Cabal Online – Episode 32 – March 25th 2022 Patch Notes

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  • Before we start, I want to give a small table with all of terminologies related to “Myth Level” and the short name for those terms. In this blog post and future blog post, I will use the same terminologies.
I will make a clip for explaining the full of Myth Level System (later this week).
  • Add the “Myth Level”, a new growth content that allows you to level up additionally after your character reached level 100 of Overlord Level.
  • Trigger:
    • Quest: “Going beyond the Limits”
    • Accessible by character with OLV 100 only.
    • NPC: Harper, Instructor in Port Lux
    • Reward: Reach Myth Level 1 and access to Mythical Mastery menu in Cabal Menu.
  • Myth Experience (MXP) and Myth Level (MLV)
    • To gain the MXP, you need to participate certain dungeons that marked as “MXP Acquisition Dungeon”.
    • You cannot get MXP from fields (like Bloody Ice, Senillinea…) and also cannot get from dungeons which are not in the list of “MXP Acquisition Dungeon”.
    • List of “MXP Acquisition Dungeon” (M.A.D)
  • Add the “M.A.D” icon at the dungeon entrance to show that a dungeon gives the MXP for character which is at least MLV 1 or higher.
  • Add a checkbox for filtering dungeons that give MXP, when player ticks the checkbox, the Dungeon UI will filter only M.A.D
  • Myth Level (MLV) has 100 levels.
  • Rebirth
    • Available to perform at MLV 95 – 100
    • Force Gem is consumed for performing the “Rebirth”, refer to table below.
    • Rebirth result:
      • MLV goes back to 1
      • MXP required per level is slightly increased
      • Rebirth count increased by 1
    • Rebirth bonus:
      • 20 Myth Point (MPT) will be given for every 5 Rebirth.
  • MPT acquisition when levelling up MLV
    • At MLV 1, you get 3 MPT, but you won’t get it after the Rebirth (as you have already get the bonus by the Rebirth itself)
I will make a clip to explain stuff regarding this Myth Level system and also this complex UI #_#
  • Myth Mastery
    • Access the Myth Mastery UI
      • Cabal Menu > Myth Mastery
      • Shortcut: Shift + Y
      • Myth Mastery UI cannot be opened during Mission War, Mission Battle, PvP Battle
    • Granting Myth Mastery Slot (MMS) Option:
      • Click on a MMS, click on the button “Grant” on the right side to grant the option randomly.
      • MPT will be consumed for granting MMS option.
      • Myth Score (MSC) will be obtained on granting MMS option.
        • MSC is granted when players granting or converting MMS option.
        • MSC is displayed at the left-middle of the Myth Mastery UI.
      • There are total 78 MMS.
        • 3 groups:
          • Upper side of the Myth Mastery UI: 24 MMS for defensive stats
          • Middle of the Myth Master UI: 30 MMS for mixed stats
          • Lower side of the Myth Mastery UI: 24 MMS for offensive stats
        • 5 zones:
          • Each zone required a certain amount of MSC
          • Once MSC reached the required value, the zone will be opened automatically
    • Converting MMS Option:
      • You can reroll a MMS that you granted the option previously.
      • To “Convert” a MMS, click on the MMS, click on the “Convert” button
      • MPT will be consumed when changing the option
      • MSC that was obtained from the previous MMS option will be reduced from the total MSC.
      • Based on the new MMS option, a new MSC will be granted and calculated into the total MSC.
    • Recover the MMS Option:
      • You can decide to recover back to the previous MMS option right after you completed the MMS option conversion.
      • To recover the MMS option, just click on “Recover” button at the confirmation window after the slot conversion.
      • “Fragment of Memory” will be consumed to recover the MMS option.
        • Different amount of Fragment of Memory will be consumed based on the slot
        • Mechanism to obtain the Fragment of Memory will be decided later, for now player can get it from NPC Yul in Test Server
    • Myth Mastery Rank (MMR)
      • By accumulating the MSC, at certain value, you will be ranked up to different MMR
      • When a new MMR is reached, new stats will be automatically applied accumulatively
      • When MMR is lost, due to decreasing of MSC, the stats will be automatically removed
  • Other
    • Add icon to show the MMR at various places:
      • Character HP/MP Bar area
      • Guild UI
      • Buddy UI
      • Party UI
    • Add to Option to show/hide the “Obtain Myth EXP” in Options UI
  • Reduce the EXP required for leveling up (no changes for OXP)
    • Decrease the required EXP from 191 – 199: Decrease 20% – 30% in comparison with before.
  • Reduce EXP that players can gain from quest for Quests of Level 191 – 200
  • Reduce amount of EXP from some EXP Elixir (the actual % is gained from the Elixir is slightly increased in comparison with previous %)
  • Change the factor value of some stats while calculating the Ability:
    • Slightly increase the factor value for stats that affects damage.
