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Cabal Mobile – Jan 06th ~ Aug 11th 2026 Patch Notes

All changes from 06-Jan-2026 to 11-Aug-2026 of Cabal Mobile KR. All changes are synchronised between Mercury and Galaxy servers; therefore, we have only one set of patch notes.

  • New Dungeon: Undead Tower B4F Part 2 adds a high-level 7-player dungeon with new bosses, rewards, drops, achievements, and titles.
  • New Equipment: Hekaton Ring, Critical Ring +5, Ring of Luck +5, and Attack/ Magic Attack Essence Runes are introduced.
  • New Progression: Dungeon collections, Alchemy Grade 4, Advanced Mastery, Sage’s Stone, and Transmutation upgrades expand character progression.
  • Raid System: Raid Boss rankings, weekly rewards, Rift events, stronger bosses, and guild-member reward participation are added.
  • Balance & Fixes: Raid Mastery doubles to Lv.200, raid rewards increase, dungeon mechanics change, channels decrease, and bugs are fixed.

06-Jan-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the game would slow down when starting or ending a Quest Dungeon during quest progression.
  2. Fixed an issue where the Mystic Blade NPC would appear incorrectly when present inside a Quest Dungeon.

13-Jan-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the app would close when receiving a mailbox message containing only Alz as an attachment.
  2. Fixed an issue where the Manufacturing Request mission in the Season Pass was not counted correctly.

◈ Changes

1. Alchemy Improvements

A. Detailed Properties for Transmutation Form Items

  • Added detailed property information to items used in the Transmutation Form.

B. Improved Stabilizer Material Notifications

  • When the Use Alchemy Stabilizer option is enabled and the required amount is insufficient, the amount of Stabilizers currently owned is now highlighted.

C. Maintain Sage’s Stone Enhancement Tab

  • When entering the Sage’s Stone tab, the selected grade now defaults to the grade currently being enhanced.

2. Manufacturing Request Improvements

A. Manufacturing List

  • Redesigned the UI layout and appearance of Manufacturing Amity, Search, Favorites, and Request List.
  • Added new Amity buttons on the left side of the UI.
    • Selecting an Amity button moves directly to the first request of that Amity level.
    • When scrolling through the request list manually, the Amity button automatically updates to indicate the current level.
    • The Amity buttons also adjust accordingly when filters are applied.
  • Redesigned the Request List UI.

B. Request Information

  • Selected requests are now displayed directly on the main screen instead of in a pop-up window.
  • Added color coding to success-rate text.
  • When selecting a material item, reduced material consumption is now displayed when a higher-tier request provides better material efficiency than lower-tier requests.
    • Example: Crafting 1 Chaos Core consumes 10 Chaos Fragments, while crafting 5 Chaos Cores consumes 49 Chaos Fragments instead of 50.
  • Added a highlighted border around the selected registration cost.
  • Added a quantity selection feature for bulk manufacturing.

C. Request Completion

  • Request results now display the number of successful and failed attempts, along with the success rate.
  • Completed manufacturing items are now delivered directly to the inventory.

D. Removal of Bead Benefits

  • Removed the additional Manufacturing Request slot benefits from:
    • Bead – Platinum Wing
    • Bead – Plus

E. System Message Changes

  • Updated the system message displayed after completing a Manufacturing Request.
  • Manufacturing completion messages are no longer displayed at the top of the screen.
  • Manufacturing results are no longer displayed to party members.

Note: Any completed request items that remain unclaimed will be sent to the mailbox.


3. Manufacturing Request Material Adjustments


4. Soul Core Gadget Appearance Update

  • Changed the appearance of Soul Core Gadget items.

5. Soul Core Gadget Improvements

  • Using a Soul Core Gadget item from the inventory now directly opens the corresponding UI.
  • Added the maximum tier information to Soul Core Gadget items.
  • Improved interactions when turning slots ON/OFF.
  • Changed the method for deselecting slots:
    • Slots can now be deselected using the X button in the Slot Information tooltip.
  • Rearranged higher-tier Soul Core Gadget consumption items to appear on the left.
  • Added sound effects.
  • Changed the text color at the top of the Slot Information tooltip. All values are now displayed in blue regardless of the number of attributes granted.
  • Expanded tooltips and added tier information.
  • When 3 of the 4 slots are ON, the remaining slot now displays a “Disk Use Only” speech bubble.
  • Updated slot-related UI/FX and the left/right button colors for consumption item slots.
  • Added Combat Power increase/decrease indicators when slots are turned ON/OFF.

