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Cabal Eternal – Episode 45 – Jul 22nd, 23rd and 24th 2026 Patch Notes

  • Changing the War Factions:
    • Old: Capella vs. Procyon, based on character’s nation.
    • New: Sinis vs. Dexa
      • By default, all characters name are encrypted so that no one can read.
      • Even characters in the same Faction cannot see others name if they are not in the same party.
  • Change of Mission War Entry Mechanism:
    • Mechanism: Mission War no longer requires players to manually enter a dedicated channel. Instead, participation is now based on registration.
    • Registration Process:
      • Players register through the Mission War notification.
      • Once registration closes, only registered players may participate.
    • Player Limit: If registrations exceed the maximum player limit:
      • Players with higher Battle Power receive priority entry.
      • Remaining players are placed on standby.
      • Standby players may enter if a higher-ranked player cancels before registration closes.
  • Mission War Notifications:
    • New Registration Button: Like PvP Battle, a dedicated Mission War button appears when registration opens.
    • It is similar like the existing lower-right notification remains, but:
      • Nation icons have been replaced with a Trophy icon.
      • Clicking on the notification opens the Mission War Registration UI
  • Participation Restriction:
    • Only one character per account may participate.
    • Participation cannot be cancelled after the registration period ends.
    • Once you enter the lobby, you cannot switch channels or play another character on the same account.
      • If you log in with the same account, you will be automatically transferred to the Mission War Lobby or Battlefield from the Channel Selection screen.
    • Characters that did not register before the Mission War begins cannot join after it has started.
    • Equipment Lock
      • The following content cannot be changed from the time you register until the Mission War ends:
      • Combined Preset
      • Equipment
      • Crest
      • Honor Medal
      • Overlord / Myth Mastery
      • Anima Mastery
      • Stella Link
      • Stella Force
      • Monolith Enigma
      • Force Wing Training
  • Combat Power Grade:
    • Grade Assignment:
      • Participants are divided into five Combat Power Grades based on their combat power. Each grade normally represents approximately 20% of the total participants in the current Mission War.
    • Minimum Combat Power Requirement
      • Characters who meet or exceed the minimum combat power for a grade are guaranteed to be assigned to that grade or higher, regardless of the normal participant distribution.
        • Grade 1: CP 1,400,000+
        • Grade 2: CP 1,200,000+
        • Grade 3: CP 1,000,000+
        • Grade 4: CP 800,000+
        • Grade 5: No CP requirement
    • Example of Grade Assignment:
      • If the participants have the following combat power:
        • A: 790,000
        • B: 800,000
        • C: 810,000
        • D: 890,000
        • E: 1,400,000
        • F: 1,500,000
      • The assigned Grades will be:
        • Rank 1: E, F
        • Rank 2: D
        • Rank 3: C
        • Rank 4: B
        • Rank 5: A
    • Purposes of Combat Power Grade: Combat Power Rank is used for the following:
      • Displaying the combat power rank of non-party members on the battlefield.
      • Selecting Bringers and Guardians exclusively from Grade 1 participants.
      • Restricting access to battlefield Warp Gates:
        • Grade 1-3: Red Warp
        • Grade 4-5: Blue Warp
  • Main Base Changes:
    • Added Warp Gates
      • Red Warp Gate
        • Available only to players with Combat Power Grade 1 to 3.
        • Allows travel between the Main Base and the Central Sanctuary.
        • After destroying the Warp Gate in the Central Sanctuary, the opposing faction can use it to infiltrate the enemy’s Main Base.
      • Blue Warp Gate
        • Available only to players with Combat Power Grade 4 or 5.
        • Provides one-way travel from the Main Base to the Lower Sanctuary.
    • Attack Force Tower Changes:
      • Attack Force Towers will remain active even after the Main Base is destroyed.
      • The previous rule that automatically disabled Attack Force Towers upon Main Base destruction has been removed.
  • Central Sanctuary Changes:
    • New Capture Mechanic
      • The previous interaction-based capture system has been replaced with an area control system.
