[KR] [EP10] Oct 31st 2012 Patch notes


These are patch notes for Public Servers, that means these things are very close to the version which will be deployed to Foreign Publishers. But things could be changed anytime.

I want to give you a notice there are differences between this and testing-phase patch notes

They added some changes before release the patch

I suggest you read the post carefully

■ Fixes

1. Some quests are not reinitializable after sell quest items to NPC

2. Fix the bug that displayed the empty Creation date in character selection window

3. Fix the bug that allowed inviting members exceed the limited number

4. Correct the bug that displays abnormally Character’s shadow effect when you increasing the size of game window in window mode

5. The size of Login / Character selection UI sized abnormally, bug is fixed

6. Fix the bug related to the abnormal damage of Serpent

7. Fix the bug related to the abnormal blinking rate of object in dungeons

8. Disconnecting after entering the world after resizing window, bug is fixed

9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed

■ Changes

1. Change the Defensive calculation formula

  • Old Defense stats will reduce received damage
  • Change the way of calculating damage reduced by % based on defense
  • Based on character level, the formula varies
  • Based on the Battle Style, the formula will be applied differently

2. General Skill Changes

  • Leveling skill will consume 3 skill points (fixed amount)
  • Moving skills change
    • Target : Blink / Dash / Fade Step
      • Maximum skill level is adjusted, from 9 to 1
      • MP consumption adjusted
  • Increasing the Add Damage value for Expert grade skills
  • Skill Amp. of Attack Skills changed, increasing gradual, depends on skill level
  • Cooldown is fixed, regardless of skill level
  • Change the “Increase Critical Damage” won’t be affected by the Damage of Skill
  • Remove the option “Increase Critical Rate” from existing Attack Skills
    • Adjusted the value of  option Increase Critical Damage for affected skills
  • Changes Attack Skills which have option Chance of Stun, so the chance will be depended on skill level
  • Remove the feature that reduces the MP consumption when using combo
  • Remove the feature that increases the MP consumption when using Battle Mode
  • Remove the feature that increase the Attack Rate of Attack Skill, based on skill level
  • Change the cooldown of Debuff Skills so when the Debuff failed, the cooldown will be decreased to 1/2 of normal cooldown
  • Increase the critical damage for normal attack

3. Changes related to Upgrade Skill

  • Increase value of Attack / Magic Attack / Defense Upgrade Skills
  • Decrease value of Attack Rate / Defense Rate Upgrade Skills

4. Change the way of applying “Evasion” stats

  • Old : Apply as %
  • Change : Apply as numerical value, the previous Evasion will be converted with this formula 1% (old Evasion) = 100 (new Evasion)

5. Changes related to Stats Points

  • Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
  • Strength – STR
    • STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
    • STR increases Damage Reduction, based on strength
  • Dexterity – DEX
    • DEX increases Attack Rate / Defense Rate / Evasion
  • Intelligence – INT
    • INT increases Magic Attack
    • INT increase the resistance stats
      • Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable

6. Skill Changes – Warrior

  • Instant Immunity
    • SP consumes additionally : 300
    • Duration reduced
    • Cooldown reduced
    • Change the effect
      • Change to resist all
  • Panic Cry
    • SP consumes additionally : 300
    • Change Effect
      • Remove HP reduced option
      • Remove Critical Damage resist option
      • Add “Suppression” option
  • Cats Recovery
    • Duration reduced
    • Cooldown reduced
    • Increase the amount of HP Regen per level
  • Bears Vitality
    • Duration reduced
    • Cooldown reduced
  • Bloody Spirit
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add
        • Increase Critical Damage option
        • Decrease Critical Damage Resist option
        • Increase Penetrating
      • Modify
        • Defense reduction
  • BM2 – Lance Drive
    • Range increased
    • Change Effect
      • Old : Down
      • Change : Movement Impairing
    • Cooldown adjustment
  • BM3 – Axe Attack A / B skill
    • Add the Penetrating option
    • Raise Skill Amp. option

7. Skill changes – Blader

  • Death Cross
    • SP consumes additionally : 300
    • Added the option: Silence (6s)
    • Cooldown adjusted
  • Intuition
    • SP consumes additionally : 300
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Completely evasion
  • Art of Fierceness
    • Duration reduced
    • Increase the value of Addition Damage
  • Fatality Increase
    • Duration reduced
    • Increase the value of Critical Damage
  • Resist Barrier
    • SP consumes additionally
    • Adjust the value of Unmovable Resistance
    • Duration adjusted
    • Cooldown adjusted
  • BM2 – Crushing Blow
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Cooldown adjustment
  • BM3 – Knuckllet Attack A / B
    • Add Increase Critical Damage option

