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Cabal Expansion Part V

Cabal Expansion Part V
Current Status : Test
KR Released Date : –

Please REMEMBER that : this is the patch notes of KR TEST server
that means the RELEASED version may be very DIFFERENT.
Please check this thread WEEKLY for staying UP-TO-DATE

Nov 02nd 2011 Patch notes

■ Fixes

  • Fix bugs related to item tooltips
  • Fix the bug that caused abnormally Magic Skill EXP display in WExp Exchange window.

■ Changes
1. Raise the amount of Critical Rate limitation can be acquired from Rings

  • Old : 30%
  • New : 32%

2. Extraction System Change
i) Change the way of extraction progress

  • Old : Need Transmuter to extract items
  • New : Can extract items without Transmuter
    • Add extract icon in Inventory
      • On the left side of Upgrade icon (bottom-left of inventory window)
      • When click the icon : Extraction mode will be activated, player can extract items in this mode
      • Press ESC or click the icon again : Extraction mode will be deactivated
    • In Extraction mode, items which cannot be extracted will be displayed with red background

ii) Change the rule of extracting weapons / armors

  • By extracting items, player can get the scroll same at the property of item
  • By upgrading the items, player can get better extracting result
  • Change the way of producing option scroll via extracting item
    • Upgraded item up to +6: Gives the chance to obtain option scrolls (not 100%)
    • Upgraded item from +7 and above: Gives 100% chance to obtain option scrolls
      • Upgraded item from +7 and above with Sword Skill Amp / Magic Skill Amp : Gives the low chance to get Amp option scrolls
    • Upgraded item from +13 and above: Gives Perfect core with the same grade of item
      • Upgraded item from +13 to +14: Gives chance to get a Perfect Core with the same grade of item
      • Upgraded item at +15 : Gives 100% chance to get a Perfect Core with the same grade of item

3. Changes related to DP cube

  • Change the requirement of buying DP cubes from NPC
  • Raise the reward of Soul Cubes (amount of AXP raises)
  • Add the “Cube of Fame” for gaining Honor from DP
    • Cube of Fame gives different reward, based on the current honor class of character, player can buy different grades of cube

4. Changes related to some quests

  • In some scenario, general quests and dungeon quests the experience reward will be removed
  • ‘Hidden helper T’ chain-quest deletion
  • Plate of Honor and Plate of Soul will stop to drop
    • These plates will not be deleted, they will still be remained in the system

5. Remove the Map/Warp Code buying fee

  • Map/Warp code will be automatically given when the character meets the requirements
    • When the character reaches a certain level, if it’s possible to enter new field, the Map/Warp code of that field will be given automatically
    • When level up, player can check for information about Map/Warp code acquisition by clicking “Level Up” icon
  • Existing Map/Warp code quests will be deleted
    • Here is the list of them

■ Additions
1. Add the ability to grant property for Epaulets
i) Epaulet +7 or more can be received property in slot via option granting

  • Items needed for granting
    • Epaulet +7 / SIG-Metal Epaulet: Epaulet Option Scroll (High) + Force Core (High)
    • Epaulet +8 / Drei-Frame Epaulet: Epaulet Option Scroll (Highest) + Force Core (Highest)
  • If the granting progress is successful, the whole property of Epaulet will be maintained
  • Epaulet property acquired via option granting can be one of below:
    • HP / Attack / Magic Attack / Defense / Sword Skill Amp. / Magic Skill Amp. / Critical Rate / Critical Damage / Max Crit. Rate / Resist Critical Rate / Resist Critical Damage / Resist Skill Amp

ii) Extracting Epaulets/Costumes

  • Costume extraction: Gives chance to obtain Epaulet Option Scroll (High / Highest) and Quartz Core (Epaulet) 1 – 20
  • Epaulet +7 / SIG-Metal Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (High) and Quartz Core (Epaulet) 1 – 20
  • Epaulet +8 / Drei-Frame Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (Highest) and Quartz Core (Epaulet) 1 – 20

iii) Extending epaulets

  • By using Slot Extender / Epaulet Conversion Formula Card, Epaulets can have up to 3 slots
  • Epaulet Conversion Formula Card
    • 0 -> 1 slot conversion (100% convert success)
    • 1 -> 2 slots conversion (not 100% convert success).
    • Required: Crafting Level 1 or more
    • Materials:
      • Epaulet +7 / SIG-Metal Epaulet / Epaulet +8 / Drei-Frame Epaulet
      • Epaulet Conversion Formula Card
      • Quartz Core (Epaulet)
      • Force Core
      • Force Core (Piece)
    • Formula Card can be obtained from new DX Dungeon Submarine Valley
    • This is one-time-use Formula Card
  • Slot Extender can be used for extending slots of Epaulets
    • Epaulet +7 / SIG-Metal Epaulet: Slot Extender (High)
    • Epaulet +8 / Drei-Frame Epaulet: Slot Extender (Highest)

2. Ring of Luck +3 / Critical Ring +3

  • Required: 150 level or higher
  • Drop in the new DX Dungeon Submarine Valley
  • Options
    • Ring of Luck +3: Critical Rate + 17%
    • Critical Ring +3: Increase Critical Damage + 17%