      • Players now capture the Central Sanctuary by remaining within the designated capture zone around the objective.
    • Watcher Capture Changes
      • The Central Sanctuary Capture Gauge now increases while players remain within the capture zone.
      • The capture zone extends slightly beyond the circular indicator displayed on the ground.
      • The ++ marker indicates the occupied area.
      • Players inside the capture zone earn rewards every second, while the capture status is updated every 5 seconds.
        • Faction Score: +2 points per second
        • Personal Score: +2 points per second
        • Central Sanctuary Capture Gauge: +0.01% per second
    • Added “Watcher’s Trace” Monsters
      • Five Watcher’s Trace monsters spawn in each area.
      • Defeating a Watcher’s Trace grants:
        • Faction Score: +1 point
        • Personal Score: +10 points
    • Changes After Capturing the Central Sanctuary
      • When the Central Sanctuary Capture Gauge reaches 100%:
        • A Watcher’s Agent is summoned.
        • All Watcher’s Trace monsters are removed.
        • The Central Sanctuary Capture Gauge is reset to 0%.
      • The Watcher’s Agent now applies a DEF -3,000 debuff through its special attacks when its HP reaches 66% and 33%.
      • The Central Sanctuary becomes capturable again after the Watcher’s Agent is defeated or when the capture time limit expires.
  • Lower Sanctuary Changes
    • New Capture Mechanic
    • The previous interaction-based capture system has been replaced with an area control system.
    • Players now capture the Lower Sanctuary by remaining within the designated capture zone around the objective.
    • Temple of Refining Changes
      • The Temple of Refining has been changed into a standard monster, making it easier to defeat than before.
      • Destroying the Temple of Refining removes all Lower Sanctuary Guardians.
      • Guardians will not respawn until the Temple of Refining respawns.
      • Destroying the Temple of Refining grants 1,000 Weapon Refinement Gauge, distributed between factions based on the damage each faction dealt.
    • Lower Sanctuary Guardian Changes
      • Guardians now spawn as neutral monsters instead of spawning for the opposing faction.
      • All special attacks have been removed.
      • Defeating a Guardian grants 10 Weapon Refinement Gauge.
    • Weapon Refinement Buff Rework
      • Weapon Refinement effects are now unlocked according to the current Lower Sanctuary Gauge.
        • Stage 1: Gain additional PvP Add Damage equal to the current gauge.
          Stage 2: PvP Accuracy +3,000, PvP Attack Rate +7,500
          Stage 3: PvP Cancel Ignore Penetration +500
          Stage 4: PvP All Attack Up +1,500
          Stage 5: PvP Ignore Resist Skill Amp. +150%
      • The Weapon Refinement Gauge continuously decreases by 2 points per second.
      • The gauge can be replenished by destroying the Temple of Refining or defeating Lower Sanctuary Guardians.
  • Altar of Awakening
    • When your faction’s Main Base is destroyed, the Altar of Awakening appears at the center of the Central Sanctuary.
    • The Altar can only be destroyed by members of the faction whose Main Base was destroyed.
    • Altar Rewards: Destroying the Altar grants:
      • 2,500 Faction Score
      • A powerful Counter Boost buff:
        • PvP Add Damage +5,000
        • PvP Ignore Resist Crit. Rate +15%
        • PvP Ignore Resist Crit. DMG +400%
        • PvP Penetration +1,000
        • PvP Normal DMG Up +300%
        • PvP Final DMG Up +10%
    • Resurrection Movement Speed Buff:
      • When the Altar of Awakening is active:
        • Players revived at the Main Base receive a movement speed buff to help them reach the Altar more quickly.
          • Movement Speed +450
          • Duration: 10 seconds
        • This buff is granted only when resurrecting via the Main Base Resurrection Force Tower.
        • It is NOT granted when reviving on the spot using a Force Gem or Odd Circle.