8. Skill changes – Wizard

  • Increase Defense related skills
    • Energy field
    • Increase range
    • Change the skill description
    • Add Effect: Silence
    • Cooldown adjusted
  • Art of Force Control
    • Penetrating / Hit / Attack Rate increasing options added
    • Evasion / Defense Rate reduction options added
    • Movement-Impairing effect added
  • High Regeneration
    • Changed to Seft Buff
    • Duration reduced
    • HP Regen amount increased
  • Weaken
    • Amount of decreasing Attack increased
  • BM2 – Elemental Festival
    • Raise Skill Amp., Add Damage
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Add Increase Critical Damage option
    • Cooldown adjustment
  • BM3 – Elemental Attack A / B skill
    • Add the Hit / Penetrating options

9. Skill changes – Force Archer

  • Increase Skill Amp. of Single-Target Attack Skills
  • Explosion Shot
    • Add Effect : Movement Impairing (5s)
    • SP consumes additionally : 300
    • Cooldown adjusted
  • Mass Heal
    • Cooldown reduced
  • Art of Sniping
    • Duration reduced
    • Cooldown reduced
    • Effect changes
      • Remove option Increase Critical Rate
      • Add option Increase Hit / Attack Rate
      • Add option Decrease Evasion / Defense Rate
  •  BM2 – Fatal Shot
    • Raise Skill Amp., Add Damage
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Remove Increase Critical Chance, HP Down option
    • Cooldown adjustment
  • Blind
    • Add the formula for calculating Attack Rate decreasing
      • Included Hit decreasing
  • Battle Mode 2
    • Add Damage increased
  • BM3 – Launcher Attack A / B skill
    • Add increasing Hit option

10. Skill changes – Force Shielder

  • Shield Charge
    • SP consumes additionally : 300
    • Add effect : Suppression (5 seconds)
    • Cooldown adjusted
  • Resist Intension
    • Duration reduced
    • Cooldown increased
    • Resistance value increased
  • Shadow Shield
    • Duration reduced
    • Amount of Damage absorption increased
  • The Art Of Defense
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add option Increase Damage Reduction
    • Adjust amount of Increasing Defense
  • Mortal Bane
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add options Increase Hit / Penetrating / Attack Rate
      • Add option Reduce Damage Reduction / Evasion / Defense Rate
  • Heal
    • Change the calculating formula of Healing amount
    • Change cooldown
    • Change to self heal only
  • Mighty Wish
    • Increase the Attack value
  • Astral Shield
    • Increase the Defense Rate value
  • BM2 – Storm Shield
    • Increase range
    • Change the option
      • Old : Down
      • New : Suppression
    • Cooldown adjusted
  • Battle Mode 2
    • Increase base Attack
    • Increase base Attack Rate
    • Adjusted base Attack / Add Damage / Skill Amp
    • Add Hit option
  • BM3 – Hammer Attack A / B Skill
    • Add Increase Critical Damage option

11. Skill Change – Force Blader

  • Fire / Ice / Lightning Blade
    • Change Rank requirement to Regular
    • Change the requirement for leveling up skill based on Rank
      • Ex: To level the skill from 15 to 16, player must be at Transcender or above
      • At the same time, only one kind of Blade Buff is able to use (nested allowed)
    • SP consumes additionally : 100SP
    • Basic effect
      • Each Blade Buff increases Attack
      • Fire Blade Buff increases Penetrating
      • Ice Blade Buff increases Damage Reduction
      • Ligihting Blade Buff increases Hit
    • Based on used Blade Buff Skill, additional effects will be given
  • Enchant Blade
    • Increase Attack
  • Execration / Mana Freeze / Field of Execration
    • Changed to be able to use in Battle Mode 2
  • BM2 – Prismatic Blade-Cannon
    • Raise Skill Amp., Add Damage
    • Based on number of target, skill damage will be increased
    • Cooldown adjustment

12. Force Kick skill-related changes

  • Cooltime adjusted
  • MP consumption adjusted, based on skill level
  • Changed to be able to use in Battle Mode 2

13. Skill Removal

  • Resist Intension
    • Removed – except for Force Shielder
  • Instant Immunity
    • Removed from Blader
  • Sharpness
    • Removed from Wizard
  • Enchant
    • Removed from Force Blader

14. Addition

  • Guard Break is now added to Force Shielder
    • Guard Brake skill adjusted, the amount of Defense Rate likes Force Blader skill

15. Some skills changed to instant cast

  • Applied for
      • Instant Immunity
      • Resist Barrier
      • Art of Fierceness
      • Intuition
      • Cats Recovery
      • Intense Blade
      • Bloody Spirit
      • Bear Vitality
      • Resist Intension
      • Art of Defense
      • Art of Force Control
      • High Regeneration
      • Mortal Bane
      • Art of Sniping
      • Spirit Shield
      • Quick Move
      • Reflect Shield
  • Features
    • Remove casting animation
    • Can cast another skill meanwhile
    • Allowed to use during combo, but does not increase the combo counter

