[NA] [v1.3] PATCH 1.3: THE TRIAL OF CHAMPIONS PATCH NOTES


Patch Notes for 1.3: The Trial of Champions:

20150725_ep12_monster_arena

  • Modified Content

    • User Interface update for CABAL 2

    • Labyrinth Forest: Black Wave entries has been increased to 3 entries per day (Up from 2 entries)

    • Effect speed of Quest Tracker has been increased

    • Crafting System has been overhauled (see Added Content for more information)

    • Bind status on the following items have been modified:

      • Semiramiss equipment dropped from Sky Gardens has been converted to Bind on Equip. Unchangeable Semiramiss equipment will remain Bind on Pickup

      • Black Night equipment dropped from the Labyrinth Forest Black Waves scenario has been converted to Bind on Equip. Black Night Nightmare equipment will remain Bind on Pickup

    • Maelstrom Castle and Forgotten Desert Temple Battlefields will now be centered around time scenarios with increased rewards. Those times will be:

      • Maelstrom Castle: 8AM / 12PM / 5PM / 9PM (Times based in Pacific Daylight Time)

      • Forgotten Desert Temple: 9AM / 1PM / 6PM

      • Rewards: Exp / Alz / Honor Points x 5

      • Ranking System for both Battlefields will be applied

  • Added Content

    • The Trial of Champions Arena

      • The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10

      • The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize

      • The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player.

      • Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level

    • Ranking System

      • Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial

      • Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season.

      • Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player

      • Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 3%

      • Suit: All Defense 3% / PvP Defense 3%

      • Gloves: All Attack 3% / PvP Attack 3%

      • Boots: Evasion 3%

      • Mantle: Max HP 3%

      • Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 1.5%

      • Suit: All Defense 1.5% / PvP Defense 1.5%

      • Gloves: All Attack 1.5% / PvP Attack 1.5%

      • Boots: Evasion 1.5%

      • Mantle: Max HP 1.5%

      • Seasons will be reset bi-weekly with the Player Ranks

    • New Currency: Force Crystals

      • Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces

      • Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system

      • Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union

    • New Global Skill: Escape

      • ​A new global skill “Escape” will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds.

  • Bug Fixes

    • Fixed an issue where the Item Shop would not properly load for some players

——–

Above is the official patch notes from Publisher. For the detailed version of unofficial patch notes, follow this link : https://mrwormy2.wordpress.com/?s=ep12

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[Guide] Understanding Equipment in CABAL 2


Equipment and Items, just like every MMORPG or hmm every games, they always hold a big role. In CABAL 2, there are thousands of items that can be collected all over Ektensia. In this post, I’m aiming for explaining Equipment and how to enhance them.

Equipment tooltip UI

First thing first, check out the Equipment tooltip UI, later I will name it as Equipment UI. This can be seen every time you move your mouse over an item or click on item link.

20150810_cb2_guide_items_understanding_stats

At the top position, the item name lays there. Item name is colourised, and the colour depends on rarity (grade) of item.

  • White White : Normal / Junk
  • Green Green : Fine
  • Blue Blue : Rare
  • Purple Purple : Heroic
  • Burnt Orange Burnt Orange : Legendary
  • Amber Amber : Epic

Next is the equipment type, it could be shoes / primary weapon / secondary weapon / gloves / …

Character Required Level / Class will be shown next, your character must be matched with the given class and level must be at least like stated for equipping the item.

Item Properties will show if the item can be traded, stored, refurbished…

Item Level is another info, it let us know how fine item is, higher Item Level means higher limitation for stats. This info will be the key factor for determining which Enhancing items needed to be used (look for more at Item Level below).

Item Basic Stats are stats that will be there, fixed for every item with the same name. These stats can be enhanced with Upgrade Core (look for more at: Enhancing with Upgrade Core below)

Item Random Stats are stats that will be randomly rolled for each of items, even they have the same item name, random stats can be different (in stats options and values). These stats can be enhanced with Ability Core (look for more at: Enhancing with Ability Core below)

Item Set Equipping Status will show how many items you equipped and how many are available for the whole set, detailed set bonus will be displayed as well, just a little below.

Item Level

Depends on Item Level (not the Character Required Level), the equivalent Core level should be used for enhancing item. For example, an item that required level 40 to equip but might need Core Level 50 for enhancing, because Item Level is 47, so the Lv 40 cores are not enough for enhancing it.