◈ Bug Fixes

  1. Fixed an issue where Quick Slots could not be used under certain circumstances.
  2. Fixed an issue where the app would close when inviting a character with an 8-character Korean name or 16-character English name to a party.

16-Jan-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Holy Water, Mercenaries, Liberation Buffs, and other items registered to Quick Slots were automatically used even when Auto-Use was disabled.

20-Jan-2026 Update

◈ Changes

1. Manufacturing Request Improvements

  • Changed the default value of the Request Quantity slider from MAX to 1.
  • For stackable items, if the same item already exists in the inventory, newly completed items will now be added to the existing stack.

2. Soul Core Gadget Tooltip Improvements

  • Added tooltip FX to display changed information, such as stats and values, when performing Re-Grant, Infusion, or Adjustment actions on Soul Core Gadgets.

◈ Bug Fixes

  1. Fixed an issue where the Fatality stage was displayed incorrectly in the Battle Mode III skill slot section of the Skill menu.

Note: Due to this fix, user settings will be reset, including:

  • Lowest price selection in the Auction House
  • Display of accessible dungeons
  • Battle Mode II hit-count settings
  • Battle Mode III Fatality settings
  • Inventory auto-sort tab settings
  • Other related settings

27-Jan-2026 Update

◈ Changes

  1. Adjusted the size and positioning of certain items that appeared smaller than other items or were misaligned in the inventory.

◈ Bug Fixes

  1. Fixed an issue where the channel could occasionally go down while progressing through a Quest Dungeon.

03-Feb-2026 Update

◈ Changes

  1. Changed the recommended nation selection during the Nation Selection Quest.
    • The nation that lost the Nation War is now recommended.
  2. Changed the boss mechanics of Keeper of Emptiness Perius, in the Celestia Dungeon.
    • Significantly reduced the attack rate and accuracy of Void Flames that spawn throughout the area.

◈ Bug Fixes

  1. Fixed an issue where Event Agent Yul would occasionally not appear in the NPC list.

10-Feb-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the sale period of certain items was not displayed in the Item Shop, or the items could not be purchased.
  2. Fixed an issue where the app would occasionally close while progressing through the Holy Exedium Dungeon.
  3. Fixed an issue where Lucky Ticket purchase currency was sometimes not recognized even when the required currency was present in the inventory.

13-Feb-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the app would close when certain characters attempted to enter the Soul Core Gadget UI.

24-Feb-2026 Update

◈ Changes

  1. In the Skill UI, unmet level-up requirements in skill tooltips are now displayed in red.
  1. Manufacturing Request Improvements
    • Added separators between different stages.
    • Added tooltips explaining Affinity.
    • Adjusted item display sizes.
    • Adjusted text positioning in the registration confirmation UI.
    • Updated the Manufacturing Request tutorial.
  1. Adjusted the Transcendent Mastery Auto-Enhancement information tooltip so that it no longer covers in-game slots.

◈ Bug Fixes

  1. Fixed an issue where the rank score did not reset correctly when the Brawl Season (PvP Arena) reset with a score of 3,000.
  2. Fixed an issue in Transcendent Mastery where selecting another category after leveling up a slot caused the previously leveled slot to remain displayed.
  3. Fixed an issue where using a Soul Core Gadget item on a slot without assigned Soul Core Gadget stats could cause the app to close.

03-Mar-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the Legendary Cube – Mirage Island Cube contained an incorrect item.
  2. Updated the Transcendent Mastery UI:
    • Fixed Cancel Ignore Penetration being incorrectly displayed under Defensive Stats.
    • It is now displayed under Offensive Stats.
    • Changed the level at which the Expert UI becomes fixed when entering Overlord Mastery to Level 101.
  3. Fixed an issue where the app would close when certain characters connected to the World.

10-Mar-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Enhancement Points were not displayed correctly in the Enhancement UI.
  2. Fixed an issue where Officer Morrison’s Exchange WEXP function in Port Lux was not working.
  3. Fixed an issue where the app would close if a dungeon was restarted while the mailbox was still open during repeated dungeon runs.

