Episode 45 – Sinis & Dexa can be considered as the biggest update for the PvP related content with the 180-degree changes for Mission War system. Take a look at the summary of contents as below:
- ⚔️ Mission War Renewal
- 🔰 New Upgrade: Transcendence Engraving
- ⬆️ Item Stats Rebalancing
- 🔮 Force Refinery
- 🧩 Monolith Enigma Expansion
- 🔢 Combat Power Display
- 🎉 Guild Mission Festival
- 💖 Other Changes and Fixes
Remarks: There will be lots of contents scheduled for future updates regarding Mission War and Nation, take a look at this post for the plan.
Last Update: 19-Sep-2026, including changes of 16-Sep-2026 Patch Notes.

1. Faction changes
- Mission War teams have been changed from the traditional nation-based system to a random team system.
- Previous: Capella vs. Procyon
- New: Sinis vs. Dexa
- The Nation Reward previously granted to the winning nation after the Sunday 22:00 Mission War has been replaced with a Winning Team Benefit.
- Rewards are granted to every character on the winning team.
- The effect lasts for 100 hours. Winning another Mission War refreshes the duration back to 100 hours.
- The benefit applies to all characters on the account.
- The Capella and Procyon Merit Officers have been removed from the Mission War Lobby.
2. Mission War Entry System Revamp
- The entry system has been completely redesigned. Instead of joining by selecting a Mission War channel, players must now register in advance to participate.
- Registration opens through the Mission War notification displayed before the battle begins.
- When registration closes, only registered players are allowed to enter.
- If registrations exceed the player limit, participants are selected based on their Battle Power ranking.
- Players on standby may enter if a higher-ranked applicant cancels before registration closes.
- Mission War Registration Notifications
- A dedicated Mission War button will appear when registration begins, similar to the PvP Battle notification.
- The existing notification remains in the lower-right corner of the screen, but the nation icon has been replaced with a trophy icon.
- Clicking either the button or notification opens the Mission War Registration window.
- Registration Time: 3 minutes.
- Participation Restrictions
- Only one character per account may participate in each Mission War.
- Only characters that possess the required participation fee may register for Mission War.
- If the registration is cancelled before it closes, the participation fee will be refunded.
- Once the registration period has ended, participation can no longer be cancelled.
- After entering the Mission War Lobby:
- Channel switching is disabled.
- You cannot play another character on the same account.
- If another character on the account logs in, it will be forced directly into the Mission War Lobby or Battlefield instead of the Channel Selection screen.
- Characters that did not register before the battle begins cannot join an ongoing Mission War.
- Equipment & Preset Lock 🆕
- From the moment a player applies for Mission War until entering the battlefield, equipment, presets and other Combat Power-related settings are locked.
- Integrated Presets, Equipment, Emblems, Honor Medals, Transcender Mastery, Anima Mastery, Stellar Link, Stellar Force, Monolith Enigma, and Force Wing Training.
- Once inside the Mission War battlefield, equipment and presets can be changed again.
- From the moment a player applies for Mission War until entering the battlefield, equipment, presets and other Combat Power-related settings are locked.
- Combat Power Tiers
- Combat Power Tiers are now divided into 7 tiers from top-down.

3. Bringer & Guardian Selection Changes
- Bringer are now selected exclusively from Tier 1 Combat Power players.
- Bringer and Guardian character names are now encrypted on the battlefield.
- The player with the highest Combat Power within a Battle Style can now be selected as Guardian, even if they are not Tier 1 of Combat Power.
- Only characters that participated in at least 12 Mission Wars during the previous week are eligible.
- Selection Rules
- Bringer: The character with the highest Combat Power in the team.
- Guardian: For each Battle Style, the character with the highest Combat Power, excluding the selected Bringer.
- Consecutive Selection Prevention
- Characters selected as a Bringer or Guardian will not be eligible for the same role in the following Mission War.
- Exception: If a team has only one Tier 1 character, that player may be selected consecutively.
4. Increased Anonymity in All Mission War Battlefields
- Characters now use faction-specific head and face appearance based on their faction color.
- Players see their own faction costume on their own screen.
- All costumes are displayed normally in the Mission War Lobby.
- All characters use:
- Faction Uniform (no changes)
- Faction Helmet (refer to the image below) 🆕
- Dragonium weapon appearances.
- Enemy Faction Icons Removed from GPS
- Enemy faction Bringer and Guardian icons are no longer displayed on the GPS.
- Mission War Application UI Improvements
- The application button is highlighted according to the current application status.
- Sound effects have been added when applying or cancelling an application.
- Once a faction has been assigned, an FX effect is displayed on the faction emblem.
- Selected Combat Power: A new Selected Combat Power system has been added.
- The highest PvP Combat Power achieved by a character during the current week is saved on the server.
- When applying for Mission War, faction/grade assignment is based on the saved Selected Combat Power, rather than the character’s current Combat Power.
- Combat Power reductions caused by accessory destruction or equipment changes are compensated when calculating the value.
5. Other Changes
- Mission War achievement descriptions were changed from country-related terminology to faction-related terminology.
- Cooldown Adjustments 🆕
| Target | Before | After |
|---|---|---|
| Battle Mode I/II/III Cooldown | 5 min | 4 min |
| Resurrection with Odd Circle / Force Gem | 3 min | 1 min |

