[KR] [EP10] Sep 19th, 20th 2012 Patch notes



Sep 19th 2012

▶ Public Server

  Fixes

1. Request Window closes in some situation, bug is fixed

  Changes

1. Stop to drop Camp Invitation from Hazardous  Valley


Sep 20th 2012

▶ Test Server

  Fixes

1. The size of Login / Character selection UI sized abnormally, bug is fixed

2. Fix the bug caused by Trading Item, Receiving quest that caused the abnormal delay

  Changes

1. Adjust the value of some Epic Options (for Unique Item Only)

  • Epic Option of items changed based on item grade
  • Epic Option value adjusted
    • Increase :
      • Attack
      • Magic Attack
      • Defense
      • Evasion
      • All Attack Up

2. Raise the damage when the Critical is not available

  • If the attack is not a Critical Hit, the damage will be raised
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[EP10] [Info] A bit of Warrior Skill Renewal


Do you know that most of skills are changed in the next update – Episode 10. As a part of the major update, Skill Renewal are being looked forward by many CABALers. Let’s me show you something 🙂

* WARNING *
STATS OF SKILLS CAN BE CHANGED
DURING THE TESTING-PHASE IN KOREAN TEST SERVER

[KR] [EP10] Sep 05th 2012 Patch notes


▶ Public Servers

■ Fixes
1. Defeating player in waiting time or resurrection time in PVP caused error in some situation
■ Changes
1. Removal of drop : Mutant Energy Ball
2. Decrease Alz drop chance from monsters in Fort Ruina
3. Changes related to “Cabal Global Camp” event (for Korean Cabal Only)

  • Change the price of selling “Camp Invitation Piece” into NPC Shop to 15,000 Alz
  • Change the “Camp Invitaion” to tradable
    • All current possesed “Camp Invitation” property will be changed after first login

▶ Test Server

■ Fixes

1. SP did not regenerate while using Dance social skills
2. Evasion was applied abnormally for skills and items

■ Changes
1. Stats of monsters in Fields / Dungeons changed

  • For improving the result of test, respawn time of bosses is reduced to 10 minutes
    • Changes and Adjustments for monsters / boss stats will be applied during test period

2. Raise the Add Damage for Expert skills
3. Raising the base attack of battle modes for Force Archer and Force Shielder
4. Adjust the Amp increase for single target attack skills of Blader and Force Archer
5. Changes related to Upgrade Skills

  • Increase stats of Attack / Magic Attack / Defense Upgrade skills
  • Decrease stats of Attack Rate / Defense Rate Upgrade skills

6. Changes related to Buff Skills

  • Increase the Attack reduction of Wizard skill : Weaken
  • Increase the Attack of Force Blader skill : Enchant Blade
  • Increase the Attack of Force Shielder skill : Mighty Wish
  • Increase the Defense Rate of  Force Shielder skill : Astral Shield

 

7. Changes related to Stats

  • Amount of Defense Rate raised base on DEX lowered
  • Amount of Damage reduction raised base on INT increased

8. Increase the value of Attack / Magic Attack which is granted by force option slot

  • Old : 2 (for 1h-weapon / gloves – x2 for 2h-weapon)
  • Change : 5 (for 1h-weapon / gloves – x2 for 2h-weapon)

9. Minor changes to Achievement system

  • Change the conditions of some Shared Achievements

■ Additions
1. Monsters damage receiving testing

  • They add some “Relic Statues” in Green Despair (8x) for testing stats (here is the screenshots), each Statue has specified stats (Def / Def Rate / Evasion)

[KR] [Info] Some more screenshots of EP10


New stats have been added, how will they affect the game?

