Being ready with “Ruins of the Gods” update for CABAL2 in October


gray_canyon_1

Original from CABAL 2 NA

Hello everyone,

Recently, we introduced new patches, including one major update in the form of Trial of Champions, and while we have been hard at work making sure that our Ruins of the Gods update will meet our players expectations, we want to make sure that our players are not left out of the loop with our work.

So now we will make sure that our players are kept up to date on all things CABAL 2, starting not only with our weekly Twitch streams, but regularly updated on our forums as well. We will be showing players previews of our patch notes, any changes made during the development stages, and hints of what will come.

Ruins of the Gods will be our next major update, and we are putting our heart and soul into this update. Some things to look forward to are: 

  • 3 New Dungeons, with two new sets of gear that players will be able to acquire
  • Updated Bind Status on new and old gear
  • New in game events that will be introduced before the upcoming update, and after
  • Improved in game features

 This month is going to be packed with content, so be on the lookout for more info in the very near future!

CABAL 2 Staff

gray_canyon_map

[NA] [v1.3] PATCH 1.3: THE TRIAL OF CHAMPIONS PATCH NOTES


Patch Notes for 1.3: The Trial of Champions:

20150725_ep12_monster_arena

  • Modified Content

    • User Interface update for CABAL 2

    • Labyrinth Forest: Black Wave entries has been increased to 3 entries per day (Up from 2 entries)

    • Effect speed of Quest Tracker has been increased

    • Crafting System has been overhauled (see Added Content for more information)

    • Bind status on the following items have been modified:

      • Semiramiss equipment dropped from Sky Gardens has been converted to Bind on Equip. Unchangeable Semiramiss equipment will remain Bind on Pickup

      • Black Night equipment dropped from the Labyrinth Forest Black Waves scenario has been converted to Bind on Equip. Black Night Nightmare equipment will remain Bind on Pickup

    • Maelstrom Castle and Forgotten Desert Temple Battlefields will now be centered around time scenarios with increased rewards. Those times will be:

      • Maelstrom Castle: 8AM / 12PM / 5PM / 9PM (Times based in Pacific Daylight Time)

      • Forgotten Desert Temple: 9AM / 1PM / 6PM

      • Rewards: Exp / Alz / Honor Points x 5

      • Ranking System for both Battlefields will be applied

  • Added Content

    • The Trial of Champions Arena

      • The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10

      • The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize

      • The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player.

      • Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level

    • Ranking System

      • Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial

      • Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season.

      • Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player

      • Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 3%

      • Suit: All Defense 3% / PvP Defense 3%

      • Gloves: All Attack 3% / PvP Attack 3%

      • Boots: Evasion 3%

      • Mantle: Max HP 3%

      • Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 1.5%

      • Suit: All Defense 1.5% / PvP Defense 1.5%

      • Gloves: All Attack 1.5% / PvP Attack 1.5%

      • Boots: Evasion 1.5%

      • Mantle: Max HP 1.5%

      • Seasons will be reset bi-weekly with the Player Ranks

    • New Currency: Force Crystals

      • Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces

      • Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system

      • Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union

    • New Global Skill: Escape

      • ​A new global skill “Escape” will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds.

  • Bug Fixes

    • Fixed an issue where the Item Shop would not properly load for some players

——–

Above is the official patch notes from Publisher. For the detailed version of unofficial patch notes, follow this link : https://mrwormy2.wordpress.com/?s=ep12

[NA] GM Icee Stream on Jul 25th 2015


The stream can be found here : http://www.twitch.tv/cabal2_official/v/8423409

CCQeN8pVEAAlZMJ

The stream was focused on patch 1.1.0 and upcoming contents, if you want a summarised version, check it here (credit to DeathDealer guild):

  • Dungeon gear binding was primarily forced because of Alz gold sellers. (They do not want high level gear attained so easily from paying for gold)
  • Players who bought gold might be tracked and banned permenantly (Against TOS)
  • Block limit might change or be removed
  • Drop rates might be changed for Unchangeable gear.
  • Account bindings from dungeons will not be reverted but will most likely be modified
  • All GM’s are comfortable with difficulty level for dungeons and those will most likely not change
  • Easy mode may come back but testing is being done to preserve the game economy
  • Dance exploit will be fixed (or already is either from today’s hotfix or next week’s hotfix)
  • Improvements on the dungeon party finder are being tested
  • Elder Titles next week (7/27/15)
  • General optimization is in the works but not as widespread for every configuration
  • Combo problems need to be recorded and sent as a ticket. Developers do not have problems with the combo system, they need more evidence to find out if it is indeed a glitch or latency.
  • Specific monster hunting events are planned in distant future
  • Channels with PVP enabled may be implemented
  • EU servers will not happen until the NA servers is stable
  • v1.10 patch modifications and fixes will be prioritized first before any brand new content
  • New content is coming and is already being tested. There will be plenty to keep players interested
  • New dungeon will be better “if you enjoy dying” (Similar to the Cabal II Korean difficulty)