17-Mar-2026 Update

◈ Additions

  1. Added images for new costumes to the Item Shop.

24-Mar-2026 Update

◈ Bug Fixes

  1. Fixed issues related to the Manufacturing Request tutorial:
    • Fixed an issue where the tutorial was not displayed correctly on ultrawide resolutions.
    • Fixed an issue where item images were not displayed in the tutorial.
  2. Fixed an issue where the Auction House UI could not be opened from the Item Enhancement window.
  3. Fixed an issue where Enhancement did not work correctly when inventory items were sorted in the order of Chaos Core → Chaos Core Set for Enhancement.

31-Mar-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Sealed Divine Seal Stones for Divine Enhancement of Dragonium Equipment could not be registered in the Auction House.
  2. Fixed an issue where the Random Box icon disappeared after completing a dungeon.
  3. Fixed an issue where the app would close after claiming and using quantity-based Attendance Reward items.

07-Apr-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the Mission War entry icon did not appear after clearing a dungeon through Auto Repeat.
  2. Fixed an issue where the Notice button at the top of the login screen did not work on certain Android versions.

21-Apr-2026 Update

◈ New Additions

1. New Dungeon: Tower of the Dead B4F (Part 2)

A. Dungeon Information

CategoryDetails
Required LevelLv.190+ / BSLv.11+
Recommended Battle Power2,690,000
Maximum Players7
Time Limit40 minutes
Entry LocationUndead Ground
Entry ItemEpaulet of the Dead B4F (Part 2)
Dungeon RewardDP 25
Daily Entry Limit30 entries

B. Entry Item

  • Can be purchased from Peddler Unon and the Remote Shop.
  • Purchase cost: 6,000,000 Alz + 4 Divine Stones

C. Dungeon Progression

Dungeon Layout / Monsters

AreaMonstersBox
1ArcassRelic Box
2Bloody MaidenRelic Box
3Laitinon x16
Laitinon x16
4AktiionRelic Box
5Hexia x28
Hexia x30
6VenomarakiaLegacy Box
7Roo Phleon x36
8Roo CarcolLegacy Box
9Deadhand ×40
10Hekatoncheires
10Unknown Fear HekatoncheiresLegendary Box

D. Main Drop Items

E. Dungeon Achievements

Achievement: Find the Origin of the Dead II

2. New Accessories

A. Hekaton’s Ring

  • Acquisition: Can be obtained through a Crafting Request.

B. Critical Ring +5 & Ring of Luck +5

  • Can be obtained as a random drop from the Legendary Box in Tower of the Dead B4F (Part 2).

3. New Essence Runes: Essence Rune (Attack III) & Essence Rune (Magic Attack III)

4. New Collections

A. Dungeon Collections

Collection100% Completion Stats
Tower of the Dead B4F (Part 2) IPVE Defense Rate +180
Tower of the Dead B4F (Part 2) IIPVE Attack Rate +210
Tower of the Dead B4F (Part 2) IIIIgnore Resist Skill Amp. +8%
Tower of the Dead B4F (Part 2) IVIgnore Resist Crit. DMG +20%
Tower of the Dead B4F (Part 2) VPenetration +60

