Cabal Online – Episode 32 Full Patch Notes

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It’s quite a while since the time we got the Episode 31 live for several services all over the world. For helping you getting a good preparation for the Episode 32 update. Well Episode 32 doesn’t give much of update in quantity, but well the quality is HUGE!. Here is the list of the changes and additions:

  • Changes of Lv. 191-200
  • Combat Power
  • New Stats
  • Myth Level
  • Guild Treasure
  • Guild Shop
  • Mission Festival
  • Secret Base SCA-76
  • Today’s Dungeon
  • Turmakan’s Bracelet
  • Karma Rune
  • Rune: Penetration 2
  • GM’s Blessing Buff
  • Coupon Machine
  • Others
  • Bug Fixes
What’s HOT in Episode 32? Take a look at the clip!
  • Reduce the difficulty of Normal Level for 191 – 199.
  • Decrease amount of EXP required for Level 191 onwards. Around 20% – 30% of original EXP (reduced 70% – 80% in comparison with old EXP).
  • Adjust the EXP reward on quests’ completion for Quests of Level 191 – 199.
    • The amount is reduced but maintain the percentage in comparison with the percentage before the update.
  • Adjust the EXP from the Elixir from some NPC Shops.
    • Slightly increase in comparison with the previous ratio.
  • Change the way of calculating Ability.
    • Existing: When a same Force Code with same value get increased, the higher current the Attack / Defense Ability, the higher additional stats get increased.
    • Change: When a same Force Code with same value get increased, the additional stats get increased with the same value regardless of current the Attack / Defense Ability.
  • Improve the way of displaying Attack / Defense Ability:
    • Existing: Showing as Attack Ability (Red) / Defense Ability (Blue).
    • Change: Showing unified as Basic Combat Power (+Additional Combat Power) without splitting into Attack / Defensive Ability.
      • Basic Combat Power: Display in Yellow: Permanent Stats of your character from various sources like:
        • Stats
        • Equipment
        • Merit
        • Collection
        • Force Wing
        • Title
      • Additional Combat Power: Display in Green, inside the bracket: Temporary Stats of your character at the moment, gained from various sources like:
        • Buff
          • Your own short / long duration buff
          • Buff from other characters on your character
          • GM’s Blessing Buff
          • Buff Potions
          • Additional Stats from Battle Mode Activation Skills
          • Additional Stats from Aura Mode
      • Stats which are gain from Skill will not reflect in the Combat Power (both Basic and Additional).
  • Game UI changes:
    • The Character Stats UI displays stats in separated context:
      • Tab #1: Attack Ability
        • Basic Attack Ability: Basic Attack-related stats of character, these stats are applied for character regardless of context.
        • PvP Attack Ability: PvP Attack-related stats of character, these stats are applied when target of your attack is a character.
        • PvE Attack Ability: PvE Attack-related stats of character, these stats are applied when target of your attack is a monster.
      • Tab #2: Defense Ability
        • Basic Defense Ability: Basic Defense related stats of character, these stats are applied for character regardless of context.
        • PvP Defense Ability: PvP Defense related stats of character, these stats are applied when your character receives an attack from a target which is a character.
        • PvE Defense Ability: PvE Defense related stats of character, these stats are applied when your character receives an attack from a target which is a monster.
      • Others: Stats which are neither Attack-related nor Defense-related.
  • Combat Power Caclulation:
    • Basic Combat Power = Basic Attack Ability + Basic Defense Ability.
    • PvP Combat Power = Basic Combat Power + PvP Attack Ability + PvP Defense Ability
    • PvE Combat Power = Basic Combat Power + PvE Attack Ability + PvE Defense Ability
  • Character Equipment View UI:
    • The Combat Power is now displayed instead of Attack Ability / Defense Ability.
    • Only the Basic Combat Power is shown, not the Additional Combat Power.

.

  • New Stats are introduced for both PvP Related and PvE Related.
  • New “Myth Level” system:
    • New growth content higher than Overlord Level 100, by grinding the Myth Level, character can obtain points and use points to learn mastery.
    • Activation Quest: Beyond the Limits.
      • Available for character with Overlord Level 100.
      • NPC: Instructor – Harper in Port Lux.
      • Reward:
        • Change from Overlord Level 100 to Myth Level 1.
        • Allow access to Myth Mastery system.
  • Myth EXP and Myth Level:
    • Myth EXP can only be obtained from certain dungeons: Cannot be obtained from the field and non-allowed dungeons.