Damage Reduction / Hit / Penetrating

Monsters are now TOUGHER with stats adjustment, but you are more stronger too 🙂

Party chat is now in Bubble too, but see ! With PINK border 😛

Low-Level Named Monsters’ Drop are changed

[KR] [EP10] Aug 30th 2012 Patch notes


■ Fixes

1. Fix the bug that caused monsters did not appear in Bloody Ice

2. Some quests are not reinitializable after sell quest items to NPC

3. Fix the bug that displayed the empty Creation date in character selection window

4. Fix the bug that allowed inviting members exceed the limited number

■ Changes

1. Change the Defensive calculation formula

  • Old Defense stats will reduce received damage
  • Change the way of calculating damage reduced by % based on defense
  • Based on character level, the  formula varies

2. Change the Increase Critical Damage option so it will not affected by skill damage

3. Change the Flee Rate – Evasion calculation formula

  • Old Flee Rate will be changed to Evasion stats

4. Increasing Attack / Magic Attack effect changes

  • Attack : Increasing STR will give more Attack  (with Blader and Force Blader, increasing DEX will give more Attack too)
  • Magic Attack : By increasing INT, Magic Attack will be increased

* Based on Battle Style the affection of Stats on Attack / Magic Attack varies

5. Skill Rank-up STR / DEX / INT bonus changes

6. Item stats changes

  • Stats of Weapons / Armors / Accessories / Buff potions are changed
  • Differences between Item grades change

7. All monsters in Fields / Dungeons stats are changed

* This will be adjusted during the testing progress

8. Skills which give Addition Damage  and Buff / Debuff Skills are adjusted

* This will be adjusted during the testing progress

9. Achievement-related changes

  • Change the requirements of some items / dungeons achievements
  • Change the condition of showing achievement publicity
  • Raised some hunting achievements reward

10. Display the content of Party Chat in Bubble same as Normal Chat

11. Allow using Ctrl + Left Click / Drag-and-drop item from a received mail

12. When the input-cursor is in the Sub-Password input box, if player presses the Tab button, the focus will be moved to “Change the Sub-Password” button

■ Additions

1. BLOCK evaluation

  • MISS
    • Will be triggered  if player evade an opponent’s attack
    • Calculating based on Attacker’s Hit and Defender’s Evasion
  • BLOCK
    • Will be triggered as soon as attacker casting attack skill
    • Calculating based on Attacker’s Attack Rate and Defender’s Defense Rate

2. Add new stats

  • Damage reduction
    • If the character is damaged, the Damage reduction will reduce the Damage received
  • Hit
    • Increase the chance of successful attack
    • Hit joins as an element in the calculation of opponent’s Evasion
    • Each battle style has a different formula for calculating opponent’s Evasion
    • There is a basic stats of Hit for each battle style
  • Penetrate
    • Increase the damage of attack
    • Penetrate joins as an element in the calculation of the reducing of opponent’s Defense
    • Each battle style has a different formula for calculating of the reducing of opponent’s Defense
    • There is a basic stats of Penetrate for each battle style

3. Stats affected by increasing STR / INT / DEX

  • STR : Increasing STR affects Increase Damage Reduction value
  • INT : Increasing INT affects resistances
    • Crit Rate. / Skill Amp. / Unmovable / Critical Damage / Stun / Down / Knockback
  • DEX : Increasing DEX affects Attack Rate / Defense Rate / Evasion

* Below features will be adjusted during the testing progress

    • Attack / Buff / Debuff rebalancing
    • New Buff / Debuff adding
    • Existing skills stats and effects adjustment
    • Skill Interface improvement
    • Integration between Skill Ranks and Skill EXP
    • Integration between Sword and Magic skill slots

4.  New achievements added

  • General Achievements: 22
  • Quests Achievements: 29
  • Dungeon achievements: 2
  • Items Achievements: 22
  • PVP Achievements: 15
  • War Achievements: 19
  • Hunting Achievements: 20
  • Share Achievements: 11

5. Guild-related

  • Add a message which will be appeared on the completion of Guild Announcement changing
  • Add the new command in the right-click menu of Guild window
    • Add the “Add” command

6. Allow registering mercenary to Quick Slot

■  Mission War

1. Add the red message in the System message area if player got kicked out from the Mission War

** Above are the contents which will be applied for ONLY the TEST SERVER. All features are subjected to be change with or without announcement for tuning the game play.