Cabal Online – Episode 37 – Full Patch Notes

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Episode 37 Update highlights:

  • ⏱️ Artifacts & MagicTech Upgrade
  • 🧭 Mandarat’s Legacy Exploration System & Dungeon
  • 🚲 Bike Inventory & Warehouse Access Revamp
  • 📖 Collection Improvement
  • 🍃 Myth Mastery – Stigma
  • ⬆️ UI Improvement
  • 🛠️ Other Fixes & Changes

Last Update: 18-Feb-2024 with contents up to 14-Feb-2024 Patch Notes.

  • New equipment type: “Artifact”
    • There are 03 types:
      • Artifact of Dawn
      • Artifact of Dusk
      • Artifact of Midnight
    • “Artifact” has 2 types of stats:
      • Unique Stats:
        • Randomly granted at the time of obtaining the Artifact.
        • Unique stats cannot be changed.
        • Can be upgraded using “Upgrade” feature of Magic Tech upgrade.
      • Assembled Stats:
        • By default is empty, can be granted randomly.
        • Can be changed randomly using “Tuning” feature of Magic Tech upgrade.
        • Can be upgraded using “Upgrade” feature of Magic Tech upgrade.
  • Equipment UI is updated with 03 new slots for equipping the Artifact.
    • Can equip up to 03 Artifacts of different types at once.
    • Artifacts of the same type cannot be equipped at the same time. For example:
      • Can equip Dawn / Dusk / Midnight.
      • Cannot equip Dawn / Dawn / Dusk.
      • Cannot equip Dusk / Dusk / Dusk.
  • Artifacts can be tuned and upgraded via new upgrade system “Magic Tech”.
  • Stats of Artifacts:
  • Colour for Artifact item name is displayed depends on the total upgrade level of the Artifact:
  • By destroying Artifact, you can obtain Time Piece:
    • Time Piece is a material needed for Tuning feature of Magic Tech upgrade.
  • New upgrade system named “Magic Tech” (마법 공학) is added:
    • Exclusively for Artifact.
    • Can be accessed from Core Alchemist NPC in villages.
    • Features:
      • Assemble Parts into an Artifact with empty slot.
      • Tune Assembled Parts of an Artifact.
      • Upgrade Unique Parts of an Artifact.
      • Upgrade Assembled Parts of an Artifact.
  • Magic Tech UI:
    • [1] Target Artifact for upgrading.
    • [2] Unique Parts of the Artifact.
    • [3] Assembled Parts of the Artifact.
    • [4] Button for Tuning the specific Assembled Part.
    • [5] Select a specific part on the left to see the stats and perform upgrading on the right side of the UI:
      • Level of the Part
      • Stats Name, Value
      • Max Level
      • Max Ability
      • Consumable Materials
      • Success Rate
  • Assembly:
    • [1] Select an empty slot of Assembled Parts area to start.
    • [2] On the right side, you can see some basic information:
      • Max Level
      • Consumed Material is Alz, based on the Artifact grade
        • Artifact of Dawn: 10,000,000 Alz
        • Artifact of Dusk: 20,000,000 Alz
        • Artifact of Midnight: 30,000,000 Alz
      • Success Rate (success rate of “Assembly” is 100%)
    • [3] Click on “Assembly” button for granting an option randomly from the available options.
    • [4] A random option will be selected.
    • [5] A button at the top-right corner is showing for “Tuning” feature.
    • [6] Detailed stats of the option is on the right side of the UI.
  • Tuning:
    • [1] Select an option at “Assembled Parts” area
    • [2] Click on button at the corner for accessing the “Tuning” UI
    • [3] Current option is displayed on the left
    • [4] Details of the Tuning process are on the right side:
      • Fee, Materials:
        • Artifact of Dawn: 10,000,000 Alz + 160x Dawn Time Piece
        • Artifact of Dusk: 20,000,000 Alz + 140x Dusk Time Piece
        • Artifact of Midnight: 30,000,000 Alz +120x Midnight Time Piece
      • Number of times that you tune the selected Assembled Part, max 5 times
      • Number of times that you can recharge the Tunable count, max 1 time (using 150 Force Gem)
    • [5] Click on the button to start tuning
    • [6] List of 2 options, you must pick one then click on OK [7]
      • The old option will be on the left side
      • The new option will be on the right side
  • Upgrade:
    • [1] Select an option from either [Unique Parts] or [Assembled Parts]
    • [2] Detailed information of the option will be displayed on the right side
      • Level
      • Stats / Value
      • Max Level
      • Max Stats
      • Fee (Alz)
      • Success Rate
    • [3] Click the button to upgrade
  • Auto-Upgrade Feature:
    • [1] A check box that allow game to continuously attempt to upgrade the selected part, until it is successful or the Alz is insufficient.