1. Battle Duration
- Lobby: 3 minutes
- Battlefield: 20 minutes
2. Main Base
- Warp Gates Added
- Red Warp Gate
- Available only to players in Combat Power Tiers 1-4.
- Allows travel between the Main Base and the Central Sanctuary.
- After destroying the gate in the Central Sanctuary, enemy players can also use it to infiltrate the opposing team’s Main Base.
- Blue Warp Gate
- Available only to players in Combat Power Tiers 5-7.
- Provides one-way travel from the Main Base to the Lower Sanctuary.
- Red Warp Gate
- Main Base Destruction
- Attack Force Towers will no longer be automatically disabled when the Main Base is destroyed.
- Structure Balance Adjustments
- Reduced the HP of the Sage’s Ensign.
- Adjusted the Attack Rate, Accuracy, Hit Rate, and Attack values of the Force Towers and Sage’s Ensign.
- Gate HP between the Warp and Central Sanctuary increased from 3,000,000 to 4,500,000.
- Force Tower attack speed changed to 1 attack every 2 seconds.
3. Lower Sanctuary
- The previous click-to-capture mechanic has been replaced with an area-based combat capture system.
- Temple of Refinement Changes
- The Temple of Refinement is now treated as a normal monster, making it easier to destroy.
- Destroying the Temple removes all Lower Sanctuary Guardians and stops them from respawning.
- Rewards
- Each team receives up to 1,200 Weapon Refinement Gauge, distributed according to each player’s damage contribution.
- All members of the team receive a Temple Crystal Box.
4. Central Sanctuary
- The previous click-to-capture mechanic has been replaced with an area-based combat capture system.
- Observer Capture System
- Standing near the Observer now gradually fills the Central Sanctuary Capture Gauge.
- The capture area extends slightly beyond the visible circular marker.
- A “++” indicator is displayed while capturing.
- While capturing, the following are awarded every 5 seconds:
- Team Score: 4 points per second
- Personal Score: 4 points per second
- Central Sanctuary Gauge: 0.3% per second
- Observer’s Trace Monsters
- Five monsters spawn in each area.
- Defeating them grants:
- Team Score: 1
- Personal Score: 10
- Capture Completion
- When the Central Sanctuary Capture Gauge reaches 100%:
- The Observer’s Proxy is summoned.
- All Observer’s Trace monsters disappear.
- The Central Sanctuary Gauge resets to 0%.
- After the Observer’s Proxy is defeated or the time limit expires, the sanctuary becomes capturable again.
- Observer’s Proxy Debuff
- Its special attacks at 66% and 33% HP now apply DEF -3,000.
- Rewards
- Players who meet the minimum score requirement receive personal rewards even if the boss is not defeated.
- If the Observer’s Proxy is defeated, every member of the team receives one additional personal reward.
- The reward remains the existing Observer’s Reward.
- When the Central Sanctuary Capture Gauge reaches 100%:
5. Temple Guardian Changes
- Guardians now use normal spawning instead of spawning based on the opposing team.
- All special attacks have been removed, while HP has been increased.
- They can respawn up to 2 times whenever the Temple of Refinement is destroyed.
- Respawn interval: 20 seconds.
- Defeating a Guardian grants 20 Weapon Refinement Gauge.
- The Guardian’s model size has been reduced.
6. Weapon Refinement Buff Revamp
- Buff effects are now unlocked based on the Lower Sanctuary Gauge (Score).
- The Weapon Refinement Gauge can be earned by destroying the Temple of Refinement or defeating Lower Sanctuary Guardians.
- Points now increase by 5 per second.
- The gauge resets every 5 minutes.
- If the score reaches Tier 3 or higher (3,000+ points), it resets to 3,000 points instead.

