It’s a huge update, with various renewal and additions. The patch notes took me 4 days to complete 😱 But I think it is worth with very detailed information and visual image for each content. Cheers~

- Force Wing UI is updated:
- [1] UI tabs, here you can pick between the general information for Force Wing in the 1st tab and Force Wing Training related in the 2nd tab.
- [2] Force Wing general information:
- Grade
- Level
- [3] Cumulative Stats:
- HP
- All Attack
- Defense
- [4] Skills
- Wing Protect
- Wing Assault
- Wing Fly is removed along with the update.
- Removed if the skill is already learned.
- Removed from NPC Yerte (Scroll Item).
- [5] Level Up / Rank Up
- Force Wing EXP Bar
- Required material for leveling / ranking up
- Button “Transcend” for ranking up
- [6] “Arrival Skill” (also known as “Arrival Skill”)
- [7] Configuration of Wing Appearance.


- Add “Arrival Skill”, at the area [6] of the Force Wing UI, you can get access to “Arrival Skill”.
- The design is with an angel standing in the middle and 06 slots arranged on both sides according to 06 grades of Force Wing.
- At the time of Episode 33 is launched, there are maximum 03 available slots in case the character reaches Force Wing grade Unique.

- Arrival Skill UI:
- [1] Arrival Skill Slots, from top-to-bottom:
- Force Wing: Normal
- Force Wing: Rare
- Force Wing: Unique
- [2] Arrival Skill Slots, from top-to-bottom (these are not available at the time of launching Episode 33 update):
- Force Wing: Epic
- Force Wing: Master
- Force Wing: Legend
- [3] Summary stats of “Descent: Retribution” skill.
- Move mouse over to see the summary stats.
- Stats will be the summary stats from all Arrival Skill Slots.
- [1] Arrival Skill Slots, from top-to-bottom:
- Granting options for Arrival Skill slots can be done by clicking on the Arrival Skill slot that you want to assign stats or re-assign stats. An UI will show existing stats (if available) and required material.

- Details of the UI:
- [1] Existing Stats (if available), including Grade and 02 stats.
- [2] Required Material and button to perform granting the stats to Arrival Skill Slot.
- [3] Existing Stats (if available), including Grade and 02 stats.
- [4] Spending Force Gem x10 allows you to keep the existing stats.
- [5] New Stats, including Grade and 02 stats.
- [6] Button to accept the new stats.
- Skill “Descent: Retribution”:
- Moving mouse on the big icon of the Arrival Skill [1] in the Force Wing UI to see the summary stats of the skill [2].
- Stats of the skill are from all 06 Arrival Skill slots on the Force Wing UI.
- Skill can be found in “Skill UI” and can be registered to quick-slot.
- Skill properties:
- Duration: 15 sec
- Cooldown: 300 sec
- Casting Time: Instant Cast
- Casting Cost: Force Essence x2
- Available stats for Arrival Skill based on Arrival Skill Slot:


- “Force Wing Training” Renewal:
- The Force Wing Training feature got revamped.
- Force Wing Training can be accessed via 2nd tab of the Force Wing UI.

- Components on the Force Wing Training UI:
- [1] “Training” tab is the place where you can get to the Force Wing Training UI.
- [2] Showing the Grade (Rank) and Level of your Force Wing.
- [3] Preset of Force Wing Training
- Up to 4 Presets can be extended using Force Gem, to have total 5 Presets.
- Each preset can have different way of point distribution.
- [4] Available Training Point.
- [5] Summary of Force Wing Training Stats, this will be sum of all selected stats in [7] in each and every slots in [6] on the right side of the UI.
- [6] Consist 12 Force Wing Training Slot {1} to {12}.
- By selecting a slot from {1} to {12}:
- In the [7] you can select a specific stats from the available stats.
- And levelling the stats up in [8].
- By selecting a slot from {1} to {12}:
- [7] Available stats for the selected slot in [6].
- [8] Leveling up a stats selected in [7]. This will consume Force Wing Training Point in [4].
- Available Stats per Force Wing Training Slot:




- Dungeon Concept:
- A solo dungeon with 15 stages, players must try their best to clear as many stages with shortest time as possible.
- Points will be calculated based on different factors.
- Infinite Trial Season:
- Season duration is 03 weeks:
- 02 weeks of Infinite Trial progress.
- 01 week of distributing reward.
- Season duration is 03 weeks:
- Entrance:
- NPC “Javern” – Bloody Ice (X68 Y21)
- By talking with NPC Javern, the Infinite Trial Lobby UI will be displayed.
- NPC “Javern” – Bloody Ice (X68 Y21)

