

- Changing the War Factions:
- Old: Capella vs. Procyon, based on character’s nation.
- New: Sinis vs. Dexa
- By default, all characters name are encrypted so that no one can read.
- Even characters in the same Faction cannot see others name if they are not in the same party.

- Change of Mission War Entry Mechanism:
- Mechanism: Mission War no longer requires players to manually enter a dedicated channel. Instead, participation is now based on registration.
- Registration Process:
- Players register through the Mission War notification.
- Once registration closes, only registered players may participate.
- Player Limit: If registrations exceed the maximum player limit:
- Players with higher Battle Power receive priority entry.
- Remaining players are placed on standby.
- Standby players may enter if a higher-ranked player cancels before registration closes.
- Mission War Notifications:
- New Registration Button: Like PvP Battle, a dedicated Mission War button appears when registration opens.
- It is similar like the existing lower-right notification remains, but:
- Nation icons have been replaced with a Trophy icon.
- Clicking on the notification opens the Mission War Registration UI

- Participation Restriction:
- Only one character per account may participate.
- Participation cannot be cancelled after the registration period ends.
- Once you enter the lobby, you cannot switch channels or play another character on the same account.
- If you log in with the same account, you will be automatically transferred to the Mission War Lobby or Battlefield from the Channel Selection screen.
- Characters that did not register before the Mission War begins cannot join after it has started.
- Equipment Lock
- The following content cannot be changed from the time you register until the Mission War ends:
- Combined Preset
- Equipment
- Crest
- Honor Medal
- Overlord / Myth Mastery
- Anima Mastery
- Stella Link
- Stella Force
- Monolith Enigma
- Force Wing Training
- Combat Power Grade:
- Grade Assignment:
- Participants are divided into five Combat Power Grades based on their combat power. Each grade normally represents approximately 20% of the total participants in the current Mission War.
- Minimum Combat Power Requirement
- Characters who meet or exceed the minimum combat power for a grade are guaranteed to be assigned to that grade or higher, regardless of the normal participant distribution.
- Grade 1: CP 1,400,000+
- Grade 2: CP 1,200,000+
- Grade 3: CP 1,000,000+
- Grade 4: CP 800,000+
- Grade 5: No CP requirement
- Characters who meet or exceed the minimum combat power for a grade are guaranteed to be assigned to that grade or higher, regardless of the normal participant distribution.
- Example of Grade Assignment:
- If the participants have the following combat power:
- A: 790,000
- B: 800,000
- C: 810,000
- D: 890,000
- E: 1,400,000
- F: 1,500,000
- The assigned Grades will be:
- Rank 1: E, F
- Rank 2: D
- Rank 3: C
- Rank 4: B
- Rank 5: A
- If the participants have the following combat power:
- Purposes of Combat Power Grade: Combat Power Rank is used for the following:
- Displaying the combat power rank of non-party members on the battlefield.
- Selecting Bringers and Guardians exclusively from Grade 1 participants.
- Restricting access to battlefield Warp Gates:
- Grade 1-3: Red Warp
- Grade 4-5: Blue Warp
- Grade Assignment:
- Main Base Changes:
- Added Warp Gates
- Red Warp Gate
- Available only to players with Combat Power Grade 1 to 3.
- Allows travel between the Main Base and the Central Sanctuary.
- After destroying the Warp Gate in the Central Sanctuary, the opposing faction can use it to infiltrate the enemy’s Main Base.
- Blue Warp Gate
- Available only to players with Combat Power Grade 4 or 5.
- Provides one-way travel from the Main Base to the Lower Sanctuary.
- Red Warp Gate
- Attack Force Tower Changes:
- Attack Force Towers will remain active even after the Main Base is destroyed.
- The previous rule that automatically disabled Attack Force Towers upon Main Base destruction has been removed.
- Added Warp Gates
- Central Sanctuary Changes:
- New Capture Mechanic
- The previous interaction-based capture system has been replaced with an area control system.
- Players now capture the Central Sanctuary by remaining within the designated capture zone around the objective.
- Watcher Capture Changes
- The Central Sanctuary Capture Gauge now increases while players remain within the capture zone.
- The capture zone extends slightly beyond the circular indicator displayed on the ground.
- The ++ marker indicates the occupied area.