    • [2] A warning message is showing about the Auto Upgrade if player select the “Auto Upgrade” feature.
    • After selected the check box [1], player still has to click on “Upgrade” [3] to initiate the upgrade process, if the check box [1] is selected, the upgrade button will be changed into “Stop” button [4] with yellow border.
    • [4] Auto upgrade can be stopped manually at any time by clicking on the “Stop” button.
  • Upgrade Costs & Success Rate:
  • Add new achievements related to Artifacts and MagicTech upgrade:
    • Looting the Artifacts
    • Obtaining Time Piece by extracting Artifacts
    • Assemble Artifacts
    • Tune Artifacts
    • Upgrade Artifacts
  • New System “Mandarat’s Legacy”
    • System that players can earn “Golden Relic” item by performing Exploration tasks, Golden Relic is the entry item for new dungeon “Mandarat’s Legacy”.
    • Progress reset weekly on Wednesday 10:00AM
      • This schedule could be different, depends on decision of publisher at the time of the game available for your server.
  • Exploration Point
    • By clearing eligible dungeons, player can earn “Exploration Point”.
    • Dungeon Clearance UI is updated to support the Mandarat’s Legacy system with earning Exploration Point.
      • [1] Amount of Exploration Point could be earned for this dungeon clearance.
      • [2]
        • Current Point, expected point after earning
          • Text colour will be matched with the Exploration Level.
        • Current Level, expected level after earning
          • Text colour will be matched with the Exploration Level.
        • Number of Explorations
          • For every 10x Explorations, a reward slot will be granted in the “Mandarat’s Legacy” UI.
      • [3] Click the button to confirm the Exploration Point earning
        • Without confirmation, the Exploration Point, Grade and Number of Exploration won’t be changed.
  • Eligible Dungeons for earning Exploration Point:
  • Exploration Level
    • Exploration Level is determined based on the sum of 10 times that you earn Exploration Point.
    • Every 10 times you earned the Exploration Point:
      • Reward will be granted in the Mandarat’s Legacy UI
      • Exploration Point and Level reset back to 0
    • Based on the “Exploration Level” a “Golden Relic” will be granted as reward.
    • Maximum 10 times per week you can receive the rewards from the Mandarat’s Legacy system (that means 10 Golden Relic, and that means you need 100 times earning the Exploration Point)
    • Notes: On the Korean patch notes, the point was marked as 0-150 for Level 1, 151-300 for Level 2, but actually in-game current the calculation is different, the table below is showing the actual in-game calculation. This is subjected to change in the incoming patch.
  • Mandarat’s Legacy Main UI
    • [1] Button at the GPS for quickly accessing to the Mandarat’s Legacy UI
    • [2] Current Stats of Mandarat’s Legacy Explorations
      • Exploration Point
      • Level
      • Reset time
      • Number of Exploration
    • [3] Reward Chart
  • New Dungeon “Mandarat’s Legacy”
    • Entry Item from new system “Mandarat’s Legacy”
  • Mandarat’s Legacy Dungeon Structure:
    • There are different areas:
      • Start Area: Click on the stone to warp to Exploration Area
      • Exploration Area: Huge amount of monsters spawn, clear to process
        • Access the warp portal to get teleported to the next area
          • If the number of Exploration Area cleared is 1-5, a random warp portal will be spawned, it will lead to a random selected Reward Area.
          • If the number of Exploration Area cleared is 6, a fixed warp portal will be spawned, it will lead to the Boss Area.
        • Reward Area:
          • Monsters are randomly spawned.
          • By default there is a designated boss for each room theme.
          • There is a chance an actual boss from other dungeon get spawned, by killing the boss, items drop by the boss will be dropped.
          • Clear the Reward Area to get teleported back to the Exploration Area.
        • Boss Area: Final room with Mandarat and its monsters.