  • MXP Acquisition Dungeons:
    • Dungeons that character with Myth Level can obtain MXP.
    • Stronger dungeons give more MXP.
    • List of MXP Acquisition Dungeons:
  • Changes related to Dungeon UIs:
    • Special mark is showing at Dungeon Entrance UI to show that the marked dungeon gives MXP for character with Myth Level.
    • Allow to filter the MXP Acquisition Dungeon in the Dungeon UI.
  • There are 100 Myth Level in total.
  • Rebirth:
    • If character reaches Myth Level 95 or higher, player can decide to perform a “Rebirth”.
    • Based on the current Myth Level, different amount of Force Gem will be consumed.
      • Level 95: 1,000 Force Gem
      • Level 96: 800 Force Gem
      • Level 97: 600 Force Gem
      • Level 98: 400 Force Gem
      • Level 99: 200 Force Gem
      • Level 100: 0 Force Gem
    • Rebirth Outcome:
      • Myth Level is reset to 1.
      • Increase the Rebirth Count by 1.
      • Myth EXP required for leveling is slightly increased per Rebirth.
      • Every 5 Rebirth, 20 Myth Points will be granted additionally.
      • Memory Fragment x30 (Account Binding) will be reward on Rebirth, directly to character inventory.
    • By levelling up, your character will get Myth Point, different Myth Level gives different amount of Myth Point.
  • Myth Mastery:
    • Access the Myth Mastery UI:
      • Shortcut: Shift + Y
      • Cabal Menu > Myth Mastery
      • Restriction: Cannot access in Mission War, PvP Battle.
    • Myth Mastery UI:
      • Area 1: Top Bar: Here you can summary information of your Myth Level.
      • Area 2: Total Myth Divine Power and Myth Mastery Rank.
      • Area 3: Grid of 78 Myth Mastery Slots.
      • Area 4: Information of currently selected Myth Mastery Slot.
      • Area 5: Summary Stats of Myth Mastery system and bonus stats of Myth Mastery Rank.
  • Myth Mastery Slot (MMS)
    • Select an unlocked slot on the Myth Mastery UI and click on “Grant” button to assign a random option for the slot from the available options.
    • Myth Point will be consumed for granting the slot option.
    • Myth Divine Power:
      • An unique combination of these criteria will give a specific Myth Divine Power, including:
        • Slot Number
        • Slot Option
        • Slot Value
      • Total Value of Myth Divine Power from all Myth Mastery Slots are added and displayed at the middle-left of the Myth Mastery UI.
      • Based on the Total Myth Divine Power, certain bonus will be granted.
    • There are total 78 Myth Mastery Slots which consist:
      • 24 slots that give only Defense-related stats
      • 30 slots that give Mixed stats
      • 24 slots that give only Attack-related stats
    • The whole grid of 78 Myth Mastery Slots is divided into 5 Zones, which requires specific amount of Total Divine Power to unlock.
    • Converting a granted Slot:
      • A slot which was granted can be rerolled, this is called Slot Conversion.
      • To reroll the slot:
        • Click on the slot in the grid.
        • Click on the button “Convert”
        • Myth Point will be consumed for rerolling the slot.
      • On reroll, all of these are reset:
        • Slot Option.
        • Slot Option Value.
        • Myth Divine Power according to the combination of Option / Value.
    • Restoring a Slot at the time of granting options:
      • Right after the granting option of a slot is completed, if player wants to keep the previous option, it can be done.
      • To restore the slot:
        • At the result screen of granting option, click on the “Restore” button.
        • Memory Fragment will be consumed for restoring the slot option.
          • Memory Fragment can be obtained from dungeons which give Myth EXP.
        • Different amount of Memory Fragment will be consumed based on the slots position on the grid.
          • Zone #1: 22 Memory Fragment
          • Zone #2: 24 Memory Fragment
          • Zone #3: 26 Memory Fragment
          • Zone #4: 28 Memory Fragment
          • Zone #5: 30 Memory Fragment
  • Myth Mastery Rank:
    • Based on the total amount of Myth Divine Power from all slots, if it reaches a certain value, a specific bonus will be granted.
    • Due to the Myth Divine Power can be increased or decreased based on Slot Option and Slot Value; therefore, the Total Myth Divine Power can go up or down.
      • If the Total Myth Divine Power goes lower than the required value for a Myth Mastery Rank, the special stats will be removed.
  • Achievement for performing Rebirth:
  • Others:
    • Add option for “Show / Hide the Acquired Myth EXP” into the “Chat” tab of Option UI.
