Episode 45 – Sinis & Dexa can be considered as the biggest update for the PvP related content with the 180-degree changes for Mission War system. Take a look at the summary of contents as below:
- ⚔️ Mission War Renewal
- 🔰 New Upgrade: Transcendence Engraving
- ⬆️ Item Stats Rebalancing
- 🔮 Force Refinery
- 🧩 Monolith Enigma Expansion
- 🔢 Combat Power Display
- 🎉 Guild Mission Festival
- 💖 Other Changes and Fixes

1. Faction changes
- Mission War teams have been changed from the traditional nation-based system to a random team system.
- Previous: Capella vs. Procyon
- New: Sinis vs. Dexa
- The Nation Reward previously granted to the winning nation after the Sunday 22:00 Mission War has been replaced with a Winning Team Benefit.
- Rewards are granted to every character on the winning team.
- The effect lasts for 72 hours. Winning another Mission War refreshes the duration back to 72 hours.
- The benefit applies to all characters on the account.
- The Capella and Procyon Merit Officers have been removed from the Mission War Lobby.
2. Mission War Entry System Revamp
- The entry system has been completely redesigned. Instead of joining by selecting a Mission War channel, players must now register in advance to participate.
- Registration opens through the Mission War notification displayed before the battle begins.
- When registration closes, only registered players are allowed to enter.
- If registrations exceed the player limit, participants are selected based on their Battle Power ranking.
- Players on standby may enter if a higher-ranked applicant cancels before registration closes.
- Mission War Registration Notifications
- A dedicated Mission War button will appear when registration begins, similar to the PvP Battle notification.
- The existing notification remains in the lower-right corner of the screen, but the nation icon has been replaced with a trophy icon.
- Clicking either the button or notification opens the Mission War Registration window.
- Participation Restrictions
- Only one character per account may participate in each Mission War.
- Only characters that possess the required participation fee may register for Mission War.
- If the registration is cancelled before it closes, the participation fee will be refunded.
- Once the registration period has ended, participation can no longer be cancelled.
- After entering the Mission War Lobby:
- Channel switching is disabled.
- You cannot play another character on the same account.
- If another character on the account logs in, it will be forced directly into the Mission War Lobby or Battlefield instead of the Channel Selection screen.
- Characters that did not register before the battle begins cannot join an ongoing Mission War.
- Equipment Lock
- From the moment you register until the Mission War ends, the following systems cannot be changed:
- Integrated Presets, Equipment, Emblems, Honor Medals, Transcender Mastery, Anima Mastery, Stellar Link, Stellar Force, Monolith Enigma, and Force Wing Training.
- Combat Power Tiers
- All participants in each Mission War are divided into five Combat Power Tiers, with approximately 20% of players assigned to each tier based on their Combat Power.
- Only Tier 1 players are eligible to become the Bringer or Guardian.
3. Bringer & Guardian Selection Changes
- Bringer and Guardians are now selected exclusively from Tier 1 Combat Power players.
- Only characters that participated in at least 12 Mission Wars during the previous week are eligible.
- Selection Rules
- Bringer: The character with the highest Combat Power in the team.
- Guardian: For each Battle Style, the character with the highest Combat Power, excluding the selected Leader.
- Consecutive Selection Prevention
- Characters selected as a Bringer or Guardian will not be eligible for the same role in the following Mission War.
- Exception: If a team has only one Tier 1 character, that player may be selected consecutively.