20150810_cb2_guide_items_understanding_item_level

Enhancing with Upgrade Core

Enhancing with Upgrade Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! But not all items you can enhance with Upgrade Core. Since Upgrade Core just increases the Basic stats, only items with Basic stats can be enhanced.

On success, basic stats of items will be raised. Bonus stats will be shown in pair of bracket ( and ).

20150810_cb2_guide_items_understanding_upgrade_core_successl

On failure, there are different kinds of penalty.

20150810_cb2_guide_items_understanding_upgrade_core_fail

For details of bonus stats and penalties check this table.

20150810_cb2_guide_items_understanding_upgrade_core_stats

 

Enhancing with Ability Core

Enhancing with Ability Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! Ability Core increases the Random stats.


20150810_cb2_guide_items_understanding_ability_core_put

 

Bonus stats will be shown in pair of bracket ( and ). Current grade of enhancing with Ability Core will be shown after “Force Upgrade +x” for example, here is 2.

20150810_cb2_guide_items_understanding_ability_core_success

20150810_cb2_guide_items_understanding_ability_core_fail

Enhancing with Force Core

Enhancing with Force Core is just like with others, right click on the Core, and put your item inside the slot. The main point here is Force Core is available to use with items with free slots only.

20150810_cb2_guide_items_understanding_force_core_success
Here is the list of available Force Cores.

20150810_cb2_guide_items_understanding_force_core_types

[KR] [EP12] Jul 23rd 2014 Patch notes (final)

5

20140723_ep12_banner

 

  Fixes

1. Fixed bug that causes the size of Archridium Coat is abnormally in inventory

  Changes

1. Change the option of Bringer / Guardian title

  • Bringer
    • 10% Resist Suppression
    • 10% Resist Silence
  • Guardian
    • 5% Resist Suppression
    • 5% Resist Silence

2. Stats Formulas change

  • Increase the amount of Attack gained by STR from 1,000 STR or higher
  • Increase the amount of Magic Attack gained by INT from 1,000 INT or higher
  • Increase INT will increase the resistance stats
  • Increase INT will increase the Penetration Ignorance
    • For every 50 INT, 1 Penetration Ignorance will be increased

3. Improve skill cooltime/delay

  • Reduce the skill delay after casting
    • General skills
      • Dash / Fade Step / Regeneration / Aura Mode
    • Wizard
      • Blink / Hardness / Force Increase
    • Force Archer
      • Precision / Blind / Lower Defense / Sharpness / Vital Force / Greater Heal / Mass Heal / Offensive Bless / Quick Dodge
    • Force Blader
      • Blind / Lower Defense / Hard Luck / Darkness / Art of Curse
  • Cooldown reduced
    • General skills
      • Dash
    • Wizard
      • Hardness, Force Increase
    • Force Archer
      • Precision / Sharpness  / Vital Force

4. Battle Style skill changes

  • Warrior
    • Lancer
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Bear Vitality
      • HP amount increased by Bear Vitality will be healed as soon as it increased
    • Cat’s Recovery
      • Increase amount of HP Restoration per level from 4 to 5
        • At level 20, will be 140
  • Blader
    • Grappler
      • Add Evasion Up (to 30 per skill level)
      • Increase amount of DEF Rate per level from 10 to 40 (at level 15 will be 600)
    • Increase attack range of Knuckle Attack B skill
  • Wizards
    • Hardness
      • Add Damage Reduction +1 per level
  • Force Archer
    • Twin Gunner
      • Add +30 Accuracy per level
    • Remove skill Vital Bless
      • Integrated with Vital Force
      • Used skill point will be returned to character
      • Remove the Skill Book and stop selling this Skill Book in NPC
    • Change for Vital Force
      • Integrated with Vital Bless
      • Add HP Regeneration +1 per level
    • Mass Heal
      • Healing Rate per level increased from 30 to 36 (at level 20 will be 840)
    • Healer’sConcentration synergy
      • ATK Rate change from -2000 to -1000
      • DEF Rate change from +1000 to -1000
  • Force Shielder
    • Shield Master
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Art Of Defense
      • Add Penetration Ignorance +10 per level
    • Ultimate Defense synergy
      • Critical Damage -50% change to -20%
    • Use Weakpoint synergy
      • Defense -10% change to -7%
  • Force Blader
    • Blade Shooter
      • Add +30 Evasion per skill level
      • Increase DEF Rate per level from 10 to 40 (at level 15 will be 600)
    • Enchant Elemental (Fire Blade)
      • Increased HP will be restored as soon as it increased
    • Fire Blade
      • Attack increased per level changed from 4 to 6 (at level 20 will be 120)
    • Lightning Blade
      • Attack increased per level changed from 4 to 5 (at level 20 will be 100)
    • Target Disruption synergy
      • Max Critical Rate changed from -10% to -5%
  • Gladiator
    • Death Scyther
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Sight Increase
      • Remove Rage consuming
    • Resist Rage
      • Remove Rage consuming
    • Rage Shield
      • Remove Rage consuming

