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Cabal Eternal – Episode 45 – Aug 10th ~ Sep 16th 2026 Patch Notes

All contents below are also included into the Episode 45 – Sinis & Dex – Full Patch Notes.

1. Bug Fixes

  • Fixed an issue where Craftsman’s and Master’s items could be extracted by the Helping Hand Auto Extraction feature.

1. Bug Fixes

  • Fixed an issue that could cause the server to crash when storing or retrieving a large number of items at once.
  • Fixed an issue that could disconnect players from the server when looting items after re-entering an Elite Dungeon.
  • Fixed an issue where the CABAL process remained active after closing the game, preventing the client from launching properly.
    • A warning message will now appear when launching the launcher while a CABAL process is still running.
  • Fixed an issue where PvP Battle rewards could occasionally be distributed incorrectly.
  • Fixed an issue where the Protection Setting for Star Crystal did not work correctly.

2. Upgrade System Improvements

  • Added a lock icon to reflect the protected items in the Unified Upgrade UI.
  • Improved the Transcendence Engraving system:
    • Right-clicking a Transcendence Engraving Stone now opens the Transcendence Engraving section.
    • Added scrollbars to the Transcendence Engraving option selection and popup windows
      • In case the Transcendence Engraving option text is too long, it is now can be viewed by using the scrollbars.
      • Scrollbar appearance is automatically decided based on the text length (approx. 3 lines or more).

3. Other Improvements

  • Added bushes to the expanded area of the Lower Sanctuary of Ingens Proelium.
  • Added a Show Only Owned Items checkbox to the Force Extraction window at the Force Refinery.
    • When enabled, only currently owned items are displayed in the extraction list.

1. Bug Fixes

  • Fixed an issue where the client could crash during Paradox Story: Demon King Patren while Silverwood’s dialogue was being displayed.
  • Fixed an issue where the EXP Up effect from Force Refinery buffs was not displayed in the Total Information window or EXP gain messages.
  • Fixed duplicate entries in some dropdown lists under:
    • Auction House > Potions > Buff Potions
    • Manufacturing Items > General Materials

2. Improvements

  • Item purchase information now displays the binding status of material items.

1. Bug Fix

  • Fixed an issue in Paradox Story: Demon King Patren where the difficulty of a previously completed dungeon could be incorrectly applied when progressing through the dungeon.

1. Bug Fixes

  • Fixed an issue where a changed mount costume was not immediately displayed to other characters while riding a bike.
  • Fixed an issue where the Force Refinery buff expiration message was repeatedly displayed.
  • Fixed an issue where changes to the default chat type under Options > Chat were not applied.
  • Fixed an issue where character selection became impossible after entering the Character Selection screen while rotating the camera with the A / D keys.
  • Fixed an issue where the Confirm button could appear disabled in certain UI situations.
  • Fixed a visual issue where tabs in Overlord Mastery appeared slightly misaligned.

2. Guild Emblem

  • Improved guild emblem loading.

3. Mission War

  • Bug Fixes
    • Fixed an issue where some characters displayed abnormal HP values when entering the battlefield.
    • Fixed an issue where chat channel names were displayed as country names.
    • Fixed an issue where the markers and locations of the Bringers and Guardians appeared on the Lobby map.
    • Fixed incorrect location information on the Lobby and battlefield maps.
  • Mission War Application Time
    • Application time increased from 2 minutes to 3 minutes.
  • Winning Bonus
    • Winning faction bonus duration increased from 72 hours to 100 hours.
  • Ingens Proelium
    • Points awarded for destroying the Altar of Awakening reduced from 2,500 to 1,500.
    • Mission War achievement descriptions were changed from country-related terminology to faction-related terminology.
    • Adjusted structure HP
StructureBeforeAfter
Sage’s Ensign130,327,932156,393,518
Altar of Awakening18,000,00034,406,573

