After the big Winter Update released, consecutively they release minor patches for the update contents. For avoiding scattering the patch, I consolidate all 4 patches together (Dec 01st, Dec 02nd, Dec 03rd and Dec 08th 2021).

- Dungeon
- Adjust the drop pool of the dungeon boxes (Treasure Box, Relic Box, Legacy Box, Legendary Box).
- Adjust the item grade based on the dungeon difficulty.
- Decrease the core drop rate.
- Increase the equipment drop rate.
- Add “Faded Gem” drop
- 08-Dec-2021: Show the “Faded Gem” in the Dungeon Drop List at the Dungeon UI.
- DX Dungeon
- Remove the equipment drop
- Add items related to Stellar Link system
- Add “Faded Gem” drop
- 08-Dec-2021: Remove the Normal Item (non-epic) drop from monsters in DX Dungeon. Applicable for:
- Lava Hellfire, Catacombs Frost, Steamer Crazy, Panic Cave (Easy / Normal/ Hard/ Premium/ Awakening)
- Hazardous Valley (Easy/ Normal/ Hard)
- 08-Dec-2021: Slightly reduce the drop rate of Essence of Chaos Safeguard dropped by Tempus in Eternal Chaos Arena.

- Field
- Revise the drop tables from all monsters in fields.
- Remove the drops of Weapons / Armours / Epaulettes with low chance from fields between Lakeside – Senillinea.
- Remove some accessories and Essence Runes drop from fields.
- Remove Upgrade Core, Force Core drop from fields.
- Field Boss (not the World Ruler Boss)
- Change the number of item when defeating Field Boss (was fixed with 03 items for every boss).
- Remove the non-epic drops.
- Add sub-epic drops.
- Slightly increase the chance of drop for Elixir of Luck.
- Add new drop: Luminous: Sol (related to Stellar Link system)
- Keep the Bike Part drop.


- Spawn changes
- Change the spawn time to 9:30AM and 9:30PM (server time)
- Change that the World Ruler Boss will be spawn only in 3 channels at once
- The number of channels is 3, this is applicable for Cabal Korea, when this patch gets released to other services, the number of channels could be different.
- There is a chance that World Ruler Boss might not be spawned.
- Apply the temporary spawn schedule for World Ruler Boss.
- Change the wait time for spawning from 5 minutes to 2 minutes.

- Adjust stats of World Ruler Boss

- Remove the trigger that causes World Ruler Boss heal when their HP reach lower than 66% or 33%.
- 02-Dec-2021: These changes will be applied over the stats changes mentioned in the table above.
- Remove World Ruler Boss HP Auto Heal.
- Significantly increased HP.
- Significantly decreased Attack of World Ruler Boss from Forgotten Ruin and above.
- Changes of the Rewards Calculation:
- Remove the Party Contribution.
- Change the required Personal Contribution.
- Rewards will be distributed for all players who reached the minimum required Personal Contribution.
- Ranking is calculated based on the Battle Style.
- Warrior Rank #1 – Rank #10
- Dark Mage Rank #1 – Rank #10
- …
- Details of new Contribution calculation:

- Ranking Rewards:
- All players who reached the minimum Personal Contribution will get rewards with Token of Retaliator based on Ranking.
- Details of Ranking Rewards:

- Random Rewards based on World Ruler Boss difficulty:
- Random items will be distributed to players who reached the minimum Personal Contribution.
- Higher difficulty of World Ruler Boss, better level of reward you can get.
- Details of rewards based on maps:

- Rewards will not be distributed if:
- Player does not reach the minimum Personal Contribution.
- Player is offline when World Ruler Boss is killed.
- Player and World Ruler Boss are not in the same map.
- Timed out and World Ruler Boss still has HP.
- 08-Dec-2021: Increase chance to get Elixir of Luck from World Ruler Boss rewards:
- Slightly increase the chance to get Elixir of Luck from World Ruler Boss.
- Decrease the chance to get Life Capsule (Special) – Type A, due to increasing of chance for Elixir of Luck.

