Cabal Online – Episode 32 – March 17th 2022 Patch Notes

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1. Change the way of calculating and displaying Ability

  • Change the way of calculating Ability
    • Existing:
      • Each force code contributes differently to the Ability.
      • Ability is scaling based on the value of Ability itself.
      • The higher value Ability, the higher Ability will be increased even with the same force code and value.
      • For example:
        • 1 Penetration gives 70 Ability at the original Ability of 200,000.
        • 1 Penetration gives 85 Ability at the original Ability of 230,000.
    • New:
      • Each force code contributes differently to the Ability.
      • Ability is NOT scaling based on the value of Ability itself.
      • Each force code, with the same value will give the same fixed Ability disregarding the current value of Ability.
      • The higher value Ability, the higher Ability will be increased even with the same force code and value.
      • For example:
        • 1 Penetration gives 50 Ability at the original Ability of 160,000.
        • 1 Penetration gives 50 Ability at the original Ability of 270,000.
  • Change the way of showing Ability
    • Old: Show as the combination of two values, attack ability and defense ability.
      • For example: 305604 / 534674
    • New: Show as general value represents for basic ability (+additional ability)
      • For example: 674,341 (+47,641)
      • Basic Ability:
        • Ability that character gains from stats, equipment, merit, collection, honor medal, force wing, title…
        • Display in yellow colour.
      • Additional Ability:
        • Ability that character gains from temporary stats due to buff potions, buff skills, battle mode…
        • Display in green colour.
        • Stats which is gained from attack skill won’t affect the Ability.
Change way of showing Ability at top-left corner of the screen
  • Ability is displayed based on the context.
    • Character is staying in Town
    • Character is participating in PvE activities: Map / Dungeon
    • Character is participating in PvP activities: Mission War / Mission Battle / …
  • Change the character details Ability UI:
    • Understanding General Stats / PvP-only Stats / PvE-only Stats:
      • PvP-only Stats:
        • Stats that will be applied when your target is a player.
      • PvE-only Stats:
        • Stats that will be applied when your target is NOT a player (monster, boss, dummy training, gate, tower, sage-ensign, legacy guardian, war gate, gold keeper…).
      • General Stats: Stats that will be applied for both PvP and PvE.
    • Split into 3 tabs Attack Stats, Defense Stats and Other Stats
      • Attack Stats
        • General Stats: Attack stats that will be applied for both PvP and PvE.
        • PvP-only Stats:
          • Attack stats that will be applied for only PvP.
          • Calculation of PvP Attack Ability is the sum of General Stats and PvP-only Stats.
        • PvE-only Stats:
          • Attack stats that will be applied for only PvE.
          • Calculation of PvE Attack Ability is the sum of General Stats and PvE-only Stats.
      • Defense Stats
        • General Stats: Defense stats that will be applied for both PvP and PvE.
        • PvP-only Stats:
          • Defense stats that will be applied for only PvP.
          • Calculation of PvP Defense Ability is the sum of General Stats and PvP-only Stats.
        • PvE-only Stats:
          • Defense stats that will be applied for only PvE.
          • Calculation of PvE Defense Ability is the sum of General Stats and PvE-only Stats.
      • Other Stats
        • Other Stats: Other stats that will be applied for both PvP and PvE.
Stats UI renewal – Attack Stats
Stats UI renewal – Defense Stats
Stats UI renewal – Other Stats
  • Change “View Character Equipment UI”
    • Change that general Ability will be displayed instead of Attack Ability / Defense Ability
    • The “Additional Ability” will not be displayed.

2. Add new Stats


1. New rune type ‘Karma Rune’ is added

  • Karma Rune is a new Rune system that is only available for character at Level 200.
  • Not like the Essence Rune or Blended Rune, the leveling up mechanism of Karma Rune is different, instead of using cores, you need to consume the Karma Rune to level up itself (along with AP).
  • Add 4 types of Karma Runes:
    • Karma Rune (HP)
    • Karma Rune (All PvE Attack Up)
    • Karma Rune (All PvP Attack Up)
    • Karma Rune (Resist All PvP Skill Amp.)
  • Obtain:
    • The mechanism to obtain these new Karma Runes will be announced in the next week update.
    • During this week, these runes can be purchased from NPC Yul in test server.
  • Karma Rune stats (stats might be adjusted during the test period):
Karma Rune (HP)
Karma Rune (All PvE Attack Up) & Karma Rune (All PvP Attack Up)
Karma Rune (Resist All PvP Skill Amp.)

March 09th 2022:

1. Fixed bug that caused the Additional Quick Slot bar can be click through.

  • Now, player cannot click through the Additional Quick Slot bar.

2. Fixed the bug that the Luminos: Selena from DX Premium dungeon is without the Character-Binding property.

  • Now, it’s character-bind once it’s drop from the Luminos: Selena.

3. Fixed bug that certain quest in Illusion Castle: Radiant Hall could be proceeded.

March 16th 2022:

1. Fixed bug that the “Fragile Skin” of Dark Mage shows incorrect information in the tooltip:

  • Existing:
    • Resist Crit DMG -7%
    • Resist Skill Amp -15%
  • Fixed:
    • Resist Crit DMG -15%
    • Resist Skill Amp -7%

2. Fixed bug that caused the quest could not be proceeded in Forgotten Temple B1F if player is in a party.

3. Fixed the bug that quest item that was stored in Warehouse could be counted for certain mission related to BINGO.

4. Fixed bug that channels were not accessible in certain situation.

5. Fixed bug that the 4th tab of inventory is not available for player who has active Premium Service.

March 18th 2022:

1. Fixed bug that certain items in NPC Yul were not visible in specific conditions.

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