#KR #EP18 April 19th 2017 Patch notes


■ Fixes

1. Fixed bug related to monster pattern on Senillinea: Entwood, Giant Wolf Leader

2. Fixed bug that plays BGM sound abnormally

3. Fixed bug that related to Pet Training UI

4. Fixed bug that related to Abandoned City Legendary Cube can generate abnormally output

5. Fixed bug that cause abnormal of showing GPS

 

■ Changes

1. Upgrade Safeguard

  • Add information of Upgrade Safeguards in the Upgrade UI
    • Allow to select Use or Not to use Safeguards
    • Showing type of Safeguards that are available and are being used
    • Support for “Auto-registration” for Safeguards
  • General Upgrade
    • In the normal upgrade, allow to use Safeguard even for grade 16-20
    • Different amount of Safeguard needed for each upgrade level
  • Chaos Upgrade
    • In Chaos upgrade, allow to use Chaos Anti-destruction Safeguard for Chaos accessories
    • Different types of Chaos Anti-destruction Safeguard are available
      • Chaos Upgrade Safeguard – Chaos Belt (applicable for Guard, Fighter, Sage)
      • Chaos Upgrade Safeguard – Chaos Talisman
      • Chaos Upgrade Safeguard – Carnellian
      • Chaos Upgrade Safeguard – Arcana of Chaos
      • Chaos Upgrade Safeguard – Arcana of Law
    • Add request recipes
    • Add categories in Auction Hall
      • Upgrade Item > Chaos Upgrade Safeguard >
        • Chaos Upgrade Safeguard – Chaos Belt
        • Chaos Upgrade Safeguard – Chaos Talisman
        • Chaos Upgrade Safeguard – Carnellian
        • Chaos Upgrade Safeguard – Arcana of Chaos
        • Chaos Upgrade Safeguard – Arcana of Law
    • Essence of Chaos
      • There are 5 types of Chaos Essences
        • Chaos Essence – Chaos Belt
        • Chaos Essence – Chaos Talisman
        • Chaos Essence – Carnellian
        • Chaos Essence – Arcana of Chaos
        • Chaos Essence – Arcana of Law
      • Add categories in Auction Hall
        • Upgrade Item > Chaos Upgrade Safeguard >
          • Chaos Essence – Chaos Belt
          • Chaos Essence – Chaos Talisman
          • Chaos Essence – Carnellian
          • Chaos Essence – Arcana of Chaos
          • Chaos Essence – Arcana of Law
    • Number of Chaos Upgrade Safeguard required for each upgrade level
      • Upgrade Token cannot apply Chaos Upgrade Safeguard
  • Divine Upgrade Safeguards
    • Divine Upgrade Safeguards
      • Applicable for Divine Upgrade after grade 6
      • Add request recipe
        • Can obtain the Divine Reset Scroll from Illusion Castle Underworld (Reverse) from the Legendary Box
        • Can obtain the Divine Safeguard Essence from Illusion Castle Radiant Hall (Reverse) from the Legendary Box
        •  
      • Add the related categories in the Auction House
        • Upgrade Items > Divine Upgrade Safeguard
    • Items required for Divine Upgrade steps

2. Reduce the WEXP consumed when giving an option to the Honor Medal slot from 100 to 50

3. Changes related to Combo timing

4. Reduce stats of monsters in Reverse Dungeons

5. Change UI related to Channel Selection Screen

  • Change of color channel
    • War Channel: Red
    • Normal Channel: White
    • Premium Channel: Blue
  • Changes related to sub-password UI

6. Pets above 11th level cannot apply Pet Safety Kit

  • Pet with level 1-10 can use
  • Higher level (11-20) temporary cannot use

 

■ Additions

1. Add Battle Mode 2 Stage Attack

  • When sword-based character uses Battle Mode 2
    • Stage attack can be set from 1-4
    • Add new Battle Mode 2 Stage Attack control UI
  • When sword-based character uses Battle Mode 2, the special UI will appear
    • Applicable for WA/BL/FS/FB/GL
  • Control function
    • For: WA/BL/FB/GL: Change up to 4 stages
    • For: FS: Change up to 3 stages
    • If you select stage 1: Only first type of BM2 attack will be used
    • If you select stage 2: Only first and second types of BM2 attack will be used
  • Auto-save last used attack level
  • Initial shown at bottom right corner
    • Can be moved
    • Last location automatically saved
  • UI will disappear once BM2 released/timed-out

 

 

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[KR] [EP13P1] Dec 10th 2014 patch notes


