The very first patch notes for Episode 22 update is here, comes with tons of rebalance for all Battle Style. Ready for sinking in the notes? What Battle Style you play? Will it get some boost?
The post in now completed with translation!
Update 6: Done with translation.
Update 5: Some items changes are not updated. Wing is completed
Update 4: Only content for Force Wing is not completed
Update 3: Completed for all character skills update. Only other content remain, I will update by today.
Update 2: I’m now preparing for boarding so will fly soon @_@ I completed WA/FS/FA/WI/BL.
FG/FB/GL are still there, and also wing content. I will do it asap after the flight @_@
Update 1: Keep checking every 10 minutes for update. In case you check twice after 10 minutes and there is no differences, then I’m already on the flight @_@
■ Fixes
1. Change the name of Harley Bike Red / Blue Decal into Harley Red / Blue Decal (remove “Bike” because now it’s applicable for also Board)
2. Fixed typos in Ice Aura Skill Book tooltip
■ Changes
1. Changes related to Battle Modes / Skills options
A. Changes
i) Battle Mode 1~3
- Add new options for Battle Mode 1 ~ 3
- Resist Knockback
- Resist Down
- Resist Stun
- Increase Attack, Defense for Battle Mode 1 ~ 3
- Increase HP for Battle Mode 1 ~ 3, add / increase value of HP Auto Heal
ii) Battle Mode 2 Special Attack (Lance Drive)
- Increase significantly Skill Amp.
- Change effect from Knockback to Down
iii) Battle Mode 3 Fatal Attack 1~3
- Add Penetration option
iv) Battle Mode 3 Fatal Attack 2
- Change effect from Knockback to Down
v) Buffs
- Increase stats / add new stats for some Buffs
vi) Bloody Spirit Effector
- Increase Defense value for Level 5~7
B. Detailed Stats
A. Changes
ii) Battle Mode 1~3
- Add / Increase significantly Defense Rate, Evasion for Battle Mode 1~3
- Increase Attack / Defense for Battle Mode 1~3
ii) Knuckle Attack A/B
- Remove Accuracy from Knuckle Attack A/B
- Increase slightly attack when attack single target
iii) Knuckle Fatal Attack 1~3
- Add Critical DMG and Add Damage stats
iv) Other Skills
- Upgraded stats of some skills and add new skills
v) Intuition Effector
- Increase HP Auto Heal significantly for Level 1~7 for Intuition Effector
- Increase duration for Level 5~7
B. Detailed Stats
A. Changes
i) Battle Mode 1~3
- Increase Attack and Magic Attack for Battle Mode 1~3
- Decrease Defense of Battle Mode 2~3
- Increase PvP damage ratio of Double Caster (Battle Mode 2) in Mission War (from 85% to 100%)
ii) Elemental Attack A / B
- Remove Accuracy stats
- Increase Penetration stats
iii) Elemental Fatal Attack 1~3
- Add Penetration stats
iv) Elemental Fatal Attack 1
- Change the effect from Knockback to Down
v) Elemental Fatal Attack 2
- Change the effect from Down to Knockback
vi) Buff Skills
- Increase stats of some buff skills
vii) Spirit Shield Effector
- Increase Damage Absorption for Level 1~7
- Increase Defense for level 5~7
B. Detailed Stats
A. Changes
i) Battle Mode
- Battle Mode 1 – Multi Shooter: Remove multi-target effect
- Remove all special effects and penalties applied for Multi Shooter skill
- Add Critical DMG for Battle Mode 1~3
- Increase Magic Attack of Battle Mode 1 & 2
- Decrease Defense of Battle Mode 2 & 3
ii) Battle Mode 2 Special Attack
- Increase Skill Amp. for Battle Mode 2 Special Attack
iii) Launcher Attack A/B
- Remove Accuracy
- Increase Critical DMG slightly
iv) Launcher Fatal Attack 1~3
- Add Critical DMG
- Based on number of target, Magic Skill Amp. will be calculated
v) Launcher Fatal Attack 1
- Effect is changed from Knockback to Down
vi) Launcher Fatal Attack 2 & 3
- Effect is changed from down to knockback
vii) Skill
- Increase stats of some skills
- Increase Healing skills
B. Detailed Stats
A. Changes
i) Battle Mode
- Increase Defense significantly for Battle Mode 1~3, add Critical Damage, Ignore Penetration
- Add Knockback Resist, Down Resist, Stun Resist for Battle Mode 1~3
- Increase Attack significantly for Battle Mode 1 & 2
ii) Battle Mode 1
- Remove the effect for reflecting damage in Battle Mode 1
iii) Special Attack skill of Battle Mode 2
- Change effect from knockback to down
- Increase Attack
iv) Hammer Fatal Attack 1~3
- Add Critical DMG
v) Hammer Fatal Attack 3
- Change effect from knockback to down
vi) Other Skills
- Increase stats of some buffs and heal skill
vii) Effector
- Mortal Bane Effector: Increase Defense for Level 5~7
- Art of Defense Effector:
- Increase Defense for Level 1~7
- Increase Duration for level 5~7 significantly
B. Detailed Stats
A. Changes
i) Battle Mode
- For Battle Mode 1~3
- Add Ignore Accuracy
- Add Ignore Penetration
- Battle Mode 1
- Add 20% Critical Rate
- Battle Mode 2 & 3
- Add Crit. DMG
- Increase Attack for Battle Mode 1 & 2
- Increase Defense for Battle Mode 1 ~ 3
ii) Battle Mode 2 Special Attack
- Increase Attack