7. Awakening Altar
- If your team’s Main Base is destroyed, an Awakening Altar will appear at the center of the Central Sanctuary.
- Only members of the affected team can attack and destroy the Awakening Altar.
- Destroying the altar grants 2,500 Team Score and applies a powerful team-wide buff.

- When the Awakening Altar appears after your Main Base is destroyed, players receive an additional movement speed buff upon respawning.
- Movement Speed +450 for 10 seconds, allowing players to return to the Awakening Altar more quickly.
- This buff is only granted when reviving via the Main Base Force Tower.
- Players revived on the spot using a Force Gem or Odd Circle will not receive this buff.
8. Respawn Protection Improvements
- Previous:
- After reviving, the Protect status lasted for 7 seconds, but score gains were reduced during that period.
- Updated:
- Protect now remains active indefinitely until the player attacks an enemy.
- Using any offensive action immediately removes the Protect status.
- While Protect is active, players cannot earn Defense Score.
- Since Protect is removed upon attacking, the previous score penalty no longer applies afterward.
- Leaving the Main Base through a Warp Gate will automatically remove the Protect status.
9. Changes of Reward Boxes: Adjusted the reward box contents. 🆕
- Detailed classification of reward tiers and conditions for the three types of rewards distributed via the event inventory.
| Condition | Reward |
|---|---|
| Defeat Agent of Observer | Reward of Observer |
| Defeat Temple of Refinement | Crystal of Temple Box |
| Kill Opposite Faction’s Member | Fighter’s Soul Stone Box |
- Mechanism:
- Changes to reward tiers based on character Battle Power Tier and Kill Count.
- Rewards are subdivided based on the character’s Battle Power Tier and the number of opposing faction characters killed.
- The Fighter’s Soul Stone Box follows the same criteria as the Reward of Observer and Crystal of Temple Box, and rewards are given upon at least 1 kill of opposite faction’s member.
- Changes to reward tiers based on character Battle Power Tier and Kill Count.
- Details
| Battle Power | Kill Count | ||||
|---|---|---|---|---|---|
| 0 – 3 | 4 – 6 | 7 – 10 | 11 – 15 | 16+ | |
| Tier 1 | Reward Lv. 9 | Reward Lv. 10 | Reward Lv. 11 | Reward Lv. 12 | Reward Lv. 13 |
| Tier 2 | Reward Lv. 8 | Reward Lv. 9 | Reward Lv. 10 | Reward Lv. 11 | Reward Lv. 12 |
| Tier 3 | Reward Lv. 7 | Reward Lv. 8 | Reward Lv. 9 | Reward Lv. 10 | Reward Lv. 11 |
| Tier 4 | Reward Lv. 6 | Reward Lv. 7 | Reward Lv. 8 | Reward Lv. 9 | Reward Lv. 10 |
| Battle Power | Kill Count | ||
|---|---|---|---|
| 0 – 10 | 11 – 20 | 21+ | |
| Tier 5 | Reward Lv. 3 | Reward Lv. 4 | Reward Lv. 5 |
| Tier 6 | Reward Lv. 2 | Reward Lv. 3 | Reward Lv. 4 |
| Tier 7 | Reward Lv. 1 | Reward Lv. 2 | Reward Lv. 3 |
- Mapping Reward Lv. to Box Grade
| Box Grade | Reward Lv. | Notes |
|---|---|---|
| Low | Lv. 1 – 5 | |
| Medium | Lv. 6 – 9 | Reward from Lv. 6 onwards can have chance to generate 2 items or more |
| High | Lv. 10 – 13 |
10. Additional Adjustments
- Combat Power Tier 3 and Tier 5 PvP Score Adjustment
- Lower Battle Power players earn additional PvP Score when attacking stronger opponents, based on the Battle Power difference.
- Increased the character damage reduction ratio.
- Reduced the amount of PvP Attack Score earned.
- Slightly reduced the amount of Attack and Defense Score gained.
- Removed the [Sanctuary Terminal Activation] score category from the results screen.
- Broadcast & Notifications
- Added a broadcast when the Altar of Awakening appears.
- Added a broadcast when the Weapon Refining Gauge resets.
- Added a chat notification 1 minute before the gauge resets.
- Added bushes to the expanded area of the Lower Sanctuary of Ingens Proelium.

