[EP17] Sep 22nd 2016 Patch notes


■ Changes

1. Updated the requirement for a quest in “Abandoned City”, change the item needed from 10 to 5

2. Change the “Request UI”

  • Display the request result
    • Old: Number of slots / Success slots / Fail slots / Free slots
    • New: Number of requested / Success slots / Fail slots
  • Initialisation
    • The counter will be reset if
      • Counter is greater than 999
      • Player closes the Request UI
        • Exception: The requesting is being in-progress counter won’t be reset

20160922_ep17_new_request_ui

 

■ Additions

1. Add new equipment grade: Palladium* (in some servers, this set has been introduced, but in Korean this is the prime time. Previously in Korean Cabal, Palladium was implemented as Chaos Equipment but then has been abandoned)

  • Obtain:
    • Can be obtained from Relic, Legacy and Legendary Box in Abandoned City
    • Can be obtained from normal monsters in Abandoned City
  • Requirement:
    • Level: 155
  • Details
    • Weapon
      • 20160922_ep17_palladium_weapons
    • Armor
      • 20160922_ep17_palladium_armors
    • Epaulet
      • 20160922_ep17_palladium_epaulets

 

 

2. Auction Hall & Personal Store support stats comparison

  • Like the Auction Hall, Personal Store now support for stats comparison
  • Trigger: Alt + Mouse-over

 

20160922_ep17_stats_compare

3. Convenient features for Cash Inventory and Special Inventory

  • Mass-receive
    • Trigger: Alt + Left click
    • System allows provide the number for receiving
    • Maximum items will be set as default (which are in the current page of the inventory)
      • E.g.: Cash Inventory at page 4, you have 8 slots, with 3x Vouchers and 5 Merit Boxes
        • Alt + Left click on a Merit Box, 5 will be set as default number
  • Allow linking to chat
    • Trigger: Ctrl + Right click

 

■ Mission War

1. Neutral monsters (Guardian of Gold) are marked in the GPS Map of Memoria Chrysos

  • In Battle field
    • Icon will be shown by default
      • Move the mouse over for tooltip
  • In Lobby
    • Icon won’t be shown unless click on the “Show icons”
      • No tooltip
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[FAQ] Drop Table has been updated with AFT2, AFI, AC


The ultimate drop table has been update with

Abandoned City
Awakening Forgotten Temple B2F
Awakening Forbidden Island

on Feb 10th 2016 🙂

Feel free to check it out at

http://bit.ly/cb-drop

20160210_new_drop_table

[KR] [EP14] Aug 07th 2015 Patch notes

2

 ■  Fixes

1. Fixed bugs that caused unable to exit dungeon while proceeding quests.

 Changes

1. Changes the limitation of Chaos Belt Upgrading with Chaos Upgrade

  • Old: Maximum grade: 15
  • New: Maximum grade: 20

Stats of belt with level 16 – 20.

20150807_ep14_belt_up_20

20150807_ep14_belt_sage_20

 Additions

1. Add new Essence Runes, can be obtained from Abandoned City dungeon

  • Penetration
  • Ignore Penetration

[EP13P2] [KR] Feb 11th 2015 Patch notes


Cabal(150212-0021-Ver12076-0002)

■ Additions

1. Add the Chaos Equipment

  • New Chaos equipment are added including
    • Armor items (Armorset / Martialset / Battleset)
    • Weapons
    • Epaulets
  • Chaos Equipment can be upgraded with Chaos Core via Chaos Upgrade system
    • On success, stats and additional options are granted
    • On failure, item will be destroyed

20150215_ep13p2_chaos_equipment_upgrade

20150215_ep13p2_chaos_upgrade_fail

  • Acquisition
    • Chaos Weapons / Armors
      • Chance to obtain from Legendary Boxes in Abandoned City
      • Will be available in a future NPC (in Test Server, can be purchased from NPC Yul)
    • Chaos Epaulets
      • Chance to obtain from Last chest in Abandoned City
  • Limitation
    • Chaos Equipment do not have Slot
    • Chaos Equipment cannot be extended with Slot Extender
    • Chaos Equipment cannot be boosted with Epic Booster
    • Chaos Equipment cannot be upgraded with Extreme Upgrade system
  • Chaos Equipment can be changed the Appearance or used as Material for Appearance Change
  • Chaos Weapon upgrading
    • Can be upgraded up to 15 level
    • Stats rising formula is the same in comparison to SIG-Metal weapon items
    • Items have only these basic stats:
      • Attack
      • Magic Attack
      • Attack Rate
    • Basic stats will be risen based on upgrade level
    • Stats requirements varies based on Battle Style
    • Level required: 120
    • Unique stats will be granted and risen based on upgrade level (below are stats of one-handed item, two-handed items stats got doubled)