20141203_ep13p1_banner

Nov 26th 2014 Patch notes

  Fixes

1. Costume related bug fixes

  • Fixed bug that caused the appearance of costumes still being displayed even after it expired until the next reconnect
  • Fixed the bug related to costumes’ FX in the character selection window

2. Character at level 191 and above related error

  • Fixed bug that caused unable to get bonus from Buddy Point for characters at 191 and above
  • Fixed bug that caused no compensation for characters at 191 and above

  Changes

1. Character Level Limit has been extended to 200

  • Dungeons and Mission War entry change to fit with new level scale
  • Change the maximum level for using certain types of items to 200
  • Add title level 200
    • Nevareth Overlord
  • New Battle Style level up quest
    • Quest information
      • Quest name: BSLV UP Special 9th
      • Requirement: LV.200 / BSLV.20
      • Reward: 9,500,000 Alz
    • Rank-up Reward
      • Extends the Critical Rate that can be receivable from Ring to 33% (was 32%)- Extending the option to apply critical chance increased by 33% in the ring slot
      • Change maximum buff amount to 12 at once
  • WEXP exchange to EXP changes for level 191 and above
    • For each exchange, it will cost 300 WEXP
    • At level 200, cannot exchange WEXP to EXP

20141203_ep13p1_exp_191_199

  • At level 200, cannot obtain more EXP

2. Arcane Trace related changes

  • Remove Arcane Trace boss system
  • Add new field boss for Arcane Trace : “Arcane Golem of Rage”
    • Respawn time : 24 hours after killed
  • Arcane Golem of Rage stats’ adjustment
    • Stats are lowered in comparison to existing
    • Multi-drop: 3 items
    • Drop list for Arcane Golem of Rage will be adjusted in the incoming patch
  • Change Arcane Trace monsters’ look
  • Normal monsters’ EXP raised

20141210_ep13p1_arcane_trace_mob_revamp_1 20141210_ep13p1_arcane_trace_mob_revamp_2 20141210_ep13p1_arcane_trace_mob_revamp_3 20141210_ep13p1_arcane_trace_mob_revamp_4

3. Rebalance – Warrior

  • Damage caused by Penetration stats
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Bloody Spirit
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Explosive Anger
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)

4. Rebalance – Force Shielder

  • Mortal Bane
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Use weakness
      • Old: Defense -7% (Self)
      • Change: Defense -140 (Self)

5. Rebalance – Gladiator

  • Penetration Penalty Reduction
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Sight Increase
    • Accuracy stats changes, now +15 each skill level, regardless of current Rage
  • Rage Resist
    • Down / Knockback / Stun resist change to 5% per skill level, regardless of current Rage
  • Rage Shield
    • Change to 250 damage absorb per skill level, regardless of current Rage
  • Bloody Rusk
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Battle Mode 3
    • Zenocider Attack B
    • Change the amount of obtainable Rage from 1 to 2
  • Synergy Battle Mode 3
    • Extreme Rage
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Explode Anger
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

6. Rebalance – Blader

  • Synergy Battle Mode 3
    • Increase Fighting Spirit
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Deadly Awakening
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

7. Rebalance – Wizards

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Burst of Magic
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Selft)
    • Breakthrough
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

8. Balance Changes – Force Archer

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Fatal Shooting
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

9. Balance adjustment – Force Blader

  • Fire / Ice / Lightning Blade
    • Change the cast time from 0.9 sec to 1.0 sec
    • Change the cooldown from 3 sec to 10 sec
  • Fire Blade changes
    • Remove HP Increase / HP Regen Increase
    • Add +100% Penetration

10. Separated Sound Option into new tab

  • Remove the Sound options in the first tab
  • Add new Sound options tab

20141203_ep13p1_sound_options_tab

11. Allow merging Holy Potion up to 999 (instead of 50)

12. Change the attribute of “Piece of Prideus’ Bracelet”

  • Change item property
    • Old: Character Bind
    • New: Tradable
  • Add new category in Auction Hall for “Piece of Prideus’ Bracelet”
    • Quest Items > Mission Items > Piece of Prideus’ Bracelet
  • Piece of Prideus’ Bracelet which was generated before the update won’t change the property (stay as character-binding)