- Adjusted structure HP
| Structure | Before | After |
|---|---|---|
| Sage’s Ensign | 130,327,932 | 156,393,518 |
| Altar of Awakening | 18,000,000 | 34,406,573 |
- Minimum Score Requirement for Rewards: A minimum participation score has been added to prevent inactive players from receiving battlefield rewards.
- Rewards from defeating or destroying the Agent of the Watcher and Temple of Purification now require a minimum score.
- Players who do not reach 250 points cannot receive these Event Inventory rewards.
- Mission War Progression Changes
- Temple of Refinement: The Temple of Refinement can no longer be attacked immediately after spawning.
- All spawned Temple Guardians must be defeated before the Temple can be attacked.
- When the Temple Guardians spawn for the second time, all of them must again be defeated before the Temple can be attacked.
- Attempting to attack the Temple before meeting the requirements will fail and display a system message.
- Agent of Observer Minimum Score
- The accumulated minimum score requirement for receiving Agent of the Watcher rewards has been removed.
- Players must now meet the minimum score each time the Agent of the Watcher appears.
- Sanctuary Capture:
- Once Agent of Observer appeared, players cannot capture points.
- Changes of Lower Sanctuary Temple Guardian Respawn
- Before: 20 sec
- After: 10 sec
- Temple of Refinement: The Temple of Refinement can no longer be attacked immediately after spawning.
- Ingens Proelium Resurrection Time
| Target | Before | After |
|---|---|---|
| Resurrection Time (default) | 15 sec | 10 sec |
| Actual Resurrection Time | 6 sec – 14 sec based on Faction Score & Kill / Death ratio |

1. Tierra Gloriosa & Memoria Chrysos
- Mission War Balance Adjustments
- Reduced the defensive stats of Sage’s Ensign.
- Slightly increased the HP of all Guardians, including neutral monsters in Memoria Chrysos.
- Slightly reduced PvE Attack Score.
- Reduced the Mission War duration to 20 minutes.
ℹ️ Notes: Additional adjustments may be made to maintain a similar score gain to the previous system despite the shorter battle duration.
⚠️ These changes will take effect when Tierra Gloriosa opens next Monday 10-Aug-2026.
2. New Tierra Gloriosa / Memoria Chrysos Buff 🆕
- Added a dedicated buff for Tierra Gloriosa and Memoria Chrysos.
- Its stats are equivalent to Stage 3 of the Weapon Refinement Buff in Ingens Proelium.

1. Overview
- A new enhancement system that grants additional attributes to Transcendence-grade equipment enhanced to +15 or higher.
- Astral Bike – RW3 and Astral Bike – PW5 at +15 or higher are also able for performing Transcendence Engraving. [31-Jul-2026]
- Each engraving randomly grants three additional attributes based on predefined probabilities.
- Performing a Transcendence Engraving consumes a Transcendence Engraving Stone.
- A new Transcendence Engraving category has been added to the Unified Item Upgrade UI.

2. Engraving Options
- The selected attributes are applied immediately when engraving an item for the first time.
- From the second engraving onward, players can choose whether to keep the existing attributes or apply the newly rolled attributes.
- If no option is selected before confirming the engraving, a warning message will appear and the previous attributes will be retained.
- If the selection window is closed or the game is exited before making a choice, the item will display an Engraving Selection message and visual effect until the player chooses an option.
- Clicking the item in your inventory will reopen the Transcendence Engraving interface.
- For equipped items, the notification and visual effect will still appear, but the interface will not open automatically.
3. Transcendence Engraving Stone
- Acquisition Method: Available through the Request Crafting Recipe system.