1. Battle Duration
- Lobby: 3 minutes
- Battlefield: 20 minutes
2. Main Base
- Warp Gates Added
- Red Warp Gate
- Available only to players in Battle Power Tiers 1–3.
- Allows travel between the Main Base and the Central Sanctuary.
- After destroying the gate in the Central Sanctuary, enemy players can also use it to infiltrate the opposing team’s Main Base.
- Blue Warp Gate
- Available only to players in Battle Power Tiers 4–5.
- Provides one-way travel from the Main Base to the Lower Sanctuary.
- Red Warp Gate
- Main Base Destruction
- Attack Force Towers will no longer be automatically disabled when the Main Base is destroyed.
- Structure Balance Adjustments
- Reduced the HP of the Sage’s Ensign.
- Adjusted the Attack Rate, Accuracy, Hit Rate, and Attack values of the Force Towers and Sage’s Ensign.
3. Lower Sanctuary
- The previous click-to-capture mechanic has been replaced with an area-based combat capture system.
- Temple of Refinement Changes
- The Temple of Refinement is now treated as a normal monster, making it easier to destroy.
- Destroying the Temple removes all Lower Sanctuary Guardians and stops them from respawning.
- Rewards
- Each team receives up to 1,200 Weapon Refinement Gauge, distributed according to each player’s damage contribution.
- All members of the team receive a Temple Crystal Box.
4. Central Sanctuary
- The previous click-to-capture mechanic has been replaced with an area-based combat capture system.
- Observer Capture System
- Standing near the Observer now gradually fills the Central Sanctuary Capture Gauge.
- The capture area extends slightly beyond the visible circular marker.
- A “++” indicator is displayed while capturing.
- While capturing, the following are awarded every 5 seconds:
- Team Score: 4 points per second
- Personal Score: 4 points per second
- Central Sanctuary Gauge: 0.3% per second
- Observer’s Trace Monsters
- Five monsters spawn in each area.
- Defeating them grants:
- Team Score: 1
- Personal Score: 10
- Capture Completion
- When the Central Sanctuary Capture Gauge reaches 100%:
- The Observer’s Proxy is summoned.
- All Observer’s Trace monsters disappear.
- The Central Sanctuary Gauge resets to 0%.
- After the Observer’s Proxy is defeated or the time limit expires, the sanctuary becomes capturable again.
- Observer’s Proxy Debuff
- Its special attacks at 66% and 33% HP now apply DEF -3,000.
- Rewards
- Players who meet the minimum score requirement receive personal rewards even if the boss is not defeated.
- If the Observer’s Proxy is defeated, every member of the team receives one additional personal reward.
- The reward remains the existing Observer’s Reward.
- When the Central Sanctuary Capture Gauge reaches 100%:
5. Temple Guardian Changes
- Guardians now use normal spawning instead of spawning based on the opposing team.
- All special attacks have been removed, while HP has been increased.
- They can respawn up to 2 times whenever the Temple of Refinement is destroyed.
- Respawn interval: 20 seconds.
- Defeating a Guardian grants 20 Weapon Refinement Gauge.
- The Guardian’s model size has been reduced.
6. Weapon Refinement Buff Revamp
- Buff effects are now unlocked based on the Lower Sanctuary Gauge (Score).
- The Weapon Refinement Gauge can be earned by destroying the Temple of Refinement or defeating Lower Sanctuary Guardians.
The Weapon Refinement Gauge no longer decreases by 5 points per second and is no longer reset at the 5, 10, and 15-minute marks.

7. Awakening Altar
- If your team’s Main Base is destroyed, an Awakening Altar will appear at the center of the Central Sanctuary.
- Only members of the affected team can attack and destroy the Awakening Altar.
- Destroying the altar grants 2,500 Team Score and applies a powerful team-wide buff.

- When the Awakening Altar appears after your Main Base is destroyed, players receive an additional movement speed buff upon respawning.
- Movement Speed +450 for 10 seconds, allowing players to return to the Awakening Altar more quickly.
- This buff is only granted when reviving via the Main Base Force Tower.
- Players revived on the spot using a Force Gem or Odd Circle will not receive this buff.
8. Respawn Protection Improvements
- Previous:
- After reviving, the Protect status lasted for 7 seconds, but score gains were reduced during that period.
- Updated:
- Protect now remains active indefinitely until the player attacks an enemy.
- Using any offensive action immediately removes the Protect status.
- While Protect is active, players cannot earn Defense Score.
- Since Protect is removed upon attacking, the previous score penalty no longer applies afterward.
- Leaving the Main Base through a Warp Gate will automatically remove the Protect status.
9. Additional Adjustments
- Combat Power Tier 3 and Tier 5 PvP Score Adjustment
- Lower Battle Power players earn additional PvP Score when attacking stronger opponents, based on the Battle Power difference.
- Increased the character damage reduction ratio.
- Reduced the amount of PvP Attack Score earned.
- Slightly reduced the amount of Attack and Defense Score gained.