- Entry Item:
- Item Name: Scroll of Trial
- Available at: NPC Peddler Unon – Bloody Ice
- Price:
- 3,000,000 Alz
- Troglo’s Golden Fruit x30
- Purchase Limit: 07 per week
- Ownership Period: 14 days

- Dungeon Stage:
- Stages are randomly picked:
- Stage design.
- Monster spawning pattern (number of monsters, spawning location).
- On the left side of the screen, a summary table showing in the Progress UI:
- Current Stage Level.
- Current Score.
- Cumulative Buff / Debuff.
- The faster your character can clear a stage, the higher score will be granted.
- Stages are randomly picked:





- Dungeon Progress:
- Difficulty of Stages gets increased progressively.
- Each stage must be cleared within 02 minutes, if character fails to do within 02 minutes, a POWERFUL boss will be spawned and kill the character.
- If the stage get cleared within the time limit, a summary window will appear on the screen. Player can decide to “Move to Next Stage” or ” Finish Dungeon”
- “Move to Next Stage” will open the Buff / Debuff UI.
- There will be 03 random Buff / Debuff picked by the game. From the list you can pick only 01.
- There is a timer for you to pick the Buff / Debuff. If timer ends before you pick one, the first Buff / Debuff on the left will be picked automatically.
- The stats of picked Buff / Debuff will be cumulatively added and shown on the right side in the Progress UI.
- “Finish Dungeon” will end the dungeon.
- Game will show the “Finish Dungeon” UI, with your progress, score and reward.
- “Move to Next Stage” will open the Buff / Debuff UI.
- If the character gets killed or time is ended or connection got dropped:
- The Infinite Trial will be ended and “Finish Dungeon” UI will be shown.
- Character cannot re-enter and continue the progress of Infinite Trial.

- Rewards:
- Ranking:
- Points are earned by killing monsters, progressing through stages.
- At the end of a stage, the Final Score can be found.
- At the end of the Dungeon, the total Final Score can be found. This score will reflect on the Ranking.
- Ranking is unified for all Battle Styles.
- In the same accounts, only the highest score between characters will be counted and reflected on the Ranking.
- Reward:
- Completion Reward: Will be awarded based on the Final Score.
- Season Participation Reward: Will be rewarded for all participated characters. Applicable only in the season.
- Season Ranking Reward: Based on the rank, reward will be given.
- Ranking:
- Completion Reward:
- Token of Trial is given as reward for dungeon completion based on the Final Score.
- Token of Trial is trade-able.

- Various Items can be purchased from Token’s Shop with Token of Trial.

- Season Participation Reward:
- Characters who participate the Season, will get exclusive buff. Buff will be applied only for character who participated, and in the season that character participated.

- Season Ranking Reward:
- Title will be given to character that reaches the certain rank in the Ranking of Infinite Trial.
- Title will be applied only for character who participated, and in the season that character participated.


- Basic Information:
- New Mission War: Ingens Proelium.
- Participants: Up to 100 per nation.
- Duration:
- Lobby: 04 minutes
- War Time: 30 minutes
- Entry Cost: 1,250,000 Alz
- Entry Condition: Combat Power 900,000 or higher.
- Right when your character entered the lobby, a small window will show on the screen, allows you to check the current Combat Power.
- If any items are not counted for stats calculation, the items will be listed in the list.
- Only the PvP Combat Power is counted (Yellow Text), not the Additional Combat Power (Green Text).

- Mission War Schedule:

- Map Design:
- [1] Capella Headquarter
- [2] Procyon Headquarter
- [3] Central Sanctuary Area (aka Central Sanctum)
- [a] [b] [c] [d] 04 Observers
- Observer of Chaos
- Observer of Futility
- Observer of Disease
- Observer of Fury
- [a] [b] [c] [d] 04 Observers
- [4] Sanctuary of Observation
- [5] Lower Sanctuary Area (aka Lower Sanctum)
- [6] Temple of Refinement

- Mission War: Ingens Proelium Progress:
- Headquarter Areas:
- At start, the access of Headquarter areas is allowed only for the characters of the same nation.
- When the Sage’s Ensign got destroyed then nation gates at Force Tower Attack, Headquarter and Centre Sanctuary will be opened.