iii) Battle Mode 3 Split Attack A/B
- Add Crit. DMG
iv) Split Fatal Attack 1~3
- Add Crit. DMG
v) Split Fatal Attack 3
- Change effect from Down to Knockback
vi) Buffs
- Increase stats
vii) Effector
- Increase duration of Elemental Enchant Effector for Level 5~7
B. Detailed Stats
A. Changes
i) Battle Mode
- Add Knockback Resist / Down Resist / Stun Resist and Damage Reduction to Battle Mode 1 ~ 3
- Add Attack Rate for Battle Mode 1
- Increase Attack for Battle Mode 1~3
ii) Special Attack of Battle Mode 2
- Increase Skill Amp. significantly
iii) Genocide Attack B
- Synchronise all stats of Genocide Attack B to be like Genocide Attack A
iv) Genocide Fatal Attack
- Increase Penetration stats for Fatal Attack 1~3
- Add “Rage” for Fatal Attack 1~2
v) Buffs
- Increase stats of some buffs
vi) Effectors
- Bloody Rusk: Increase Defense for Level 5~7
- Rage Shield:
- Increase Damage Absorption for Level 1~7
- Increase Defense for Level 5~7
B. Detailed Stats
A. Changes
i) Battle Mode
- Battle Mode 1~3
- Add Critical DMG
- Increase significantly Accuracy
- Battle Mode 1 & 2
- Remove Attack Rate stats
- Increase Attack & Magic Attack
- Battle Mode 2 & 3
- Reduce Defense
- Battle Mode 2
- Remove Penetration
- Increase number of targets can apply Skill Amp. from 1 to 3
ii) Battle Mode 2 Special Attack
- Increase significantly Skill Amp
iii) Sniper Plan skill
- Add new stats
B. Detailed Stats
2. Improvement for Epic Option / Grant Options
- “MP Auto Heal” is now changed to “Magic Attack”
- Add chance to get “Magic Attack” when using “Option Scroll – Random”
- Existing “MP Auto Heal” in all items will be converted into “Magic Attack”
- Increase stats of some Weapons / Armors slot options
- Increase some Epic options for Bikes
- Increase Attack / Magic Attack for Bike slots
- Adjust change to get items from Option Scroll Cube / Magic Book / Destroy
- Add chance to get Magic Attack scroll when destroying items
- Add chance to get Magic Attack scroll from Option Scroll Cube
- Add chance to get Magic Attack scroll from Old Magic Book
- Scroll from the Cube which was given after completing dungeons for 10th time will be tradable
3. Main Menu UI Change (aka CABAL Menu)
- Add frame and background for menu
- Add icons for menu items
- Update some sub-menu
- Remove Skill / Soul Ability / Dungeon sub-menu
- Community menu is now re-grouped
- Update menu item name
- GPS -> Map
- Manufacturing -> Production
4. Decrease difficulty of quests after level 110
■ Additions
1. Add new system for grinding: “Force Wing”
- Wing is available for players with level 100+
- There is a Holy Water, on use a pair for Force Wing will be created and there will be an icon for showing that Force Wing is activated right beside character UI (HP/MP/SP bars)
- In Test Server, Holy Water item can be found from NPC Event
- Add Force Wing UI
- Force Wing UI will be displayed when player clicks on the Force Wing icon (on the right side of Character UI)
- Rank / Level & Skill of Force Wing
- Skills will be released later
- Grinding Force Wing
- Available for character at 100+
- When Force Wing reach 100% of EXP, you can level it up to the next level using Force Core
- Currently, can level Force Wing up to level 100
- Upgrading can be done manually or automatically in Force Wing UI
- Manually: Use Force Core in Inventory
- Automatically: Use all Force Core in inventory for leveling up
- Force Wing ability
- According to Force Wing level, these stats are available:
- HP Up
- All Attack Up
- Defense Up
- Value of each stats increase 1 per level
- According to Force Wing level, these stats are available:
■ Mission War
1. Remove some restrictions in Mission War
- Remove the Damage Reduction with -15% applied for Wizard while using Double Caster
- When Force Shielder in Hammer Crusher (Battle Mode 3) and activate Art of Defense, remove the constraint that Force Shielder cannot attack Guardians or Force Towers
* Incoming updates
- Add more stats for “Quick Move” of Force Archer
- Ignore all attacks from target for specific times (apply “Block” for incoming attacks)
- Duration: 8 seconds, up to 4 times of Block
- Add new Buff for Force Blader “Force Field”
- Ignore all attacks from target for specific times (apply “Miss” for incoming attacks)
- Duration: 6 seconds, up to 10 times of Miss
- Cooldown: 90s
- Update for Battle Mode 2 of all classes
You forgot to add some stats like on FG in korean website both his passives got buffed the other one with 300 attac krate and 5 critical dmg if i am correct.. check pls 😛
LikeLike
i updated the newest patch notes July 5th, included everything
LikeLike
Hi Mr wormy, check with u the slot option stats of weapon/armor after patched the critical rate from 5 to 8%. Before patched extend 3rd slot the critical rate is 7%, so after patched is 10% when 3rd slot extend?
LikeLike