- Changes regarding the “Character Slot Extender”
- Combine the “Character Slot Extender No. 7” and “Character Slot Extender No. 8”
- All of existing “Character Slot Extender No. 7” and “Character Slot Extender No. 8” will be converted into “Character Slot Extender”
- Change the sales of “Character Slot Extender”
- Price: 500,000,000 Alz
- NPC:
- Grocer – Deighton, Bloody Ice
- Grocer – Sally, Fort Ruina
- Change that player can use the “Character Slot Extender” up to 10 times.
- Character list pagination is added due to the increasing of character slots
- There will be 02 pages, each page up to 08 characters
- Switching between the character list page by using the arrow button or number at the bottom of the list
- Character can be rearranged using the “Rearrange” button on the top of the list (list of all 16 slots will be shown, you can drag your characters between the opened slots)
- Separation of Attack / Defense Ability stats inside the Character Stats UI
- General: Applicable target: Monsters & Players
- PVE: Applicable target: Monsters
- PVP: Applicable target: Players
- Add the way for showing the Damage Absorption
- Show the amount of Damage Absorption in the HP Bar
- Location
- Character HP UI, top left of the screen
- HP Bar on top of the character’s head
- Way of display
- The amount of absorb-able will be displayed in green colour
- Applicable
- All of damage absorb skills
- Location
- Show the amount of Damage Absorption in the HP Bar
- Changes are adjusted to the existing skills
- Change the stats of existing Aura Mode (stats based on max level)
- Changes to old Tower of the Dead B1F / B2F
- Entry Location is changed to 4th Gate in Warp Area
- Unable to enter using the existing Entry Item / Force Gem
- A new Entry Item will be available for each dungeon
- Old dungeons and entry items are renamed into “Faded…”
- Faded Tower of the Dead B1F
- Faded Epaulet of the Dead
- Faded Tower of the Dead B2F (Part 1)
- Faded Epaulet of the Dead (Part 1)
- Faded Tower of the Dead B1F
- Unification of stats requirement for equipping items and tooltip improvement
- Unification of stats requirement for equipping items
- Items now have only one requirement set of stats applicable for all equip-able characters
- Item equip requirement information in tooltip is improved
- Unification of stats requirement for equipping items
- Changes related to DP/AP/WEXP
- When using “Saver” item, the point obtained can go higher than the limit
- Able to use Saver as batch
- Able to both saving and acquiring
- Able to save as much as possible into available empty savers
- Able to use as much as available of the savers with the same type and same saved amount
- E.g.: Can use as much as needed WExp Saver (500) at once
- Able to both saving and acquiring
- Shows the information of opposite nation players
- Change that the EXP Bonus from a different map / field / dungeon will be 1
- Change that Arcana of Guard and Arcana of Laws can be equipped at the same time
- Add the feature to use Blessing Beads in batch
- Can changes the amount of Blessing Beads that player wants to use
- Total amount of duration will be displayed
- Change the inventory item of some Effector
- Panic Cry
- Intuition
- Spirit Shield
- Art of Defense
- Quick Move
- Art of Curse
- Rage Shield
- Lock On
- Tower of the Dead B1F
- Requirement: Level 85+, BS. Lv. 9+
- Location: Undead Ground X111: Y131
- Entry Item: Epaulet of the Dead
- Can use 3 Force Gem to enter the dungeon
- Limitation: 7 players
- Duration: 2 hours (120 minutes)
- Rewards:
- DP: 2
- Honour Point: 1700
- Skill EXP: 5000
- Tower of the Dead B2F (Part 1)
- Requirement: Level 105+, BS. Lv. 11+
- Location: Undead Ground X111: Y131
- Entry Item: Epaulet of the Dead B2F (Part 1)
- Can use 1 Force Gem to enter the dungeon
- Limitation: 7 players
- Duration: 2 hours (120 minutes)
- Rewards:
- DP: 4
- Honour Point: 30000
- General Information
- Allow to obtain additional options for Aura Mode by using Awakening Point.
