[KR] [EP10] Oct 17th, 18th, 19th 2012 Patch notes


Oct 17th 2012

  Fixes

1. Fix the bug that caused unable to equip items even the requirements are met

  Changes

1. Leveling skill will consumed 3 skill points (fixed amount)

2. Skill-related changes

  • The skill amp. will be changed to raise based on the skill level (with constant ratio)
  • Cooldown of skills is fixed, regardless of skill level
  • Remove “Critical Rate Increase” in existing attack skills
    • Adjust “Critical Rate Increase” and “Critical Damage Increase” of existing skills
  • Existing Skills with chance to “Stun” opponent are changed, the Stun Chance will be depended on skill level
  • Remove the feature that saving the amount of consumed MP when using combo
  • Remove the feature that increase the MP for casting skills in Battle Modes
  • Remove the feature that increasing the Attack Rate of skills based on skill level
  • When debuff skill failed, the cooldown of that debuff skill will be reduced to 50% (for the next cast of that debuff skill)

3. Battle Mode 2 Special skill modifications

  • [WA] Lance Drive
    • Range increased
    • Decrease down effect
    • Cooldown adjustment
  • [BL] Crushing Blow
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Cooldown adjustment
  • [WI] Elemental Festival
    • Raise Skill Amp., Add Damage
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Add Increase Critical Damage option
    • Cooldown adjustment
  • [FA] Fatal Shot
    • Raise Skill Amp., Add Damage
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Remove Increase Critical Chance, HP Down option
    • Cooldown adjustment
  • [FS] Storm Shield
    • Increase Range
    • Modify Knock-down option
    • Cooldown adjustment
  • [FB] Prismatic Blade-Cannon
    • Raise Skill Amp., Add Damage
    • Based on number of target, skill damage will be increased
    • Cooldown adjustment

4. New skills are added

  • Magic Control
    • Class: Wizard
    • Description:  Self-buff Magic Attack
    • Rank: Regular
  • Spirit Shield
    • Class: Wizard
    • Description: Summon the Shield that absorbs damages
    • Rank: Completer
  • Quick Move
    • Class: Force Archer
    • Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks
    • Rank: Completer
  • Reflect Shield
    • Class: Force Shielder
    • Description: Astral Shield reflects damage back to attackers
    • Rank: Completer

  • Astral Enchantment
    • Class: Force Blader
    • Description: The magic from the secondary weapon grants the Enchantments to Force Blader
    • Rank: – (Given as starting skill)
  • The Art Of Chaos
    • Use Class: Force Blader
    • Description: Reducing target’s resistances
    • Rank: Completer

5. Force Blader “Blade” skills changes

  • Nesting limit
    • Force Blader can use only one kind of “Blade” skill at once (allow nested)
  • Additional activating consumtion
    • Each Blade buff requires 100 SP to cast
  • Primary effects
    • All Blade buff increase Attack
    • Fire Blade increase Penetrating
    • Ice Blade increase Damage Reduction
    • Lighting Blade increase Hit
  • Additional effect when triggered
    • Skills gain additional effects based on current blade buff style

6. Skill removal

  • Resist Intension
    • Remove skill except for Force Shielder
  • Instant Immunity
    • Remove from Blader
  • Sharpness
    • Remove from Wizard
  • Enchantment
    • Remove from Force Blader

7. Skill Changes – Warrior

  • Instant Immunity
    • SP consumes additionally
    • Duration reduced
    • Cooldown reduced
    • Change the effect
    • Change Effect
      • Additional effects can be resisted
  • Panic Cry
    • Change Effect
      • SP consumes additionally
      • Remove HP reduced option
      • Remove Critical Damage resist option
      • Add “Overpowered” option (?)
  • Cat Recovery
    • Duration reduced
    • Cooldown reduced
  • Bears Vitality
    • Duration reduced
    • Cooldown reduced
  • Bloody Spirit
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add : Increase Critical Damage option
      • Add : Decrease Critical Damage Resist option
      • Add : Increase Penetrating
      • Modify : Defense reduction

8. Skill changes – Blader

  • Death Cross
    • SP consumes additionally
    • Added the option: Silence target for 6 sec
    • Cooldown adjusted
  • Intuition
    • SP consumes additionally
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Completely evasion
  • Art of Fierceness
    • Duration reduced
    • Increase the value of Addition Damage
  • Fatality Increase
    • Duration reduced
    • Increase the value of Critical Damage

9. Skill changes – Wizard

  • Energy field
    • Add option : Target silences for 3 sec
    • Cooldown reduced
  • Art of Force Control
    • Penetrating / Hit / Attack Rate increasing options added
    • Evasion / Defense Rate reduction options added
    • Movement-affecting effect added
  • High Regeneration
    • Changed to Seft Buff
    • Duration reduced
    • HP Regen amount increased

