Cabal Online – Episode 19 – Official Full Patch notes

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Original from CABAL Online – Europe: http://cabaleu.playthisgame.com/en/News/Content/4900

New Content

1. Forgotten Temple B3F

  • Entry Information
    • A. Entry Requirements: LV. 190 / BSLV. 11 and above
    • B. Dungeon Entry Item
      • i) Item Name: Muster Card : Forgotten Temple B3F
      • ii) Sold by Bloody Ice Grocer NPC Deighton
      • iii) Price: 9,000,000 Alz
    • C. Dungeon Location: Forgotten Ruin (X: 193, Y: 36)
    • D. Entry Limit: Max 7 Players
  • Dungeon Information
    • A. Time Limit: 60 min (can be extended by Bonus Time)
    • B. Dungeon Reward: 20DP
    • C. End Dungeon
      • i) Dungeon Complete: Kill the Final Boss and open Legendary Box
      • i) Dungeon Fail: Dungeon time over
  • Cursed Ring of  Dr. Mazel
    • A. Dropped by killing the final boss, “Mutant Mazel”
    • B. Ingredient for requesting ‘Ring of Dr. Mazel’
AMITY REQUEST ITEM REGISTER FEE AMITY GAINED TIME MATERIAL BIND STATUS
INGREDIENT COUNT
0 Ring of Dr. Mazel 600,000,000 Alz 7 10 sec Awakened Tyrant’s Ring 1 Char. Bind
Cursed Ring of Dr. Mazel 1
Slot Extender (High) 1
    • C. Item Stats
OPTION VALUE
HP 50
Critical DMG 18%
All Skill Amp. 6%
All Attack UP 18
Defense UP 40
Damage Reduction 30
Accuracy 100
Penetration 50
  • D. Dungeon Complete Reward
    • i) Weekly Reward (Mon – Fri)
      • – 5th Time: Legendary Cube – Forgotten Temple B3F
      • – 10th Time: Option Scroll Cube (Highest)
    • ii) Weekend Reward
      • – 5th Time: Legendary Cube – Forgotten Temple B3F
      • – 10th Time: Option Scroll Cube (Highest)
      • – 15th Time: Option Scroll Cube (Highest) & Legendary Cube – Forgotten Temple B3F

2. Edge of Phantom

  • Entry Information
    • A. Entry Level: LV. 190 / BSLV. 11 and above
    • B. Dungeon Entry Item
      • i) Item Name: Broken Epaulet of the Dead
      • ii) Sold by Bloody Ice Grocer NPC Deighton
      • ii) Price: 6 million Alz
      • iv) Location: Undead Ground (X: 149, Y:245)
      • v) Entry Limit: Max 2 Players
  • Dungeon Information
    • A. Time Limit: 15 min 30 sec (Initial Time Limit: 5 min, 3 min 30 sec added for 3 times)
    • B. Dungeon Reward: 7DP
    • C. End Dungeon
    • i) Dungeon Complete: Kill the final boss and open Legendary Box
    • ii) Dungeon Fail: Dungeon time over
  • Dungeon Complete Reward
  • A. Weekdays Reward
  • i) 5th Time: Legendary Cube – Edge of Phantom
  • ii) 10th Time: Option Scroll Cube (Highest)
  • B. Weekend Reward
  • i) 5th Time: Legendary Cube – Edge of Phantom
  • ii) 10th Time: Option Scroll Cube (Highest)
  • iii) 15th Time: Option Scroll Cube (Highest) & Legendary Cube – Edge of Phantom