- Transcendence Engraving Stone Consumption: The number of Transcendence Engraving Stones required for each engraving varies by equipment type:
- Weapons: 2 stones (4 stones for two-handed weapons)
- Armor: 1 stone
- Bikes: 4 stones
4. Equipment Stats & Option Selection Probabilities
- See the table below for the detailed stats and option roll probabilities for each equipment type.
- Astral Bike – RW3 & Astral Bike – PW5 are able for applying Transcendence Engraving. [31-Jul-2026]



1. Summary
- Increased the base stats of +16 or higher SIG-Metal grade weapons and above (excluding Mithril – aka Forcium).
- Increased the base stats of +16 or higher Achridium grade armor and above.
- Increased the Defense Rate of Palladium Battleset and Palladium Martialset armor.
- Increased the Epic Stats of Dragonium items.
2. Detailed Stats of affected Weapons: See the detailed stat adjustment table below.
3. Increased Dragonium Epic Option Values

1. Overview
- A new progression system that allows players to gain permanent stats and special buffs by spending points earned through Force Extraction.
- Added Force Refinery to CABAL Menu → Items.
- The menu is unlocked when the character reaches Level 180.
- Progress is tracked per character.
2. Force Extraction
- Extract designated items to earn Refinement EXP and Refinement Points.
- Item Extraction
- Items are selected directly from a list instead of being manually registered.
- Multiple items can be selected and extracted at once.

- Refinement EXP & Points
- The amount of Refinement EXP gained varies depending on the item type.
- Earn 1 Refinement Point for every 10,000 Refinement EXP.
- Eligible Items & EXP Rewards: See the detailed table below.

3. Force Refining
- Use Refinement Points earned through Force Extraction to craft various items.

- Crafting
- Select the desired item from the crafting list.
- Crafting attempts reset every Wednesday at 10:00 AM (Server Time).
- Crafting Results
- Success
- The crafted item is added to your inventory.
- Refinement Points and one crafting attempt are consumed.
- Failure
- Only Refinement Points are consumed.
- Crafting attempts are not consumed.
- Success

4. Force Imprint
- Enhance Engraving Stones, which grant passive character stats, using Refined Force Crystals crafted through Force Refining.
- Enhancement Results
- Success
- The Engraving Stone’s grade increases.
- Passive stats corresponding to the new grade are applied.
- Failure
- The Engraving Stone’s current grade is maintained.
- Success

- Engraving Stone Grades & Stats: See the detailed enhancement and stat table below.

5. Force Injection
- Use Force Solution crafted through Force Refining to charge and activate the Force Refinery Buff.
- Force Refinery Buff Charging
- Buffs are inactive by default and must be activated by consuming Force Solution.
- Each Force Solution provides 30 minutes of buff duration.
- Buff duration can be charged up to a maximum of 24 hours.
- Buff effects are applied immediately after charging.
- The Force Solution gauge is displayed in three stages based on the remaining buff duration.
- Buff time continues to decrease even while the character is offline.

- Force Refinery Buff Effects: See the detailed buff stat table below.

- Added a Force Refinery Buff icon to the buff list on the left side of the minimap.
- Check whether the buff is currently active or inactive.
- Click the icon to open the Force Refinery window directly.

1. Puzzle Cube (Lv. 5) is added to Tower of the Dead B4F Reward Boxes
2. Added Grade 8 Monolith Enigma Puzzle
- Basic Information
- Added a Grade 8 checkbox to the Batch Synthesis UI.
- Color: Brass
- Acquisition: Has a 25% chance to be obtained when synthesizing a Grade 7 Puzzle.
- Note: The probabilities for determining the puzzle’s shape and option during synthesis are identical to those of Grade 7.

- Puzzle Piece (Lv. 8) Stats:


1. Changes
- Mission Festival missions are now owned individually instead of being shared at the guild level.
- Players can now create and remove their own Mission Festival missions.
- The number of Instant Mission Refreshes is also tracked individually.
- The maximum number of missions in the mission list has been reduced from 30 to 9.
- The number of available mission types has been reduced.
2. List of Missions

3. Remarks:
- Dungeon Clear missions in the Mission Festival can now only be completed in Solo mode.
- If you attempt to enter the required dungeon while in a party, a warning popup will be displayed.

1. Combat Power Display: Clicking the Combat Power display in the top-left corner now cycles between ALL, PvE, and PvP Combat Power.