    • Change the way of showing Level at HP/MP/SP Gauge area.
      • It shows the LV with white border if character is inside the Normal Levels.
      • It shows the OLV with green border if character is inside the Overlord Levels.
        • Additional icon is shown like before to display the details of Overlord Level.
      • It shows the MLV with purple border if character is inside the Myth Levels.
        • Additional icon is shown for displaying the details of Myth Level.
    • In Party UI, Character HP Bar, Guild UI and Buddy UI, the similar icons are now displayed.
  • Change related to Guild Treasure:
    • Add the conditions for receiving Guild Treasures:
      • Display the Total number of created Guild Treasure during the week and the Total Point.
    • Daily Minimum Point:
      • To receive the Guild Treasure, Daily Minimum Point must be met.
      • If the Daily Point is less than 20 Point, you cannot receive the Guild Treasure for that day.
  • Changes related to Guild Treasure:
    • Remove:
      • Elixir of Unity (OXP / Honor / EXP / Wing)
      • Time Reducer is not obtainable from War / Dungeon / Upgrade activities.
        • Time Reducer is still obtainable from “Shop” activity.
    • Add:
      • Elixir Material
        • New material item that allows for purchasing Elixir of Unity (OXP / Honor / EXP) from Guild Shop.
        • Guild Treasure will generate from 1 – 8 Elixir Material randomly.
        • Property: Account-binding.
      • Luminous Fragment
        • Guild Treasure will generate from 3 – 20 Luminous Fragment randomly.
    • Change of Guild Treasure Generation Chance:
      • Increase Drop Rate: Jewel Cube Piece (Emerald)
      • Decrease Drop Rate:
        • Soul Core
        • Weapon Option Scroll (Medium / High / Highest) – Attack Rate
        • Armor Option Scroll (Medium / High / Highest) – Defense Rate
  • Change of sale items in Guild Shop:
    • Remove:
      • Protection of Veradrix
      • Cube of Unity (OXP / Honor / EXP)
    • Change:
      • Critical / Fighter / Sage Holy Water (15 minutes):
        • Change price of selling:
          • Old: Token of Unity x1
          • New: Token of Unity x1 & 300,000 Alz
      • GM’s Blessing Holy Water (Lv. 2):
        • Change price of selling:
          • Old: Token of Unity x3
          • New: Token of Unity x3 & 1,000,000 Alz
        • Change limitation of selling:
          • Old: N/A
          • New: 2 per day
      • Merge 6 types of Potions in Guild Shop into 2 types:
        • War Offense Potion
          • Stats:
            • All Attack Up +75
            • Crit. DMG +15%
            • All Skill Amp. +5%
          • Price: 15AP & 100,000 Alz
          • Property: Character-binding
        • War Defense Potion:
          • Stats:
            • HP +500
            • Defense +60
            • Defense Rate +1,000
            • Evasion +100
            • Ignore Penetration +20
          • Price: 15AP & 100,000 Alz
          • Property: Character-binding
    • Add:
      • Time Reducer:
        • Price: Token of Unity x3 & 1,000,000 Alz
        • Property: Account-binding
      • Command Potion (Lv. 2):
        • Price: Token of Unity x1 & 200,000 Alz
        • Limit: 3 per day
      • Elixir of Unity (OXP / Honor / EXP): Refer to the table below.
      • Elixir of Unity (MXP)
        • Character-binding
        • Limit: 15 per week (reset at 15:00 on Tuesday)
      • Unity Potion of Accuracy:
        • Stats:
          • Attack Rate +3000
          • Accuracy +1000
          • Duration: 180s
          • Cooldown 1s
        • Price: 15AP & 100,000 Alz
        • Property: Character-binding
  • Lower the difficulty of some missions:
    • Lower the amount of items required for some missions.
    • Lower the amount of dungeon cleared for some missions to 15 or lower.
    • Decrease the amount of entry count for Eternal Chaos Arena and Glacies Inferna.
    • Change the count of defeat Field Boss of some missions to 1.
  • Add new dungeons into the Mission Festival:
    • Terminus Machina
    • Garden of Dust
  • If the number of mission to be performed reaches the limit, the “Start” button will be disabled when a mission is selected.