    • Slightly decrease the factor value of accuracy, evasion, attack rate, defense rate
  • Change the colour of the text in Force Code
    • PvE is now Blue (no change)
    • PvP is now Red (was Blue)
  • Add a feature to track down the Generated Treasure Points daily
    • When you create Guild Treasure by completing tasks and spending BP, you obtain “Generated Treasure Points”
    • The score is counted on daily basis, it is automatically reset at 0:00 server time
  • Add a condition to collect the Guild Treasure
    • It’s the condition to allow a player to receive the Guild Treasure
    • Guild Treasure will not be able to collect if player doesn’t have the Generated Treasure Points higher than the Minimum Points to Receive
    • Currently, Minimum Points to Receive is set at 25
  • Added above information into the Guild Treasure UI
    • Treasure Generated: x
    • Generated Treasure Points: y
    • Minimum Points to Receive: y/25
  • Changes of Treasure Output:
    • Remove
      • Elixir of Unity (OXP / Wing / EXP / Honour)
      • Time Reducer
        • Only remove the generation of Time Reducer from Mission War, Dungeon, Upgrade
        • Keep the generation of Time Reducer from buying Bundle with Gem from “N Shop”
    • Add
      • New item “Elixir Material”
        • New Token Item that allows you to buy the “Elixir of Unity (OXP/EXP/Honour)” from the Guild Shop
        • Randomly generated 1-8, based on the type of treasure generated
      • Luminous Fragment
        • Randomly generated 3-20, based on the type of treasure generated
    • Change of output generation chance
      • Increase chance to generate: Jewel Cube Piece (Emerald)
      • Decrease chance to generate:
        • Soul Core
        • Weapon Option Scroll / Armor Option Scroll
          • Attack Rate / Defense Rate
          • Medium / High / Highest
  • Remove Items:
    • GM’s Buff (Lv. 2)
    • Protection of Veradrix
    • Cube of Union (OXP / Honour / EXP)
  • Change of Selling Condition:
    • Holy Waters: Change from 3 Token of Union to 5 Token of Union
  • Add New Items:
    • Time Reducer (30m)
      • Token of Union x3 + 1,000,000 Alz
    • Elixir of Union (OXP / EXP / Honour)
      • Can be purchased using Elixir Material item
  • Entry Information
    • Requirement: Character Level 190+, BSLV 11+
    • Entry Item: Hologram Map
      • From NPC: Peddler Unon
      • Price: 4,000,000 Alz & Divine Stone x3
      • Account Binding
    • Entrance: Pontus Ferrum (X92, Y128)
    • Maximum Number of Participants: 7
    • Time Limit: 40 Minutes
    • DP 22
  • Play Time Limit:
    • Weekdays: 16 hours
    • Weekends: 16 hours
  • Restrictions of Item Usage:
    • Odd Circle (and any improved ones): 10 times
    • Potion of Veradrix: 10 times● Entry information
  • Repeat Clearance Reward:
    • 5 times: Legendary Cube – Secret Base SCA-76
    • 10 times: Option Scroll (Highest)
    • 15 times (only for weekend):
      • Legendary Cube – Secret Base SCA-76
      • Option Scroll (Highest)
  • Add a mechanism to give an additional random Repeat Clearance Reward:
    • When player clears a randomly selected dungeon, additional reward will be added along with the normal reward.
      • Reward will be delivery if specific amount clearance achieved.
      • If the normal clearance condition and random condition achieved at once, both rewards will be delivered
  • Dungeon Group
    • There are 3 dungeon group, and per day, there will be 1 dungeon selected from each group.
      • The selected dungeon is now can be checked at Dungeon Entry UI only.
      • There will be a way to check for the selected dungeons. This will be added later.
    • Dungeon Groups:
  • Reward:
    • Reward will be delivered via in-game mail.
    • Reward Item: Karma Rune Exchange Ticket Box (Green)
      • A random box that gives you Karma Rune Exchange Ticket
        • By opening, box generates 1/2/4/10 Tickets
        • Tickets are character-binding
  • Selected dungeon for each group is selected daily at 0:00
  • Add the “Karma Rune” into shop of NPC Rune Agent – Flasha in Bloody Ice
    • Karma Rune can be purchased using Karma Rune Exchange Ticket
    • Karma Rune Exchange Ticket can be obtained as reward of Random Repeat Clearance Reward
  • List of Karma Rune & Price
  • Changes
    • Add new GM Buff Potion (Lv. 5)
    • Change stats of GM Buff Potion (Lv. 1 – Lv. 4)
      • Change Attack & Magic Attack into All Attack Up
      • Change Sword Skill Amp. & Magic Skill Amp. into All Skill Amp.
      • Remove Skill EXP
      • Remove MP
      • Add Max Crit Rate, Final Damage Increase & Final Damage Decrease into Lv. 4
  • Full stats of all GM Buff Potions Lv. 1 – Lv. 5

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