■ Fixes
1. Fixed bugs related to Archridium items
■ Change
1. Change the concept of Saints Excalibur Force Weapon
– Change the concept of applying Saints Excalibur Weapon
- Old : Use Saints Weapon as Primary Weapon
- New : Use Saints Weapon as Link Weapon
2. Item category changes
- Existing Armor / Battle / Martial are now separated into categories based on Battle Style
- Ex:
- Old : Craftsman’s Gauntlets
- New :
- Craftsman’s Gauntlets (WA)
- Craftsman’s Gauntlets (FS)
- Craftsman’s Gauntlets (GL)
- Ex:
3. Inventory changes
- Concept UI of Inventory has been changed
- Tab icon are added instead of text
- Add new “Costume” tab
- Link Weapon : Allow equipping Saints Excalibur Force Weapon / Legacy Weapon
- Item won’t replace primary weapon but will be linked
- Hat costume items
- Costume items
- Weapon costume items
- Balloon items
- In Mission War, only Link Weapon is available for using
4. Set UI changes
- Old: Moving mouse over items, set effects will be displayed at the end of items
- Change: Add new icon for indicating set effect, at the top left of Inventory UI, stats will be displayed when hovering mouse on
■ Additions
1. Additions for Gladiator
- Add new buff skill
- Acquisition
- Skill Name: Rage Shield
- Required: Completer (0)
- Acquisition: Purchasable from Instructor in Villages
- Features
- Using Rage to create a shield to absorb damage
- Damage Absorption amount depends on Rage amount
- Consumes all Rage on usage
- Acquisition
- Add skill effectors
- Bloody Rush
- Rage Shield
- Manufacturing Additions
- Armor
- Craftsmans’ Gauntlets (GL)
- Craftsmans’ Greaves (GL)
- Craftsmans’ Visor (GL)
- Craftsmans’ Plate (GL)
- Master’s Gauntlets (GL)
- Master’s Greaves (GL)
- Master’s Visor (GL)
- Master’s Plate (GL)
- Weapon
- Craftsman’s Chakram
- Master’s Chakram
- Armor
2. Character Attack / Defense Efficiency stats
- Add new stats named Attack / Defens Efficiency display in Character window at the bottom
- Attack Efficiency
- Calculated on
- Level / Attack (or Magic Attack) / Skill Amp. / Penetration / Hit / Accuracy / Add Damage / Attack Rate / Critical Rate / Critical Damage / Battle Mode Duration increase
- Calculated on
- Defense Efficiency
- Calculated on
- Level / HP / Defense / Damage Reduction / Defense Rate / Critical Rate Resist / Critical Damage Resist / Skill Amp Resist / Down Resist / Stun Resist / Knock-back Resist / Unmovable Resist / Evasion / HP Absorb / HP Absorb Limit
- Calculated on
■ Mission War
1. Legacy Weapon will not be dropped on occupying base
2. Score will be affected by time of resurrection and construction
Discover more from Mr. Wormy
Subscribe to get the latest posts sent to your email.











One comment