    • Dungeon Flow
  • Rewards:
    • Higher level of dungeon gives better rewards but more difficult.
    • There is a chance that Bosses from specific Dungeons will be spawned, and there is a chance that the boss will drop the unique material item.
    • Drop table:
  • Mandarat’s Legacy Achievements & Titles:
  • Mercenaries Improvements
    • Up to 03 mercenaries can be summoned at once.
      • Old: Up to 02 mercenaries
      • New: Up to 03 mercenaries
    • Allow for multiple mercenaries of the same category can be summoned at once.
  • Add bulk receive button “Receive All” for Bingo event.
  • Change to Petrification
    • An icon will be displayed if the character is under effect of “Petrification”
    • Chance to be petrified is in %. Once the target is “Petrified”, the target cannot be attacked and all attacks received will be treated as “MISS”.
    • Petrification cannot be overridden with knockback, stun, down.
    • Getting “Petrification” effect will break the combo.
    • A new Force Code is added “Resist Petrification”
      • To reduce the chance of getting Petrified by a specific %.
  • Change of Purchase Limit for “Key of the Mighty Fighter” (entry item for Palestra Inferna)
    • Old: 3 times / week
    • New: 1 time / week
  • Change of item property for “Remnants of Battle” and “Key of the Mighty Fighter”:
    • Old: Account Binding
    • New: Character Binding
  • Platinum Buff improvement:
    • Change the Platinum Buff cost to be more exact based on day fraction:
      • Example: 1 day = 5 Force Gem
      • Old: 12 hours = 5 Force Gem
      • New: 12 hours = 0.5 day = 3 Force Gem (round up from 2.5 Force Gem)
    • Buff Period was displaying method:
      • Old: x Day(s)
      • New: x Day(s) / y Hour(s) / z Minute(s)
    • Change some tooltips and text of the Platinum Buff.
    • Allow to select the duration up to the end of Premium Services (was capped at 30 days maximum before).
  • Add the required Overlord Level in the tooltip in Skill Transcendence UI.
  • Change the icon to show the Myth / Exploration dungeon in Dungeon Entry UI.
  • Add the Collection Search function: Collection can be searched based on the item or completion reward.
    • [1] Depends on the selection of box [2]:
      • Items: Item name can be provided to search based on the material items.
      • Reward Stats: Reward Stats can be provided to search based on the reward stats.
    • [2] Can be selected between:
      • Items: For searching based on material items
      • Reward Stats: For searching based on reward stats
    • [3] Available only for searching with the Reward Stats, allow to select the specific reward stats from the list
    • [4] Matching collections will be filtered and displayed here
  • Collection which was completed will be shown in yellow text.
  • Change name of some collections:
    • Due to the addition of some collections, the original corresponding collections will be renamed with ” II ” at the end, for example:
      • “Tower of the Dead B3F” => “Tower of the Dead B3F – II”
      • “Porta Inferno” => “Porta Inferno II”
    • Shorten the name of some collections:
      • Illusion Castle Underworld (Apocrypha) => Underworld (Apocrypha)
      • Illusion Castle Radiant Hall (Apocrypha) => Radiant Hall (Apocrypha)
  • Add 68 new collections (detailed of collections will be posted later in the Collection page).
    • 11 Dungeon collections
    • 13 World collections
    • 44 Special collections
  • Add 13 new Transformation Cards (claim as the reward of World collections)
    • Bloody Ice: Corrupted Swordsman’s Specter
    • Desert Scream: Guardian Scorpion
    • Green Despair: Moss site
    • Port Lux: Bapomat
    • Fort Ruina: Steam Floater
    • Undead Ground: Berserk Ghoul
    • Forgotten Ruins: Mayozin
    • Lakeside: Hupier(Orc 2nd Corps)
    • Mutant Forest: Maku Sha
    • Pontus Ferrum: ARM-03 Inspector
    • Porta Inferno: Diable Beholder
    • Arcane Trace: Evil’s Shadow Curse
    • Senillinea: Lesser Panda
  • Add button to toggle “Equipment UI” from “Inventory UI”.
    • [1] By default the “Equipment UI” is closed the toggle button will be displayed with [ < ] arrow.
    • [2] Once the “Equipment UI” is already open, the toggle will be displayed with [ > ] arrow.
  • New option in “Option UI” > tab “Display” to link the open of both “Equipment UI” and “Inventory UI” together.
