Cabal Eternal – Episode 41 – Mar 14th 2025 Patch Notes

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1. Integrate the Item Upgrade UI

  • Integrate all Item Upgrade UIs into the Unified Item Upgrade UI.
  • Access:
    • Cabal Menu > Item > Item Upgrade
    • Upgrade Icon from Inventory
      • Change the button name from “Item Upgrade” to “Unified Item Upgrade”.
    • Use Core / Repair Kit from Inventory
    • Access the “Item Upgrade” menu from NPC function of Core Alchemist in towns.
  • When player selects a specific tab of Upgrade type, the related items / core items of that upgrade type will be automatically filtered.
    • Some items will be able to use directly from the new Unified Item Upgrade UI like: Divine Converter, Chaos Converter, Epic Converter, Mirror of Observation…

2. Adding Slot for Astral Bike.

  • Slot #1 and #2 can be acquired by using Bike Slot Converter.
    • Cannot use the Slot Extender in case Bike has less than 2 slots.
  • Slot #3 can be acquired by using Slot Extender according to Bike grade.

1. Mercenary UI is redesigned

  • Change the existing categorisation of Mercenary from horizontal tabs to vertical tabs.
  • Available actions based on the Mercenary type:
    • Transcendence: Level Up, Rank Up, Produce
    • Covenant / Trust / Dazzlement: Level Up, Rank Up
  • Remove the Manage button, add Upgrade button
  • Add Release button for turning a Transcendence Mercenary into card in the inventory

2. Added the Level Up and Rank Up for some Mercenaries:

  • Level Up:
    • All Mercenaries can be Leveled up to Level 10
    • If the Leveling up is:
      • Successful, the Level increased by 1 and the stats of Mercenary increase.
      • Failed, nothing is changed.
    • Level Up Cost & Chance
  • Rank Up:
    • When a Mercenary reached level 10, it can be ranked up to next Rank with 100% success rate.
    • Maximum Rank is different depends on Mercenary Type:
      • Covenant/ Dazzlement: Maximum Rank 3
      • Trust: Maximum Rank 4
      • Transcendence: Maximum Rank 5
    • Rank Up Cost (Training Stone):
  • Mercenary Stats:

3. Add Bonding effect

  • By summoning Mercenary, 01 Bonding Point will be obtained for every 1 minute
    • Any second fraction will be discarded, e.g. a Mercenary is summoned for:
      • 52 seconds => 0 point
      • 162 seconds => 2 minutes 42 seconds => 2 points
      • 72 seconds => 1 minute 12 seconds => 1 point
  • The Bonding Point will be increased when the mercenary is released:
    • Character is dead
    • Summon time is expired
    • Mercenary is released manually
  • Bonding Point is shared based on the Mercenary category, all Mercenaries in the same category share the Bonding Point.
  • Levels of Bonding:
    • Lv. 1: 500 pts
    • Lv. 2: 1,000 pts
    • Lv. 3: 2,000 pts
    • Lv. 4: 4,000 pts
    • Lv. 5: 7,000 pts
  • Mercenary gains additional stats based on the Bonding Level:
    • These stats are character-based
    • These stats are applied for character even when Mercenaries are not summoned
  • Bonding Stats:

4. Change the appearance and icon of some Trust Mercenaries:

  • Event Yuan
  • Event Arionell
  • Event Rin
  • Event Freed
  • Event Blackbard

1. Added a feature to setup multiple Star Crystal setup based on Profiles in Stellar Force UI

  • Add profiles:
    • Existing Star Crystal setup will be assigned in Profile #1
    • 2 new profiles are available
  • If changing Star Crystal leads to decrease level of Stellar Force:
    • The slots with higher Stellar Force level will be marked as disabled and stats will not be applied
    • Stats of the disabled slot will be marked in red
  • Add the Stellar Force profile into Combined Profile system

2. When entering the Star Fall tab in the Stellar Force UI, the slot with an attribute assigned is automatically selected.


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