5. Upgrading Systems related changes

  • Changes that applied for Extreme Upgrade

20140705_ep12_extreme_changes

  • Changes that applied for Chaos Upgrade (Minesta Chaos Belt)

20140705_ep12_minesta_chaos_belt_upgrade

  • Changes related to Piece of Chaos achievement
    • Reduce the number of Piece of Chaos required for achieving the Achievement

6. Equipment-related changes

  • Martial DEF Rate raised
    • Comparing to previous, all Martial items’ DEF Rate will be raised by 20%
  • High / Highest Weapon ATK Rate will be increased per upgrade level
  • ATK Rate option is raised in all Extreme upgrade bonuses
  • Change the default movement speed of Bikes
    • Astral Bike – Blue
      • Old : 700
      • Change : 750
    • Astral Bike – RW3
      • Old : 800
      • Change : 850
    • Astral Bike – PW5
      • Old : 850
      • Change : 900

7. Dungeon related changes

7.1. Mission Dungeon improvement

  • Ruina Station
    • Decrease the spawn time of last boss Spider
  • Tower of the Dead B2F
    • Decrease the spawn time of Jumar Carbo
    • Decrease the spawn time of Andreas Schultz
    • Decrease the spawn time of Killian Grausten
  • Forgotten Temple B1F
    • Decrease the spawn time of monsters before Chakris
    • Decrease the spawn time of monsters in Granite Golem room

collage

7.2. Weakened Dungeon Closure

  • Remove the Weakened Dungeon quests
    • Remove the introduction and daily quests for Weakened Dungeons
      • Players with the quests in-progess can still finish them
    • Quest Capsule quests
      • Ununsed capsules can be still kept
      • Players with the quests in-progess can still finish them
    • Remove the Weakened Dungeon related items
      • Remove the Weakened Dungeon entries from the drop
        • Unused entries can be still kept
      • Remove the Weakened Dungeon entries’ Quest Capsules from the drop (Capsule No. 1 ~ No. 18)

7.3. Dungeon drop changes

  • Lake in Dusk
    • Equipment drop changes to : Shadowsteel ~ Titanium grade
    • Add new drop : Force Core (Low) / Upgrade Core (Low)
  • Ruina Station
    • Equipment drop changes to : Bluestin ~ Shadowtitanium grade
    • Add new drop : Force Core (Low) / Upgrade Core (Low)

7.4. Entry level requirement downward

  • Decrease level requirement of some dungeons
    • Change required level of Lake in Dusk from 65 to 55
    • Change required level of Ruina Station from 75 to 70

20140717_ep12_lid_55

20140717_ep12_rs_70

  • When re-entering Panic Cave (all modes) you are not allowed to change the difficulty

8. Auction Hall searching feature improvement

  • Allow entering text for searching
  • Support auto-complete up to 15 suggestions
  • Allow selecting item in auto-complete list
  • Allow searching for items which are now in inventory by holding Ctrl + Left Click
    • Able to search for items with Epic / Manufactured items,…

20140705_ep12_search_in_ah

20140705_ep12_search_in_ah_left_click

 9. Quest related changes

  • Quest “Enchanted” which is related to Lake in Dusk changed to level 55
  • DP is now able to obtain at level 55, as well as DP Intro quests
  • Ruina Station’s quests changed to level 70

10. Monsters rebalance

  •  Lower the Defense Rate and Evasion significantly of monsters at level 10 and lower