- Central Sanctuary (Central Sanctum)
- There are 04 Observers with shape of snake.
- Players can try to occupy the Central Sanctuary by clicking on the Observers.

- Occupying the Central Sanctuary:
- Condition:
- If the Central Sanctuary is fully occupied by the opposite side, then players from your nation can try to occupy the Central Sanctuary.
- For example, if your nation is Procyon, and Capella has 100% of Central Sanctuary, then:
- Procyon players can occupy the Central Sanctuary.
- Capella cannot occupy the Central Sanctuary.
- Process:
- [1] Start occupying the Central Sanctuary by clicking on the Observer statue.
- [2] A confirmation box will be shown to warn you that you cannot do anything during the occupying process.
- [3] A progress bar will be displayed to show the progress.
- [4] Characters standing near the Observers will get hit over time.
- [5] By occupying successfully, the “Central Sanctuary” gauge will fill up. When it is 100%, then your nation will take the control of Central Sanctuary.
- Result:
- On success of Central Sanctuary occupation, your nation will get 2,000 points.
- Characters of the nation which is controlling the Centre Sanctuary get 50% bonus of all points from that time until the nation loses the control.
- Condition:

- Agent of Observer:
- When a nation occupies the Central Sanctuary fully (100% in the Central Sanctuary gauge), special boss “Agent of Observer” will be spawned near the gate of the opposite nation.
- Time for defeating the Agent of Observer is 03 minutes, there will be a Timer UI for counting down.
- Agent of Observer Battle:
- Only the characters of the nation which controls the Central Sanctuary can attack Agent of Observer.
- Battle is considered as success, if:
- Agent of Observer can be killed within the time, Battle is considered as success.
- Battle is considered as failed, if:
- Agent of Observer cannot be killed within the time; or
- Opposite nation occupies the Central Sanctuary during the battle time.
- There is a Personal Goal Point for the Battle: 500,000 Point is required.
- Reward:
- If a character participated the Agent of Observer Battle, Agent of Observer is defeated and reached the Personal Goal Point, character will get 01 reward. This can be repeat.
- If the character does the last hit on the Agent of Observer, 01 additional reward will be given.

- Lower Sanctuary:
- [1] There is a gate blocking in the middle of the Lower Sanctuary, so that there is no PvP activities can be done.
- If the Lower Sanctuary gets destroyed, the gate will be disappeared, and PvP activities can be done until the Lower Sanctuary respawns.
- By attacking the “Temple of Refinement” [2] the “Lower Sanctuary” gauge fills up.
- If the “Temple of Refinement” got destroyed, a timer will start and showing on the ground with white colour, “Temple of Refinement” will respawn when timer ends.
- [3] There are “Guardian of Temple” at the “Lower Sanctuary” area, those will attack players from both nations.

- Temple of Refinement:
- [1] Temple of Refinement is located at middle of the Lower Sanctuary.
- [2] If the Temple of Refinement got destroyed, the space will be free to stand on. By destroying the Temple of Refinement, “Lower Sanctuary” gauge will fill up.
- [3] A white-colour timer will appear on the ground to count down till the respawn of the Temple of Refinement.
- [4] Gate will be disappeared if the Temple of Refinement gets destroyed, and PvP activities can be done in the area until the timer ends and Temple of Refinement respawns.
- Once the Temple of Refinement is destroyed:
- The character who does the last hit will get 300 personal point.
- The nation of that character get 500 points.
- A damage buff for Add Damage +2,000 also be granted.
- Reward:
- If a character participated the Temple of Refinement Battle, Temple of Refinement is destroyed, character will get 01 reward. This can be repeat.
- If the character does the last hit on the Temple of Refinement, 01 additional reward will be given.

- Desert Bushes:
- Players can hide inside the Desert Bushes, by hiding in those area monsters and players from opposite nation cannot target and hit your character.
- Players from the same nation can still see your character.

- Mission War Completion Reward:
- The rewards mentioned in the table below are applicable for Ingens Proelium.
- For other type of Mission War, no changes were applied.