  Additions

1. Add New Mission Dungeon ‘Abandoned City’

  • Entry Location
    • Center of Arcane Trace field
      • X: 126
      • Y: 157
  • Entry restrictions
    • Level: 180
    • Maximum Participants: 7 people
  • Entry Item
    • Item Name: Bizarre Liquid Reagent
    • Purchasable from: NPC Hampric – Grocer Shop in Port Lux
    • Price: 7,000,000 Alz
    • Property: Character Binding
  • Limit time: 1 hour
  • Items usage restrictions
    • Odd Circle: 30
    • Potion of Veradrix: 50
  • Dungeon rewards:
    • 5x : Abandoned City – Legendary Cube
    • 10x : Option Scroll Cube (Highest)
    • 15x : Abandoned City – Legendary Cube & Option Scroll Cube (Highest) : Weekend only

20141203_ep13p1_dungeon_180_entry_item

  • Achievements and Titles

20141210_ep13p1_abandoned_city_achievements

  • Dungeon Bosses

20141210_ep13p1_abandoned_city_boss_1 20141210_ep13p1_abandoned_city_boss_2 20141210_ep13p1_abandoned_city_boss_3 20141210_ep13p1_abandoned_city_boss_4

  • Dungeon Screenshots

20141210_ep13p1_abandoned_city_inside_1 20141210_ep13p1_abandoned_city_inside_2 20141210_ep13p1_abandoned_city_inside_3 20141210_ep13p1_abandoned_city_inside_4

2. Add Dungeon Boost feature

  • Add the UI that is adjustable in Dungeon Entrance UI, by adjusting the difficulty of dungeon will be affected
  • Grade of difficulty are classified in 11 grades, from 0 to 10
    • Grade 0 can be compared with normal (current) difficulty of dungeons

20141203_ep13p1_adjust_boost

  • Depends on the dungeon boost grade, particular items will be consummed
    • Item Name: Stone of Transcendence
    • Acquisition: Purchase from Grocers in starting villages
    • Price
      • 1x : 100,000 Alz
      • 10x : 1,000,000 Alz

20141203_ep13p1_stone_of_transcendence

20141210_ep13p1_stone_of_transcendence

  • Party enters
    • The first player of party who accesses the Dungeon Entrance UI will get the right to adjust Dungeon Boost difficulty
    • Other party members will follow the same selected difficulty
  • For all party members, the same amount of “Stone of Transcendence” will be required
  • Depending on the difficulty of the monsters’ stats are changed (including attack & defense ability)
  • Dungeon compensation varies depending on the difficulty
    • Experience
    • Based on the Difficulty, additional boxes / drops are available
  • Available to check current difficulty via the UI on the top-right while processing dungeon

20141203_ep13p1_current_dungeon_difficulty

  • DP and Dungeon Reward, achievements are not affected by Dungeon Difficulty

3. Add the chance-to-drop-additional

  • By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
  • Chance-to-drop-additional increase the drop amount up to four items
    • Basic: 1
    • Chance-to-drop-additional: 0 ~ 3
    • Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
  • Different factors affect on the chance-to-drop-additional
  • Number of players in party
    • 7 people: +100%
  • Dungeon Difficulty after boosted
    • Dungeon Difficulty 10: +100%
  • Targets:
    • Dungeon chests/boxes and named-monsters
  • When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

20141203_ep13p1_dungeon_cleared

4. Level 170 Rank up quest got additional reward

  • Buff skills limitation changes to 11

5. Add “Server Latency” checking

  • Add an indicator to check the server response delay in Quick Slot UI
  • Display Method
    • The latency will be represented by gauge and color
    • Update every 30 seconds

20141203_ep13p1_latency_check

 Mission War

1. Items are now extractable in Mission War lobby

2. Change the Mission War UI

  • Character UI
    • Display in Lobby of the Mission War
    • Show Rank / Score / Kill / Death
    • Movable with mouse dragging
  • ?

[KR] [EP13P1] Nov 26th 2014 and Dec 03rd patch notes

1

20141203_ep13p1_banner

Nov 26th 2014 Patch notes

  Fixes

1. Costume related bug fixes

  • Fixed bug that caused the appearance of costumes still being displayed even after it expired until the next reconnect
  • Fixed the bug related to costumes’ FX in the character selection window

  Changes

1. Character Level Limit has been extended to 200

  • Dungeons and Mission War entry change to fit with new level scale
  • Change the maximum level for using certain types of items to 200
  • Add title level 200
    • Nevareth Overlord
  • New Battle Style level up quest
    • Quest information
      • Quest name: BSLV UP Special 9th
      • Requirement: LV.200 / BSLV.20
      • Reward: 9,500,000 Alz
    • Rank-up Reward
      • Extends the Critical Rate that can be receivable from Ring to 33% (was 32%)- Extending the option to apply critical chance increased by 33% in the ring slot
      • Change maximum buff amount to 12 at once
  • WEXP exchange to EXP changes for level 191 and above
    • For each exchange, it will cost 300 WEXP
    • At level 200, cannot exchange WEXP to EXP

