■ Changes
1. Change related to showing damage in PVP Battle
2. Change some skills to instant-cast (cast time : 0s)
- Applied for
- Instant Immunity
- Resist Barrier
- Art of Fierceness
- Intuition
- Cats Recovery
- Intense Blade
- Bloody Spirit
- Bear Vitality
- Resist Intension
- Art of Defense
- Art of Force Control
- High Regeneration
- Mortal Bane
- Art of Sniping
- Spirit Shield
- Quick Move
- Reflect Shield
- Features
- Remove casting animation
- Can cast another skill meanwhile
- Allowed to use during combo, but does not increase the combo counter
3. Skills adjustment
- Force Kick
- Cooldown
- MP consumption adjusted, based on skill level
- Allow to use in Battle Mode 2
- Warrior
- Defense reduction of Bloody Spirit skill lowered
- Increase HP Regen amount of Cats Recovery
- Axe Attack A / B skill add the Penetrating option
- Blader
- Knuckllet Attack A / B add Increase Critical Damage option
- Wizard
- Defense related skills increased value
- Energy Field change
- Increase range
- Increase Silence effect duration
- Change the skill description
- Elemental Attack A / B skill add the Hit / Penetrating options
- Force Archer
- – Battle Mode 2 Additional Damage upward adjustment
- Quick moves the skill level of the ERA / avoidance per increment adjustment
- Launcher attack A / B skill to hit options, add
- Force Shielder
- Battle Mode 2
- Increase Attack Rate
- Add Hit option
- Increase base Magic Attack
- Added Guard Break skill (skill from Force Blader)
- Heal change, change to HP regeneration
- Change the formula
- Change cooldown
- Change to self healable
- Decrease the base attack of Mortal Bane
- Hammer Attack A / B add Increase Critical Damage option
- Battle Mode 2
- Force Blader
- Change Fire / Ice / Lightning Blade basic skills required rank to Regular
- Change the Fire / Ice / Lightning Blade skill leveling up based on skill rank
- Ex) To level the Blade to 16, player must be at Transcender
4. Monster Difficulty Adjustment
- General Monsters
- Base Damage incremental decreased
- Attack Rate incremental decreased
- Field / Dungeon Boss Monsters
- Base Damage incremental increased
- Evasion incremental decreased
- Some special Boss, Attack incremental increased