■ Fixes
1. Fixed bug that produced abnormally when showing the Guardian information
2. Fixed visual bugs related to combo bar
3. Fixed bug related to obtain the Effector equipment of Gladiator
4. Fixed bug related to bulk purchase
5. Fixed bug related to abnormal color of text in bike after using Bike Epic Converter
■ Changes
1. Guild system change
- Guild Level Expansion : Extend the guild level from 5 to 12
- Extend the guild level caps
- Guild at level 6 and above and be leveled up by buying the “Guild Level-up” in Guild Shop
- Add Guild Shop
- Can be open via Guild Menu in Guild Window
- Limitation
- Guild level 2 and higher
- Members who are authorized by Guild Master or in an authorized Guild Group
- Purchase
- Item are available to purchase in Alz / AP
- Items: Guild level-up and War Potions
- Unable to sell item into the shop
- Guild level-up item
- Available in Guild Shop
- Limitation
- Available only when guild level reached the required level
- Only Guild master can use
- Usable only when guild reached the required guild point
- Purchase
- Guild War Potions
- Available in Guild Shop
- Information
- Mission Battlefield only
- Potion with similar effect cannot to be used at once
- Character bind, up more than 999
- Duration 180 seconds
- Cooldown 30 seconds
- Types and options
- Achievements and Titles for new Guild Level
2. Added Archridium Grade Crafting
- Add the Archridium crafting for both Craftsman and Master grade
- Options are the same comparing to Mithril items
3. Crafting: 2-slot items crafting success rate raised
4. Changes to the Blended Rune recipe (use Strike Pray rune for example, same for others)
- Changes to existing recipes
- Rename, add “I” at the end of existing recipe
- Old: Strike Pray
- Change: Strike Pray I
- Determination the output of Blended Rune production
- Old: By producing, the output will be randomized between Strike Pray I, II and III
- Change: By selecting the corresponding recipe the output will be definitely determinable
- Add new recipes
- For all existing recipes, add the II and III grades
5. Changes to DP Shop
- Item Removal
- Cube of Enchant (Low)
- Cube of Enchant (Medium)
- Cube of Enchant (High)
- Cube of Enchant (Highest)
- Item Addition
- Cube Potion
- Fee: 10 DP
- Output: Random one of below
- HP Potion (Lv. 4)
- Holy Water of Sage/Fighter/Critical/Resistance
- Damage Reduction/Accuracy Potion
- Cube of Option Scroll (High)
- Fee: 20 DP
- Output: Weapon/Armor/Bike Option Scroll (High)
- Cube of Option Scroll (Highest)
- Fee: 40 DP
- Output: Weapon/Armor/Bike Option (Highest)
- Essence Rune Cube
- Fee: 60 DP
- Output: All kinds of Essence Rune
- Cube Potion
6. Changes related to dungeon compensation
7. Changes that some monsters which was unable to target before, now are targetable
8. Change the way of rendering Helmet
■ Additions
1. Add the Awakening Hazardous Valley (DX)
- Entry Information
- Entry Location: Same with the normal Hazardous Valley
- Number of players: Up to 3
- Minimum Level: 160
- Entry Item:
- Item name: Nearly-hatching Egg (Awakening)
- Selling NPC: Libert – Grocer – Green Despair
- Price: 3,000,000 Al
- Orphidia’s Amulet:
- Unique Amulet that drops in Hazardous Valley (Awakening)
-
- Character-binding item
- Options:
- 4x Normal options
- 3x Unique options (random)
- Based on the box that gives the amulet, normal options will be vary
May I ask you about Synergy FX?
I have my own version. but when the last patch released, some of them didn’t fit with change note. So I assume all of them aren’t correct.
Do you have info about Synergy of all class that up to date.
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