3. Items

  • Arcana of Guardian
    • – Stats
ARCANA OF GUARDIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Option Defense 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
Defense 20 30 40 50 60 70 80 90 100 110 125 140 155 170 185
Defense Rate 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
Damage Reduction 5 10 15 20 25 30 35 40 45 50 55 60 65
Ignore Penetration 3 6 10 14 18 25 30 35 45 55 65
Final Damage Decrease 1 2 3 4 5
    • – Chaos Safeguard – Arcana of Guardian
      • a) Item which prevents destruction of Arcana of Guardian when Chaos upgrade fails
        • Way to use and characteristics are the same as other Chaos Safeguard items
      • b) Request Recipe
REQUIRED AMITY REQUEST ITEM REGISTER FEE GAINED AMITY TIME MATERIAL
MATERIAL ITEM COUNT
5500 Chaos Safeguard – Arcana of Guardian 50 million Alz 5 5 sec Chaos Core 100
Essence of Chaos Guardian (Arcana of Guardian) 1
    • c) Num. of required Chaos Safeguard by Upgrade Level
UPGRADE LEVEL REQUIRED NUM.
0 0
1 1
2 1
3 1
4 1
5 1
6 1
7 1
8 1
9 2
10 4
11 8
12 16
13 42
14 105
    • Category Added in Agent Shop
      • a) Chaos Safeguard – Arcana of Guardian
        • Upgrade Items > Chaos Safeguard > Chaos Safeguard – Arcana of Guardian
      • b) Essence of Chaos Guardian (Arcana of Guardian)
        • Craft Items > Enchant Safeguard Material > Essence of Chaos Guardian (Arcana of Guardian)
  • Costume Epic Seal Stone
    • A. Costume Epic Seal Stone
      • i) Item to save / store / apply epic options which was applied in Costume item
      • ii) Only for Costume item (cannot be used on weapons or general items)
      • iii) Category added in Agent Shop: Unbind / Bind > Costume Epic Seal Stone
    • B. Stats Extraction (How to seal epic options in Costume item)
      • i) How to extract epic options
        • – Right-click the Costume Epic Seal Stone and click costume with epic option
        • – Display UI for using ‘Costume Epic Seal Stone’
        • – Epic option will be sealed in Seal Stone and removed from original costume
      • ii) Condition for applying option
        • – Costume item with more than 2 slots
        • – Costume item without any epic options
      • C. Item unable for use of Costume Epic Seal Stone
        • i) Seal Function: Costume item without epic options, items not related to category
        • ii) Apply Stat Function: Costume item with epic options / Item not related to category / Costume item with less than 2 slots
        • iii) Display Message: [Costume Epic Seal Stone] cannot be used on target item
  • Honor Medal Reset Scroll – (Option Selective)
    • A. Item to reset selected Honor Medal slot
    • B. How to use
      • i) Right-click and choose slot to reset
      • ii) Extra Honor Medal Reset Scroll in the Inventory can be used right after using the previous scroll item
    • C. Agent Shop Category Added
      • i) War Supplies > Honor Medal Reset Scroll

4. Costume Warehouse

  • Costume Warehouse
    • A. Warehouse only for storing Costume Items
    • B. Only available for character who used ‘Blessing Bead – Costume Warehouse Item’
    • C. How to Open: Right-click ‘Costume Warehouse’ button in Inventory’s costume tab (or) short-cut [Shift + Z]
    • D. Total of 4 tabs (1st tab is open as default / 2nd ~ 4th tab must be extended by ‘Blessing Bead – Costume Warehouse (No.2 ~ 4)’)
    • E. Items in the Costume Warehouse are shared by all characters on account by server.
  • Blessing Bead – Costume Warehouse
    • A. Sold by Bloody Ice Grocer NPC Deighton for [Costume Cloth Fragment x10 + 2 million Alz], access to first costume warehouse tab.
    • B. Account bind; items kept in the Costume Bag are shared by all characters in the server
    • C. Item Duration is 1 Day; Available for 1 Day (items can be checked out even when the duration is over)
    • D. Blessing Bead for extending 2nd ~ 4th tab of Costume Warehouse available in Item Shop.
    • E. When used, effect will be applied to all characters in account within the server