20141203_ep13p1_exp_191_199

  • At level 200, cannot obtain more EXP

2. Arcane Trace related changes

  • Remove Arcane Trace boss system
  • Add new field boss for Arcane Trace : “Arcane Golem of Rage”
    • Respawn time : 24 hours after killed
  • Arcane Golem of Rage stats’ adjustment
    • Stats are lowered in comparison to existing
    • Multi-drop: 3 items
    • Drop list for Arcane Golem of Rage will be adjusted in the incoming patch
  • Change Arcane Trace monsters’ look
  • Normal monsters’ EXP raised

3. Rebalance – Warrior

  • Damage caused by Penetration stats
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Bloody Spirit
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Explosive Anger
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)

4. Rebalance – Force Shielder

  • Mortal Bane
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Synergy Battle Mode 3
    • Use weakness
      • Old: Defense -7% (Self)
      • Change: Defense -140 (Self)

5. Rebalance – Gladiator

  • Penetration Penalty Reduction
    • Damage to the targets which caused by penetration got lowered comparison to previous
  • Sight Increase
    • Accuracy stats changes, now +15 each skill level, regardless of current Rage
  • Rage Resist
    • Down / Knockback / Stun resist change to 5% per skill level, regardless of current Rage
  • Rage Shield
    • Change to 250 damage absorb per skill level, regardless of current Rage
  • Bloody Rusk
    • Defense penalty is now increases with skill level
    • The attack per skill level raising is now determinable
      • Skill with level lower than 10, stats raises slowly
      • Skill with level higher than 10, stats raises fast
      • Stats at level 10 and 20 is the same comparison with previous
  • Battle Mode 3
    • Zenocider Attack B
    • Change the amount of obtainable Rage from 1 to 2
  • Synergy Battle Mode 3
    • Extreme Rage
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Explode Anger
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

6. Rebalance – Blader

  • Synergy Battle Mode 3
    • Increase Fighting Spirit
      • Old: Defense -5% (Self)
      • Change: Defense -100 (Self)
    • Deadly Awakening
      • Original: Defense -5% (Self)
      • Change: Defense -100 (Self)

7. Rebalance – Wizards

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Burst of Magic
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Selft)
    • Breakthrough
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

8. Balance Changes – Force Archer

  • Battle Mode 3
    • Reduce the Aggro Acquisition of Battle Mode 3 attack
  • Synergy Battle Mode 3
    • Fatal Shooting
      • Old: Defense -4% (Self)
      • Change: Defense -80 (Self)

9. Balance adjustment – Force Blader

  • Fire / Ice / Lightning Blade
    • Change the cast time from 0.9 sec to 1.0 sec
    • Change the cooldown from 3 sec to 10 sec
  • Fire Blade changes
    • Remove HP Increase / HP Regen Increase
    • Add +100% Penetration

10. Separated Sound Option into new tab

  • Remove the Sound options in the first tab
  • Add new Sound options tab

20141203_ep13p1_sound_options_tab

11. Allow merging Holy Potion up to 999 (instead of 50)

  Additions

1. Add New Mission Dungeon ‘Abandoned City’

  • Entry Location
    • Center of Arcane Trace field
  • Entry restrictions
    • Level: 180
    • Maximum Participants: 7 people
  • Entry Item
    • Item Name: Bizarre Liquid Reagent
    • In test server, you can buy from NPC Event
  • Limit time: 1 hour
  • Items usage restrictions
    • Odd Circle: 30
    • Potion of Veradrix: 50
  • Currently the dungeon drop is not updated

20141203_ep13p1_dungeon_180_entry_item

2. Level 170 Rank up quest got additional reward

  • Buff skills limitation changes to 11

3. Add “Server Latency” checking

  • Add an indicator to check the server response delay in Quick Slot UI
  • Display Method
    • The latency will be represented by gauge and color
    • Update every 30 seconds

20141203_ep13p1_latency_check

 Mission War

1. Items are now extractable in Mission War lobby

2. Change the Mission War UI

  • Character UI
    • Display in Lobby of the Mission War
    • Show Rank / Score / Kill / Death
    • Movable with mouse dragging
  • ?