  • New Mission Dungeon: Secret Base SCA-76
    • Entry:
      • Requirement:
        • Level 190+
        • Battle Style Level 11+
      • Entry Item: Hologram Map
        • NPC: Peddler Unon – Bloody Ice
        • Price: 4,000,000 Alz & Divine Stone x3
        • Property: Account-binding
      • Entry Location: Pontus Ferrum (92, 128)
      • Maximum Number of Participants: 7
    • Time Limit: 40 minutes
    • Reward: DP 22
    • Dungeon Play Time:
      • 16 hours / weekday
      • 16 hours / weekend
    • Item Restriction:
      • Odd Circle: 10 times
      • Protection of Veradrix: 10 times
    • Completion Reward:
      • 5th: Legendary Cube – Secret Base SCA-76
      • 10th: Option Scroll (Highest)
      • 15th: Applicable for weekend
        • Legendary Cube – Secret Base SCA-76
        • Option Scroll (Highest)
    • Guild Treasure:
      • BP: 5600
      • Golden Treasure Chest Point: 17
  • New System that gives additional rewards when clearing the specific dungeons.
    • Reward will be given if the amount of required dungeons get cleared successfully.
    • In case the type of dungeon and count of clear are the same between the existing system and the Today’s Dungeon feature, then both rewards will be given.
    • New icon is added at the GPS UI for the Today’s Dungeon UI.
  • Dungeon Group:
    • Dungeons in game are categorised into 03 groups.
    • Daily, 01 dungeon will be randomly selected for each group.
    • List of Dungeon Groups:
  • Reward:
    • Reward is given via in-game mail system.
    • Only 01 reward per Dungeon Group per day.
      • Up to 03 rewards for all 03 Dungeon Groups per day.
    • Reward Item: Karma Rune Exchange Ticket Box (Green)
      • Open to get randomly: 1 / 2 / 4 /10 Karma Rune Exchange Ticket
      • Karma Rune Exchange Ticket Box (Green) is Character-binding and stackable.
      • Karma Rune Exchange Ticket is Character-binding
    • Dungeon Groups list is reset at mid-night.
  • Change that the SIena’s Bracelet is extractable.
    • On extraction, 100% chance to generate Crystal of Siena’s Bracelet.
      • Crystal of Siena’s Bracelet is tradable.
      • Siena’s Bracelet with Chaos Upgrade is not extractable.
    • Crystal of Siena’s Bracelet is material item for crafting Turmakan’s Bracelet.
  • New “Turmakan’s Bracelet”:
    • New Unique Bracelet.
    • Equip Requirement:
      • Level 150+
      • Honor 14+
    • Bracelet is with:
      • 03 different grades: Low / Medium / High.
      • Can be slotted or non-slotted.
      • Always with 03 epic options.
    • Obtain:
      • Special material item “Turmakan’s Energy Battery” can be obtained from last boss “Turmakan” from dungeon Secret Base SCA-76.
      • “Sealed Turmakan’s Bracelet” can be crafted via NPC Chloe – Port Lux.
      • By using the “Sealed Turmakan’s Bracelet” a “Turmakan’s Bracelet” will be generated with a random combination of Grade / Slot / Epic.
    • Chaos Upgrade Related:
      • Allow to use Chaos Converter, Chaos Seal Stone on Turmakan’s Bracelet.
      • Add the Turmakan’s Bracelet into the tooltip of Chaos Converter.
  • A new Rune System that can be accessible by character Level 200+.
  • For levelling up, the required material is the Karma Rune of the same type and AP (it is different than normal Essence Rune consumes Core items as material).
  • Can be purchased from NPC Rune Agent – Flasha using Karma Rune Exchange Ticket and Alz.
  • Detailed Stats and Material for levelling up:
  • New Essence Rune: Penetration II
    • Requirement: Level 120+
    • Drop: From the Legendary Box of new dungeon Secret Base SCA-76.
    • Detailed Stats and Material for levelling up:
  • Add: GM’s Blessing Holy Water (Lv. 5)
  • Change:
    • Change Stats of GM’s Blessing Holy Water (Lv. 1) ~ (Lv. 4)
    • Details:
      • GM’s Blessing Holy Water (Lv. 1) ~ (Lv. 4)
        • Change: Attack / Magic Attack -> All Attack Up
        • Change: Sword Skill Amp. / Magic Skill Amp. -> All Skill Amp.
        • Remove: Skill EXP
        • Remove: MP
      • GM’s Blessing Holy Water (Lv. 4):
        • Add: Max Crit. Rate
        • Add: Final DMG Increase
        • Add: Final DMG Decrease
  • Details of Stats:
  • Add new “Myth” tab into the Coupon Machine (in Bloody Ice).
  • Add new items for exchange at Coupon Machine in Myth tab:
  • Add the “Orb of the Dragon” into list of random daily sale at NPC Hirogley.