5. Bike Divine Upgrade

  • Only Astral Bike – RW3 / PW5 over upgrade level 15 is available for Divine Upgrade
    • Total of 15 levels
    • Required item for Divine Upgrade
      • A. Bike with Divine Level ‘0’: Divine Converter – Bike
      • i) Bloody Ice Grocer NPC Deighton: Sold at 50 million Alz + 200 AP
      • i) Tradable & can be registered in Agent Shop
      • B. Bike with Divine Level over 1: Divine Stone
    • Divine Upgrade result
      • A. Success: Divine Level +1
      • B. Fail
      • i) When Divine Level is less than 6: Divine Level is reset (or) Divine Level drops (-1 to -3)
        • * When Divine Level is reset, Divine Upgrade will be available after using “Divine Converter – Bike” item again
      • ii) When Divine Level is 6 or higher: Divine Level remains the same (or) Divine Level drops (-1 to -3)
    • Num. of required Divine Stone & stats per Divine Upgrade level
   ASTRAL BIKE – RW3
Divine Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Num. of Divine Stone 2 2 4 4 4 8 8 8 16 16 16 24 24 24
Option HP UP 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180
Defense UP 4 10 16 22 28 34 40 46 52 58 64 70 76 82 88
All Attack UP 10 15 20 25 30 35 40 45 50
Critical DMG 1 2 3 5 7 9
Penetration 5 15 30
ASTRAL BIKE – PW5
Divine Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Num. of Divine Stone 3 3 5 5 5 10 10 10 20 20 20 30 30 30
Option HP UP 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Defense UP 14 20 26 32 38 44 50 56 62 68 74 80 86 92 98
All Attack UP 15 20 25 30 35 40 45 50 55
Critical DMG 2 3 4 6 8 11
Penetration 10 20 40

6. New Essence Runes

    • Essence Rune (HP II)
      • A. Drop Information: Illusion Castle Underworld (Apocrypha) Legendary Box
HP II
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stats 10 27 44 61 78 95 112 129 146 165 182 199 216 233 250 267 284 301 318 335
Train Cost AP 20 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570
Chaos Core 0 1 1 1 1 3 3 3 3 3 5 5 5 5 5 7 7 7 7 7
    • Essence Rune (Defense II)
      • A. Drop Information: Illusion Castle Radiant Hall (Apocrypha) Legendary Box
DEFENSE II
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stats 0 6 9 12 15 18 21 23 26 29 32 36 39 42 45 48 51 54 57 60
Train Cost AP 20 50 80 110 140 170 200 230 260 290 320 350 380 410 440 470 500 530 560 590
Divine Stone 0 1 1 1 1 1 1 1 1 1 2 3 4 5 7 7 7 7 7 10
    • Essence Rune (Ignore Accuracy)
      • A. Drop Information: Forbidden Island (Awakened) Legendary Box
IGNORE ACCURACY
Level 1 2 3 4 5 6 7 8 9 10
Stats 20 40 60 80 100 120 140 160 180 200
Train Cost AP 80 97 116 138 164 195 232 276 328 389
Divine Stone 0 3 4 5 6 7 8 9 10 11
    • Essence Rune (Critical DMG II)
      • A. Drop Information: Edge of Phantom Legendary Box
CRITICAL DAMAGE
Level 1 2 3 4 5 6 7
Stats 1 2 3 4 5 6 7
Train Cost AP 300 350 400 450 500 550 600
Divine Stone 0 10 20 30 40 50 60

7. Achievement Title for Reaching Total Level (1400 / 1600) on Account

TITLE NAME TITLE OPTION
Master of Extreme Justice of Nevareth HP UP 350
EXP UP 7%
Pet EXP UP 7%
Skill EXP UP 7%
Party EXP Bonus UP 7%
Defense UP 20
Ignore Penetration 10
Damage Reduction 50
Accuracy 100
Seeker of Infinite Power HP UP 400
EXP UP 10%
Pet EXP UP 10%
Skill EXP UP 10%
Party EXP Bonus UP 10%
Defense UP 40
Ignore Penetration 20
Damage Reduction 50
Accuracy 100

8. Force Code ‘Normal Attack DMG UP’ Added

  • Stat which increases DMG when Critical Attack is not activated
  • Damage is increased when Critical Attack is not activated in the previous damage
  • Does not affect ‘Critical Damage’ option

II. Changes

1. Mission War

  • Players cannot receive whisper message from opposite nation’s character during the Mission War (Able to receive whisper message of character within same nation)
  • Mail receive notice deleted in Mission War field
  • Players cannot drop items in Mission War
  • HP/MP Potion (x200 / x500) product added in Mission War lobby and Remote Shop