B. Challenge Collections: New Tier II challenge collections have been added for:

Collection100% Completion Stats
Talisman Enhancement IIPenetration +50
Carnelian Enhancement IIDefense Rate +300
Chaos Arcana Enhancement IIPVE Ignore Critical Damage Resistance +24%
Order Arcana Enhancement IIEvasion +300
Guardian Arcana Enhancement IIDefense +100
Minesta’s Chaos Belt Enhancement IIPVE Ignore Skill Amp Resistance +12%
Chaos Seal Stone: Bracelet VPVE All Attack +110
Chaos Seal Stone: Earring VPVE Defense Rate +330
Chaos Seal Stone: Epaulet VPVE Attack Rate +330
Chaos Seal Stone: Amulet VAttack Rate +300
Chaos Seal Stone: Ring VIgnore Critical Damage Resistance +24%
Chaos Seal Stone: Brooch VIgnore Penetration Reduction +60
Chaos Seal Stone: Clothing Costume VIgnore Damage Reduction Reduction +60
Chaos Seal Stone: Mount Costume VIgnore Penetration +55
Chaos Seal Stone: Force Wing Costume VIgnore Damage Reduction +55
Divine Seal Stone: High-grade Weapon VPVE All Attack +110
Divine Seal Stone: High-grade Helmet VAttack Rate +300
Divine Seal Stone: High-grade Suit VHP +300
Divine Seal Stone: High-grade Glove VPVE Evasion +330
Divine Seal Stone: High-grade Boots VPVE Accuracy +330
Divine Seal Stone: High-grade Astral Bike VPVE Damage Reduction +60
Divine Seal Stone: Highest-grade Weapon VPVE Critical Damage +24%
Divine Seal Stone: Highest-grade Helmet VDefense +110
Divine Seal Stone: Highest-grade Suit VDefense Rate +330
Divine Seal Stone: Highest-grade Glove VIgnore Damage Reduction +62
Divine Seal Stone: Highest-grade Boots VIgnore Accuracy +360
Divine Seal Stone: Highest-grade Astral Bike VPVE Penetration +65
Divine Seal Stone: Transcendent Weapon VPenetration +60
Divine Seal Stone: Transcendent Helmet VAll Attack +120
Divine Seal Stone: Transcendent Suit VDamage Reduction +60
Divine Seal Stone: Transcendent Glove VCritical Damage +24%
Divine Seal Stone: Transcendent Boots VAll Skill Amp +12%
Divine Seal Stone: Transcendent Astral Bike VPenetration +70

5. Alchemy Grade 4 Added

A. Analysis

New items that can be used for Research have been added.

ItemResearch Points
Enhancement Upgrade Core Set (Low)20
Enhancement Upgrade Core Set (Medium)40
Enhancement Upgrade Core Set (High)80
Enhancement Upgrade Core Set (Highest)150
Enhancement Upgrade Core Set (Ultimate)350
Enhancement Chaos Core Set160
Enhancement Divine Stone Set280

B. Mastery: Advanced Tier

  • Mastery Slot Requirement: Medium tier level 91 or higher
  • Mastery Stats

Fixed Slot

OptionMaximum
HP150
Additional Damage20
PVP Critical Damage7%
PVE Critical Damage7%
PVP Defense Rate60
PVE Defense Rate60
Ignore Penetration15
Defense30
PVP Attack Rate60
PVE Attack Rate60
Ignore Damage Reduction15
Attack30

Random Slot

OptionMaximum
HP300
Penetration20
PVE Penetration20
PVP Penetration20
Attack36
PVE Attack36
PVP Attack36
Defense36
PVE Defense36
PVP Defense36

C. Philosopher’s Stone: Advanced Tier

The Advanced tier is unlocked after completing all Medium-tier upgrades.

UpgradeOptionAlchemy Stabilizer
1HP +75
2PvE Evasion +401
3PvE Accuracy +403
4Additional Damage +409
5PvE Defense +4015
6Critical Damage +15%30
7PvE Defense Rate +50
8PvE Attack Rate +501
9Ignore Resist Skill Amp. +4%5
10Ignore Resist Critical Damage +8%12
11PvE All Attack Up +5020
12All Skill Amp +10%35

D. Formation Circle Level Expansion

  • Maximum Formation Circle level increased to Level 4
  • Level 4 maximum proficiency: 29,000
  • New item available for Alchemy:
    • Soul Stone: Grade 3 +9
    • Defense +11
    • PVE Defense +12
    • Defense +0

6. Raid Boss Ranking Added

A. Basic Rules

  • Ranking points are earned by defeating boss monsters during Rift periods.
  • The total ranking points earned over one week determine the final ranking.
  • Rankings are calculated every Monday at midnight, followed by reward distribution.

B. Point Calculation: Ranking points are calculated as: (Raid Points x Boss Factor x Boss Battle Time Bracket Score) / 1,000

  • Higher-difficulty bosses have higher factor.
  • Shorter clear times also provide higher factor.

C. Ranking Rules

  • Rankings are determined by the total ranking points accumulated during the week.
  • If two players have the same score, the player who defeated more bosses with higher weights ranks higher.