1. Overview
- A new enhancement system that grants additional attributes to Transcendence-grade equipment enhanced to +15 or higher.
- Each engraving randomly grants three additional attributes based on predefined probabilities.
- Performing a Transcendence Engraving consumes a Transcendence Engraving Stone.
- A new Transcendence Engraving category has been added to the Unified Item Upgrade UI.

2. Engraving Options
- The selected attributes are applied immediately when engraving an item for the first time.
- From the second engraving onward, players can choose whether to keep the existing attributes or apply the newly rolled attributes.
- If no option is selected before confirming the engraving, a warning message will appear and the previous attributes will be retained.
- If the selection window is closed or the game is exited before making a choice, the item will display an Engraving Selection message and visual effect until the player chooses an option.
- Clicking the item in your inventory will reopen the Transcendence Engraving interface.
- For equipped items, the notification and visual effect will still appear, but the interface will not open automatically.
3. Transcendence Engraving Stone
- Acquisition Method: Available through the Request Crafting Recipe system.

- Transcendence Engraving Stone Consumption: The number of Transcendence Engraving Stones required for each engraving varies by equipment type:
- Weapons: 2 stones (4 stones for two-handed weapons)
- Armor: 1 stone
- Bikes: 4 stones
4. Equipment Stats & Option Selection Probabilities
- See the table below for the detailed stats and option roll probabilities for each equipment type.


1. Summary
- Increased the base stats of +16 or higher SIG-Metal grade weapons and above (excluding Mithril – aka Forcium).
- Increased the base stats of +16 or higher Achridium grade armor and above.
- Increased the Defense Rate of Palladium Battleset and Palladium Martialset armor.
2. Detailed Stats of affected Weapons: See the detailed stat adjustment table below.

1. Overview
- A new progression system that allows players to gain permanent stats and special buffs by spending points earned through Force Extraction.
- Added Force Refinery to CABAL Menu → Items.
- The menu is unlocked when the character reaches Level 180.
- Progress is tracked per character.
2. Force Extraction
- Extract designated items to earn Refinement EXP and Refinement Points.
- Item Extraction
- Items are selected directly from a list instead of being manually registered.
- Multiple items can be selected and extracted at once.

- Refinement EXP & Points
- The amount of Refinement EXP gained varies depending on the item type.
- Earn 1 Refinement Point for every 10,000 Refinement EXP.
- Eligible Items & EXP Rewards: See the detailed table below.

3. Force Refining
- Use Refinement Points earned through Force Extraction to craft various items.

- Crafting
- Select the desired item from the crafting list.
- Crafting attempts reset every Wednesday at 10:00 AM (Server Time).
- Crafting Results
- Success
- The crafted item is added to your inventory.
- Refinement Points and one crafting attempt are consumed.
- Failure
- Only Refinement Points are consumed.
- Crafting attempts are not consumed.
- Success

4. Force Imprint
- Enhance Engraving Stones, which grant passive character stats, using Refined Force Crystals crafted through Force Refining.
- Enhancement Results
- Success
- The Engraving Stone’s grade increases.
- Passive stats corresponding to the new grade are applied.
- Failure
- The Engraving Stone’s current grade is maintained.
- Success

- Engraving Stone Grades & Stats: See the detailed enhancement and stat table below.