10. Skill changes – Force Archer

  • Explosion Shot
    • SP consumes additionally
    • Cooldown adjusted
  • Mass Heal
    • Cooldown reduced
  • Art of Sniping
    • Duration reduced
    • Cooldown reduced
    • Effect changes
      • Remove option Increase Critical Rate
      • Add option Increase Hit / Attack Rate
      • Add option Decrease Evasion / Defense Rate

11.  Skill changes – Force Shielder

  • Shield Charge
    • SP consumes additionally
    • Add effect : Overpowered for 5 seconds
    • Cooldown adjusted
  • Resist Intension
    • Duration reduced
    • Cooldown increased
    • Resistance stats increased
  • Shadow Shield
    • Duration reduced
    • Amount of Damage absorption increased
  • The Art Of Defense
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add option Increase Damage Reduction
      • Adjust amount of Increasing Defense
  • Mortal Bane
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add options Increase Hit / Penetrating / Attack Rate
      • Add option Reduce Damage Reduction / Evasion / Defense Rate

12. Monster balance adjustment

  • Fields / dungeons monsters difficulty are re-tuned
  • Add resistance stats for monsters

13. On failure, cooldown of Debuff Skill will be reduced to 1/2

14. Mission Battle-related changes

  • Some banned items in Mission Battle
    • Evasion Potion (all grades)
    • Holy Water of Vitality
  • Skill cooldown rule will be applied in Mission Battle like in Mission War
    • In the case of death, skill will be reinitialized, this is different with Mission War
  • Change the name of opponent Buff Shop to red
  • The sound effects do not change based on the nation
  • Change the default camera distance and angle in Mission Battle
  • Reduce the sight of your character in Mission Battle
  • The gate to access the Central region is now displayed
  • The confirmation message related to Mission Battle changes the type of displaying
    • Old : In chat box
    • New : Floating confirmation window

15. Some changes related to War achievements

* Balance Adjustment will be updated

  • Changes might be applied for skills for tuning the balance
  • Skill adjustment / Skill addition are subjected to change, for each Battle Class

■ Additions

1 New Force added

  • Overpowered
    • The character is overpowered, can not move / use skill
      • Target: Character / Monster
      • Stun animation
  • Movement-impairing
    • Character with “Movement-impairing” effect doesn’t not allow opponents using moving skill
      • Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board
    • Target: Character
  • Silence
    • Character with “Silence” effect doesn’t allow to use skill
    • Target: Character
  • Uber-Immunity (?)
    • Ignore all effects (Resist all)
  • Completely Evasion
    • Evade all incoming attacks, including
      • Battle Mode 3 Fatal Skills
      • Combo Hits
  • Damage Reflection
    • An amount of damage will reflect back to the opponent when character receives damage
      • Features
        • If character receive 0 damage, nothing will be reflected
        • If the opponent is dead, nothing will be reflected
        • If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)
        • If the target is invincible, nothing will be reflected
        • Reflecting damage doesn’t give EXP/Skill EXP

3. Allow checking monster name in Quest Window by using button

■ Mission War

1. Banned some items in Mission War

  • Evasion potions (all grades)
  • Holy Water of Vitality

2. Adjust power of Guardians / Force Towers in Mission War

Oct 18th 2012

■  Fixes

1. Fix bugs related to some unique items

■ Changes

1. Changes related to buff skills

  • Resist Barrier
    • SP consumes additionally
    • Adjust the value of Unmovable Resistance
    • Duration adjusted
    • Cooldown adjusted
  • The Art of Chaos
    • Duration adjusted

* Balance Adjustment will be updated

  • Casting time of skills -which duration is less than 20sec – will be changed to 0
  • Long duration skills might be changed to Passive skills

Oct 19th 2012

■  Fixes

1. Fix bug that caused the SP is not consumed when casting Resist Barrier

2. Fix bug related to Mission Battle system

9 thoughts on “[KR] [EP10] Oct 17th, 18th, 19th 2012 Patch notes

  1. i happened to look on the kr site and there looks like the WA is gonna get nerfed…i hope the google translate was wrong… 😀

    Like

  2. >so…if i were to apply the concept of resist reduction by % like one of the synergy effect of wi’s bm3 (cd resist -15%), basically art of chaos increase your dmg on the target by 50% increased in amp of that particular skill, am i correct?

    >critical rate increase in blade buff for fb are still available or also removed? astral enchantment is based on secondary wep> orb?

    >bl are weakened…damit.

    Like

  3. sir wormy, i got a little confused regarding the art of chaos.. could you please explain it more??.. if i understand it correctly.. if you cast it to a monster, does that mean the monster will be receiving additional damage of 50% amp from the caster (also other player) when you attack it?? and can you also cast it to other player?? thanks! more power mr. wormy 🙂

    Like

  4. ohh i forgot mr wormy.. also from the astral enchant of FB.. to increase the cri and cdi.. which will be?? the katana/blade or orb/xtal??

    Like

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