D. Ranking Rewards: Rewards are sent to the Event Inventory after the weekly ranking settlement.

7. New Features for the Raid Channel Rift Event

A. Basic Rules

  • Players cannot enter the Raid Channel for 5 minutes before the Rift begins.
  • 3 minutes before the Rift begins, players inside the Raid Channel are forcibly moved to a normal channel.
  • If forced movement fails, the player is automatically logged out 2 minutes before the Rift begins.

B. New UI Features

  • A countdown showing the remaining time until the next Rift has been added below the Raid icon.
  • During the entry restriction period, the Enter button is disabled, preventing players from entering or switching between Raid Channels.
  • Players subject to forced channel movement or removal will receive notification messages at regular intervals.
  • Additional explanations have been added to the relevant tooltips.

8. Raid Reward Guild Member Participation System

A. Reward Process

  1. When a boss monster is defeated, 50 Energy is deducted from the player ranked 1st.
  2. If guild members are present in the same boss area, the 1st-place player can choose whether to:
    • Claim the reward, or
    • Pass the reward to guild members
  3. If there are no guild members in the boss area, the reward is automatically claimed.
  4. If no selection is made within 15 seconds, the reward is automatically claimed.
  5. If no selection is made within 15 seconds while the player has an item in the temporary inventory, the reward is automatically forfeited.
  6. Guild members who receive the reward participation opportunity can choose whether to participate or forfeit.
  7. Participating guild members automatically roll dice.
  8. When the reward process ends, the guild member with the highest dice roll receives the reward and 50 Energy is deducted.
  9. If all guild members participate/forfeit, or the 15-second timer expires, the reward process ends.

B. Changes to Raid Reward Acquisition

The previous method of rewards dropping directly on the ground has been removed.

Rewards are now acquired through a new Reward Window and temporarily placed into the Temporary Inventory.

  • If there is sufficient character inventory space, the item is immediately received.
  • If there is no available inventory space, the item remains in the Temporary Inventory.
  • A system notification is displayed when an item remains in the Temporary Inventory.

C. Raid Reward Icon

A new reward icon has been added to the Raid Channel.

  • Disabled by default.
  • Activated when the player can participate in reward acquisition.
  • The icon activates when the player ranked 1st defeats a boss, and the reward window appears.
  • If the 1st-place player passes the reward to guild members in the same boss area, their reward icons are also activated.
  • Clicking the active icon opens the reward window.

D. Reward UI

The reward window displays:

  • Participating guild members
  • Available reward item

Additional rules:

  • The 1st-place player does not lose Energy when claiming the reward. Energy is deducted when the boss is defeated.
  • Guild members need at least 50 Energy to participate.
  • The guild member with the highest dice roll receives the reward and loses 50 Energy.
  • Players who take no action before the timer expires automatically forfeit the reward.

Exceptions

  • If a new reward process starts while another reward process is active, the previous process is cancelled and the new one begins.
  • Logging out during the reward process automatically forfeits the reward.

◈ Changes

1. Raid Mastery Level Expansion

A. Raid Mastery

  • Maximum Raid Mastery level increased from 100 → 200.
  • Reward points have been adjusted so that all Cross Ability stats can be acquired by reaching Level 200.
  • Cross Ability levels have been doubled, providing additional stats.

Example: Existing Level 5 → Level 10

B. Cross Ability Total Stats

Force CodeExistingExpanded
Critical Damage30%60%
Defense240480
All Attack200400
PVE Defense55110
All Skill Amp.11%22%
Ignore Penetration60120
Penetration62124
Damage Reduction4590
Cancel Ignore Penetration3264
Cancel Ignore Damage Reduction 4080
Normal Damage Up20%40%
Resist Critical Damage15%30%
Additional Damage100200
HP1,1002,200
Ignore Resist Critical Rate 2%4%
STR2040
Ignore Resist Critical Damage 9%18%
DEX2040
Ignore Resist Skill Amp.4%8%
INT2040
Ignore Damage Reduction4080
Knockback Resistance5%10%
Attack Rate6001,200
Down Resistance5%10%
Accuracy300600
Stun Resistance5%10%

2. Raid Channel Boss Stats and Rewards Increased

A. Boss Stats

  • Damage received from Raid Boss monsters has been increased.
  • Damage dealt to Raid Boss monsters by characters has been reduced.