    • Item: Orb of the Dragon
    • Property: Character-Binding
    • Price: 180 Force Gem
  • Update the list of Drop Item at Dungeon Entrance UI for Devil’s Tower and Devil’s Tower (Part 2)
    • Accessory was missing from the list.
  • Fixed bug that animation of attack of the MA-08 Redondo in Terminus Machina is not rendered.
  • Change that the Elixir of Honor can be sell to NPC. Price: 0 Alz.
  • Increase the view range of some dungeon and adjust the transparency of some objects:
    • Target Dungeons: Illusion Castle: Underworld (Apocrypha), Illusion Castle: Radiant Hall (Apocrypha).
    • Match the transparency of some obstacle to be the same with the original Illusion Castle: Underworld, Illusion Castle: Radiant Hall.
  • Change the way that determines the orientation of character looking at:
    • Old: When a character / monster got attacked, the character / monster immediately changes the orientation to look at the source of attack.
    • New: When a character / monster got attacked, the character / monster determines which source of available attack is with the highest aggro at that time.
  • Add a tooltip so that player can understand which Combat Power is now displayed, between:
    • Village: Tooltip shows: Basic Combat Power.
    • Field, Dungeon: Tooltip shows: PvE Combat Power.
    • PvP Contents: Tooltip shows: PvP Combat Power.
  • Add a shortcut that allows the related UI to be displayed based on context:
    • If character is with Overlord Level, click on the Overlord icon will show the Overlord Mastery UI.
    • If character is with Myth Level, click on the Myth Rank icon will show the Myth Mastery UI.
  • Change the position of some GPS shortcut buttons and the “Today’s Dungeon” button will not overlap:
  • Slightly decrease the EXP from Lightning monsters at Volfid boss in Illusion Castle: Radiant Hall (Apocrypha).
  • Add Maximum Level for Dungeon Boost of Elite Dungeons:
    • (Elite) Catacombs Frost (Premium) – Max Boost: 5
    • (Elite) Panic Cave (Premium) – Max Boost: 5
    • (Elite) Lava Hellfire (Premium) – Max Boost: 5
    • (Elite) Steamer Crazy (Premium) – Max Boost: 5
    • (Elite) Tower of the Dead B3F – Max Boost: 3
    • (Elite) Marquinas Outpost – Max Boost: 2
  • Add the minimum stats based on Battle Style and BSLV in Character UI.
  • Add new Item Category in Auction House:
    • Craft Material > General Materials > Turmakan’s Energy Battery
    • Craft Material > General Materials > Crystal of Siena’s Bracelet
  • Change the way of obtaining the reward from Challenge Mission, Heil’s Research Support:
    • Challenge Mission:
      • Old: After selected the desired reward, click on the Receive button, the rewards will be moved to the Event Inventory.
      • New:
        • When click on the button to receive the rewards, selected rewards will be moved directly to the inventory.
        • Obtainable only if the there is enough or more space in the inventory than the amount of items to receive.
    • Heil’s Research Support:
      • Old: Circuit Rewards are given to the Event Inventory.
      • New:
        • Circuit Rewards are distributed to the Inventory.
        • If the Inventory free space is less than 16, materials cannot be input into the Heil’s Research Support.
        • Clue Rewards which is given through the random select at the end of the season will be distributed via the Event Inventory like before.
  • Change that the “Petrification” effect is not applicable on the World Ruler Boss.
    • Skill is able to use, but the effect is not applied.
  • Change related to HP of some bosses:
    • Changes:
      • Remove the HP Heal mechanism
      • Slightly increase HP
    • Target:
      • Acheron Arena: Overwatcher Guoicpeta
      • Devil’s Tower (Part 2):
        • Resurrected Demonic of Devil army
        • Evil Overwatcher Kirinto
      • Flame Nest: Corrupt Goddess Keira
      • Edge of Phantom: Etherno Calligo Thanatos
  • Increase the EXP for killing certain monsters in dungeon (MXP is also increased accordingly)
    • Illusion Castle: Underworld (Apocrypha), Illusion Castle: Radiant Hall (Apocrypha)
    • Forgotten Temple B3F, Edge of Phantom, Devil’s Tower, Devil’s Tower (Part 2)
    • Mirage Island, Mirage Island (Awakening Mode)
    • Holia Windhill, Holia Keldrasil
    • Acheron Arena, Chaos Arena (Lv. 7)
  • Significantly decrease the EXP of “Original Soul Seeker” in “Frozen Canyon”
  • Add “Holyroid (Highest)” in the “Dragon’s Treasure Chest” in “Labyrinth Dungeon”
    • Purpose: MXP +30%
    • Property: Trade-able
  • Change “Force Gem Package (x1000)” into “Large Force Gem Package” with unique inventory image.