2. Mouse Cursor Improvements
- The mouse cursor now changes to a hand pointer when hovering over clickable UI elements.
- Examples include buttons, checkboxes, combo boxes, sliders, scroll bars, text input fields, clickable icons, and more.
3. Protection Mode: Star Crystal items can now be protected using Protection Setting Mode.
4. Integrated Enhancement UI: Reorganized the category order as follows:
- Item Enhancement
- Item Attribute Granting
- Slot & Epic Granting
- Extreme Enhancement
- Transcendence Engraving
- Seal Stone Use & Extraction
- Effector Appraisal
- Hextech
- Star Crystal Crafting
- Idol Enhancement
- Bike Customization
5. Dungeon Re-entry: The Dungeon Re-entry notification window can now be closed by pressing ESC.
6. Integrated Presets: Clicking the Integrated Preset icon in the top-left corner now opens the Integrated Preset Settings window directly.
7. Season Characters: Updated the warning message displayed when deleting a Season Character.

- Fixed an issue where characters could not log in after reconnecting following the purchase of 100 or more items from the Pet Exchange.
- Fixed an issue where the client disconnected from the server when attempting to enter a dungeon from the Burning Channel.
- Since dungeons cannot be entered from this channel, an appropriate notification message is now displayed when a dungeon entry is attempted.
- Fixed an issue where the Combo Start Resonance option on Idols did not function correctly when using Combo Mode.
- Fixed an issue where the cost of unlocking Platinum and Diamond Insignia slots could be deducted incorrectly.
- Fixed an issue where the Default Chat Type dropdown could become hidden when overlapping with the Chat Functions list in the Options menu.
- Fixed an issue where incorrect system messages were displayed when attempting to protect items that cannot be protected.
- Fixed an issue where pressing the first number key in an NPC dialogue selected the corresponding quick slot skill instead of the dialogue option.
- Fixed an issue where the UI was displayed incorrectly when Hide Interface was enabled while the item confirmation window was open.
- Fixed an issue where an empty tooltip appeared when hovering over a server name in the server selection screen.
Fixes on 30-Jul-2026
1. Bug Fixes
- Fixed an issue where PW5 Bikes did not receive the correct stat increases based on their enhancement level.
- Fixed an issue where the tooltip for Troglo’s Silver Fruit displayed in the Secret Shop remained visible even after closing the shop window.
2. Mission War
- Bug Fixes
- Fixed an issue where players could not reconnect after switching channels or returning to the character selection screen immediately after Mission War opened.
- Fixed an issue where the Blader’s Infinity Blaze skill displayed abnormal afterimages to other players on the battlefield.
- Ingens Proelium Force Tower Adjustments
- Fixed incorrect Attack Rate and Defense Rate values.
- Adjusted the Attack Speed.
- Added an Accuracy stat.
- Changed Force Tower attack damage to deal 1% of the target’s maximum HP.
- Quality of Life
- Bringer and Guardian characters now automatically equip their corresponding titles upon entering Mission War.
Fixes on 31-Jul-2026
1. Bug Fixes
- Fixed an issue where the Season Mission list did not display a red notification dot even when there were completed missions with unclaimed rewards in the Nevareth Guidebook.
- Fixed an issue where some UI editor windows briefly flickered when opened.
2. Force Refinery
- Improved the item icon for the Merit Medal Evaluation Support Order in the Force Refinery window.
Fixes on 05-Aug-2026
1. Bug Fixes
- Transcendence Engraving
- Fixed an issue where Transcendence Engraving options disappeared after applying certain enhancements, including Option Granting, Epic Booster, Epic Converter, or Slot Extender.
- Individual compensation was provided to affected players on August 7, 2026 at 14:00, with details sent via in-game mail.
- Fixed an issue where Transcendence Engraving options on protected equipment were not applied.
- Fixed an issue where Transcendence Engraving options disappeared after applying certain enhancements, including Option Granting, Epic Booster, Epic Converter, or Slot Extender.
- Fixed a client crash that could occur when applying certain Bike Costumes.
- Fixed an issue preventing Guild members from being moved between groups.
- Fixed an issue where certain UI elements could not be clicked when the Quest Tracker was positioned in specific locations, including the Cabal Menu and Mission War application button.