    • By checking the check box, open of both “Equipment UI” and “Inventory UI” together.
    • By unchecking the check box, open the “Equipment UI” and “Inventory UI” separately.
  • Changes related to Bike Warehouses:
    • Accessibility:
      • Old:
        • Remote Warehouse: Need RW3 or QW7 to access.
        • Personal Warehouse: Need PW5 or QW7 to access.
      • New:
        • Remote Warehouse: Can access without any bike.
        • Personal Warehouse: Need any bike to access.
    • [1] Add button to open “Remote Warehouse”
      • Can access to Warehouse at anytime.
      • Not required any bike to get access.
      • Shortcut: Ctrl + B
    • [2] Add button to open “Personal Warehouse”
      • Can access to Personal Warehouse as long as a bike is equipped.
      • [4] Button will be enable if a bike is equipped.
      • [5] Button will be disabled and red text in button tooltip.
    • [3] Personal Warehouse can be used freely all slots without depending on Upgrade level of the bike.
  • Add the Item Context Menu for items in the Inventory.
    • Remove the ability to link an item in the inventory into chat window by Ctrl + Right-click on item.
    • Ctrl + Right-click to show the Item Context Menu, depends on specific item, certain menu item will be enabled / disabled.
    • Available menu items:
      • Equip: Equip the item if item is equip-able
      • Use: Use the item if item is usable
      • Move to next Tab: Move the item to the next inventory tab
      • Combine Items: Try to combine similar available items in the inventory
      • Collection Search: Search for this item in the Collection system
      • Link to Chat: Link to the chat window (like the original feature of Ctrl + Right-click)
  • Change the view equipment UI to show:
    • Crest (3 types)
    • Artifact (3 types)
  • New “Stigma” grade is added for the Myth Mastery system.
    • When all Myth Mastery Slots are granted with options, the Stigma will be automatically unlocked.
    • [1] A special icon will be displayed above the Holy Power area, there is a number to show the current “Stigma” grade.
    • [2] Moving the mouse on the Stigma icon [1] will display:
      • 3 groups of numbers:
        • Current Stigma grade
        • Next Stigma grade
        • Max Stigma grade
      • Each group contains:
        • Purple icon: Stigma grade
        • Yellow icon: Bonus Holy Power
    • [3] Once the Stigma is activated:
      • The Holy Power circle will turn Purple (originally is Yellow)
      • Next to Holy Power there is also Bonus Holy Power (gain from Stigma)
  • The Stigma will be retrospectively applied for all of used Myth Point (after all of Myth Mastery slots were activated) from the past.
  • Stigma Bonus Power
  • New Achievements and Titles related to Rebirth of Myth Mastery system
    • Add new titles for 200th, 300th, 400th, 500th, 600th, 700th, 800th Rebirths
  • Fixed bug that the acquire location of Essence Rune (Crit. DMG) was displayed abnormally.
  • Fixed bug that epic items with abnormal binding status were dropped from the legendary box from Celestia and Purifier in the Woods dungeons.
  • Fixed bug that Saints’ Force Calibur is not equipped while riding bike.
  • Fixed bug that leads to character could not join the Beginner Guild after character creation due to certain bugs.
  • Fixed bug that lead to server crash due to PvP Arena Matching in certain situations.
  • Fixed bug that equipment lock feature was working abnormally in certain situations.
  • Fixed bug that Damage Amplifier items were not applied if character equips Dragonium items.
  • Fixed bug that the Exploration Information for Mandarat’s Legacy system is not showing at Dungeon Clearance UI when player clears the dungeons more than 2 times.
  • Fixed bug that caused bosses in certain dungeons do not attack.
  • Fixed bug that caused item tooltips in the inventory is not showing while opening the bike-exclusive inventory.
  • Fixed bug that caused monsters to spawn in abnormal locations while progressing some dungeons.
  • Fixed bug that caused damage-over-time effect is not working on certain monsters in “Purifier in the Woods” dungeon.
  • Fixed bug that caused the “Favorite” feature of Auction House is not working properly.
  • Fixed bug that search for Option Scrolls is not working properly in Collection UI.
  • Fixed an error where the options for dropped unique accessories were abnormal.
  • Fixed bug that caused monsters in Glacies Inferna did not attack the Seal.
  • Fixed bug that channel might get down in case players are accessing the Auction House with abnormal client.