Dec 03rd 2014 Patch notes

  Fixes

1. Fixed bug that caused “Abandoned City” dungeon’s quests are unable to proceed and certain areas in certain situations cannot be reached

 Changes

1. Changes applied for patterns of some monsters in “Abandoned City”

2. Add daily quest for Arcane Trace

  Additions

1. Add Dungeon Boost

 

  • Add the UI that is adjustable in Dungeon Entrance UI, by adjusting the difficulty of dungeon will be affected
  • Grade of difficulty are classified in 11 grades, from 0 to 10
    • Grade 0 can be compared with normal (current) difficulty of dungeons

20141203_ep13p1_adjust_boost

  • Depends on the dungeon boost grade, particular items will be consummed
    • Item Name: Stone of Transcendence
    • Acquisition: Purchase from Grocers in starting villages

20141203_ep13p1_stone_of_transcendence

  • Party enters
    • The first player of party who accesses the Dungeon Entrance UI will get the right to adjust Dungeon Boost difficulty
    • Other party members will follow the same selected difficulty
  • For all party members, the same amount of “Stone of Transcendence” will be required
  • Depending on the difficulty of the monsters’ stats are changed (including attack & defense ability)
  • Dungeon compensation varies depending on the difficulty
    • Experience
    • Based on the Difficulty, additional boxes / drops are available
  • Available to check current difficulty via the UI on the top-right while processing dungeon

20141203_ep13p1_current_dungeon_difficulty

  • DP and Dungeon Reward, achievements are not affected by Dungeon Difficulty

2. Add the chance-to-drop-additional

 

  • By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
  • Chance-to-drop-additional increase the drop amount up to four items
    • Basic: 1
    • Chance-to-drop-additional: 0 ~ 3
    • Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
  • Different factors affect on the chance-to-drop-additional
  • Number of players in party
    • 7 people: +100%
  • Dungeon Difficulty after boosted
    • Dungeon Difficulty 10: +100%
  • Targets:
    • Dungeon chests/boxes and named-monsters
  • When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

20141203_ep13p1_dungeon_cleared

 

[KR] Interview with GM – Spring 2014


20140203_interview_gm_spring_2014

 

Hi there,

Are you familiar with above image? She was the Gladiator, a brand-new battle style which joined our family in December 11th 2013. We haven’t seen any interviews with GM recently due to tons of work for releasing updates. Today I tried to contact with GM Cooperstown to get more information for current and future updates.

After 8 years of running, in December 2013, the new battle style has been added to Cabal as well as new concept of weapons, ability for upgrading accessories (for Chaos Belt) and more… I’ve spent most of time for Gladiator and changes in nearest update in future.

Below is the detail of interview.

——————————————————————-

Q : Different with other battle styles, Gladiator is totally new, therefore gears for Gladiator are too few all over the game. Is there any solutions?

A : Other battle styles have 8 years for stocking up items, so items are always better and more epic if we are comparing with Gladiator items. Gladiator has just been released in public server for 2 months so don’t be worry.

At first, we will add Gladiator’s item boxes in NPC in Port Lux (Lycanus and Drei Frame boxes) in the Spring update so you can stock up some piles of cores if you want.

About Manufacturing System, we are working on to re-balance and adjust stats for Craftsman and Master items for Gladiator.

Anyway, all of Gladiator items with epic can be obtained from dungeons and fields. We will try our best on adding Item Manufacturing System but there is no commitment that it would be available in Spring update.

Q : As well as equipment, will some new skills be added in Spring update?

A : Adding multiple skills is not an easy task, but only a new skill is possible, we are working on it, it will be a part of Spring update.

Gladiator is not perfect as long as the balancing progress is still being on. By the way, exclusive Effectors for Gladiator will be available too.

So be ready to face with few changes for Gladiator.

Q : Are there any other contents for Spring update?

A : Firstly, there will be content for Honor Grade Expansion.

It should be released in last update but due to some problems, it has been delayed. However several changes which are prerequisites are applied in December update.

In order to extend the Honor Grade limit, we need to solve two problems:

–          First is the difficulty for achieving up to grade 20. Even now, it’s not easy to reach grade 20. So if there are more grades after 20, we need to consider the difficulty for achieving honor. As you know, higher grade should be harder to growing so higher grade should be stronger (title gives more powerful in stats), but this is just the concept, not be confirmed.

–          Second is the problem of exchanging WEXP. If people are stocking up WEXP from now, there will be now fun if when the update available, everyone would get new Honor Grade.

Things are being revised, some parts are not 100% correct at this moment. Anyway, in addition to Honor Grade Extension, there will be additional contents for Account Compensation / Dispatch Officer / Cube of Fame.

Q : Any details on Account Compensation / Dispatch Officer / Cube of Fame?

A : Yes, well, let’s take a look one by one.

