIKE – PW5 |
Divine Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Num. of Divine Stone |
3 |
3 |
5 |
5 |
5 |
10 |
10 |
10 |
20 |
20 |
20 |
30 |
30 |
30 |
– |
Option |
HP UP |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
Defense UP |
14 |
20 |
26 |
32 |
38 |
44 |
50 |
56 |
62 |
68 |
74 |
80 |
86 |
92 |
98 |
All Attack UP |
|
|
|
|
|
|
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
Critical DMG |
|
|
|
|
|
|
|
|
|
2 |
3 |
4 |
6 |
8 |
11 |
Penetration |
|
|
|
|
|
|
|
|
|
|
|
|
10 |
20 |
40 |
6. New Essence Runes
-
- Essence Rune (HP II)
- A. Drop Information: Illusion Castle Underworld (Apocrypha) Legendary Box
HP II |
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats |
10 |
27 |
44 |
61 |
78 |
95 |
112 |
129 |
146 |
165 |
182 |
199 |
216 |
233 |
250 |
267 |
284 |
301 |
318 |
335 |
Train Cost |
AP |
20 |
30 |
60 |
90 |
120 |
150 |
180 |
210 |
240 |
270 |
300 |
330 |
360 |
390 |
420 |
450 |
480 |
510 |
540 |
570 |
Chaos Core |
0 |
1 |
1 |
1 |
1 |
3 |
3 |
3 |
3 |
3 |
5 |
5 |
5 |
5 |
5 |
7 |
7 |
7 |
7 |
7 |
-
- Essence Rune (Defense II)
- A. Drop Information: Illusion Castle Radiant Hall (Apocrypha) Legendary Box
DEFENSE II |
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats |
0 |
6 |
9 |
12 |
15 |
18 |
21 |
23 |
26 |
29 |
32 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
Train Cost |
AP |
20 |
50 |
80 |
110 |
140 |
170 |
200 |
230 |
260 |
290 |
320 |
350 |
380 |
410 |
440 |
470 |
500 |
530 |
560 |
590 |
Divine Stone |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
3 |
4 |
5 |
7 |
7 |
7 |
7 |
7 |
10 |
-
- Essence Rune (Ignore Accuracy)
- A. Drop Information: Forbidden Island (Awakened) Legendary Box
IGNORE ACCURACY |
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Stats |
20 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
Train Cost |
AP |
80 |
97 |
116 |
138 |
164 |
195 |
232 |
276 |
328 |
389 |
Divine Stone |
0 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
-
- Essence Rune (Critical DMG II)
- A. Drop Information: Edge of Phantom Legendary Box
CRITICAL DAMAGE |
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Train Cost |
AP |
300 |
350 |
400 |
450 |
500 |
550 |
600 |
Divine Stone |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
7. Achievement Title for Reaching Total Level (1400 / 1600) on Account
TITLE NAME |
TITLE OPTION |
Master of Extreme Justice of Nevareth |
HP UP 350 |
EXP UP 7% |
Pet EXP UP 7% |
Skill EXP UP 7% |
Party EXP Bonus UP 7% |
Defense UP 20 |
Ignore Penetration 10 |
Damage Reduction 50 |
Accuracy 100 |
Seeker of Infinite Power |
HP UP 400 |
EXP UP 10% |
Pet EXP UP 10% |
Skill EXP UP 10% |
Party EXP Bonus UP 10% |
Defense UP 40 |
Ignore Penetration 20 |
Damage Reduction 50 |
Accuracy 100 |
8. Force Code ‘Normal Attack DMG UP’ Added
- Stat which increases DMG when Critical Attack is not activated
- Damage is increased when Critical Attack is not activated in the previous damage
- Does not affect ‘Critical Damage’ option
II. Changes
1. Mission War
- Players cannot receive whisper message from opposite nation’s character during the Mission War (Able to receive whisper message of character within same nation)
- Mail receive notice deleted in Mission War field
- Players cannot drop items in Mission War
- HP/MP Potion (x200 / x500) product added in Mission War lobby and Remote Shop
2. Arcana of Laws
-
- “HP Increase” upgraded from [50 -> 100]
- “Defense Rate” upgraded for item level [13 – 15]
- “Resist Critical DMG”, “Resist Skill Amp. UP” stats upgraded
OPTION |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
HP |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Defense |
|
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