  • Resurrection Invincibility Improvements
    • Previous
      • Players received Protect for 7 seconds after resurrection.
      • Score gained while Protect was active was reduced.
    • Updated
      • Protect now remains active until you attack an enemy.
      • Protect is removed immediately upon attacking.
      • Score gain is no longer reduced while Protect is active.
      • Using a Warp Gate from the Main Base to an outer area immediately removes Protect.
  • Bringers & Guardian Selection Rules
    • Among characters who participated in 12 or more Mission Wars during the previous week.
    • Bringer: The player with the highest Combat Power in the faction is selected as the Bringer.
    • Guardian: Excluding the Bringer, the player with the highest Combat Power in each Battle Style is selected as a Guardian.
    • Consecutive Selection Prevention
      • Players selected as a Bringer or Guardian cannot be selected again in the following Mission War.
      • However, if the faction has only one Grade 1 player, that player may be selected consecutively.
  • Concept:
    • Force Refinery is a new system that lets players obtain passive stats and buffs by extracting specific items to earn Refinement EXP and Refinement Points.
    • Added Force Refinery to Menu → Items → Force Refinery.
    • The system unlocks when your character reaches Level 180. Progress is character-specific.
  • Force Extraction:
    • Extract eligible items to obtain Refinement EXP and Refinement Points.
    • Item Extraction
      • Items are selected from a list instead of being manually registered.
      • Multiple items can be selected and extracted simultaneously.
    • Refinement EXP & Points
      • Different items grant different amounts of Refinement EXP.
      • Earn 1 Refinement Point for every 10,000 Refinement EXP accumulated.
  • Extractable Items:
  • Force Refining:
    • Spend Refinement Points earned through Force Extraction to craft special items.
    • Crafting:
      • Select the desired item from the crafting list.
      • Crafting limits reset every Wednesday at 10:00 AM.
    • Craftable Items:
      • Refined Force Crystal
        • Force Refinery Pts: 20
        • Limit per Week: 20
      • Force Solution
        • Force Refinery Pts: 2
        • Limit per Week: 100
    • Crafting Results:
      • Success
        • The crafted item is added to your inventory.
        • Refinement Points and crafting attempts are consumed.
      • Failure
        • Only Refinement Points are consumed.
        • Crafting attempts are not consumed.
  • Force Imprint:
    • Enhance your Engraving Stone using Refined Force Crystals crafted through Force Refining.
    • Upgrading the Engraving Stone grants permanent passive stats.
    • Enhancement Results
      • Success
        • Engraving Stone Rank increases.
        • Passive stats for the new rank are applied.
      • Failure
        • The Engraving Stone Rank remains unchanged.
  • Engraving Stone Enhancement
  • Force Injection:
    • Consume Force Solution crafted through Force Refining to charge the duration of the Force Refinery Buff.
    • Charging the Force Refinery Buff
      • The buff is disabled by default and must be activated by charging its duration with Force Solution.
      • Each Force Solution provides 30 minutes of buff duration.
      • Buff duration can be charged up to a maximum of 24 hours.
      • Buff effects are applied immediately after charging.
      • The Force Solution gauge is displayed in three stages according to the remaining buff duration.
      • Buff time continues to decrease even while the character is offline.
    • Force Refinery Buff Effects Check in Force Refinery – Injection UI
  • Buff Icon:
    • Check buff activation/deactivation status
    • Click to move to the Force Refinery UI
  • Error Correction
    • Mission Festival
      • Fixed an issue where the confirmation dialog displayed incorrect text when using Alz to instantly regenerate a mission during the Mission Festival.
    • Mouse Pointer
      • Fixed an issue where the new mouse pointer was not displayed when selecting the Star Crystal or Starfall slots in the Stellar Force window.
      • Fixed an issue where the new mouse pointer was not displayed in the Channel List after logging in or changing channels.
      • Fixed an issue where the new mouse pointer was not displayed over the ? and X buttons in the Quest Tracker.