- Adjust the Spawn Time and add the Chance of Spawn:
- Existing:
- Frequency: Random duration after the Field Boss got killed.
- Change:
- Frequency: Every 4 hours after got killed.
- Chance of Spawn:
- At the time of spawn, there is a certain chance that Field Boss will not spawn.
- This will be determined every time at spawn time.
- Existing:

- Changes of Stats:
- Significantly increased HP.
- Significantly increased Attack Rate / Defense Rate.
- Slightly increased other Attack / Defense stats.
- Add Resist Skill Amp., Resist Crit. DMG for all Field Bosses.
- Drops:
- Refer to drop renewal section.

- Number of Entry Limit:
- Change the Number of Entry Limit for some dungeons.
- Add the Number of Entry Limit for some dungeon.
- Details:

- Number of Entry Limit cannot be charged:
- Except for the Elite Dungeons, Devil’s Tower, Force Wing Dungeons
- Dungeon Play Time Limit:
- Change the group of dungeons which share the Dungeon Play Time.
- Remove Dungeon Play Time Limit except for certain dungeons.
- Keep the feature that Dungeon Play Time will not be counted if there is any Blessing Beads with EXP Rate equals or higher than 100%.
- Details of Dungeon Play Time Limit:


- Illusion Castle – Radiant Hall:
- Change the dungeon time to 02 hours.
- Reduce spawn time of Kevin – Agent of Fire.
- Reduce the spawn time of Fire Trap spawned by G’ni of Fury and Fire.
- Chaos Arena Lv. 1 – Lv. 7:
- Shorten time of waiting between waves.
- Fixed bug that caused player is out-of-bound in the certain areas of Forgotten Temple B3F.
- 08-Dec-2021: Hazardous Valley (Awakening):
- Change the time to spawn the Gate before the Orphidia right after killed the key Dorigo monster:
- Old: 3 sec
- New: 1 sec
- Change the time to spawn Orphidia after destroyed the gate:
- Old: 12 sec
- New: 6 sec
- Change the time to spawn the Gate before the Orphidia right after killed the key Dorigo monster:
- 08-Dec-2021: Flame Nest:
- Change the time of spawning Baphomet at the start of dungeon
- Old: 2 / 10 / 25 / 40 sec
- New: 2 / 6 / 10 / 14 sec
- Change the time of spawning Baphomet at the start of dungeon

- Increase resist stats of Baldus in Legend Arena:
- Resist Crit. Rate
- Resist Crit. DMG
- Resist Skill Amp.

- Add new drops from Bosses in Mission Dungeons:


- Add new Collections:



- Add “Luminous Fragment” which is the material item for the “Stellar Link” system.
- Properties: Luminous Fragment is character bind.
- Obtain Method: Luminous Fragment can be obtained by extracting armour / weapon with epic
- Usage:
- Luminous Fragment is used for buying “Luminous: Selena” from NPC Chloe in Port Lux
- Luminous Selena is character binding.
- Luminous Selena is material item for the growth system Stellar Link.
- Luminous Fragment is used for buying “Luminous: Selena” from NPC Chloe in Port Lux
- Number of Luminous Fragment is depended on:
- Item Grade: Higher grade of item gives more Luminous Fragment (Palladium gives more Luminous Fragment than Osmium).
- Epic Grade: Higher grade gives more Luminous Fragment (same item grade with 7% Amp gives more Luminous Fragment than item with 4% Amp.)
- Epic Type: Higher chance to get more Luminous Fragment from item with Epic of Deathblow / Fatal / Amp. / Outrageous
- Details of chance to get Luminous Fragment

- 02-Dec-2021: Added Luminous: Selena into Remote Shop
- Price: Luminous Fragment x1000
- Same price with NPC Chloe
- Price: Luminous Fragment x1000
- 02-Dec-2022: It’s not “Destruction” epic, it’s the “Deathblow”.

- Activation Quest: “The Power from the Meteors”
- Required Level: 50
- NPC: Chloe – Port Lux
- Required Quest Item: “Crushing Drill”
- Available from NPC Grocer – Hampric – Port Lux
- Price: 1,000,000 Alz

- Main Concepts of “Stellar Link” system
- Line
- Link
- Stellar & Stellar Force



- “Stellar Link” UI
- Short Cut: Shift + O
- Via Menu: Cabal Menu > Stellar Link
- New Material Item: Luminous: Selena & Luminous: Sol
- Luminous: Selena
- Material for doing the Stellar Engraving.
- Purchasable from NPC Chloe using Luminous Fragment
- Luminous: Sol
- Material for doing the Link Conversion
- Obtainable from Field Bosses and World Ruler Bosses
- Luminous: Selena

- Stellar Engraving
- Stellar Engraving is the process of engraving a Stellar with a Stellar Force – or for easy to understand, it is granting a Force Option for a Stellar slot.
- To do the Stellar Engraving, you need to select a Stellar slot belong to one of five (5) available lines
- Slot is opened sequentially, you need to open the one near to the root first, then moving outside.
- For doing the Stellar Engraving, “Luminous: Selena” will be consumed.