Defense Rate |
|
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
150 |
170 |
190 |
Resist Critical DMG |
|
|
|
4 |
5 |
6 |
7 |
9 |
11 |
13 |
16 |
19 |
22 |
26 |
30 |
34 |
Resist Skill Amp. UP |
|
|
|
|
|
2 |
3 |
4 |
5 |
6 |
8 |
10 |
12 |
15 |
18 |
21 |
Ignore Penetration |
|
|
|
|
|
|
|
|
|
|
|
10 |
15 |
20 |
40 |
60 |
3. ‘Potion of Honor Medal’ Condition
- Potion of Honor Medal’ usable for all Honor Medal grades
- A. Before: Honor Medal grade “Captain”
- B. After: All Honor Medal grades
- Condition for using ‘Potion of Honor Medal’ added for each Honor Medal group
- A. Certain percentage of ‘Potion of Honor Medal’ can be used according to each Honor Medal group / Honor Points
- i) Captain : Usable from 0 ~ 100%
- ii) General: Usable from 0 ~ 50%
- iii) Commander: Usable from 0 ~ 30%
- iv) Hero: Usable from 0 ~ 20%
- B. Above information is added in tool-tip of ‘Potion of Honor Medal’
4. Merit Medal Report for Honor Points
- Honor Points will be received instead of Merit Points if Merit Medal is reported with maximum Merit Mastery score
- A. Additional 30% of Honor Point received regardless of nation (Merit Points will not be received)
- Percentage(%) value of Honor Point by each Honor Rank is displayed in the UI after Merit Medal report

5. Merit Mastery Stats
-
- Value type changed from ‘%’ to ‘fixed number’ according to Merit Mastery level
MASTERY NAME |
LEVEL |
VALUE |
MASTERY NAME |
LEVEL |
VALUE |
BEFORE |
AFTER |
BEFORE |
AFTER |
Ignore Evasion II |
1 |
3% |
10 |
Ignore Accuracy II |
1 |
3% |
4 |
2 |
5% |
12 |
2 |
5% |
10 |
3 |
7% |
14 |
3 |
7% |
16 |
4 |
9% |
16 |
4 |
9% |
22 |
5 |
11% |
18 |
5 |
11% |
28 |
6 |
13% |
20 |
6 |
13% |
34 |
7 |
15% |
22 |
7 |
15% |
40 |
8 |
17% |
24 |
8 |
17% |
46 |
9 |
19% |
26 |
9 |
19% |
52 |
10 |
21% |
28 |
10 |
21% |
58 |
Ignore DMG Reduction II |
1 |
1% |
1 |
Ignore Penetration II |
1 |
1% |
5 |
2 |
2% |
2 |
2 |
2% |
6 |
3 |
3% |
3 |
3 |
3% |
7 |
4 |
4% |
4 |
4 |
4% |
8 |
5 |
5% |
5 |
5 |
5% |
9 |
6 |
6% |
6 |
6 |
6% |
10 |
7 |
7% |
7 |
7 |
7% |
11 |
8 |
8% |
8 |
8 |
8% |
12 |
9 |
9% |
9 |
9 |
9% |
13 |
10 |
10% |
10 |
10 |
10% |
14 |
Cancel Ignore Evasion II |
1 |
9% |
14 |
Cancel Ignore DMG Reduction II |
1 |
7% |
7 |
2 |
9% |
22 |
2 |
9% |
9 |
3 |
11% |
30 |
3 |
11% |
11 |
4 |
13% |
38 |
4 |
13% |
13 |
5 |
15% |
46 |
5 |
15% |
15 |
6 |
17% |
54 |
6 |
17% |
17 |
7 |
19% |
62 |
7 |
19% |
19 |
8 |
21% |
70 |
8 |
21% |
21 |
9 |
23% |
78 |
9 |
23% |
23 |
10 |
25% |
86 |
10 |
25% |
25 |
Ignore Evasion III |
1 |
6% |
16 |
Ignore Penetration III |
1 |
6% |
20 |
2 |
8% |
20 |
2 |
8% |
28 |
3 |
10% |
24 |
3 |
10% |
36 |
4 |
12% |
28 |
4 |
12% |
44 |
5 |
14% |
32 |
5 |
14% |
52 |
6 |
16% |
36 |
6 |
16% |
60 |
7 |
18% |
40 |
7 |
18% |
68 |
8 |
20% |
44 |
8 |
20% |
76 |
9 |
22% |
48 |
9 |
22% |
84 |
10 |
24% |
52 |
10 |
24% |
92 |
11 |
26% |
56 |
11 |
26% |
100 |
12 |
28% |
60 |
12 |
28% |
108 |
13 |
30% |
64 |
13 |
30% |
116 |
14 |
32% |
68 |
14 |
32% |
124 |
15 |
34% |
72 |
15 |
34% |
132 |
Ignore DMG Reduction III |
1 |
1% |
1 |
Ignore Penetration III |
1 |
1% |
8 |
2 |
2% |
2 |
2 |
2% |
9 |
3 |
3% |
3 |
3 |
3% |
10 |
4 |
4% |
4 |
4 |
4% |
11 |
5 |
5% |
5 |
5 |
5% |
12 |
6 |
6% |
6 |
6 |
6% |
13 |
7 |
7% |
7 |
7 |
7% |
14 |
8 |
8% |
8 |
8 |
8% |
15 |
9 |
9% |
9 |
9 |
9% |
16 |
10 |
10% |
10 |
10 |
10% |
17 |
11 |
11% |
11 |
11 |
11% |
18 |
12 |
12% |
12 |
12 |
12% |
19 |
13 |
13% |
13 |
13 |
13% |
20 |
14 |
14% |
14 |
14 |
14% |
21 |
15 |
15% |
15 |
15 |
15% |
22 |
6. Mercenary Stats (Trust)
MERCENARY |
CHANGES |
STATS |
SINGLE PASSIVE |
PARTY PASSIVE |
SINGLE TRIGGER |
PARTY ACTIVE |
Yuan |
Before |
Attack 980 |
|
|
|
|