1, Honor Point Account Compensation

“I fought for honor, but not with only one character”, many people said that. So we are working on Honor Point Account Compensation, it’s something like Account Combine Level but for Honor Grade.

2, Dispatch Officer

Now there are many characters at 20th grade of Honor who don’t want to spend WEXP in cubes. They are stocking up WEXP just for nothing. But when the update is available, the Account Compensation is available too, so they can use WEXP on a strong character for gearing up a weaker character. More details will be available later.

3, Cube of Fame

Obtaining Honor via Mission War is still the main way, however Cube of Fame is being revised, and the obtainable Honor from Cube will be higher. I think it’s a must be cause current amount of Honor from the cube is too low.

So players can use Cube of Fame for raising Honor until 9th grade.

Cube of Fame Highest grade will be added too, with the fair amount of obtainable Honor for exchanging from DP.

————————

Above are contents for the Spring update, the very first update of 2014.

Please be ready for facing up with many updates, however many details are subjected to change during the development and testing phase.

The first month of 2014 is almost passed and the Lunar New Year holiday is coming, looking forward for the future.

Just want to say that I love you all and wish you a best year ahead.

——————————————————————-

So as you can see, GM Cooperstown said, please looking forward for the Spring update J And like him, I just want to wish you all : “Happy New Year!”