- Link Conversion
- Change the Link Type between five (5) available Link Types.
- Only the selected Stellar slot will be randomly changed.
- Stellar and Stellar Force will not be changed.
- Material Item “Luminous: Sol” will be consumed for Link Conversion.

- Stellar Rewards
- Stellar & Stellar Force stats will be given for each Stellar slot you completed the Stellar Engraving process
- Stellar and Stellar Force are randomly determined

- Link Effect
- If all slots of a line are with the same Link (same colour).
- Special Effect will be granted for the Link Effect.
- There are 5 lines, and each line can be with 5 different Links, total we have 25 different Link Effects.

- 08-Dec-2021: Changes related to Stellar Link system:
- Add the visual effect and sound for Stellar Link system.
- Change the message to show that you need to complete the specific quest in order to activate the Stellar Link system.
- Bug Fixes:
- Stellar Link information is showing abnormally in other characters in the same account, if one character in the account has the Stellar Link activated.
- Fixed bug that shows abnormally when a character lower than Level 50, trying to open Stellar Link UI.

- Changes of Item List:
- Some items got changed for the purchasing price and condition.
- Additions of the “Special Slot”
- When player purchasing the items in 5 normal slots, there will be a certain chance a “Special Slot” will be opened for purchasing with special items.

- 08-Dec-2021: Added Troglo’s Silver Fruit into the Challenge Mission reward
- Add Troglo’s Silver Fruit into the Slot #1 of Rank 4th and 5th of Challenge Mission, able to select.
- Reduce the chance to get Upgrade Core Set (Low / Medium) due to additions of Troglo’s Silver Fruit.

- Limit of Chaos Upgrade for Arcana is expanded:
- Old: Maximum Upgrade: 15
- New: Maximum Upgrade: 20
- Number of Cores, available outcomes and obtainable Upgrade Point on failure:

- Item Stats


- Add 2 (two) new Accessories:
- Defensive Earring +8
- Amulet of Resist +6
- Revise Stats “Resist Crit. DMG” of all Amulet of Resist (+1 to +5)


- Change the price of selling some items:

- In the next update, buying items with Upgrade Core Set / Chaos Core Set / Divine Stone Set is possible (same effect with buying using Upgrade Core / Chaos Core / Divine Stone).

- Add new “Force Code”
- PvP All Skill Amp.
- PvP Sword Skill Amp.
- PvP Magic Skill Amp.
- PvP Crit. DMG
- Update the Character Stats UI
- Add new Force Codes, except “PvP All Skill Amp.”
- Rearrange all items with similar attributes together
- Change related to showing Character Information in Mission War:
- Character of the opposite nation name will be displayed with a string of 8-10 random numbers.
- Old: The string is fixed per player account.
- New: The string will be generated randomly every time character entered Mission War.
- Guild Name and Title of the character of the opposite nation will not be displayed.
- Bringer and Guardian Titles will be displayed as usual.
- Character of the opposite nation name will be displayed with a string of 8-10 random numbers.
- Allow to upgrade on the Chaos Seal Stone:
- Change that player can upgrade the Chaos Seal Stone.
- But the empty Chaos Seal Stone will not be able to upgrade.
- Required Materials (Chaos Core, Safeguard) and Success/Failure Rate are the same as upgrading the Chaos Upgrade in the item.
- Chaos Seal Stone will be destroyed in case of failure.
- If the Chaos Safeguard is available, and upgrade is failed. The Chaos Seal Stone will be preserved with the Chaos Upgrade stats.
- If the Chaos Safeguard is not available, and upgrade is failed. The Chaos Seal Stone will be destroyed.
- Change that player can upgrade the Chaos Seal Stone.