11. Changes related to Merit System

  • Applied some changes to Merit Evaluation UI

12. Changes related to remote shop

  • Applied several changes to remote shop feature

13. Changes related to Korean event items

  • Fortune Box will not generated by using token event items

 

 Additions

1. Add Awakening mode for DX Dungeons

  •  Steamer Crazy (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Ruined Train Card (Awakening)
      • Sale NPC: Grocer Shop – Sally – Fort. Ruina
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Wind Stone (Character-Binding)

20140717_ep12_dx_sc_entry

 

20140723_ep12_adx_sc

 

  •  Panic Cave (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Ellen – Desert Scream
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Earth Stone (Character-Binding)

20140717_ep12_dx_pc_entry

 

20140723_ep12_adx_pc

  • Catacombs Frost (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Deighton – Bloody Ice
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Ice Stone (Character-Binding)

20140717_ep12_dx_cf_entry

 

20140723_ep12_adx_cf

  • Lava Hellfire (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 1 minute 30 seconds
      • When Manticore is killed the dungeon time will be increased by 18 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Hampric – Port Lux
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Fire Stone (Character-Binding)

20140717_ep12_dx_lh_entry

20140723_ep12_adx_lh

2. Add Epic Booster

  • Acquisition
    • Epic Booster
      • Sell NPC : Port Lux Chloe Manufacturing Merchant
      • Price : Decision of Element x10
      • Property : Tradable

20140717_ep12_epic_booster

  • Decision of Element
    • Sell NPC : Port Lux Chloe Manufacturing Merchant
    • Price :
      • Wind Stone x1
      • Earth Stone x1
      • Ice Stone x1
      • Fire Stone x1
      • Stain Clone x1
    • Property : Tradable
    • Auction Hall : Add new category : Manufacturing Related Items > General Materials > Decision of Element

20140717_ep12_decision_of_elemental

20140717_ep12_stones

  • Usage
    • Right click on Epic Booster in the Inventory the click on the target item
    • Step by step Epic stats will be increased by Epic Booster
    • Available of boosting
      • Maximum number of remaining steps for boosting is displayed
      • Step details is displayed in item info window

20140717_ep12_boostable_item

20140717_ep12_epic_booster_usage

  • Target item
    • Item type : Armor / Weapon
      • One handed / Two-handed / Magic Weapon
      • Suit / Gloves / Boots / Helmet
      • Craftsman’s / Master items
    • Item grade : Bluestin and higher
      • Medium : Bluestin – Shadowtitanium : Boostable to Top-Epic 2
      • High / Highest : Osimium – Mithril : Boostable to Top-Epic 3
    • Item with Epic lower than Top-Epic 3 / and must be at least Sub-Epic 3
    • Item at +15
  • Disallowed items
    • Item is unique
      • Lycanus / Drei-Frame
    • Item is unable to equip (broken in Extreme Upgrade)
    • Item is sealed (by Account Sealing Stone)
    • Item is at Sub-Epic 1/2
    • Boosting stats is the same before and after
  • Auction Hall Category
    • Upgrade Related Items > Epic Booster

3. Add new skills

  • Wizards
    • Skill Name: Focus
    • Details
      • Rank : Apprentice
      • Type : Battle Style specific Passive
      • Options : Increase 20 ATK Rate per level
  • Gladiator
    • Skill Name: Dread

20140709_ep12_gl_dread

    • Details
      • Rank : Expert
      • Type : Debuff Skill
      • Options :
        • At level 1 : Defense -10
          • Defense -2 / level
          • Damage Reduction -5 / level
        • At level 20 :
          • Defense -50
          • Damage Reduction -100

20140709_ep12_gl_dread_20

20140709_ep12_gl_dread_in_action

 

4. Dimension Port Service

  • Dimension Port Service (aka D Port Service)
    • Allow transferring items between Servers
    • Add new menu for D Port Service in Warehouse Keeper NPCs

20140709_ep12_d_port_service_menu

  • D Port Inventory
    • D Port Inventory is account-based inventory
      • It means all items are available for all character in the same account
    • D Port Inventory will be displayed when using D Port Service menu
    •  By default there are two available slots

20140709_ep12_d_port_inventory

20140709_ep12_storing_in_d_port_inventory

    •  Additional slots are available for expansion
      •  Expansion Cost : 100,000,000 Alz per slot