  • War Related Changes
    • Warp Gate Improvements
      • Adjusted the collision area of Warp Gates.
      • The arrival point of the Central Sanctuary Warp Gate has been moved to directly in front of the gate.
      • Fixed an issue where the Warp Gate could unintentionally activate again immediately after teleporting.
    • Central Sanctuary: Increased the Central Sanctuary Capture Gauge fill rate by 4x.
    • Character Balance: Increased the character Damage Reduction rate from 55% → 75%.
    • Mission War HP Scaling: Increased the Mission War HP scaling multiplier from 15x → 20x.
    • Mission War Healing Scaling: Increased the Mission War HP recovery scaling multiplier from 4x → 6x.
    • Score Adjustment: Reduced Character Attack Score gained by 40%.
    • Mission War Loading: Fixed an issue that caused excessively long loading times when entering Mission War.
    • HP Display: Fixed an issue where HP was displayed incorrectly.
    • Mission War Lobby: Changed the Mission War Lobby duration to 3 minutes.
  • Force Refinery
    • Fixed an issue where HP was not updated correctly when disabling the Force Imprint or Force Injection buffs in the Force Refinery.
  • UI Improvements: Improved the category order in the Item Upgrade UI:
    • Item Upgrade
    • Item Option Assignment
    • Slot & Epic Option Assignment
    • Extreme Upgrade
    • Transcendence Engraving
    • Seal Stone Use & Extraction
    • Effector Appraisal
    • MagicTech
    • Star Crystal Crafting
    • Idol Enhancement
    • Bike Customization
  • Improved the tooltip layout when linking Transcendence Engraving items in chat.
  • Fixes:
    • Fixed an issue where the faction that first captured the Central Sanctuary could no longer gain Central Sanctuary Capture Gauge until the opposing faction summoned the Watcher’s Agent.
    • Fixed an issue where the amount of Lower Sanctuary Gauge granted after destroying the Temple of Refining was incorrect.
    • Fixed an issue where Normal Chat was visible to players on the opposing faction.
    • Fixed an issue where the Weapon Refinement Buff was not applied after reconnecting.
  • Battlefield Structure Adjustments
    • Main Base:
      • Increased the HP of the Sage’s Ensign.
      • Adjusted the Attack Rate and Accuracy of the Force Tower and Sage’s Ensign.
    • Central Sanctuary
      • Increased the Central Sanctuary Capture Gauge fill rate while capturing the Watcher objective.
    • Lower Sanctuary
      • Increased the Defense of the Temple of Refining.
        • Reverted to its original value.
      • Increased the respawn time of the Temple Guardian from 20 seconds to 30 seconds.
      • Reduced the size of the Temple Guardian.
      • Increased the Weapon Refinement Gauge decay rate from 2 to 5 points per second.
  • Other Improvements
    • Names of all players on the same faction are now always displayed, regardless of party membership.
    • Removed the Combat Power Rank displayed above enemy faction characters.
    • Improved server performance.
  • Fixes:
    • Fixed an issue where Personal Score was not awarded correctly when capturing the Central Sanctuary.
    • Fixed an issue where the Mission War registration icon was hidden behind the Mission Battle registration icon when both events were available simultaneously.
      • The Mission War registration icon is now displayed with higher priority.
  • Battlefield Structure Adjustments
    • HP Scaling Reverted: Reverted to the values prior to the 22-Jul-2026 update
      • HP Scaling Multiplier: 15x
      • Healing Scaling Multiplier: 4x
    • Lower Sanctuary
      • Slightly increased the amount of Lower Sanctuary Gauge gained by destroying the Temple of Refining.
      • Reverted the Temple Guardian respawn time to 20 seconds: Reverted to the value before the 22-Jul-2026 update.
      • Reduced the size of the Temple Guardian.
  • Character Defense Score Adjustment: Slightly reduced the Defense Score awarded to characters.
    • Warrior (WA), Force Shielder (FS), and Gladiator (GL): 20% reduction
    • All other classes: 10% reduction

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