2. Arcana of Laws

    • “HP Increase” upgraded from [50 -> 100]
    • “Defense Rate” upgraded for item level [13 – 15]
    • “Resist Critical DMG”, “Resist Skill Amp. UP” stats upgraded
OPTION 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
HP 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Defense 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
Defense Rate 20 30 40 50 60 70 80 90 100 110 120 130 150 170 190
Resist Critical DMG 4 5 6 7 9 11 13 16 19 22 26 30 34
Resist Skill Amp. UP 2 3 4 5 6 8 10 12 15 18 21
Ignore Penetration 10 15 20 40 60

3. ‘Potion of Honor Medal’ Condition

  • Potion of Honor Medal’ usable for all Honor Medal grades
    • A. Before: Honor Medal grade “Captain”
    • B. After: All Honor Medal grades
  • Condition for using ‘Potion of Honor Medal’ added for each Honor Medal group
    • A. Certain percentage of ‘Potion of Honor Medal’ can be used according to each Honor Medal group / Honor Points
      • i) Captain : Usable from 0 ~ 100%
      • ii) General: Usable from 0 ~ 50%
      • iii) Commander: Usable from 0 ~ 30%
      • iv) Hero: Usable from 0 ~ 20%
    • B. Above information is added in tool-tip of ‘Potion of Honor Medal’

4. Merit Medal Report for Honor Points

  • Honor Points will be received instead of Merit Points if Merit Medal is reported with maximum Merit Mastery score
    • A. Additional 30% of Honor Point received regardless of nation (Merit Points will not be received)
  • Percentage(%) value of Honor Point by each Honor Rank is displayed in the UI after Merit Medal report

5. Merit Mastery Stats

    • Value type changed from ‘%’ to ‘fixed number’ according to Merit Mastery level
MASTERY NAME LEVEL VALUE MASTERY NAME LEVEL VALUE
BEFORE AFTER BEFORE AFTER
Ignore Evasion II 1 3% 10 Ignore Accuracy II 1 3% 4
2 5% 12 2 5% 10
3 7% 14 3 7% 16
4 9% 16 4 9% 22
5 11% 18 5 11% 28
6 13% 20 6 13% 34
7 15% 22 7 15% 40
8 17% 24 8 17% 46
9 19% 26 9 19% 52
10 21% 28 10 21% 58
Ignore DMG Reduction II 1 1% 1 Ignore Penetration II 1 1% 5
2 2% 2 2 2% 6
3 3% 3 3 3% 7
4 4% 4 4 4% 8
5 5% 5 5 5% 9
6 6% 6 6 6% 10
7 7% 7 7 7% 11
8 8% 8 8 8% 12
9 9% 9 9 9% 13
10 10% 10 10 10% 14
Cancel Ignore Evasion II 1 9% 14 Cancel Ignore DMG Reduction II 1 7% 7
2 9% 22 2 9% 9
3 11% 30 3 11% 11
4 13% 38 4 13% 13
5 15% 46 5 15% 15
6 17% 54 6 17% 17
7 19% 62 7 19% 19
8 21% 70 8 21% 21
9 23% 78 9 23% 23
10 25% 86 10 25% 25
Ignore Evasion III 1 6% 16 Ignore Penetration III 1 6% 20
2 8% 20 2 8% 28
3 10% 24 3 10% 36
4 12% 28 4 12% 44
5 14% 32 5 14% 52
6 16% 36 6 16% 60
7 18% 40 7 18% 68
8 20% 44 8 20% 76
9 22% 48 9 22% 84
10 24% 52 10 24% 92
11 26% 56 11 26% 100
12 28% 60 12 28% 108
13 30% 64 13 30% 116
14 32% 68 14 32% 124
15 34% 72 15 34% 132
Ignore DMG Reduction III 1 1% 1 Ignore Penetration III 1 1% 8
2 2% 2 2 2% 9
3 3% 3 3 3% 10
4 4% 4 4 4% 11
5 5% 5 5 5% 12
6 6% 6 6 6% 13
7 7% 7 7 7% 14
8 8% 8 8 8% 15
9 9% 9 9 9% 16
10 10% 10 10 10% 17
11 11% 11 11 11% 18
12 12% 12 12 12% 19
13 13% 13 13 13% 20
14 14% 14 14 14% 21
15 15% 15 15 15% 22