- Requirements:
- Overlord Lv. 50+
- Already obtained additional Aura Mode
- Applicable Aura Mode
- Fire / Lightning / Ice / Water
- Earth Aura is not applicable for Awakening
- Notes:
- Each Aura Mode can grow through 5 stages with total 10 option slots for each Aura Mode
- Awakened Aura Mode cannot be used in PvP Arena
- Add button for accessing “Aura Awakening” UI
- Aura Awakening UI
- Awakening Point
- Every 5 minutes of using Aura Mode, 1 (one) Awakening Point will be granted
- Time is accumulated, per block of 5 minutes (300s).
- During the Battle Mode, if you use Aura to extend, the time will also be counted, but only from the activation time of Aura.
- For example you use Aura for 62 seconds then cancel, then again turn on Aura for 90 seconds. The total time counted will be 152 seconds.
- Awakening Point is used separately for each type of Aura
- Maximum amount of Awakening Point can be obtained is 230
- Depending on the selection, not all of Aura Mode can be maxed
- Aura Mode will not grant the Awakening Point if:
- Dungeon is paused
- Disconnected
- Changing between character in the server
- Every 5 minutes of using Aura Mode, 1 (one) Awakening Point will be granted
- Aura Awakening Slots
- Slot Opening
- Mechanism: Slot can be open when certain requirements are met
- Material:
- Trogglo’s Golden Fruit (from Challenge Mission)
- Aura Mode Skill Book are required (from NPC Chloe)
- Slot Opening
- Awakened Aura Mastery Training
- Once the opening conditions are met, the training for Mastery is available by clicking on the desired slot
- For levelling up the Mastery, Awakening Point is required
- Additional Stats are granted when Mastery reach level 5
- Icon of the Aura Mode in the Skill UI is changed based on the level of Aura Mode
- Cannot perform Training when the Aura Mode is in use
- Reset the Awakened Aura Mastery Training
- Reset can be done using Force Gem
- All allocated points will be recovered
- Status of “opened” slot will be the same
- Details of Aura Mastery Training
- Summary of Awakened Aura Mode
- Add new Buff, Debuff, Heal skills for all Battle Styles
- Details stats at Level 20
- Add new Passive Skills, called as “Mastery”
- One Mastery for each Battle Style, e.g. “Warrior Mastery”
- Skill Transcendence for Mastery skills will be available later
- A new system that allow to improve the skills, based on the Overlord level
- Add the “Skill Transcendence” UI
- Notes: When the system gets published outside of Korea, the name of system might be renamed into Skill Overlord (due to the localisation of Transcendence levels into Overlord levels in most of Cabal Services)
- Skill Transcendence
- Special enhancements are applied when character reaches a certain Overlord level
- Skill with “Transcendence” bonus will be marker with green border and have bonus stats showing in the description
- Skill Transcendence Training
- Transcendence Point
- Points are earned when levelling Overlord
- For each Overlord level, 2 Points are earned
- This point is used to improve skill in the “Skill Transcendence” system
- Points are earned when levelling Overlord
- Transcendence Slot
- Slot containing Transcendence options for skills
- Slots are different based on Battle Mode (BM1/2/3)
- To obtain the Transcendence options, click on the slot to open and then enhance it
- Materials and conditions for opening slots
- Main UI is added to the game, but not functional yet
- Details of training will be added next week
- In KR patch notes, they provide a table of Training, but I will not translate, because KR confirms that there will changes
- Example of Transcendence Skill after training
- Transcendence Point


- PvP Status: Status which are applicable for certain situation when the target is player
- PvE Status: Status which are applicable for certain situation when the target is monster
- General Status: Status which are applicable for certain situation when the target is monster / player
You mean by “delete this skill” is the Enervation/Darkness debuff of Force Blader is literally deleted from the game?
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Yes, delete it from the game
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Why Matrix Warfare gonna change a lot for FG i mean, will FG lose 12 Rate + 20 % from passive ???? Its the main passive that help a lot.
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The FG keeps the crit DMG and CR. You can see the stats when the person hovers over the skill with the mouse.
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I might have missed something but how do they rebalance de Enervation debuff or is it a straight up nerf?
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Is the Rhino Toughness really now Absolute Evasion? like there’s no damage at all for 30 hit times?
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why? was it OP or just useless? i used to play a Force Blader long ago and i just got back into the game
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In changing the skills
Focus have changed? Or just added an evasion
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cabal online no Blader online or wizard online
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