B. Boss Rewards

  • The amount of Magic Stones obtained from defeating Tulu, Lysona, Enril, and Khan has been increased by approximately 25%.
  • Drop rates for Memory Stones and Scroll items dropped by all Raid Boss monsters have been increased.

3. Mirage Island Guardian Golem Pattern Changed

  • Before:
    • When the monster’s HP reaches 50%, an HP recovery pattern activates.
    • If its HP cannot be reduced to 25% within 20 seconds, it recovers 70% HP.
  • After:
    • When the monster’s HP reaches 40%, the HP recovery pattern activates.
    • Players now have 30 seconds to reduce its HP to 25%.
    • If they fail, the monster recovers 70% HP.

4. Forgotten Temple B3F: Damage dealt by the electric traps inside Forgotten Temple B3F has been reduced.

5. Random Box Force Gem Requirement: When attempting to open a Random Box without enough Force Gems, the game will now redirect the player to the Force Gem recharge page.

6. Formation Circle Lv.1~Lv.3: The item composition for Lv.1~Lv.3 Formation Circles has been changed.

◈ Bug Fixes

  1. Fixed an issue where HP was not displayed correctly after the Premium Service expired.
  2. Fixed an issue where the Dark Mage icon was not displayed correctly in the Friends List.
  3. Fixed an issue where newly crafted Fury Potions were not automatically added to the Quick Slot.

28-Apr-2026 Update

◈ Additions

1. New Items Added to the Weekly Mission Shop

ItemToken CostPurchase LimitLimit
Alchemy Codex: Research – Intermediate (Account Bound)1Account / Weekly5
Alchemy Codex: Leap – Beginner (Account Bound)1Account / Weekly10
Alchemy Codex: Conversion – Intermediate (Account Bound)1Account / Weekly10

◈ Bug Fixes

  1. Fixed an issue where the minimum value of a specific Defense Rate option on Soul Core Gadgets was incorrectly applied.
    • Incorrect range: 6–98
    • Correct range: 60–98
    • Values below the correct minimum of 60 have been changed to 60.
  2. Fixed an issue where defensive skills did not correctly cause the opponent’s attacks to MISS.
  3. Fixed an issue where the app would close when certain characters moved from the World to the Character Selection screen.

12-May-2026 Update

◈ Additions

1. New Achievement: A Guildmate’s Sacrifice (Raid Channel)

  • Added A Guildmate’s Sacrifice (Raid Channel) to the General Achievement tab.
  • When a player gives up their reward in a Raid Channel, the guild member giving up the reward, specifically the 1st-place guild member, will have the achievement count increased.
  • Achievement tracking begins after this update.
CountRewardReward Details
1Title: “Why Am I Getting This?”HP +50
Accuracy +20
Cancel Ignore Evasion Reduction +30
5Achievement Points+5
10Achievement Points+5
15Title: “Huh? Oh… Okay, Take It.”HP +50
Ignore Accuracy +20
Ignore Evasion +30
Defense +5
20Achievement Points+5
25Achievement Points+5
30Title: “Take Everything. I’m Fine.”HP +50
Accuracy +30
Cancel Ignore Evasion +40
Defense +10
40Achievement Points+10
50Title: “Not a Sucker, Just Being Kind.”HP +50
Ignore Accuracy +40
Ignore Evasion +50
PvE Critical Damage +1%
60Achievement Points+10
70Achievement Points+10
80Achievement Points+10
90Achievement Points+10
100Title: “The Husband Who Feeds the Guild”HP +50
Accuracy +40
Cancel Ignore Evasion +50
PvE All Attack Up +10
PvE All Skill Amp. +1%
110–140Achievement Points+10 at each milestone
150Title: “I Have Nothing, But My Guildmates Do.”HP +50
Ignore Accuracy +35
Ignore Evasion +45
Cancel Ignore Damage Reduction +10
Defense +10
160–190Achievement Points+10 at each milestone
200Title: “Guildmates Before Myself”HP +50
Accuracy +35
Cancel Ignore Evasion +45
Ignore Damage Reduction +15
Cancel Ignore Penetration+10
210–240Achievement Points+10 at each milestone
250Title: “Master of Giving Everything Away”HP +50
Ignore Accuracy +35
Ignore Evasion +45
Defense +15
PvE All Attack +15
275–325Achievement Points+20 at each milestone
350Title: “I Don’t Even Know Why I Do This Anymore.”HP +50
Accuracy +35
Cancel Ignore Evasion +45
Ignore Damage Reduction +25
Cancel Ignore Damage Reduction +10
Ignore Penetration +10
375–475Achievement Points+20 at each milestone
500Title: “Okay, Seriously, This Is the Last One.”HP +50
Ignore Accuracy +25
Ignore Evasion +30
Penetration +10
PvE Critical Damage +2%
PvE All Skill Amp. +1%
550–700Achievement Points+35 at each milestone
750Title: “Guild Love Stronger Than Blood”HP +50
Accuracy +50
Cancel Ignore Evasion +60, Ignore Damage Reduction +45
Cancel Ignore Damage Reduction Reduction +35
Defense +25
Ignore Penetration +10
Cancel Ignore Penetration +10
Penetration +10
PvE All Attack Up +25
PvE Critical Damage +2%
PvE All Skill Amp. +1%
800–950Achievement Points+40 at each milestone
1,000Title: “Guardian of the Guild”HP +50
Ignore Accuracy +80
Ignore Evasion +100
Ignore Damage Reduction +50
Cancel Ignore Damage Reduction +45
Defense +35
Ignore Penetration +15, Cancel Ignore Penetration +15
Penetration +15
PvE All Attack Up +30
PvE Critical Damage +3%
PvE All Skill Amp. +1%