3. Kilian’s Ring
i) Required: 105 level or higher
ii) Option:

  • Critical Rate +16%
  • Critical Damage +3%
  • Attack +5
  • Magic Attack +5
  • HP +15

iii) Acquisition-related quest:The power of the seal ring Kilian

  • Obtained Level: 105 Level
  • NPC: Core Alchemist Keller – Bloody Ice
  • Quest:
    • Quest item can be obtained by killing last Kilian Grausten in Frozen Tower of Dead B2F
    • Quest Item: Kilian’s tissue cells (character binding)
  • Quest cannot be repeatedly accepted and completed

iv) Ring of Kilian Crafting Process

  • Materials:
    • o Kilian’s tissue cells
    • o Ring of Kilian Formula Card
  • Ring of Kilian Formula Card: Core Alchemist Keller in Bloody Ice sells the Formula Card for 50,000,000 Alz
  • Crafting success: 100%
  • A character can have max 01 Ring of Kilian and cannot equip at the same time with Mergaheph Ring

4. Traders new DX Submarine Valley

  • Dungeon Entrance : Undersea Valley Traders
  • Required level: 155 level or higher (Class Level 11 and above)
  • Entry item:
    • “Green Disk of Fire” is sold in NPC for 2,000,000 Alz
    • Entry item does not drop in the game (can be bought only from NPC)
  • Entrance Location : X:23, Y:248 – Green Despair
  • Difficulty: Easy / Normal / Hard
  • Time: 20 minutes

Dungeon Theme BGM
New DX Dungeon Preview

DX’s Boss 1st form

DX’s Boss 2nd form

DX’s Boss 3rd form

  • Base on the difficulty, the special drop changes:
    • Easy:
      • Redosmium/Topaz Weapon
      • Epaulet +7
      • Ring of Luck +3
      • Critical Ring +3
      • Epaulet +7 Conversion Formula Card 1 slot / 2 slots
    • Medium:
      • SIG-Metal Weapon
      • SIG-Metal Epaulet
      • Ring of Luck +3
      • Critical Ring +3
      • SIG-Metal Epaulet Conversion Formula Card 1 slot / 2 slots
    • Hard:
      • Mithril Weapon
      • Epaulet +8
      • Ring of Luck +3
      • Critical Ring +3
      • Mithril Epaulet Conversion Formula Card 1 slot / 2 slots

5. Add “Appearance Change” System

  • The “Appearance Change” system allows player changing the appearance of their items
  • Via the Core Alchemist in each town, they can change and restore the appearance of items
  • Items required for changing appearance:
    • Target item : The item player wants to change the appearance
    • Materials: Material and Alz
  • Duration: The appearance of items can be changed with duration: 1 day / 3 days / 7 days
  • Appearance changing can be done only between same kind of items
    • Ex) Greatsword and Daikatana can be switched the appearance (both of them are two-handed sword)
  • Items which are under the duration of appearance changing are character binding as long as the duration still be active
    • When the duration of appearance changing expires, item will be changed back to its original appearance and remove the character binding status (which caused by changing the appearance)
      • Ex) An account binding Greatsword has been changed into Daikatana in 3 days. So in that 3 days, that “Daikatana” will be character binding. But when the 3 days passes, the old binding-status of item will be restored. Means the “Greatsword” will be back to account binding.

6. Add “Quest Capsule” System

  • Monster will drop new obtainable item kind : Quest Capsule
  • Certain monsters will drop Quest Capsule item
  • When player uses the Quest Capsule, the quest will be accepted can be proceeded directly
    • At this moment in test server only quests under level 100 are added, higher quest will be added to “Quest Capsule” system later.

7. Transcender Books will be sold in NPC

  • Instructor in every town will sell the Transcender Attack Skill books which used to be obtained only from Porta Inferno
  • Other Transcender Skill books will be sold at the same price

8. Additional convenient features
i) Allow doing mass-storing in the Warehouse
ii) Add the [Close] button in Write Mail / Reply Mail window
iii) Change the way of displaying slots and slot options of items

  • • While searching for items in Auction Hall, the number of slots and slot options will be displayed on the right

iv) Improved target selection bar

  • • When selecting another character in war zone, the Battle style icon and HP will be displayed
  • • Grade of monsters will be displayed (normal / named / dungeon boss)
  • • If the monster is event monster, the name will be displayed in light-blue and the grade icon

v) The transparency of chat window can be adjusted

  • • Transparency level can be adjusted via option window

vi) Allow enabling/disabling the display of friends/guild members logging in/logging out message
vii) Add the refresh button in Cash Inventory
viii) The summary of Quest window will change the color
ix) Equipment Comparison Functionality

  • Move the mouse on the item in inventory then press the Shift key, then move to the item which player needs to compare
  • Can compare more than 2 items by keep pressing Shift

Mr. Wormy View All

Hi there, I'm Trung Nguyen Tri (aka Mr. Wormy), as a CABAL player, I found that our community of CABALers is lacking of good information source. Therefore, Mr. Wormy blog was found in 2011 by myself, initially on Wordpress as an unofficial weblog for CABAL Online. Through the time, I enlarged Mr. Wormy's channels on other social networks like Twitter, Youtube, Google+ and also Instagram. All information here are free for references; however if you feel that these things are useful drop me a Force Core (High) via

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