- Players inside the capture zone earn rewards every second, while the capture status is updated every 5 seconds.
- Faction Score: +2 points per second
- Personal Score: +2 points per second
- Central Sanctuary Capture Gauge: +0.01% per second
- Added “Watcher’s Trace” Monsters
- Five Watcher’s Trace monsters spawn in each area.
- Defeating a Watcher’s Trace grants:
- Faction Score: +1 point
- Personal Score: +10 points
- Changes After Capturing the Central Sanctuary
- When the Central Sanctuary Capture Gauge reaches 100%:
- A Watcher’s Agent is summoned.
- All Watcher’s Trace monsters are removed.
- The Central Sanctuary Capture Gauge is reset to 0%.
- The Watcher’s Agent now applies a DEF -3,000 debuff through its special attacks when its HP reaches 66% and 33%.
- The Central Sanctuary becomes capturable again after the Watcher’s Agent is defeated or when the capture time limit expires.
- When the Central Sanctuary Capture Gauge reaches 100%:
- New Capture Mechanic
- Lower Sanctuary Changes
- New Capture Mechanic
- The previous interaction-based capture system has been replaced with an area control system.
- Players now capture the Lower Sanctuary by remaining within the designated capture zone around the objective.
- Temple of Refining Changes
- The Temple of Refining has been changed into a standard monster, making it easier to defeat than before.
- Destroying the Temple of Refining removes all Lower Sanctuary Guardians.
- Guardians will not respawn until the Temple of Refining respawns.
- Destroying the Temple of Refining grants 1,000 Weapon Refinement Gauge, distributed between factions based on the damage each faction dealt.
- Lower Sanctuary Guardian Changes
- Guardians now spawn as neutral monsters instead of spawning for the opposing faction.
- All special attacks have been removed.
- Defeating a Guardian grants 10 Weapon Refinement Gauge.
- Weapon Refinement Buff Rework
- Weapon Refinement effects are now unlocked according to the current Lower Sanctuary Gauge.
- Stage 1: Gain additional PvP Add Damage equal to the current gauge.
Stage 2: PvP Accuracy +3,000, PvP Attack Rate +7,500
Stage 3: PvP Cancel Ignore Penetration +500
Stage 4: PvP All Attack Up +1,500
Stage 5: PvP Ignore Resist Skill Amp. +150%
- Stage 1: Gain additional PvP Add Damage equal to the current gauge.
- The Weapon Refinement Gauge continuously decreases by 2 points per second.
- The gauge can be replenished by destroying the Temple of Refining or defeating Lower Sanctuary Guardians.
- Weapon Refinement effects are now unlocked according to the current Lower Sanctuary Gauge.
- Altar of Awakening
- When your faction’s Main Base is destroyed, the Altar of Awakening appears at the center of the Central Sanctuary.
- The Altar can only be destroyed by members of the faction whose Main Base was destroyed.
- Altar Rewards: Destroying the Altar grants:
- 2,500 Faction Score
- A powerful Counter Boost buff:
- PvP Add Damage +5,000
- PvP Ignore Resist Crit. Rate +15%
- PvP Ignore Resist Crit. DMG +400%
- PvP Penetration +1,000
- PvP Normal DMG Up +300%
- PvP Final DMG Up +10%
- Resurrection Movement Speed Buff:
- When the Altar of Awakening is active:
- Players revived at the Main Base receive a movement speed buff to help them reach the Altar more quickly.
- Movement Speed +450
- Duration: 10 seconds
- This buff is granted only when resurrecting via the Main Base Resurrection Force Tower.
- It is NOT granted when reviving on the spot using a Force Gem or Odd Circle.
- Players revived at the Main Base receive a movement speed buff to help them reach the Altar more quickly.
- When the Altar of Awakening is active:
- Resurrection Invincibility Improvements
- Previous
- Players received Protect for 7 seconds after resurrection.
- Score gained while Protect was active was reduced.
- Updated
- Protect now remains active until you attack an enemy.
- Protect is removed immediately upon attacking.
- Score gain is no longer reduced while Protect is active.
- Using a Warp Gate from the Main Base to an outer area immediately removes Protect.
- Previous
- Bringers & Guardian Selection Rules
- Among characters who participated in 12 or more Mission Wars during the previous week.
- Bringer: The player with the highest Combat Power in the faction is selected as the Bringer.
- Guardian: Excluding the Bringer, the player with the highest Combat Power in each Battle Style is selected as a Guardian.
- Consecutive Selection Prevention
- Players selected as a Bringer or Guardian cannot be selected again in the following Mission War.
- However, if the faction has only one Grade 1 player, that player may be selected consecutively.