◈ Bug Fixes

  1. Fixed an issue where equipment items in the Warehouse and Inventory were not displayed correctly on certain emulators.
  2. Fixed an issue where the app would occasionally close when entering Brawl (PvP Arena).

19-May-2026 Update

◈ Changes

1. Season Pass Mission Changes

  • Removed the existing individual dungeon entry and clear missions.
  • Replaced them with missions covering all applicable dungeons.
  • Dungeon Entry Missions
MissionScore
Enter a dungeon 5 times30
10 times60
15 times90
20 times120
25 times150
30 times180
35 times210
40 times240
45 times270
50 times300
  • Dungeon Clear Missions
MissionScore
Clear a dungeon 5 times75
10 times150
15 times225
20 times300
25 times375
30 times450
35 times525
40 times600
45 times675
50 times750
  • Monster Kill Missions: Added new Monster Kill missions:
MissionScore
Defeat 350 monsters350
Defeat 400 monsters400
Defeat 450 monsters450
Defeat 500 monsters500

Note: Existing missions already in progress will remain unchanged. The new missions will apply to missions generated after the scheduled maintenance.

◈ Bug Fixes

  1. Fixed an issue where the Reward UI could be opened between players who were not members of the same guild in a Raid Channel.
  2. Fixed an issue where the Raid Boss weekly ranking did not reset correctly.

26-May-2026 Update

◈ Changes

  1. Changed the title of the Level-Up Event information pop-up from “Recommended Items” to “Event Information”.

◈ Bug Fixes

  1. Fixed an issue where items could not be registered correctly in the Item Collection under certain circumstances.
  2. Fixed several issues that could occasionally cause the app to close:
    • Closing when entering Brawl.
    • Closing when selecting an item with daily/weekly repeat sales configured in the Item Shop.
    • Closing while displaying daily round rewards in the Legend Arena lobby UI.
    • Closing while displaying Force Wing effects.

28-May-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the channel could go down under certain circumstances.

02-Jun-2026 Update

◈ Additions

1. New Items Available for Alchemy Analysis

A. Research

ItemResearch Points
Brawl Elixir (Medal of Honor) / Medal Points +50050

B. Leap

ItemLeap Points
Turmakan’s Bracelet (Low)1,500
Turmakan’s Bracelet (Medium)3,000
Turmakan’s Bracelet (High)20,000
Gaia Force Amulet (Lv. 1)1,000
Gaia Force Amulet (Lv. 2)2,000
Gaia Force Amulet (Lv. 3)6,000
Genuine Gaia Force Amulet30,000
Vampiric Earring +81,500
Vampiric Earring +95,000
Earring of Guard +81,500
Earring of Guard +95,000
Bracelet of Fighter +82,000
Bracelet of Sage +82,000
Amulet of Resist +57,500
Defensive Earring +710,000

◈ Bug Fixes

  1. Fixed an issue where the character who dealt the most damage to a monster did not always receive item loot rights.

09-Jun-2026 Update

◈ Bug Fixes

  1. Fixed an issue where deleting and restoring quests could cause the channel to go down.
  2. Fixed an issue where incoming call audio could not be heard correctly while playing the game.