20150215_ep13p2_chaos_weapons_upgrade

20150215_ep13p2_chaos_weapon_15_sample

  • Chaos Armor upgrading
    • Can be upgraded up to 15 level
    • Stats rising formula is the same in comparison to Shineguard/Mystic/Teragrace armor items
    • Items have only these basic stats:
      • Defense
      • Defense Rate
      • HP
    • Basic stats will be risen based on upgrade level
    • Stats requirements varies based on Battle Style
    • Level required: 120
    • Looks of all sets are the same, no different between Armorset, Martialset, Battleset (there are still different between male and female appearances)

20150215_ep13p2_chaos_equipment_looks

    • Unique stats will be granted and risen based on upgrade level

20150215_ep13p2_chaos_armors_upgrade

20150215_ep13p2_chaos_armor_15_sample

  • Chaos Epaulet upgrading
    • Can be upgrade up to 10 level
    • Basic stats: HP +10
    • Unique stats will be granted and risen based on upgrade level

20150215_ep13p2_chaos_epaulets_upgrade

20150215_ep13p2_chaos_epaulet_10_sample

  • Chaos Equipment set effects
    • When equipping 2 or more Chaos Equipment items, bonus will be granted as set effect
    • Bonuses are risen depends on number of items (from 2 to 7)
    • Allow different set effects available at once
    • Set effects are depended on set type (different effects will be granted between Armorset/Battleset/Martialset)

20150215_ep13p2_chaos_set_effect

20150215_ep13p2_chaos_set_effect_7_items

[KR] [EP13P1] Dec 10th 2014 patch notes


20141203_ep13p1_banner

Nov 26th 2014 Patch notes

  Fixes

1. Costume related bug fixes

  • Fixed bug that caused the appearance of costumes still being displayed even after it expired until the next reconnect
  • Fixed the bug related to costumes’ FX in the character selection window

2. Character at level 191 and above related error

  • Fixed bug that caused unable to get bonus from Buddy Point for characters at 191 and above
  • Fixed bug that caused no compensation for characters at 191 and above

  Changes

1. Character Level Limit has been extended to 200

  • Dungeons and Mission War entry change to fit with new level scale
  • Change the maximum level for using certain types of items to 200
  • Add title level 200
    • Nevareth Overlord
  • New Battle Style level up quest
    • Quest information
      • Quest name: BSLV UP Special 9th
      • Requirement: LV.200 / BSLV.20
      • Reward: 9,500,000 Alz
    • Rank-up Reward
      • Extends the Critical Rate that can be receivable from Ring to 33% (was 32%)- Extending the option to apply critical chance increased by 33% in the ring slot
      • Change maximum buff amount to 12 at once
  • WEXP exchange to EXP changes for level 191 and above
    • For each exchange, it will cost 300 WEXP
    • At level 200, cannot exchange WEXP to EXP

20141203_ep13p1_exp_191_199

  • At level 200, cannot obtain more EXP

2. Arcane Trace related changes

  • Remove Arcane Trace boss system
  • Add new field boss for Arcane Trace : “Arcane Golem of Rage”
    • Respawn time : 24 hours after killed
  • Arcane Golem of Rage stats’ adjustment
    • Stats are lowered in comparison to existing
    • Multi-drop: 3 items
    • Drop list for Arcane Golem of Rage will be adjusted in the incoming patch
  • Change Arcane Trace monsters’ look
  • Normal monsters’ EXP raised

20141210_ep13p1_arcane_trace_mob_revamp_1 20141210_ep13p1_arcane_trace_mob_revamp_2 20141210_ep13p1_arcane_trace_mob_revamp_3 20141210_ep13p1_arcane_trace_mob_revamp_4

3. Rebalance – Warrior

  • Damage caused by Penetration stats
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Bloody Spirit
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Explosive Anger
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)

4. Rebalance – Force Shielder

  • Mortal Bane
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Use weakness
      • Old: Defense -7% (Self)
      • Change: Defense -140 (Self)

5. Rebalance – Gladiator

  • Penetration Penalty Reduction
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Sight Increase
    • Accuracy stats changes, now +15 each skill level, regardless of current Rage
  • Rage Resist
    • Down / Knockback / Stun resist change to 5% per skill level, regardless of current Rage
  • Rage Shield
    • Change to 250 damage absorb per skill level, regardless of current Rage
  • Bloody Rusk
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Battle Mode 3
    • Zenocider Attack B
    • Change the amount of obtainable Rage from 1 to 2
  • Synergy Battle Mode 3
    • Extreme Rage
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Explode Anger
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

6. Rebalance – Blader

  • Synergy Battle Mode 3
    • Increase Fighting Spirit
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Deadly Awakening
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

7. Rebalance – Wizards

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Burst of Magic
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Selft)
    • Breakthrough
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

8. Balance Changes – Force Archer

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Fatal Shooting
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