16. Item stats changes

  • Change the stats of Weapons / Armors / Accessories / Buff potions
  • Adjust the value of Epic options of some equipments and accessories
  • Values of Epic stats changed based on item grade
  • Stats rising from upgrading will be differentiated based on item grade

17. Essence Rune Expansion and Change

  • Expand Essence Rune slots
  • The number of Essence Rune slots expands from 15 to 16
  • Level of some Essence Rune extended
    • Attack Rate / Defense Rate / Down Resist / Knockback Resist / Stun Resist / Strength / Dexterity / Intelligence / Attack / Magic Attack / Defense
  • Add new Essence Rune
    • Type : Damage Reduction
    • Level Restriction: Lv.147+
    • Drop : Legendary Chest in Marquinas Outpost
    • Details :

18. Correct the bug related to showing damage in PVP Battle in normal field

19. Monster re-balance adjustment

  • Adjust monsters in all Fields / Dungeons
  • Raised EXP of some monsters in Fields
    • Target : Mutant Forest / Pontus Ferrum / Porta Inferno
  • Adjust chance to resist some stats for monsters

20. Achievement-related changes

  • Change the requirements of some items / dungeons achievements
  • Change the condition of showing achievement publicity
  • Raised some hunting achievements reward
  • Some changes related to War achievements

21. TIP message realted modifications

  • TIP messages interval change
  • Old : 10 minutes
  • New : 15 minutes
  • Add “Gem of Summon” TIP
    • Triggered when the number of “Gem of Summon” is less than 8
  • Change contents of some TIPs

22. Display the content of Party Chat in Bubble

23.  Allow using Ctrl + Left Click / Drag-and-drop item from a received mail

24. When the input-cursor is in the Sub-Password input box, if player presses the Tab button, the focus will be moved to “Change the Sub-Password” button

25. Mission Battle-related changes

  • When a Battle with password set, if player request to join, the focus will be automatically set in the password box
  • While Battles are happenning, the Standard Tab will be shown instead of Ladder Tab

■ Additions

1. BLOCK evaluation

  • MISS
    • Will be triggered if player evade an opponent’s attack
    • Calculating based on Attacker’s Hit and Defender’s Evasion
  • BLOCK
    • Will be triggered as soon as attacker casting attack skill
    • Calculating based on Attacker’s Attack Rate and Defender’s Defense Rate

2. Add new stats

  • Damage reduction
    • If the character is damaged, the Damage reduction will reduce the Damage received
  •  Hit
    • Increase the chance of successful attack
    • Hit joins as an element in the calculation of opponent’s Evasion
    • Each battle style has a different formula for calculating opponent’s Evasion
    • There is a basic stats of Hit for each battle style
  •  Penetrate
    • Increase the damage of attack
    • Penetrate joins as an element in the calculation of the reducing of opponent’s Defense
    • Each battle style has a different formula for calculating of the reducing of opponent’s Defense
    • There is a basic stats of Penetrate for each battle style
  • Suppression
    • The target is suppressed, cannot move / use skill
      • Target: Character / Monster
      • Same effect with Stun
  • Movement-Impairing
    • Character with “Movement-Impairing” is not able to use movement skills
      • Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board
    • Target: Character
  • Silence
    • Character with “Silence” effect is not able to use skill
    • Target: Character
  • Uber-Immunity
    • Ignore all effects (Resist all)
  • Completely Evasion
    • Evade all incoming attacks, including
      • Battle Mode 3 Fatal Skills
      • Combo Hits
  • Damage Reflection
    • An amount of damage will reflect back to the opponent when character receives damage
      • Features
        • If character receive 0 damage, nothing will be reflected
        • If the opponent is dead, nothing will be reflected
        • If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)
        • If the target is invincible, nothing will be reflected
        • Reflecting damage doesn’t give EXP/Skill EXP

3. New skills are added

  • Magic Control
    • Class: Wizard
    • Description: Self-buff that increases Magic Attack
    • Rank: Regular
  • Spirit Shield
    • Class: Wizard
    • Description: Summon the Shield that absorbs damages
    • Rank: Completer
  • Quick Move
    • Class: Force Archer
    • Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks
    • Rank: Completer
  • Reflect Shield
    • Class: Force Shielder
    • Description: Astral Shield reflects damage back to attackers
    • Rank: Completer
  • Astral Enchantment
    • Class: Force Blader
    • Description: The magic from the secondary weapon grants the Enchantments to Force Blader
    • Rank: – (Given as starting skill)
  • The Art of Curse
    • Use Class: Force Blader
    • Description: Reducing target’s resistances
    • Rank: Completer