- Fixed an issue where the previously entered number would reappear when deleting the Force Solution quantity with Backspace in the Force Refinery window.
- Fixed an issue where some Quest Items were not automatically looted during dungeon runs.
- Fixed a missing red dot notification for completed but unrewarded Season Mission entries in the Nevareth Guide.
- Fixed a visual flickering issue when opening certain UI editor windows.
- Fixed an issue where dungeon tooltips from the minimap could appear over the UI while the Skill or Mail window was open.
- Fixed an issue where Combat Power icons (PvP/PvE/All) could display values inconsistent with the actual Combat Power after reconnecting.
- Fixed a disconnection issue that could occur when accepting the “Capella/Procyon Operation Order” quest.
2. Achievement Category Changes
- The following achievement categories have been moved to Memoir:
- Boss Disruptor
- Boss Tracker
- Boss Hunter
- Boss Nemesis
- Boss Dominator
- Minesta Training Manual – Combat I
- Minesta Training Manual – Combat II
- Minesta Training Manual – Warrior
3. Force Refinery UI
- Improved the item icon for the Merit Medal Evaluation Support Order in the Force Refinery window.
Fixes on 07-Aug-2026
1. Fixes
- Fixed an issue where an item tooltip remained visible after closing the Trogglo’s Secret Shop UI with ESC.
- Fixed an issue where the Lower Sanctuary area in Ingens Prolium was not properly expanded.
2. Changes
- Clicking the Force Refinery icon in the top-right corner now opens the Force Infusion tab by default.
- Force Infusion can now be used directly on Mission War battlefields.
Fixes on 10-Aug-2026
1. Fixes
- Fixed an issue where Craftsman’s and Master’s items could be extracted by the Helping Hand Auto Extraction feature.
Fixes on 12-Aug-2026
1. Fixes
- Fixed an issue that could cause the server to crash when storing or retrieving a large number of items at once.
- Fixed an issue that could disconnect players from the server when looting items after re-entering an Elite Dungeon.
- Fixed an issue where the CABAL process remained active after closing the game, preventing the client from launching properly.
- A warning message will now appear when launching the launcher while a CABAL process is still running.
- Fixed an issue where PvP Battle rewards could occasionally be distributed incorrectly.
- Fixed an issue where the Protection Setting for Star Crystal did not work correctly.
2. Upgrade System Improvements
- Added a lock icon to reflect the protected items in the Unified Upgrade UI.
- Improved the Transcendence Engraving system:
- Right-clicking a Transcendence Engraving Stone now opens the Transcendence Engraving section.
- Added scrollbars to the Transcendence Engraving option selection and popup windows
- In case the Transcendence Engraving option text is too long, it is now can be viewed by using the scrollbars.
- Scrollbar appearance is automatically decided based on the text length (approx. 3 lines or more).
3. Other Improvements
- Added a Show Only Owned Items checkbox to the Force Extraction window at the Force Refinery.
- When enabled, only currently owned items are displayed in the extraction list.
Fixes on 19-Aug-2026
1. Bug Fixes
- Fixed an issue where the client could crash during Paradox Story: Demon King Patren while Silverwood’s dialogue was being displayed.
- Fixed an issue where the EXP Up effect from Force Refinery buffs was not displayed in the Total Information window or EXP gain messages.
- Fixed duplicate entries in some dropdown lists under:
- Auction House > Potions > Buff Potions
- Manufacturing Items > General Materials
2. Improvements
- Item purchase information now displays the binding status of material items.
Fixes on 21-Aug-2026
1. Bug Fix
- Fixed an issue in Paradox Story: Demon King Patren where the difficulty of a previously completed dungeon could be incorrectly applied when progressing through the dungeon.
Fixes on 26-Aug-2026
1. Bug Fixes
- Fixed an issue where a changed mount costume was not immediately displayed to other characters while riding a bike.
- Fixed an issue where the Force Refinery buff expiration message was repeatedly displayed.
- Fixed an issue where changes to the default chat type under Options > Chat were not applied.
- Fixed an issue where character selection became impossible after entering the Character Selection screen while rotating the camera with the A / D keys.
- Fixed an issue where the Confirm button could appear disabled in certain UI situations.
- Fixed a visual issue where tabs in Overlord Mastery appeared slightly misaligned.