  • Increase the Attack / Magic Attack of Slot Option for Highest item grade:
  • Change the duration for re-purchasing a sold item into the NPC shop:
    • Old: 3 hours
    • New: 24 hours
  • Improve Experience Bars tooltip content (showing based on context of available values).
  • Add “Resist Crit. DMG” stats for “Holy Water of Resistance”
    • New: Resist Crit. DMG +30%
    • Full options of the Holy Water of Resistance:
      • Resist Crit. DMG +30%
      • Resist Root +30%
      • Resist Down +30%
      • Resist Knockback +30%
      • Resist Stun +30%
  • Fixed bug that looting some Epaulet of Guardian does not count for related achievement:
    • Drei-Frame Epaulet: Loot Drei-Frame Epaulet of Fighter / Sage / Guardian.
    • Archridium Epaulet: Loot Archridium Epaulet of Fighter / Sage / Guardian.
    • Palladium Epaulet: Loot Palladium Epaulet of Fighter / Sage / Guardian.
  • Fixed bug that items with shorter period of usage got auto-sorting abnormally.
  • Fixed bug that tooltips are not displayed in the View Equipment UI when that UI is shown above the Guild UI.
  • Fixed bug that allow to work with large amount of similar items in batch processing (moving between UI, split, merge…).
  • Updated the message that system displays when player tries to purchase Cash Item while running out of Force Gem or Cash.
  • Change the inventory image of Faded Orange Jewel.
  • Fixed bug that some Essence Runes were not automatically changed from Sword-based to Magic-based when using Battle Style Change Kit (Ultimate).
  • Fixed bug that when a huge amount of EXP is obtained at once, the EXP will not be gained.
  • Fixed bug that the “Open Rune Shop” option is not available at NPC Rune Agent – Flasha when there is a quest at NPC Flasha.
  • Fixed bug that caused the Overlord Level and Quest Name are overlapped in the Quest UI when reached OLV 100.
  • Fixed bug that the animation of the Thorn Trap in Garden of Dust was displayed abnormally.
  • Fixed bug that cause the client disconnection while trying to equip items which has usage duration expired.
  • Fixed bugs related to skills:
    • Bug that caused Disabled of Movement Skills effect is not applied when the Dark Mage used Leg Fracture debuff.
    • Bug that aggro value was not applied when the skills got Miss or Block while getting hit by Dark Mage’s Border skills.
    • Bug that doesn’t render the casting animation when Gladiator is in Battle Mode 2 and activates the skill Chakram Slam.
  • Fixed bug that caused message is displayed in Green instead of Purple when a buddy character logged in the Mission War.
  • Fixed bug that Drei-Frame Core was not generated when extracting the Dark Mage’s Drei-Frame items.
  • Fixed bug that GM’s Blessing Holy Water (Lv. 1) x2 were given instead of x1 for Circuit with High grade of Heil’s Research Support.
  • Fixed bug that attack sounds of Anubis and Golden Anubis in Labyrinth were not played.
  • Fixed bug related to PvP Battle Arena:
    • Dark Mage’s Weapon was not displayed.
    • Dark Mage’s Saints Weapon buff was not displayed.
    • Warrior Equipment shows “Cannot be equipped” in red color.
  • Fixed bug related to spawn of “Prerissa the Incarnation of Ice”
    • Old:
      • If player kills all “Guardian Knight of Ice” that were spawned after defeating Prerissa then Prerissa the Incarnation of Ice spawns again.
    • New:
      • 7 seconds after defeating the Prerissa, “Prerissa the Incarnation of Ice” spawns.
      • The boss monster spawns regardless of the “Guardian Knight of Ice”.
  • Fixed bug that caused mission in the Bingo cannot be completed which is related to “Destroy Item”.
  • Fixed bug that the % sign is not displayed next to Resist Silence and Resist Suppression stats in Achievement Stats.

That’s all! It’s a huge update with lots of content! It took me days to translate the patch notes with combination of over 10 different small patch notes from Mar-2022 to May-2022. Are you ready for it? Me? I’m ready and looking forward to the debut of Episode 32 soon 😍 And I’m always here for preparing good stuff for you 😍

Want to give me some support? Drop me some Force Core (High) at: paypal.me/MrWormy/5USD 😍

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