20140709_ep12_d_port_inventory_expand

    • Allows keeping items for transferring between servers
      •  Storing/Withdrawing items will consume Wormhole Generator x1
    • Disallowed items
      • Pet which was not Sealed
      • Character-Binding items
      • Items with duration
      • Items with Appearance change duration
      • Items with Unable to equip status
      • PC-Bang only items
      • Special Inventory items
  • Wormhole Generator
    • Key item for transferring items using D Port Service
    • Storing/Withdrawing item will consume Wormhole Generator x1

20140709_ep12_wormhole_generator

5. Add new quests

  • Scenario quests

20140717_ep12_new_scenario_quests

  • General quests

20140717_ep12_new_general_quests

6. Add new potion : Rage Potion

  • Item Name
    • Rage Potion (Lv. 3)
  • How to use
    • Right click to use item in inventory
    • Able to register in quick-slot
  • Effect
    • Restore the Rage to maximum
  • Add request recipe

20140717_ep12_rage_potion_recipe

20140717_ep12_rage_potion_recipe_npc

 

7. Add feature that allow releasing Battle / Aura Mode

  • By right clicking on the Battle / Aura Mode icon on the top-left of the screen, the Battle / Aura Mode will be released
  • When using both of the at the same time, release on will turn both of them off

 

20140705_ep12_release_bm_am

8. Add the animation for Arionell while staying idle (Mercenary)

20140705_ep12_arionell_animation

  Mission War

1. Mission War balance-related changes

  • Raise the score obtained from Attack (output damage)
  • Lower the score gained by Defense (receiving damage)
  • Change the HP boost in 170-190 tier from 7 times to 8 times

2. Raises stats of Guardians in Mission War

  • All tiers
    • Removes Critical Rate resist
    • Slightly increases amount of Penetration Ignorance
  • Tier : 80 – 139
    • Increases HP of Guardians
  • Tiers : 140 or higher
    • Increases Damage

3. Raise the amount of HP restored by Vital Gear HP

  • Vital Gear Lv1 : Change from 4,000 to 5,000
  • Vital Gear Lv2 : Change from 6,000 to 8,000
  • Vital Gear Lv3 : Change from 8,000 to 10,000

4. Death screen now displays the cooldown info of Odd Circles

[KR] [EP12] Jul 09th 2014 Patch notes


  Changes

1. Change the option of Bringer / Guardian title

  • Bringer
    • 10% Resist Suppression
    • 10% Resist Silence
  • Guardian
    • 5% Resist Suppression
    • 5% Resist Silence

2. Stats Formulas change

  • Increase the amount of Attack gained by STR from 1,000 STR or higher
  • Increase the amount of Magic Attack gained by INT from 1,000 INT or higher
  • Increase INT will increase the resistance stats
  • Increase INT will increase the Penetration Ignorance
    • For every 50 INT, 1 Penetration Ignorance will be increased

3. Improve skill cooltime/delay

  • Reduce the skill delay after casting
    • General skills
      • Dash / Fade Step / Regeneration / Aura Mode
    • Wizard
      • Blink / Hardness / Force Increase
    • Force Archer
      • Precision / Blind / Lower Defense / Sharpness / Vital Force / Greater Heal / Mass Heal / Offensive Bless / Quick Dodge
    • Force Blader
      • Blind / Lower Defense / Hard Luck / Darkness / Art of Curse
  • Cooldown reduced
    • General skills
      • Dash
    • Wizard
      • Hardness, Force Increase
    • Force Archer
      • Precision / Sharpness  / Vital Force