4. World Ruler Bosses

  • Increased HP
BossBeforeAfter
Volcanic Heart Margonos2,996,500,0003,895,450,000
Attacker Ragno3,016,000,0003,920,800,000
Deadly Horn Urhorn3,035,500,0003,946,150,000
Wandring Spirit Seth3,068,000,0003,988,400,000
Mark of Destruction Reims3,094,000,0004,022,200,000
Guardian of Altar Zaken3,120,000,0004,056,000,000
Future Weapon Gustav-Zg3,146,000,0004,089,800,000
Punisher of Flame Hellrider3,172,000,0004,123,600,000
Arcane Golem of Rage3,198,000,0004,157,400,000
Ancient Destroyer Kelosus3,250,000,0004,225,000,000
Ancient Vanguard Kargos3,250,000,0004,225,000,000
  • Spawn Schedule: Bosses now appear 3 times per day instead of twice:
    • 09:30 (no changed)
    • 15:30 🆕
    • 21:30 (no changed)

1. Bug Fixes

  • Fixed an issue where no system message appeared after successfully using a Chaos Converter.
  • Fixed truncated tab names when using Options > Chat > Tab Settings > Reset to Default.
  • Fixed issues with the equipped Star Fragment comparison tooltip:
    • Item names now correctly display their grade colors.
    • Decimal values are now displayed correctly.

2. Mission Festival

  • Added a Discard Missions feature.
    • Players can now automatically remove missions whose reward score is below a selected threshold.
    • Options include:
      • Quick selection from 100-500 points, in increments of 100.
      • Manual selection from 61-550 points, in increments of 10.
      • Confirmation checkbox before deleting missions. Enabled by default.
  • Mission reward scores now display different colors based on their score range.

3. Mission War Changes

  • Fixed an error where the victory buff application time was displayed as 72 hours in the Mission War entry application window.

4. Ingens Proelium Reward Changes

  • Detailed classification of reward tiers and conditions for the three types of rewards distributed via the event inventory.
ConditionReward
Defeat Agent of ObserverReward of Observer
Defeat Temple of RefinementCrystal of Temple Box
Kill Opposite Faction’s MemberFighter’s Soul Stone Box
  • Mechanism:
    • Changes to reward tiers based on character Battle Power Tier and Kill Count.
      • Rewards are subdivided based on the character’s Battle Power Tier and the number of opposing faction characters killed.
      • The Fighter’s Soul Stone Box follows the same criteria as the Reward of Observer and Crystal of Temple Box, and rewards are given upon at least 1 kill of opposite faction’s member.
  • Details
Battle PowerKill Count
0 – 34 – 67 – 1011 – 1516+
Tier 1Reward Lv. 9Reward Lv. 10Reward Lv. 11Reward Lv. 12Reward Lv. 13
Tier 2Reward Lv. 8Reward Lv. 9Reward Lv. 10Reward Lv. 11Reward Lv. 12
Tier 3Reward Lv. 7Reward Lv. 8Reward Lv. 9Reward Lv. 10Reward Lv. 11
Tier 4Reward Lv. 6Reward Lv. 7Reward Lv. 8Reward Lv. 9Reward Lv. 10
Central Sanctuary
Battle PowerKill Count
0 – 1011 – 2021+
Tier 5Reward Lv. 3Reward Lv. 4Reward Lv. 5
Tier 6Reward Lv. 2Reward Lv. 3Reward Lv. 4
Tier 7Reward Lv. 1Reward Lv. 2Reward Lv. 3
Lower Sanctuary
  • Mapping Reward Lv. to Box Grade
Box GradeReward Lv.Notes
LowLv. 1 – 5
MediumLv. 6 – 9Reward from Lv. 6 onwards can have chance to generate 2 items or more
HighLv. 10 – 13

1. Bug Fix

  • Fixed an issue where some characters received duplicate rewards when Ingentia Proelium ended.

2. Ingens Proelium Reward Grade Calculation

  • Reward grade calculation for Agent of Observer and Temple of Refinement is changed:
    • Old: Calculated based on the player’s kill count at the time of the individual kill.
    • New: Use the player’s total accumulated kills at the end of Mission War.

1. Bug Fixes

  • Fixed issues with the Seal Stone Sealing / Applying tabs in the Unified Item Upgrade UI.
    • Registered items no longer remain registered when switching between tabs.
    • Fixed an issue where some accessories displayed an incorrect increase in Chaos Upgrade value when hovering over them.
  • Fixed an issue where owned Special Items were incorrectly counted in the currency list of Yul’s Special Shop.
  • Fixed an issue where registering a Merit Medal Exchange Ticket in the Collection did not correctly count toward Event Pass missions.
  • Fixed an issue where characters could not move while switching Equipment Preset while riding a bike.
  • Fixed an issue where using skills while overlapping with a monster or another character could cause abnormal character movement.