[KR] [EP11] Dec 11th 2013 Patch notes – aka Initial release patch notes

2

The Episode 11 has been release in Korean Cabal in December 11th 2013

The Episode has been named as Gladiator

This is one of the biggest update ever of Cabal Online

~~~

20131212_ep11_gladiator

 

■ Fixes

1. Fix bugs related to Weakened Tower of the Dead B1F dungeon drop

  • Fixed bug that caused the Pierce Hound Zombie Quest item did not drop
  • Fixed bug that drop “Manacondense” Skill Book in dungeon

2. Fixed bug that caused the formulas for Attack Rate / HP did not apply normally
3. Change that when Honor Point reached the maximum limitation, Honor Point can be obtained normally
4. Change that when creating new character, processing starting up quests might cause client disconnection
5. Change bugs related to character’s HP
6. Change bugs related to Bike Epic Resetting Scroll (in some situations might caused the slot option disappeared too)
7. Change upgrade items’ tooltip now including Bikes as Target
8. Fixed bug that caused Gladiator stop moving when player tried to move character by keyboard
9. Fixed bug related to “Critical Rate” option for Astral Bike – PW5, it was not applied normally
10. Client got disconnection abnormally in certain situations

■ Changes

1. Change the Honor compensation system

  • Honor Point, Honor Grade changes
    • Lowered comparing to old values

    • WExp compensation, in accordance with honor (each character will be compensated once)
  • Change the exchange rate from WEXP to Honor
  • Honor quest reward changes
    • Changes related to quests reward, now on completion, Honor Potion (Elxir) will be mailed to character, amount of Honor will be based on Battle Style Level

1. Expansion of Bike Epic

  • Limitation
    • Old :
    • Sub-Epic : 3
    • Change : Top-Epic : 3
  • Depends on bike grade, limitation is vary
    • Blue Bike : Up to Top-Epic 1
    • RW3 Bike : Up to Top-Epic 2
    • PW5 Bike : Up to Top-Epic 3
  • Bike Epic Converter will generate randomly output, based on bike grade

3. Change requirement for 190-Level Quest

  • Field mission change to “Hunt 40 monsters in Arcane Trace” (a specified kind of monster)

4. Low level Unique-Bosses now drop 3 items at once instead of 2
5. Change the way of displaying skill tooltips

  • Target
    • Skill which will decrease character stats
    • Ex) Bloody Spirit, Mortal Bane
  • Changes
    • Change the way of displaying stats
      • Old : Defense -60%
      • Change : Defense x40%

6. Changes related to Auction Hall categories

  • Add
    • Minesta / Arcane Golem’s Unbinding Stone > Chakram
  • Deletion
    • Random Item > Cube Item > Shineguard / SIG-Metal Cube

■ Additions
1. Add new battle style (new class), named “Gladiator”

  • Gladiator
    • Uses one-handed weapon and wears Armorset
    • Equipment
      • Weapon: Chakram
      • Armor: Armorset (like Warrior / Forceshielder)
    • Add new “Rage” system that affects on skills





  • “Rage” system
    • Add new Rage system
      • At this moment there is no usage of Rage, usages will be revealed later
    • Available for Gladiator only
    • On the top left of screen, merged into Character UI, number of Rage can be checked
    • By using skill, Rage will be gained
      • Rage will be gained only when Gladiator hits the target successfully
        • If target evades or character’s hit is missed, Rage won’t be gained
      • Rage can be gained when attacking both monsters and characters
      • By attacking dummy , Rage won’t be gained
    • In certain situations, Rage will be consumed when attack
    • Depending on Rage, skills’ stats (including attacks and buffs) are vary
    • Maximum of Rage amount bases on Battle Style rank
      • Higher Battle Style rank means higher maximum of Rage
    • Rage amount will be maintained for 5 seconds
      • After 5 seconds, Rage amount will be automatically reduced
      • For every 2 seconds, one Rage bar will be reduced
    • Rage gives additional effects for skills
      • Attack Skills
        • Damage varies depending on the number of Rage
        • Number of Rage affects the amount of “Additional Damage” and Attack skills’ stats
      • Heal Skills
        • Healing amount varies depending on the number of Rage
        • Number of Rage affects Heal skills’ stats
      • Buff skills
        • Buff stats varies depending on the number of Rage
        • Number of Rage affects Buff skills’ stats

 

  • Chakram
    • Chakram is weapon for only Gladiator
    • Upgrade and Option Granting progresses are the same as existing one-handed weapons
    • Add new categories in Auction Hall for Chakram
    • Add new drops for Gladiator’s equipments
      • In all map and dungeons, Weapons and Armors for Gladiator are added
      • Added low-level unique weapons / armors drops
  • Rage-related handling on death / resurrection changed
    • When character revived in Village / Used Odd Circle / Used Honorable Odd Circle : Rage will be reset to 0
    • When character used Superior Odd Circle : Rage will be maintained

2. New Mission Battle “Nostalgia Forest”

  • Nostalgia Forest
    • New standard Mission Battlefield
    • Battle between two teams, each team has 3 members, up to 6 players in a battle
    • Entry method: Via Mission Battle NPC
      • Procyon : Instructor Gette – Desert Scream
      • Capella : Instructor Kallua – Green Despair
    • Entry limitation: Character at 150+ with nation
  • Duration
    • 50 minutes
  • Victory
    • Battle will be ended before the time is out, when the “Altar of Ancient” is destroyed
      • Winning team is the team which destroyed the altar
    • Battle will be ended when the time is out
      • Winning team is the team which has more score
  • Point
    • Each team has its own point
    • Scoring point method
      • Point will automatically increase by 5 for every 5 secs (subject to be changed)
      • Kill opposite team’s member
      • Kill monsters
      • Destroy battle buildings
  • Score
    • Score will be sum amount of points
    • Score will be calculated to level
    • How to score
