■ Fixes
1. Fix bug related to Dungeon / Mission Battle, after killing monster with Battle Mode 1 caused error
2. While game is loading, pressing ESC cause the menu displays and client disconnection
■ Changes
1. Cooldown changes
- Change that cooldown of skills will NOT reinitialized when character dies or client reconnects
- Apply the same rule to some skills / items
- Storing remaining cooldown duration when player changes world / switches channel (including Mission War)
- The remaining cooldown duration will be saved as percentage
- Ex : In normal channel, player has 15s of Battle Mode cooldown left. That time will be calculated as 50% of 30s (full cooldown). So when player switches between channels it will be maintained. Specially in the case of switching in/out Mission War channel, since the cooldown of certain skills is calculated differently. So if that character switches into Mission War channel, the remaining cooldown duration still be 50%, and it will be 150s (50% of 300s)
- The remaining cooldown duration will be saved as percentage
2. Dungeon re-entering changes
- Re-entering an in-progress dungeon when
- Dungeon is paused : Keep player position
- Dungeon is not paused : Move the character to the start position
3. Aggrosive related changes
- “Aggro” will be determined by
- Damage that dealed on monster by skill
- In party, the player with highest “Aggro” will take the “Aggro”
- Each skill has different “Aggro” affecting value
- Including Debuff skills
- “Aggro” will be re-initialized if there is no damage casted on monster for a certain duration
4. Provocation skill change
- Provocation
- Duration increment per skill level changed to 1s (maximum 9s)
- Cooldown: 30s
- Using for obtaining “Aggro”
- Allow using Provocation and Field of Provocation simultaneously
- Field of Provocation
- Duration: Duration per skill level changed to 1.5s (maximum 30s)
- Using for obtaining “Aggro”
- Allow using Provocation and Field of Provocation simultaneously
5. Shadow effect related improvements
- Add shadow effects for
- Human NPC (means : excluding object NPC)
- Other players’ pet
- Personal Store
- The shadow effects will be changed, based on Sun / light source of each map
■ Additions
1. Add New Mission Dungeon “Tower of Undead B3F”
- Information:
- Required :
- Level : 155+
- BSLv 11+
- Entrance location:
- Central of Undead Ground (where Tower of Undead is)
- Dungeon time : 10 minutes (time will be increased with time-bonus-mechanism) (like Marquinas Outpost)
- Entry Item : Epaulet of the Dead B3F
- DP Compensation : 11
- Required :
- Epaulet of the Dead B3F
- Epaulet of the Dead B3F is sold by NPC Deighton (Grocer) in Bloody Ice
- Price 5,000,000 Alz
- Property : Account binding
- Do not drop in game
- Drop-able items
- New set of equipment
- Astral Bike – Type PW5
- Allow using up to 50 of Odd Circle item per dungeon run
2. Add Tempus’s Ring
- New Unique Ring that requires Killian’s Ring as material
- Options
- Basic options:
- Critical Rate : +16%
- Critical Damage : +5%
- HP : +50
- Epic options:
- All Attack Up : +15
- Hit : +50
- Slot options:
- Penetrating : +10
- Basic options:
- At this moment the ring cannot be obtained, related quest and requesting recipe will be added later (next week)
3. Add new set of equipment
- New set of Weapons / Armors / Epaulet
- There is low chance to get parts of new set in Tower of Undead B3F, the drop rate is subjected to be changed later.
4. Add new Astral Bike – Type PW5
- There is low chance to get the new bike in Tower of Undead B3F, the drop rate is subjected to be changed later.
- There is low chance to get Converter for new Bike grade in Tower of Undead B3F that can grant Epic option to new Bike
- New bike consumes Upgrade Core (Highest) / Force Core (Highest) / Slot Extender (Highest) / Bike Option Scroll (Highest) for strengthening
- Requesting recipe that allows converting new bike to accquire up to 2 slot will be added to the Amity System
- Cannot grant some force options for bike slots, except Resistance options (?)
5. Add new Charm
- Add Minesta Amber Charm +0 ~ +7
- Basic options:
- Defense increase
- HP increase
- Damage Reduction
- Epic options:
- Same with other Charms
- Basic options:
- Add Amber Charm strengthening ability
- Add new recipes for strengthening Amber Charm (1 ~ 7)
- Add Minestar Amber Charm +0 ~ +6 in the available outputs of Diamond Cube
6. Add Charm Combination System
- Charm Combination
- Minesta Red / Green / Yellow Sapphire Charm +7
- Minesta Blue / Green / Yellow Ruby Charm +7
- Minesta Red/ Blue / Yellow Emerald Charm +7
- Minesta Red / Green / Blue Amber Charm +7
- New Charm Combination requesting recipes
- Add recipe : Sapphire (Ruby / Emerald / Amber) Charm
- Add new recipe for combining Sapphire (Ruby / Emerald / Amber) Charm
- Add recipe : Sapphire (Ruby / Emerald / Amber) Charm