2. Other Improvements & Changes

  • Added Stigma-related information to the Myth Mastery Help section.
  • Adjusted the terrain in the Asberg monster room inside Volcanic Citadel.
  • Added item tooltips to the Mandarat’s Legacy Exploration UI.
  • Added Transcendent Engraving and Force Refinery sections to the Help menu.
  • Added Mission War to Season Missions.

3. Mission War

  • Cooldown Adjustments
TargetBeforeAfter
Battle Mode I/II/III Cooldown5 min4 min
Resurrection with
Odd Circle / Force Gem
3 min1 min
  • Ingens Proelium Resurrection Time
TargetBeforeAfter
Resurrection Time
(default)
15 sec10 sec
Actual Resurrection Time6 sec – 14 sec
based on Faction Score
& Kill / Death ratio

1. Bug Fixes

  • Fixed an issue where items with the Max Crit. Rate option could be extracted when using Helping Hand Auto Extraction.
  • Fixed an issue where the client could crash while system messages were being displayed.
  • Fixed an issue where items could fail to drop when the Drop Rate Bonus exceeded 200%.
  • Fixed an issue where the Cube’s Blessing buff tooltip could display incorrectly in certain situations.
  • Fixed an issue where chat messages were limited to fewer than three lines in certain situations.

2. Other Changes

  • Pet Auto Loot Increased the pet auto-looting range from 2 to 8.
  • Resetting Honor Medal now only resets the section corresponding to the currently selected tab.

3. Mission War Major Changes

  • Increased Anonymity in All Mission War Battlefields
    • Characters now use faction-specific head and face appearance based on their faction color.
    • Players see their own faction costume on their own screen.
    • All costumes are displayed normally in the Mission War Lobby.
    • All characters use:
      • Normal Faction Uniform (no changes)
      • Faction Helmet (refer to the image below).
      • Dragonium weapon appearances.
  • Enemy Faction Icons Removed from GPS
    • Enemy faction Bringer and Guardian icons are no longer displayed on the GPS.
  • New Tierra Gloriosa / Memoria Chrysos Buff
    • Added a dedicated buff for Tierra Gloriosa and Memoria Chrysos.
    • Its stats are equivalent to Stage 3 of the Weapon Refinement Buff in Ingens Proelium.
  • Mission War Application UI Improvements
    • The application button is highlighted according to the current application status.
    • Sound effects have been added when applying or cancelling an application.
    • Once a faction has been assigned, an FX effect is displayed on the faction emblem.
  • Selected Combat Power: A new Selected Combat Power system has been added.
    • The highest PvP Combat Power achieved by a character during the current week is saved on the server.
    • When applying for Mission War, faction/grade assignment is based on the saved Selected Combat Power, rather than the character’s current Combat Power.
    • Combat Power reductions caused by accessory destruction or equipment changes are compensated when calculating the value.
  • Equipment & Preset Lock Changes
    • From the moment a player applies for Mission War until entering the battlefield, equipment, presets and other Combat Power-related settings are locked.
    • Once inside the Mission War battlefield, equipment and presets can be changed again.
  • Minimum Score Requirement for Rewards: A minimum participation score has been added to prevent inactive players from receiving battlefield rewards.
    • Rewards from defeating or destroying the Agent of the Watcher and Temple of Purification now require a minimum score.
    • Players who do not reach 250 points cannot receive these Event Inventory rewards.
  • Mission War Progression Changes
    • Temple of Refinement: The Temple of Refinement can no longer be attacked immediately after spawning.
      • All spawned Temple Guardians must be defeated before the Temple can be attacked.
      • When the Temple Guardians spawn for the second time, all of them must again be defeated before the Temple can be attacked.
      • Attempting to attack the Temple before meeting the requirements will fail and display a system message.
    • Agent of Observer Minimum Score
      • The accumulated minimum score requirement for receiving Agent of the Watcher rewards has been removed.
      • Players must now meet the minimum score each time the Agent of the Watcher appears.
    • Sanctuary Capture:
      • Once Agent of Observer appeared, players cannot capture points.
    • Changes of Lower Sanctuary Temple Guardian Respawn
      • Before: 20 sec
      • After: 10 sec

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