2. Guild Emblem
- Improved guild emblem loading.
3. Mission War
- Bug Fixes
- Fixed an issue where some characters displayed abnormal HP values when entering the battlefield.
- Fixed an issue where chat channel names were displayed as country names.
- Fixed an issue where the markers and locations of the Bringer and Guardians appeared on the Lobby map.
- Fixed incorrect location information on the Lobby and battlefield maps.
- Ingens Proelium
- Points awarded for destroying the Altar of Awakening reduced from 2,500 to 1,500.
4. World Ruler Bosses
- Increased HP
| Boss | Before | After |
|---|---|---|
| Volcanic Heart Margonos | 2,996,500,000 | 3,895,450,000 |
| Attacker Ragno | 3,016,000,000 | 3,920,800,000 |
| Deadly Horn Urhorn | 3,035,500,000 | 3,946,150,000 |
| Wandring Spirit Seth | 3,068,000,000 | 3,988,400,000 |
| Mark of Destruction Reims | 3,094,000,000 | 4,022,200,000 |
| Guardian of Altar Zaken | 3,120,000,000 | 4,056,000,000 |
| Future Weapon Gustav-Zg | 3,146,000,000 | 4,089,800,000 |
| Punisher of Flame Hellrider | 3,172,000,000 | 4,123,600,000 |
| Arcane Golem of Rage | 3,198,000,000 | 4,157,400,000 |
| Ancient Destroyer Kelosus | 3,250,000,000 | 4,225,000,000 |
| Ancient Vanguard Kargos | 3,250,000,000 | 4,225,000,000 |
- Spawn Schedule: Bosses now appear 3 times per day instead of twice:
- 09:30 (no changed)
- 15:30 🆕
- 21:30 (no changed)
Fixes on 02-Sep-2026
1. Bug Fixes
- Fixed an issue where no system message appeared after successfully using a Chaos Converter.
- Fixed truncated tab names when using Options > Chat > Tab Settings > Reset to Default.
- Fixed issues with the equipped Star Fragment comparison tooltip:
- Item names now correctly display their grade colors.
- Decimal values are now displayed correctly.
2. Mission Festival
- Added a Discard Missions feature.
- Players can now automatically remove missions whose reward score is below a selected threshold.
- Options include:
- Quick selection from 100-500 points, in increments of 100.
- Manual selection from 61-550 points, in increments of 10.
- Confirmation checkbox before deleting missions. Enabled by default.
- Mission reward scores now display different colors based on their score range.
Fixes on 03-Sep-2026
1. Bug Fix
- Fixed an issue where some characters received duplicate rewards when Ingentia Proelium ended.
2. Ingens Proelium Reward Grade Calculation
- Reward grade calculation for Agent of Observer and Temple of Refinement is changed:
- Old: Calculated based on the player’s kill count at the time of the individual kill.
- New: Use the player’s total accumulated kills at the end of Mission War.
Fixes on 09-Sep-2026
1. Bug Fixes
- Fixed issues with the Seal Stone Sealing / Applying tabs in the Unified Item Upgrade UI.
- Registered items no longer remain registered when switching between tabs.
- Fixed an issue where some accessories displayed an incorrect increase in Chaos Upgrade value when hovering over them.
- Fixed an issue where owned Special Items were incorrectly counted in the currency list of Yul’s Special Shop.
- Fixed an issue where registering a Merit Medal Exchange Ticket in the Collection did not correctly count toward Event Pass missions.
- Fixed an issue where characters could not move while switching Equipment Preset while riding a bike.
- Fixed an issue where using skills while overlapping with a monster or another character could cause abnormal character movement.
2. Other Improvements & Changes
- Added Stigma-related information to the Myth Mastery Help section.
- Adjusted the terrain in the Asberg monster room inside Volcanic Citadel.
- Added item tooltips to the Mandarat’s Legacy Exploration UI.
- Added Transcendent Engraving and Force Refinery sections to the Help menu.
- Added Mission War to Season Missions.
Fixes on 16-Sep-2026
1. Bug Fixes
- Fixed an issue where items with the Max Crit. Rate option could be extracted when using Helping Hand Auto Extraction.
- Fixed an issue where the client could crash while system messages were being displayed.
- Fixed an issue where items could fail to drop when the Drop Rate Bonus exceeded 200%.
- Fixed an issue where the Cube’s Blessing buff tooltip could display incorrectly in certain situations.
- Fixed an issue where chat messages were limited to fewer than three lines in certain situations.
2. Other Changes
- Pet Auto Loot Increased the pet auto-looting range from 2 to 8.
- Resetting Honor Medal now only resets the section corresponding to the currently selected tab.
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