6. Mercenary Stats (Trust)

    • Stats
MERCENARY CHANGES STATS SINGLE PASSIVE PARTY PASSIVE SINGLE TRIGGER PARTY ACTIVE
Yuan Before Attack 980
Success Rate of Attack 50%
Critical Rate 75%
Critical DMG 250%
After Attack 2,000 Critical DMG +4%
Success Rate of Attack 99%
Critical Rate 75%
Critical DMG 500%
Arionell Before Increase SP Regen +50 (per 3 sec) Heal +300
Activate Condition: HP 50% or below
After Increase SP Regen +50 (per 3 sec) Heal +400
Activate Condition: HP 50% or below
Single Snowman Before Attack 700 Attack +10
Success Rate of Attack 60% Magic Attack +10
Critical Rate 20% Attack Rate +50
Critical DMG 50% Sword Skill Amp. +2%
Magic Skill Amp. +2%
After Attack 1,000 Attack +20 Attack Rate +1,500
Success Rate of Attack 90% Magic Attack +20 Accuracy +700
Critical Rate 20% Attack Rate +50 Activate Condition: Use Offensive Effecter Skill
Critical DMG 50% Sword Skill Amp. +2% Duration: 20 sec
Magic Skill Amp. +2% Cooldown Time: 280 sec
Couple Snowman Before Attack 700 Defense +20 HP +100 Increase SP Regen (per 3 sec)
Success Rate of Attack 60% Defense Rate +100 Duration: 30 sec
Critical Rate 20% HP +100 Cooldown Time: 300 sec
Critical DMG 50%
After Attack 700 Defense +30 HP +100 Increase SP Regen +100 (per 3 sec)
Success Rate of Attack 90% Defense Rate +100 Duration: 30 sec
Critical Rate 20% HP +100 Cooldown Time: 280 sec
Critical DMG 50% DMG Reduction +20
Maximum Level Rabbit Before Attack 700 Attack +10 Critical DMG +5%
Success Rate of Attack 60% Magic Attack +10 Duration: 30 sec
Critical Rate 20% Cooldown Time: 900 sec
Critical DMG 50%
After Attack 1,000 Attack +10 Evasion +8,000 Critical DMG +5%
Success Rate of Attack 100% Magic Attack +10 Activate Condition: Ends after Evasion Potion use Duration: 30 sec
Critical Rate 30% Defense +10 Duration: 10 sec Cooldown Time: 280 sec
Critical DMG 200% All Skill Amp. +1% Cooldown Time: 280 sec
Critical DMG +1%
    • “Use Offensive Effecter Skill” added as new activate condition for Single Trigger
CLASS TYPE OFFENSIVE EFFECTER SKILL
Warrior Bloody Spirit
Blader Art of Fierceness
Wizard Art of Force Control
Force Archer Art of Sniping
Force Shielder Mortal Vain
Force Blader Art of Curse
Gladiator Bloody Rusk
Force Gunner Art of Desperado

7. Powerless Ring of Tempus changed to ‘tradable’

8. Maximum Blended Rune Slot Extended from 9 to 30

9. HP/MP/Return Stone Bundles

  • Added to NPC Grocer
    • A. HP/MP Potion
      • i) 200 Bundle : 500,000 Alz / 500 Bundle : 2 million Alz
    • B. Return Stone
      • i) 200 Bundle : 100,000 Alz / 500 Bundle : 400,000 Alz

10. Changed Bike / Board Unequip

  • Bike / Board item changed to be unequipped by right-click
  • Changed short-cut key for opening Bike Inventory
    • A. RW3: [Shift + Right-Click] (When bike is equipped)
    • B. PW5: [Alt + Right-Click] (When bike is equipped)

11. Guild Warehouse Inventory Increased

  • Maximum Num. of Item Register: 20 -> 100

12. Pet Stat Increase

  • Pet (Covenant) ‘Penetration’, ‘Critical DMG’ stats value upgraded
    • A. Penetration: Changed from 6 to 8
    • B. Critical DMG: Changed from 2% to 3%