4. Battle Style skill changes

  • Warrior
    • Lancer
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Bear Vitality
      • HP amount increased by Bear Vitality will be healed as soon as it increased
    • Cat’s Recovery
      • Increase amount of HP Restoration per level from 4 to 5
        • At level 20, will be 140
  • Blader
    • Grappler
      • Add Evasion Up (to 30 per skill level)
      • Increase amount of DEF Rate per level from 10 to 40 (at level 15 will be 600)
    • Increase attack range of Knuckle Attack B skill
  • Wizards
    • Hardness
      • Add Damage Reduction +1 per level
  • Force Archer
    • Twin Gunner
      • Add +30 Accuracy per level
    • Remove skill Vital Bless
      • Integrated with Vital Force
      • Used skill point will be returned to character
      • Remove the Skill Book and stop selling this Skill Book in NPC
    • Change for Vital Force
      • Integrated with Vital Bless
      • Add HP Regeneration +1 per level
    • Mass Heal
      • Healing Rate per level increased from 30 to 36 (at level 20 will be 840)
    • Healer’sConcentration synergy
      • ATK Rate change from -2000 to -1000
      • DEF Rate change from +1000 to -1000
  • Force Shielder
    • Shield Master
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Art Of Defense
      • Add Penetration Ignorance +10 per level
    • Ultimate Defense synergy
      • Critical Damage -50% change to -20%
    • Use Weakpoint synergy
      • Defense -10% change to -7%
  • Force Blader
    • Blade Shooter
      • Add +30 Evasion per skill level
      • Increase DEF Rate per level from 10 to 40 (at level 15 will be 600)
    • Enchant Elemental (Fire Blade)
      • Increased HP will be restored as soon as it increased
    • Fire Blade
      • Attack increased per level changed from 4 to 6 (at level 20 will be 120)
    • Lightning Blade
      • Attack increased per level changed from 4 to 5 (at level 20 will be 100)
    • Target Disruption synergy
      • Max Critical Rate changed from -10% to -5%
  • Gladiator
    • Death Scyther
      • For every skill level, increase these resist stats by 1%
        • Down
        • Knockback
        • Stun
    • Sight Increase
      • Remove Rage consuming
    • Resist Rage
      • Remove Rage consuming
    • Rage Shield
      • Remove Rage consuming

5. Equipment-related changes

  • Martial DEF Rate raised
    • Comparing to previous, all Martial items’ DEF Rate will be raised by 20%
  • High / Highest Weapon ATK Rate will be increased per upgrade level
  • ATK Rate option is raised in all Extreme upgrade bonuses
  • Change the default movement speed of Bikes
    • Astral Bike – Blue
      • Old : 700
      • Change : 750
    • Astral Bike – RW3
      • Old : 800
      • Change : 850
    • Astral Bike – PW5
      • Old : 850
      • Change : 900

  Additions

1 Add new skill

  • Wizards
    • Skill Name: Focus
    • Details
      • Rank : Apprentice
      • Type : Battle Style specific Passive
      • Options : Increase 20 ATK Rate per level
  • Gladiator
    • Skill Name: Dread

20140709_ep12_gl_dread

    • Details
      • Rank : Expert
      • Type : Debuff Skill
      • Options :
        • At level 1 : Defense -10
          • Defense -2 / level
          • Damage Reduction -5 / level
        • At level 20 :
          • Defense -50
          • Damage Reduction -100

20140709_ep12_gl_dread_20

20140709_ep12_gl_dread_in_action

2. Dimension Port Service

  • Dimension Port Service (aka D Port Service)
    • Allow transferring items between Servers
    • Add new menu for D Port Service in Warehouse Keeper NPCs

20140709_ep12_d_port_service_menu

  • D Port Inventory
    • D Port Inventory is account-based inventory
      • It means all items are available for all character in the same account
    • D Port Inventory will be displayed when using D Port Service menu
    •  By default there are two available slots

20140709_ep12_d_port_inventory

20140709_ep12_storing_in_d_port_inventory

    •  Additional slots are available for expansion
      •  Expansion Cost : 100,000,000 Alz per slot

20140709_ep12_d_port_inventory_expand

    • Allows keeping items for transferring between servers
      •  Storing/Withdrawing items will consume Wormhole Generator x1
    • Disallowed items
      • Pet which was not Sealed
      • Character-Binding items
      • Items with duration
      • Items with Appearance change duration
      • Items with Unable to equip status
      • PC-Bang only items
      • Special Inventory items
  • Wormhole Generator
    • Key item for transferring items using D Port Service
    • Storing/Withdrawing item will consume Wormhole Generator x1

20140709_ep12_wormhole_generator

 

  Mission War

1 Mission War balance-related changes

  • Raise the score obtained from Attack (output damage)
  • Lower the score gained by Defense (receiving damage)
  • Change the HP boost in 170-190 tier from 7 times to 8 times

2. Raise the amount of HP restored by Vital Gear HP

  • Vital Gear Lv1 : Change from 4,000 to 5,000
  • Vital Gear Lv2 : Change from 6,000 to 8,000
  • Vital Gear Lv3 : Change from 8,000 to 10,000