  • Fixed bug that caused client crashed when clicking on the Bike Inventory while Item Protection feature is activated.
  • Fixed bug that Transformation could not be used when SP is less than 5,000.
  • Fixed bug that caused the Battle Style icon was displayed abnormally in the Mission War Score UI.
  • Fixed bug that the Invincibility patterns of some bosses in the ‘’Secret Base SCA-76’’ dungeon did not work properly.
  • Fixed bug that purchasing certain items from NPC Yul worked abnormally.
  • Fixed an error where different event random boxes could be used together at once.
  • Changed SP acquisition to occur automatically when clearing a dungeon.
  • Fixed bug that caused the countdown timer at the “Temple of Purification” in “Ingens Proelium” showing abnormally.
  • Fixed bug that the “Temple of Purification” in “Ingens Proelium” was displayed as “Sage’s Engisn” after it got destroyed.
  • Fixed bug that caused the number of achievement count was not updated immediately even if the conditions were met, but the count got updated after the next login.
  • Add the SP recovery message when clearing the “Legend Arena”.
  • Add restriction for obtaining items and EXP for repeating quest dungeons.
  • Fixed bugs & changes related to “Collection”:
    • Fixed bug that the red dot icon for showing that item could be registered in Collection UI was not applicable for “Devil’s Token (High)” and “Devil’s Token (Highest)”.
    • Fixed bug that caused the item registration was not applied normally when player tries to register more than 128x of “Devil’s Token (High)” and “Devil’s Token (Highest)”.
    • Fixed bug that caused the search results showing abnormally while searching some items in Collection UI.
  • Fixed bugs & changes related to “Mandarat’s Legacy”:
    • Fixed bug that caused “Golden Relic” count is always 0 in Dungeon Entry UI.
    • Fixed an error that some special bosses were not spawned properly in some areas of “Mandarat Legacy” dungeon.
    • Fixed bug that caused client connection to be terminated in certain situations in “Mandarat’s Legacy” dungeon.
    • Fixed bug that caused the expiration date for “Golden Relic” was not showing.
    • Revise the drop list which is being shown at the Dungeon Entry UI for “Mandarat’s Legacy” dungeon.
    • Fixed bug that at the dungeon clearance, the “Exploration Point Acquisition UI” was showing for character under Level 155.
    • Fixed bug that some UI related to Mandarat’s Legacy were not updated on weekly reset date.
    • Fixed bug that some Portals in the dungeons did not work as per expectation in some areas of the Mandarat’s Legacy dungeon.
    • Fixed bug that mercenaries could still attack “Ancient Priest” while the Absolute Damage Resist effect is on.
    • Change the dialogue pattern and add attack sound for “Mandarat’s Guardian”
    • Add Exploration Point information to the information tab of Dungeon UI (Cabal Menu > Dungeon).
  • Fixed bugs & changes related to “Artifact” & “MagicTech”:
    • Add message related to Core Alchemist to the tooltip of artifact items.
    • Fixed bug that player is obtaining the progress for “3-slots destroyer” achievement by destroying certain Artifacts.
    • Added sound effect when performing MagicTech upgrade.
  • Fixed bug that Option Scroll actual options were not shown as intended.
  • Fixed bug that “HP Steal per Hit” stats obtained from character level was not reflected in character’s overall stats.
  • Fixed bug that the channel can be down if a character with guild buff entered the map in certain situation.
  • Fixed bug that purchase price was displayed abnormally when purchasing a big quantity of items from NPC Yul event store.
  • Fixed bug that Platinum Wing purchase UI was displayed when accessing the Blessing Beads tab in the Cash Shop.
  • Fixed bug that some UI elements were displayed abnormally when using Force Blader’s “Art of Curse” skill.
  • Fixed bug that frame-per-second drops in certain situation for dungeons: Mandarat’s Legacy & Purifier in the Woods.

Even the Episode 37: Mandarat’s Legacy doesn’t have a proper teaser page, but it looks like a big update for the Winter 2023. It’s a huge content for translation for last 3-4 weeks from the very first patch reached Test Server. Now finally, I can take some rest and get myself ready for the Winter 2023 events. If you enjoy reading my blog and following my social media content, please consider supporting me with a donation. Your contribution will help me maintain the quality of my work and keep this passion project going. Thank you!

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