- Additional War Rewards:
- All new Collection Items are trade-able except these items are character-binding:
- Fighter’s Soul Stone(Low)
- Fighter’s Soul Stone(High)
- Defense Potion of Fighter (trade-able):
- Duration: 1 min
- Cooldown: 1 sec
- Stats:
- PvE Defense +1,000
- PvE DMG Reduce +200
- PvE Ignore Penetration +150
- Attack Potion of Fighter (trade-able):
- Duration: 1 min
- Cooldown: 1 sec
- Stats:
- PvE All Skill Amp. +20%
- PvE All Attack +150
- PvE Ignore Resist Crit. Rate +3%
- Number of Kills mentioned in the table below is the number of opposite nation characters that you killed during that Mission War: Ingens Proelium.
- All new Collection Items are trade-able except these items are character-binding:

- Special Exclusive Buff for Bringer / Guardian inside Ingens Proelium:


- Honor Medal is expanded to “Legend” grade, higher than “Hero”.
- Legend grade is with 12 slots, located on the “Honor Medal” UI below the “Hero” slots (need to use scrollbar to scroll down).
- Slot can be open by spending: Chaos Core x50 and Divine Stone x50.
- Grant Slot Option costs: 100 AP and 50 WEXP.
- Slots of Honor Medal – Legend can be reset using 25 Force Gem.

- Available Stats for Honor Medal – Legend slots:


- New Collection Items from Mission War: Ingens Proelium:

- New Collections related to items from Mission War: Ingens Proelium.
- Location: Special tab
- Material:
- General Mission War related items
- Mission War: Ingens Proelium collection items.
- Collection Stats:


- Dungeon Entrance UI is redesigned:
- [1] List of Dungeon of the current entrance.
- [2] Dungeon Boost
- [3] Dungeon Information:
- Recommended Combat Power: Having the required BP doesn’t ensure the character can clear the dungeon.
- Obtain DP on completion.
- Required BP for generating Guild Treasure
- Required Level / Rank
- Maximum Participants
- [4] Drop List and Dungeon Record
- [5] Daily Rewards and Dungeon Play Time Limit
- [6] Entry Item: Name, Image
- [7] UI Buttons

- Dungeon UI is redesigned:
- [1] Dungeon types are arranged in tabs
- [2] List of dungeons under the selected type in [1]
- Select a dungeon on the [2] to see:
- [3] Entrance of the dungeon on GPS.
- [4] Entry Item: Name / Image
- [5] Basic Information (similar to Dungeon Entrance UI above)
- [6] Rewards Information.
- [7] Current DP / Max DP
- [8] Search for dungeons by typing name in the box


- Combat Power requirements are added for old Mission War types:
- Tierra Gloriosa: 700,000
- Memoria Chrysos: 700,000
- Add the ability to obtain “Luminous Fragment” by destroying Drei-Frame and Lycanus items
- Target: All Drei-Frame and Lycanus Items
- On destruction, Luminous Fragment x25 will be generated.
- Changes related to Mission Festival:
- Remove the Mission with under 300 points that requires Force Gem.
- Decrease the chance of generating Mission with over 300 points that requires Force Gem.
- Change the “Upgrade Core (Low)” from the quest “Core Upgrade Part 1” to be character binding.
- Fixed bug that cannot use Epic Booster on item with All Attack Up +50.
- Fixed bug that Cooldown of Battle Mode was applied abnormally in some situations.
- Fixed bug related to skill Field of Enervation.
- Fixed bug that Time Reducer cannot be used in certain situations.
- Fixed bug that UI overlapping each other that lead to unable to use some overlapped UIs.
- Fixed bug that caused client disconnection when trying to replace an equipped item that was expired.
- Fixed bug that Wizard cannot use movement skills in Battle Mode 2.
- Fixed bug that EXP cannot be obtain if the total amount of EXP obtained at once is greater than 2,100,000,000 EXP.
- Fixed bug that cause Chakram Slam animation cannot be displayed.
- Fixed bug that video cannot be played in the character creation screen.
- Fixed bug that NPC purchase limit is not reset in certain situation.
- Fixed bug that chat from players who were blocked still get displayed.
- Fixed bug that allowed Arcana with duration can be used in Mission War.
- Fixed bug that caused client disconnection in various situations.
What about characters with not enough combat power?
Will they get additional war or they cant run war till they increase it to the point of entering?
LikeLike
cannot run if they do not reach the CP
but pretty sure that you can reach that number
LikeLike
rip to my friends that cannot enter tg/mc o.O cuz they might not have 700k combat power. roll roll
LikeLike
give them some dimsum to feed em up to 700kg 🙂
LikeLike
Wing EXP table for 301 – 400?
LikeLike
Wing 301-400 is not available in EP33, it’s a part of EP34.
LikeLike