13. UI

    • Automatic Log-out for Exceeding Time Limit
      • A. Remaining time until automatic log-out (2 min) displayed on the Channel Select UI after log-in
      • B. Pop-up screen will be displayed when account is logged out automatically after 2 minutes
    • Skip NPC Scripts Hotkey
      • A. Can move to desired NPC Script by pressing number keys
      • B. When there is only 1 following script, it can be moved by Space Bar
        • i) There will be no change when following scripts are more than 2
  • Request Craft
    • A. Request item information displayed below basic item description by mouse-over on the recipe item
    • B. List of materials will be displayed
    • C. List of materials will not be displayed when quantity exceeds 20
      • i) Ex) Stain Clone, Empty Bottle
    • D. Only the ‘name’ of items will be displayed
      • i) Ex) Only [Chaos Core] will be displayed even though producible items by Fragment of Chaos are [Chaos Core x1, Chaos Core x3, … Chaos Core x10]
  • Rune Tool-tip
    • A. Essence Rune: Drop Locationm
    • B. Blended Rune: Craft Ingredient Information
  • Warehouse Alz
    • A. Calculation method of Alz register Warehouse fee changed
      • i) Register Fee (Alz) will be deducted from Alz in the Inventory
      • ii) If there is less amount of Alz than register fee in the Inventory, Alz will be deducted from the deposit amount
    • B. Warehouse Alz register UI changed
    • AP Saver
      • A. AP Saver UI screen opens by right-click on storable AP Saver
    • Displays storable AP of the character
    • Displays num. of storable AP Saver via category ((0/100),(0/500),(0/700))
      • A. Select AP Saver according to amount of AP for storing
    • Storable AP is displayed by quantity used in selected AP Saver
    • Displays AP amount that will remain after storing AP in selected AP Saver
    • Set the number of selected AP Saver
      • A. Number of AP Saver for use can save Maximum amount of AP for each AP Saver item
      • B. Ex) When player tries to store 299 AP and has 3 AP Saver (100)
        • i) Before: Player can store AP as “100 / 100 / 99”
        • ii) After: Player can store AP as “100 / 100”
  • Dungeon Level Boost
    • A. Difficulty level decreased from level 10 to 5
    • B. Dungeon difficulty level matches the original level (Num. of required Gemstone of Transcendence will be the same)
      • i) Before Lv.0 → After Lv.0
      • ii) Before Lv.2 → After Lv.1
      • iii) Before Lv.4 → After Lv.2
      • iv) Before Lv.6 → After Lv.3
      • v) Before Lv.8 → After Lv.4
      • vi) Before Lv.10 → After Lv.5
  • Personal Shop
    • A. Display of item price by piece
      • i) Unit price will be displayed for item which is stacked more than 2
      • ii) Displayed by mouse-over on the item
    • B. Item Purchase UI Improved
      • i) Before
        • – Right-click [Purchase Item] button to open the UI
        • – Player has to input in the price in ‘Purchase Item’ UI
      • ii) After
        • – Right-click [Purchase Item] button or double click for opening the purchase UI
        • – Purchase input is not needed
    • C. Repetitive item purchase function added
      • i) New function which player can purchase item repeatedly if the seller auto-registered the item in Personal Shop
      • ii) [Purchase Item Again] window is displayed when right-click on [Purchase Item] button or item while pressing [Ctrl] at the same time
      • iii) The function stops automatically if the selling item is sold or there is lack of Alz, space in the Inventory
  • Pet Training
    • A. Displayed item number is changed in Pet Training UI
    • B. Order of owning number of item and needed number of item changed
      • i) Before: Owning Number / Required Number
    • ii) After: Required Number / Owning Number
    • Battle Mode
    • A. Minimize/Maximize button added in “Adjust Battle Mode 2” UI
    • B. ‘Do not display Battle Mode 3 Helmet/Armor” Option added
      • i) Location: [Option] – [Display] Tab
      • ii) When Battle Mode 3 option is checked, helmet & armor FX is not displayed during Battle Mode 3 transformationr
  • Agent Shop Input UI
  • A. Input box for ‘Register QTY’ in Agent Shop
    • i) When clicking box UI of ‘Register QTY’, total basic item count will be selected
  • B. Input box for ‘Purchase QTY’ in Agent Shop
    • i) Initial ‘Purchase QTY’ count will be whole selected when ‘Confirm Purchase’ UI pops up

 

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