#KR #EP19P2 October 12th 2017 Patch notes


■ Fixes

1. Change the movement speed of some monsters in Acheron Arena Dungeon

■ Mission War

1. Mission War Balance Adjustment

  • Change the resurrection time from 35 seconds to 30 seconds after character’s death
  • Change the healing ratio from 50% to 300%
  • Increase HP/HP Heal/Attack of Legacy Guardian (S/M/L) and Gold Keeper in Mission War 170-200
  • Change the Gate respawn time from 3 mins to 2 mins
  • Change the cooldown of Odd Circle from 3 mins to 2 mins

2. Change of Force Tower

  • Change the Force Tower building list

  • Unified Force Tower
    • Merge Force Tower, instead of S/M/L
  • Remove HP Heal and HP Reduce Tower
  • Add “Force Tower – Resistance Increase”
    • Rise Resistance
    • Only available for non-portable Force Tower
  • Upgrade Force Tower ability
    • Force Tower – Attack: Increase Attack ability of the tower
    • Force Tower – Resurrection / Warp: Increase the availability from 10 players to 30 players
      • 30 players can use one Force Tower at once
    • Increase HP, Speed, Repair speed of Force Towers

 

  • Change related to portable Force Tower
    • For portable Force Tower, only aggressive towers can be build
      • Attack / Attack Power Increase / Defense Power Decrease
    • Construction time/ Duration adjustment

 

3. Changes related to Legacy Box drop

  • Drop method
    • Tierra Gloriosa
      • Old: Box drop for first time occupying of that tower
      • New: Every time tower is occupied
    • Memoria Chrysos
      • Old: Box drop for first time Guardian is killed
      • New: Every time guardian is killed
  • Change the quantity of box drops

 

  • Add two new War Pottion
    • War Attack Potion (Lv4)
      • Increase Attack by 75
      • Duration: 180s
      • Cooldown: 30s
    • Master Potion of War (Lv4)
      • Increase Skill Amp. by 15%
      • Duration: 180s
      • Cooldown: 30s
    • Remove Sword Master/ Magic Master Potion drop

4. Change the item list for selling in Battle area

  •  Vital Gear (Lv4)
    •  Recover: 15,000
    • Price:
      • 10: 200,000 Alz
      • 100: 2,000,000 Alz

 

Next Week update

1. Increase limitation of players per country:

  • War Area: From 125 to 140
  • Lobby Area: From 125 to 160

2. Change the compensation / penalty for war

3. HP bonus changes

  • Old: 8x of original HP
  • New: 15x of original HP
  • Auto HP reduction effect still be 8x of original value(Damage over time)
  • HP Auto heal still be 8x of original value

4. New Buff skill

5. New Buff skill cannot be used in mission war but can be used for normal field

 

 

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[EP17] Sep 22nd 2016 Patch notes


■ Changes

1. Updated the requirement for a quest in “Abandoned City”, change the item needed from 10 to 5

2. Change the “Request UI”

  • Display the request result
    • Old: Number of slots / Success slots / Fail slots / Free slots
    • New: Number of requested / Success slots / Fail slots
  • Initialisation
    • The counter will be reset if
      • Counter is greater than 999
      • Player closes the Request UI
        • Exception: The requesting is being in-progress counter won’t be reset

20160922_ep17_new_request_ui

 

■ Additions

1. Add new equipment grade: Palladium* (in some servers, this set has been introduced, but in Korean this is the prime time. Previously in Korean Cabal, Palladium was implemented as Chaos Equipment but then has been abandoned)

  • Obtain:
    • Can be obtained from Relic, Legacy and Legendary Box in Abandoned City
    • Can be obtained from normal monsters in Abandoned City
  • Requirement:
    • Level: 155
  • Details
    • Weapon
      • 20160922_ep17_palladium_weapons
    • Armor
      • 20160922_ep17_palladium_armors
    • Epaulet
      • 20160922_ep17_palladium_epaulets

 

 

2. Auction Hall & Personal Store support stats comparison

  • Like the Auction Hall, Personal Store now support for stats comparison
  • Trigger: Alt + Mouse-over

 

20160922_ep17_stats_compare

3. Convenient features for Cash Inventory and Special Inventory

  • Mass-receive
    • Trigger: Alt + Left click
    • System allows provide the number for receiving
    • Maximum items will be set as default (which are in the current page of the inventory)
      • E.g.: Cash Inventory at page 4, you have 8 slots, with 3x Vouchers and 5 Merit Boxes
        • Alt + Left click on a Merit Box, 5 will be set as default number
  • Allow linking to chat
    • Trigger: Ctrl + Right click

 

■ Mission War

1. Neutral monsters (Guardian of Gold) are marked in the GPS Map of Memoria Chrysos

  • In Battle field
    • Icon will be shown by default
      • Move the mouse over for tooltip
  • In Lobby
    • Icon won’t be shown unless click on the “Show icons”
      • No tooltip

[KR] [EP14] Jul 29th 2015 Patch notes


20150729_ep14_memoria_chrysos_header

 ■  Fixes

1. Fixed bug that caused characters could not receive honor point for exchange Meritorious

2. Fixed bugs related to in-game Bingo

3. Fix bugs related to monsters animations and skills were displayed abnormally sometimes

 ■  Changes

1. Change tooltip content of some items

  • Change content of tooltip text for Archridium Epaulet of Sage
  • Change content of tooltip text for Rune Slot Extender

2. Changes related to in-game Bingo

  • Change content of the reward confirmation window
  • Change the color of Bingo start/end time

 ■  Mission War

1. New Mission War ‘Memoria Chrysos’ has been added for test-drive (will be officially opened later)

  • Concept:
    • Stronghold capturing
    • Manage and producing Gold
  • Basic Information
    • Limitation: 100 players / nation
    • Duration:
      • Lobby: 10 mins
      • War time: 30 mins
    • Entrance open at:
      • For test-driving: 17:00 (for the first week – test-driving duration can be changed)
      • Later for official open, will be scheduled and announced later
    • Entry:
      • Level required: 170+
      • Entry fee: 0 Alz (for the test-driving, will be adjusted later)

20150729_ep14_memoria_chrysos_gps_map

 

  • Gold Contending System
    • Gold Drop and Acquisition
      • Neutral Monster will drop 5 pieces at once
        • Neutral Monster will be respawned after fixed amount of time after killed
      • Kill character of opposite nation will gives 1 + 50% of total amount of possessed Gold Coins
        • Ex: Killed a character with 100 Gold Coins will give
          • 1 + 50% * 100 = 1 + 50 = 51 Gold Coins
      • Maximum amount of Gold Coin depends of Gained Score
        • If player hold more than the limit, no more Gold Coin can be obtained

20150729_ep14_memoria_chrysos_gold_coin_limitation

  • Earning Gold Coins
    • Characters can earn Gold Coins by using equipment in their base for producing Gold
    • By earning Gold Coin, individual score will be increased
  • Producing Gold Coins
    • Killing Stronghold Guardians and equipment inside strongholds for obtaining Gold Coins
    • Occupied Strongholds will produce Gold Coins after fixed interval
    • When Gold Coins are produced, nation score will be increased
    • Depends on types of Bases and Strongholds, different intervals are applied for Gold Coin Production

20150729_ep14_memoria_chrysos_gold_coin_producing_rate