5. Force Injection
- Use Force Solution crafted through Force Refining to charge and activate the Force Refinery Buff.
- Force Refinery Buff Charging
- Buffs are inactive by default and must be activated by consuming Force Solution.
- Each Force Solution provides 30 minutes of buff duration.
- Buff duration can be charged up to a maximum of 24 hours.
- Buff effects are applied immediately after charging.
- The Force Solution gauge is displayed in three stages based on the remaining buff duration.
- Buff time continues to decrease even while the character is offline.

- Force Refinery Buff Effects: See the detailed buff stat table below.

- Added a Force Refinery Buff icon to the buff list on the left side of the minimap.
- Check whether the buff is currently active or inactive.
- Click the icon to open the Force Refinery window directly.

1. Puzzle Cube (Lv. 5) is added to Tower of the Dead B4F Reward Boxes
2. Added Grade 8 Monolith Enigma Puzzle
- Basic Information
- Added a Grade 8 checkbox to the Batch Synthesis UI.
- Color: Brass
- Acquisition: Has a 25% chance to be obtained when synthesizing a Grade 7 Puzzle.
- Note: The probabilities for determining the puzzle’s shape and option during synthesis are identical to those of Grade 7.

- Puzzle Piece (Lv. 8) Stats:


1. Changes
- Mission Festival missions are now owned individually instead of being shared at the guild level.
- Players can now create and remove their own Mission Festival missions.
- The number of Instant Mission Refreshes is also tracked individually.
- The maximum number of missions in the mission list has been reduced from 30 to 9.
- The number of available mission types has been reduced.
2. List of Missions

3. Remarks:
- Dungeon Clear missions in the Mission Festival can now only be completed in Solo mode.
- If you attempt to enter the required dungeon while in a party, a warning popup will be displayed.

1. Combat Power Display: Clicking the Combat Power display in the top-left corner now cycles between ALL, PvE, and PvP Combat Power.

2. Mouse Cursor Improvements
- The mouse cursor now changes to a hand pointer when hovering over clickable UI elements.
- Examples include buttons, checkboxes, combo boxes, sliders, scroll bars, text input fields, clickable icons, and more.
3. Protection Mode: Star Crystal items can now be protected using Protection Setting Mode.
4. Integrated Enhancement UI: Reorganized the category order as follows:
- Item Enhancement
- Item Attribute Granting
- Slot & Epic Granting
- Extreme Enhancement
- Transcendence Engraving
- Seal Stone Use & Extraction
- Effector Appraisal
- Hextech
- Star Crystal Crafting
- Idol Enhancement
- Bike Customization
5. Dungeon Re-entry: The Dungeon Re-entry notification window can now be closed by pressing ESC.
6. Integrated Presets: Clicking the Integrated Preset icon in the top-left corner now opens the Integrated Preset Settings window directly.
7. Season Characters: Updated the warning message displayed when deleting a Season Character.

- Fixed an issue where characters could not log in after reconnecting following the purchase of 100 or more items from the Pet Exchange.
- Fixed an issue where the client disconnected from the server when attempting to enter a dungeon from the Burning Channel.
- Since dungeons cannot be entered from this channel, an appropriate notification message is now displayed when a dungeon entry is attempted.
- Fixed an issue where the Combo Start Resonance option on Idols did not function correctly when using Combo Mode.
- Fixed an issue where the cost of unlocking Platinum and Diamond Insignia slots could be deducted incorrectly.
- Fixed an issue where the Default Chat Type dropdown could become hidden when overlapping with the Chat Functions list in the Options menu.
- Fixed an issue where incorrect system messages were displayed when attempting to protect items that cannot be protected.
- Fixed an issue where pressing the first number key in an NPC dialogue selected the corresponding quick slot skill instead of the dialogue option.
- Fixed an issue where the UI was displayed incorrectly when Hide Interface was enabled while the item confirmation window was open.
- Fixed an issue where an empty tooltip appeared when hovering over a server name in the server selection screen.
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