9. Balance adjustment – Force Blader

  • Fire / Ice / Lightning Blade
    • Change the cast time from 0.9 sec to 1.0 sec
    • Change the cooldown from 3 sec to 10 sec
  • Fire Blade changes
    • Remove HP Increase / HP Regen Increase
    • Add +100% Penetration

10. Separated Sound Option into new tab

  • Remove the Sound options in the first tab
  • Add new Sound options tab

20141203_ep13p1_sound_options_tab

11. Allow merging Holy Potion up to 999 (instead of 50)

12. Change the attribute of “Piece of Prideus’ Bracelet”

  • Change item property
    • Old: Character Bind
    • New: Tradable
  • Add new category in Auction Hall for “Piece of Prideus’ Bracelet”
    • Quest Items > Mission Items > Piece of Prideus’ Bracelet
  • Piece of Prideus’ Bracelet which was generated before the update won’t change the property (stay as character-binding)

  Additions

1. Add New Mission Dungeon ‘Abandoned City’

  • Entry Location
    • Center of Arcane Trace field
      • X: 126
      • Y: 157
  • Entry restrictions
    • Level: 180
    • Maximum Participants: 7 people
  • Entry Item
    • Item Name: Bizarre Liquid Reagent
    • Purchasable from: NPC Hampric – Grocer Shop in Port Lux
    • Price: 7,000,000 Alz
    • Property: Character Binding
  • Limit time: 1 hour
  • Items usage restrictions
    • Odd Circle: 30
    • Potion of Veradrix: 50
  • Dungeon rewards:
    • 5x : Abandoned City – Legendary Cube
    • 10x : Option Scroll Cube (Highest)
    • 15x : Abandoned City – Legendary Cube & Option Scroll Cube (Highest) : Weekend only

20141203_ep13p1_dungeon_180_entry_item

  • Achievements and Titles

20141210_ep13p1_abandoned_city_achievements

  • Dungeon Bosses

20141210_ep13p1_abandoned_city_boss_1 20141210_ep13p1_abandoned_city_boss_2 20141210_ep13p1_abandoned_city_boss_3 20141210_ep13p1_abandoned_city_boss_4

  • Dungeon Screenshots

20141210_ep13p1_abandoned_city_inside_1 20141210_ep13p1_abandoned_city_inside_2 20141210_ep13p1_abandoned_city_inside_3 20141210_ep13p1_abandoned_city_inside_4

2. Add Dungeon Boost feature

  • Add the UI that is adjustable in Dungeon Entrance UI, by adjusting the difficulty of dungeon will be affected
  • Grade of difficulty are classified in 11 grades, from 0 to 10
    • Grade 0 can be compared with normal (current) difficulty of dungeons

20141203_ep13p1_adjust_boost

  • Depends on the dungeon boost grade, particular items will be consummed
    • Item Name: Stone of Transcendence
    • Acquisition: Purchase from Grocers in starting villages
    • Price
      • 1x : 100,000 Alz
      • 10x : 1,000,000 Alz

20141203_ep13p1_stone_of_transcendence

20141210_ep13p1_stone_of_transcendence

  • Party enters
    • The first player of party who accesses the Dungeon Entrance UI will get the right to adjust Dungeon Boost difficulty
    • Other party members will follow the same selected difficulty
  • For all party members, the same amount of “Stone of Transcendence” will be required
  • Depending on the difficulty of the monsters’ stats are changed (including attack & defense ability)
  • Dungeon compensation varies depending on the difficulty
    • Experience
    • Based on the Difficulty, additional boxes / drops are available
  • Available to check current difficulty via the UI on the top-right while processing dungeon

20141203_ep13p1_current_dungeon_difficulty

  • DP and Dungeon Reward, achievements are not affected by Dungeon Difficulty

3. Add the chance-to-drop-additional

  • By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
  • Chance-to-drop-additional increase the drop amount up to four items
    • Basic: 1
    • Chance-to-drop-additional: 0 ~ 3
    • Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
  • Different factors affect on the chance-to-drop-additional
  • Number of players in party
    • 7 people: +100%
  • Dungeon Difficulty after boosted
    • Dungeon Difficulty 10: +100%
  • Targets:
    • Dungeon chests/boxes and named-monsters
  • When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

20141203_ep13p1_dungeon_cleared

4. Level 170 Rank up quest got additional reward

  • Buff skills limitation changes to 11

5. Add “Server Latency” checking

  • Add an indicator to check the server response delay in Quick Slot UI
  • Display Method
    • The latency will be represented by gauge and color
    • Update every 30 seconds

20141203_ep13p1_latency_check

 Mission War

1. Items are now extractable in Mission War lobby

2. Change the Mission War UI

  • Character UI
    • Display in Lobby of the Mission War
    • Show Rank / Score / Kill / Death
    • Movable with mouse dragging
  • ?