- Concept:
- Force Refinery is a new system that lets players obtain passive stats and buffs by extracting specific items to earn Refinement EXP and Refinement Points.
- Added Force Refinery to Menu → Items → Force Refinery.
- The system unlocks when your character reaches Level 180. Progress is character-specific.

- Force Extraction:
- Extract eligible items to obtain Refinement EXP and Refinement Points.
- Item Extraction
- Items are selected from a list instead of being manually registered.
- Multiple items can be selected and extracted simultaneously.
- Refinement EXP & Points
- Different items grant different amounts of Refinement EXP.
- Earn 1 Refinement Point for every 10,000 Refinement EXP accumulated.
- Extractable Items:

- Force Refining:
- Spend Refinement Points earned through Force Extraction to craft special items.
- Crafting:
- Select the desired item from the crafting list.
- Crafting limits reset every Wednesday at 10:00 AM.
- Craftable Items:
- Refined Force Crystal
- Force Refinery Pts: 20
- Limit per Week: 20
- Force Solution
- Force Refinery Pts: 2
- Limit per Week: 100
- Refined Force Crystal
- Crafting Results:
- Success
- The crafted item is added to your inventory.
- Refinement Points and crafting attempts are consumed.
- Failure
- Only Refinement Points are consumed.
- Crafting attempts are not consumed.
- Success

- Force Imprint:
- Enhance your Engraving Stone using Refined Force Crystals crafted through Force Refining.
- Upgrading the Engraving Stone grants permanent passive stats.
- Enhancement Results
- Success
- Engraving Stone Rank increases.
- Passive stats for the new rank are applied.
- Failure
- The Engraving Stone Rank remains unchanged.
- Success

- Engraving Stone Enhancement

- Force Injection:
- Consume Force Solution crafted through Force Refining to charge the duration of the Force Refinery Buff.
- Charging the Force Refinery Buff
- The buff is disabled by default and must be activated by charging its duration with Force Solution.
- Each Force Solution provides 30 minutes of buff duration.
- Buff duration can be charged up to a maximum of 24 hours.
- Buff effects are applied immediately after charging.
- The Force Solution gauge is displayed in three stages according to the remaining buff duration.
- Buff time continues to decrease even while the character is offline.
- Force Refinery Buff Effects Check in Force Refinery – Injection UI

- Buff Icon:
- Check buff activation/deactivation status
- Click to move to the Force Refinery UI

