[FAQ] [Info] Stats Calculation

Posted by

Following info was originally from CABAL EU (by GM Viral), since now it has been closed. I decide to re-post for all of you CABALers 🙂 By the way, I’ve just made some edits too 🙂

How to read things?

So how does this work? The first table for each class is simple. It shows which stats have an impact, so if you consider Warrior and Attack, you will see:
  • STR: 1
  • DEX: 0
  • INT: 0
  • CODE: 1

This means that for a Warrior, only the STR stat counts towards Attack (DEX and INT have no impact).

“Code 1” refers to the code in the second set of tables (found near the bottom of this post). So “Code 1” would be the “Attack – Warrior” table.

In the code tables you see two more pieces of information. First is the “Penalty Line” value, and the second is the “Increase Rate” value. In our example the Penalty Line has a value of 0, with a corresponding Increase Rate of 1, and a Penalty Line of 1000 with a corresponding Increase Rate of 0.5

This means that for every 1 point of STR (up to 1000) a Warrior will receive 1 Attack, while for every 1 point of STR above 1000 a Warrior will receive only 0.5 Attack – so to increase the Attack by 1 you need 2 points of STR once you go above 1000.

With me so far?

Essentially the stats are capped at specific points, after which they become less effective (a diminishing return).

Also of interest is the fact Defence is completely gear based. No stat point distribution will increase your character Defence in any way, only gear does that.

 

Onwards, to the data!

Firstly the general stats for each class:

 

The code section, to refer to when looking up the exact formula and cut-off point for each stat.

 

Evasion calculation

Evasion 100 = Evasion Rate 1%

Accuracy

Reduces the Evasion of target
EX) if the target has Evasion of 100 and I have Penetration of 100, the result will be calculated as if there is 0 Evasion on the target

Damage Reduce

Simply subtracts the damage value from the pre-calculated damage implicated – this is the last thing considered on calculating damage values.

Penetration

Ignores defensive ability of the target, Penetration increases your output damage on the target

 

6 comments

  1. **Accuracy
    Reduces the Evasion of target
    EX) if the target has Evasion of 100 and I have Penetration of 100, the result will be calculated as if there is 0 Evasion on the target—-

    is it penetration or accuracy you mean on your example?

    Like

  2. Hi, nice guide just here a smalle mistake i think you meant to say accuracy not penetration.

    Accuracy
    Reduces the Evasion of target
    EX) if the target has Evasion of 100 and I have *Penetration* of 100, the result will be calculated as if there is 0 Evasion on the target

    Like

  3. but in dummy penetration is useless, but add damage is useful. what is the difference? then the better is add damage

    Like

      1. sir wormy can you explain penetration computation?? and why it is not included in any private servers??? do you a file for penetration?? haha thank you

        Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.