Success Rate of Attack 50% |
Critical Rate 75% |
Critical DMG 250% |
After |
Attack 2,000 |
Critical DMG +4% |
|
|
|
Success Rate of Attack 99% |
Critical Rate 75% |
Critical DMG 500% |
Arionell |
Before |
|
Increase SP Regen +50 (per 3 sec) |
|
Heal +300 |
|
Activate Condition: HP 50% or below |
After |
|
Increase SP Regen +50 (per 3 sec) |
|
Heal +400 |
|
Activate Condition: HP 50% or below |
Single Snowman |
Before |
Attack 700 |
Attack +10 |
|
|
|
Success Rate of Attack 60% |
Magic Attack +10 |
Critical Rate 20% |
Attack Rate +50 |
Critical DMG 50% |
Sword Skill Amp. +2% |
|
Magic Skill Amp. +2% |
After |
Attack 1,000 |
Attack +20 |
|
Attack Rate +1,500 |
|
Success Rate of Attack 90% |
Magic Attack +20 |
Accuracy +700 |
Critical Rate 20% |
Attack Rate +50 |
Activate Condition: Use Offensive Effecter Skill |
Critical DMG 50% |
Sword Skill Amp. +2% |
Duration: 20 sec |
|
Magic Skill Amp. +2% |
Cooldown Time: 280 sec |
Couple Snowman |
Before |
Attack 700 |
Defense +20 |
HP +100 |
|
Increase SP Regen (per 3 sec) |
Success Rate of Attack 60% |
Defense Rate +100 |
Duration: 30 sec |
Critical Rate 20% |
HP +100 |
Cooldown Time: 300 sec |
Critical DMG 50% |
|
|
After |
Attack 700 |
Defense +30 |
HP +100 |
|
Increase SP Regen +100 (per 3 sec) |
Success Rate of Attack 90% |
Defense Rate +100 |
Duration: 30 sec |
Critical Rate 20% |
HP +100 |
Cooldown Time: 280 sec |
Critical DMG 50% |
DMG Reduction +20 |
|
Maximum Level Rabbit |
Before |
Attack 700 |
Attack +10 |
|
|
Critical DMG +5% |
Success Rate of Attack 60% |
Magic Attack +10 |
Duration: 30 sec |
Critical Rate 20% |
|
Cooldown Time: 900 sec |
Critical DMG 50% |
|
|
After |
Attack 1,000 |
Attack +10 |
|
Evasion +8,000 |
Critical DMG +5% |
Success Rate of Attack 100% |
Magic Attack +10 |
Activate Condition: Ends after Evasion Potion use |
Duration: 30 sec |
Critical Rate 30% |
Defense +10 |
Duration: 10 sec |
Cooldown Time: 280 sec |
Critical DMG 200% |
All Skill Amp. +1% |
Cooldown Time: 280 sec |
|
|
Critical DMG +1% |
|
|
-
- “Use Offensive Effecter Skill” added as new activate condition for Single Trigger
CLASS TYPE |
OFFENSIVE EFFECTER SKILL |
Warrior |
Bloody Spirit |
Blader |
Art of Fierceness |
Wizard |
Art of Force Control |
Force Archer |
Art of Sniping |
Force Shielder |
Mortal Vain |
Force Blader |
Art of Curse |
Gladiator |
Bloody Rusk |
Force Gunner |
Art of Desperado |
7. Powerless Ring of Tempus changed to ‘tradable’
8. Maximum Blended Rune Slot Extended from 9 to 30
9. HP/MP/Return Stone Bundles
- Added to NPC Grocer
- A. HP/MP Potion
- i) 200 Bundle : 500,000 Alz / 500 Bundle : 2 million Alz
- B. Return Stone
- i) 200 Bundle : 100,000 Alz / 500 Bundle : 400,000 Alz
10. Changed Bike / Board Unequip
- Bike / Board item changed to be unequipped by right-click
- Changed short-cut key for opening Bike Inventory
- A. RW3: [Shift + Right-Click] (When bike is equipped)
- B. PW5: [Alt + Right-Click] (When bike is equipped)
11. Guild Warehouse Inventory Increased
- Maximum Num. of Item Register: 20 -> 100
12. Pet Stat Increase
- Pet (Covenant) ‘Penetration’, ‘Critical DMG’ stats value upgraded
- A. Penetration: Changed from 6 to 8
- B. Critical DMG: Changed from 2% to 3%
13. UI
-
- Automatic Log-out for Exceeding Time Limit
- A. Remaining time until automatic log-out (2 min) displayed on the Channel Select UI after log-in
- B. Pop-up screen will be displayed when account is logged out automatically after 2 minutes
-
- Skip NPC Scripts Hotkey
- A. Can move to desired NPC Script by pressing number keys
- B. When there is only 1 following script, it can be moved by Space Bar
- i) There will be no change when following scripts are more than 2
- Request Craft