- Error Correction
- Mission Festival
- Fixed an issue where the confirmation dialog displayed incorrect text when using Alz to instantly regenerate a mission during the Mission Festival.
- Mouse Pointer
- Fixed an issue where the new mouse pointer was not displayed when selecting the Star Crystal or Starfall slots in the Stellar Force window.
- Fixed an issue where the new mouse pointer was not displayed in the Channel List after logging in or changing channels.
- Fixed an issue where the new mouse pointer was not displayed over the ? and X buttons in the Quest Tracker.
- Mission Festival
- War Related Changes
- Warp Gate Improvements
- Adjusted the collision area of Warp Gates.
- The arrival point of the Central Sanctuary Warp Gate has been moved to directly in front of the gate.
- Fixed an issue where the Warp Gate could unintentionally activate again immediately after teleporting.
- Central Sanctuary: Increased the Central Sanctuary Capture Gauge fill rate by 4x.
- Character Balance: Increased the character Damage Reduction rate from 55% → 75%.
- Mission War HP Scaling: Increased the Mission War HP scaling multiplier from 15x → 20x.
- Mission War Healing Scaling: Increased the Mission War HP recovery scaling multiplier from 4x → 6x.
- Score Adjustment: Reduced Character Attack Score gained by 40%.
- Mission War Loading: Fixed an issue that caused excessively long loading times when entering Mission War.
- HP Display: Fixed an issue where HP was displayed incorrectly.
- Mission War Lobby: Changed the Mission War Lobby duration to 3 minutes.
- Warp Gate Improvements
- Force Refinery
- Fixed an issue where HP was not updated correctly when disabling the Force Imprint or Force Injection buffs in the Force Refinery.
- UI Improvements: Improved the category order in the Item Upgrade UI:
- Item Upgrade
- Item Option Assignment
- Slot & Epic Option Assignment
- Extreme Upgrade
- Transcendence Engraving
- Seal Stone Use & Extraction
- Effector Appraisal
- MagicTech
- Star Crystal Crafting
- Idol Enhancement
- Bike Customization
- Improved the tooltip layout when linking Transcendence Engraving items in chat.


- Fixes:
- Fixed an issue where the faction that first captured the Central Sanctuary could no longer gain Central Sanctuary Capture Gauge until the opposing faction summoned the Watcher’s Agent.
- Fixed an issue where the amount of Lower Sanctuary Gauge granted after destroying the Temple of Refining was incorrect.
- Fixed an issue where Normal Chat was visible to players on the opposing faction.
- Fixed an issue where the Weapon Refinement Buff was not applied after reconnecting.
- Battlefield Structure Adjustments
- Main Base:
- Increased the HP of the Sage’s Ensign.
- Adjusted the Attack Rate and Accuracy of the Force Tower and Sage’s Ensign.
- Central Sanctuary
- Increased the Central Sanctuary Capture Gauge fill rate while capturing the Watcher objective.
- Lower Sanctuary
Increased the Defense of the Temple of Refining.- Reverted to its original value.
- Increased the respawn time of the Temple Guardian from 20 seconds to 30 seconds.
- Reduced the size of the Temple Guardian.
- Increased the Weapon Refinement Gauge decay rate from 2 to 5 points per second.
- Main Base:
- Other Improvements
- Names of all players on the same faction are now always displayed, regardless of party membership.
- Removed the Combat Power Rank displayed above enemy faction characters.
- Improved server performance.


- Fixes:
- Fixed an issue where Personal Score was not awarded correctly when capturing the Central Sanctuary.
- Fixed an issue where the Mission War registration icon was hidden behind the Mission Battle registration icon when both events were available simultaneously.
- The Mission War registration icon is now displayed with higher priority.
- Battlefield Structure Adjustments
- HP Scaling Reverted: Reverted to the values prior to the 22-Jul-2026 update
- HP Scaling Multiplier: 15x
- Healing Scaling Multiplier: 4x
- Lower Sanctuary
- Slightly increased the amount of Lower Sanctuary Gauge gained by destroying the Temple of Refining.
- Reverted the Temple Guardian respawn time to 20 seconds: Reverted to the value before the 22-Jul-2026 update.
- Reduced the size of the Temple Guardian.
- HP Scaling Reverted: Reverted to the values prior to the 22-Jul-2026 update
- Character Defense Score Adjustment: Slightly reduced the Defense Score awarded to characters.
- Warrior (WA), Force Shielder (FS), and Gladiator (GL): 20% reduction
- All other classes: 10% reduction
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