16-Jun-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Alz did not drop in Steamer Crazy (Awakened).
  2. Fixed an issue where opening the Auction House while using certain skills in a dungeon would teleport the player to the dungeon entrance.
  3. Fixed an issue where the app would occasionally freeze when attempting to make a payment in the Item Shop.
  4. Fixed an issue where entered chat text was not displayed correctly in the chat window.

18-Jun-2026 Update

◈ Bug Fixes

  1. Fixed an issue where detailed options were not displayed in the tooltip when checking a Costume Capsule registered in the Collection.

23-Jun-2026 Update

◈ Additions

1. Dungeon Auto-Loot Failure Messages

  • Added chat messages when automatic item acquisition fails during dungeon gameplay.
  • The message displays the reason for the failure and the name of the item.
  • Only the first failed item acquisition per dungeon run will trigger a message.

◈ Bug Fixes

  1. Fixed an issue where Sealed Perius’ Earring was not displayed in the Key Items list in the Celestia Dungeon information.

30-Jun-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Defense Rate buffs and debuffs were not correctly applied to monsters.
  2. Fixed an issue where the app could close when switching to the background.

07-Jul-2026 Update

◈ Changes

  1. Improved client operation behavior for better overall game optimization.

◈ Bug Fixes

  1. Fixed an issue where selecting an inventory item in the Enhancement UI would cause the app to close.
  2. Fixed an issue where reporting Medals of Honor to the Dispatch Officer NPC would cause the app to close.

09-Jul-2026 Update

◈ Bug Fixes

  1. Fixed an issue where characters below Level 200 with a death penalty applied could cause the app to force close when attempting to reconnect to the World after closing the app.

10-Jul-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the app could close when retrieving items from Warehouse 8.
  2. Fixed an issue where selecting Event Agent Yul would cause the app to close.

14-Jul-2026 Update

◈ Bug Fixes

  1. Fixed an issue where Sealed Soul Stones could not be used correctly after inventory information was changed.
  2. Fixed an issue where Force Gems were consumed when a character revived at their original location and then revived again using an Odd Circle.
  3. Fixed an issue where items above a certain size could not be moved from the Warehouse to the Inventory under certain circumstances.

21-Jul-2026 Update

◈ Bug Fixes

  1. Fixed an incorrect Attack Rate value in the random options of the Pentacle Soul Stone Liberation Buff.
    • Incorrect: Attack Rate +27
    • Correct: Attack Rate +270
  2. Fixed incorrect units displayed for Weekly Generated Treasure and Weekly Treasure Score under My Treasure Activities in the Guild Treasure UI.

22-Jul-2026 Update

◈ Changes

  1. Improved log collection when the client terminates abnormally.

28-Jul-2026 Update

◈ Changes

1. Improved Alchemy Mastery Unlock Information

  • Before: Only the unlock requirement was displayed.
  • After: The total level acquired from the previous grade is now also displayed.

◈ Bug Fixes

  1. Fixed an issue where the equipped helmet disappeared from the Equipment window when extracting and looting items immediately before completing a dungeon.

04-Aug-2026 Update

◈ Changes

  1. Further improved log collection when the client terminates abnormally.

11-Aug-2026 Update

◈ Bug Fixes

  1. Fixed an issue where the app would close when a character receiving a shield disappeared from view at the moment the shield was applied.
  2. Fixed an issue where characters below Class Level 2 could cause the app to close when using an Extract Potion.
  3. Fixed an issue where a dungeon could end immediately even though there was still time remaining on the dungeon timer.


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Mr. Wormy • Ultimate Source of Cabal Universe

Welcome, CABAL aficionados! I'm Mr. Wormy, your go-to source for everything CABAL. In 2010, I sensed a void in CABAL's info realm, sparking the creation of the Mr. Wormy blog - a central hub for all things CABAL franchise.

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