- A. Request item information displayed below basic item description by mouse-over on the recipe item
- B. List of materials will be displayed
- C. List of materials will not be displayed when quantity exceeds 20
- i) Ex) Stain Clone, Empty Bottle
- D. Only the ‘name’ of items will be displayed
- i) Ex) Only [Chaos Core] will be displayed even though producible items by Fragment of Chaos are [Chaos Core x1, Chaos Core x3, … Chaos Core x10]
- Rune Tool-tip
- A. Essence Rune: Drop Locationm
- B. Blended Rune: Craft Ingredient Information
- Warehouse Alz
- A. Calculation method of Alz register Warehouse fee changed
- i) Register Fee (Alz) will be deducted from Alz in the Inventory
- ii) If there is less amount of Alz than register fee in the Inventory, Alz will be deducted from the deposit amount
- B. Warehouse Alz register UI changed

-
- AP Saver
- A. AP Saver UI screen opens by right-click on storable AP Saver

- Displays storable AP of the character
- Displays num. of storable AP Saver via category ((0/100),(0/500),(0/700))
- A. Select AP Saver according to amount of AP for storing
-
- Storable AP is displayed by quantity used in selected AP Saver
- Displays AP amount that will remain after storing AP in selected AP Saver
- Set the number of selected AP Saver
- A. Number of AP Saver for use can save Maximum amount of AP for each AP Saver item
- B. Ex) When player tries to store 299 AP and has 3 AP Saver (100)
- i) Before: Player can store AP as “100 / 100 / 99”
- ii) After: Player can store AP as “100 / 100”
- Dungeon Level Boost
- A. Difficulty level decreased from level 10 to 5
- B. Dungeon difficulty level matches the original level (Num. of required Gemstone of Transcendence will be the same)
- i) Before Lv.0 → After Lv.0
- ii) Before Lv.2 → After Lv.1
- iii) Before Lv.4 → After Lv.2
- iv) Before Lv.6 → After Lv.3
- v) Before Lv.8 → After Lv.4
- vi) Before Lv.10 → After Lv.5
- Personal Shop
- A. Display of item price by piece
- i) Unit price will be displayed for item which is stacked more than 2
- ii) Displayed by mouse-over on the item
- B. Item Purchase UI Improved
- i) Before
- – Right-click [Purchase Item] button to open the UI
- – Player has to input in the price in ‘Purchase Item’ UI
- ii) After
- – Right-click [Purchase Item] button or double click for opening the purchase UI
- – Purchase input is not needed
- C. Repetitive item purchase function added
- i) New function which player can purchase item repeatedly if the seller auto-registered the item in Personal Shop
- ii) [Purchase Item Again] window is displayed when right-click on [Purchase Item] button or item while pressing [Ctrl] at the same time
- iii) The function stops automatically if the selling item is sold or there is lack of Alz, space in the Inventory
- Pet Training
- A. Displayed item number is changed in Pet Training UI
- B. Order of owning number of item and needed number of item changed
- i) Before: Owning Number / Required Number
- ii) After: Required Number / Owning Number
-
- Battle Mode
- A. Minimize/Maximize button added in “Adjust Battle Mode 2” UI
- B. ‘Do not display Battle Mode 3 Helmet/Armor” Option added
- i) Location: [Option] – [Display] Tab
- ii) When Battle Mode 3 option is checked, helmet & armor FX is not displayed during Battle Mode 3 transformationr
- Agent Shop Input UI
- A. Input box for ‘Register QTY’ in Agent Shop
- i) When clicking box UI of ‘Register QTY’, total basic item count will be selected
- B. Input box for ‘Purchase QTY’ in Agent Shop
- i) Initial ‘Purchase QTY’ count will be whole selected when ‘Confirm Purchase’ UI pops up
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