      • Score will automatically increase by 10 for every 5 secs (subject to be changed)
      • By scoring point of team’s member will be added to team’s score
  • Battlefield level
    • Battlefield level is the team’s level, that will be applied in Nostalgia Forest
    • Level will raise based on team’s score
    • Stats of battle will be depended on Battle level
  • Basic Buffs
    • Basic Buffs are available in 4 types
      • Strengthen Attack
      • Strengthen Defense
      • Strengthen Critical
      • Strengthen Resistance
    • When chacter entered Mission Battlefield a random Buff will be applied (randomly choosen from 4 types)
    • Buffs are able to level up by buying
      • Buffs are able to buy from Buff Store
      • Buying Buff consumes Point
  • Special Battle Rules
    • Applying different skill stats, skill duration, skill cooldown
    • Recovery Potions / Buff Potions / Special Potions / Holy Water Potions are unable to use
    • Only Party chat is usable in Battlefield
  • Bush Areas
    • Bush Area is special area in game that
      • Opposite Team’s members cannot see other ones
      • Opposite Team’s members cannot attack other ones

3. Chaos Enhancement System

  • Add new accessories : Minesta’s Chaotic Belt
  • Type:
    • Minesta’s Belt of Guardian
    • Minesta’s Belt of Fighter
    • Minesta’s Belt of Sage
  • Acquisition
    • Purchasable from Deighton (Grocer) in Bloody Ice
    • Price:
      • 2,000,000 Alz
      • Stain Clones x1

  • Belt options: Based on Belt type, different options are available

  • Upgrading
    • Minesta’s Chaotic Belt can be upgraded
      • Minesta’s Chaotic Belt can be upgrade via Chaos Upgrading System
      • Belt will be destroyed on upgrading fail
      • Belt stats will be changed on upgrading success, based on grade
  • Chaos Upgrading
    • Material: Chaos Core

    • Chaos Upgraded items can not be upgraded via Extreme Upgrading System
    • Upgrade via Upgrading UI
    • Upgrade Point can not be used (won’t affect the Chaos Upgrading result)
  • Chaos Core
    • Chaos Core is material for Chaos Upgrading
    • Can be acquired via Requesting

    • Piece of Chaos can be gained as monster’s drop
    • Property : Tradable
    • Add new category in Auction Hall
      • Upgrade related items > Core > Chaos Core

4. Add feature for Bike Extreme Upgrading

  • Bikes are now allowed to Extreme Upgrade
    • Extreme Upgrade for Bikes can be done via Alchemist NPCs
  • Limitation of Extreme Upgrade stage
  • Extreme Upgrading Fee for Bikes
  • Extreme Upgrading Options for Bikes
  • Penalty of Extreme Upgrading failure
    • Extreme Upgrading grade can be reset or unable to equip (repairable)

5. Add feature for initializing Bike Epic

  • Allow resetting Bike Epic option when using the Bike Epic Resetting Scroll
  • Bike Epic Resetting Scroll
    • Reset Bike’s Epic option when using on Bike with Epic option
    • Resetting Scroll will be destroyed after using
    • Resetting progress is 100% success
    • Property: Tradable
    • Add new category in Auction Hall:
      • Upgrade related items > Reset Scroll > Bike

6. Add new Extreme Core / Extreme Core Pocket

  • Add new Extreme Cores
    • Types
      • Extreme Core (Lv. 11)
      • Extreme Core (Lv. 12)
    • Extreme Core extraction
      • Output will be Extreme Core pieces
    • Add new categories in Auction Hall
      • Upgrade related items > Core > Extreme Core
        • Lv. 11
        • Lv. 12
  • Add new output for Extreme Core Pocket (Unique / Premium)
    • Extreme Core Pocket (Unique)
      • 100% chance to generate 1 or more Extreme Core Lv. 10
      • Chance to generate 1x Extreme Core Lv. 11
    • Extreme Core Pocket (Premium)
      • Chance to generate Extreme Core 1 or more Extreme Core Lv. 12
  • Extreme Core Pocket (Normal) requesting materials
    • Requesting now required 20x Extreme Core (Piece) in addition
  • Add Extreme Core Pocket (Normal)
    • Output
      • Extreme Core Lv. 1 ~ Lv. 7 : 1x Core
    • How to obtain
      • Purchasable directly from NPC Chloe in Port Lux

7. Add new item “Siena’s Bracelet”

  • Add ability to extract “Prideus’s Bracelet”
    • When extracting gives 100% to get “Prideus’s Bracelet Piece”
      • Property: Character Binding
  • Add new item “Siena’s Bracelet Piece”
    • Details: Material to crafting Siena’s Bracelet
    • How to obtain: Can be obtained from Legendary Chest of final boss of Altar of Siena B2F
    • Property: Character Binding
  • Sealed Siena’s Bracelet
    • Right click to produce Siena’s Bracelet as output
    • Requesting
  • Siena’s bracelet
    • Higher grade of Prideus’s Bracelet
    • Can be obtained from Sealed Siena’s Bracelet
      • Chance to obtain Siena’s Bracelet with one slot filled with Accuracy or Penetration)

    • Wearing requirement
      • Level 135 or above
      • Honor grade 13 or above
    • Property: Character Binding
    • Stats

    • Add new category in Auction Hall: Accessories > Bracelets > Siena’s Bracelet
  • Add new Siena’s Bracelet Unbinding Stone
    • Gives chance to unbind character-binding Siena’s Bracelet
      • Property will be tradable after using successfully
    • On failure, Siena’s Bracelet will be destroyed
    • Add new category in Auction Hall: Unbinding Stone > Siena’s Bracelet Unbinding Stone

8. Character Slot Expansion

  • Character Limitation extended to 7 slots
  • Add Character Slot Extender to NPC Shop
    • NPC
      • Grocer Sally in Fort Ruina
    • Item
      • Name: Character Slot Extender (7)
      • Properties: Character-Binding
    • Sale Price
      • 500,000,000 Alz

9. Add new skill effects for Elemental Dominator (Wizard Battle Mode 3 skill) (Below are relative stats, not absolute ones)

  • Magic Skill Amp. Up
    • 104% at level 1
      • At level 7 will be 110% (+1% per level)
  • Critical Damage Increase
    • 104% at level 1
      • At level 7 will be 110% (+1% per level)

10. Add option for displaying HP bars
  • Options > Display > Show all HP bars
    • Show all HP bars of targets on screen
  • Targets
    • Monsters : Yellow HP bar
    • Aggressive Character : Red HP bar