4. Mission Battle System

  • Mission Battle
    • Mission Battle is designed for small-amount of players for PVP battle
    • The auto-matching feature is available
    • Battle Type:
      • Ladder Battle
        • Opponent will be selected based on player’s rank
        • Player’s rank will be recorded as the base for sorting and matching players
        • Basic rule of Mission Battle will be applied
      • Standard Battle
        • Freely to choose the opponent
        • Player’s rank will be recorded as the base for references
        • Basic rule of Mission Battle will be applied
    • How to Participate
      • Capella : Meet NPC Instructor Kalua in Green Despair
      • Procyon : Meet NPC Instructor Gette in Desert Scream
    • Conditions of participation
      • Level 150 or above, with nation (no-nation character cannot join the Mission Battle)
  • Frozen Colosseum
    • Mission Battlefield which is designed for 1 vs. 1 Battle
    • Based on the round snowy battlefield
  • Frozen Colosseum Basic rules:
    • Victory :
      • The time limit is 10:00 minutes, when the time ends, who scored more Battle Point will be the winner
      • If one of players reaches 500 Battle Point, the Battle will be ended too and that one is the winner
    • Scoring Battle Point :
      • Battler Point will be increased while damaging Opponent, Gate, Flag, Monsters (Bosses)
    • Using of Battle Point :
      • Battle Point can be used for buying special buff from Buff Store in Frozen Colosseum at the Start Point
      • There are Attack / Defense buffs, with 3 level ea (Attack Level 1,2,3 and Defense Level 1,2,3)
      • Buying the same buff, the buff could improve to the level up to 20
      • Purchased buffs will be discarded when leaving the Battlefield, being death won’t destroy the buffs
  • Some banned items in Mission Battle
    • Evasion Potion (all grades)
    • Holy Water of Vitality
  • Killing Monsters in Mission Battle will give Monster Buff
    • Killing monster in Mission Battle will give Monster Buff along with Point
      • Killed Ice Lord will give Ice Lord buff
      • Killed Ice Guardian will give Ice Guardian buff
      • Buff is categorized in General Buff
  •  Ladder System
    • Ladder System
      • Add the “auto-matching” and “result recording” features
    • WEXP can be obtained after Battle
    • Ladder System progression duration
      • Weekdays (Mon – Fri) : 20:00 – 23:30 (total 3hrs 30mins)
      • Weekend (Sat – Sun) : 14:00 – 19:30 (total 5hrs 30mins)
      • Allow joining during above time, up to 10 times
      • Time can be changed in the next updates (Rising Force Part II / III)
    • Rating
      • Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle
      • Rating will changed after Battles, based on score
      • Rating will be calculated on best 5 results
      • Ladder Rating tab is available in Mission Battle UI
    • Automatic matching
      • Automatic matching is available in Mission Battle UI, by clicking “Search” button (based on Rating)
    • The same player which was in the last Battle will be automatically excluded from the result
    • History
      • Allow tracing back last 10 Battle results in Mission Battle UI
    • Ranking
      • Ranking will be decided based on Rating
      • Rank is available to check in Mission Battle UI
    • Ranking Information will be reset hourly

5. Add the Daily Quest for Arcane Trace

6. New achievements added

  • General Achievements: 22
  • Quests Achievements: 29
  • Dungeon achievements: 2
  • Items Achievements: 22
  • PVP Achievements: 15
  • War Achievements: 19
  • Hunting Achievements: 20
  • Share Achievements: 11

7. Guild-related

  • Add a message which will be appeared on the completion of Guild Announcement changing
  • Add the new command in the right-click menu of Guild window
    • Add the “Add” command

8. Allow checking monster name in Quest Window by using button

9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary

10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)

■ Mission War

1. Display the red message with the reason if player get kicked out from the Mission War

2. Banned some items in Mission War

  • Evasion potions (all grades)
  • Holy Water of Vitality

3. Adjust power of Guardians / Force Towers in Mission War

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Interview with Developer – Part XI


Rising Force – Part I : Feeze will be available Oct 31st 2012. Players are thirsty … for new contents … But the new update is something … just like a rain drop … seems to be not enough …

Feeze ! What does it mean? It means a bit of shaking, a bit of changing … to be renewal ! Yes everything gonna be changed in this update. As I mentioned in some previous entries, this Episode will be separated into 3 parts. First one named “Feeze”. Second is “Tower of Undead” and the third is “Evolution”.

Below is the translation of conversation between Game Master (Questioner) and Game Designer (Answer-er) about the future updates.

======================

Q. There is no change on Skills anymore?

Not really, since the Rising Force has 3 parts and it has been pre-scheduled to run until Jan 2013. So things can be changed 😉

In the meantime, we will applied many changes on the Patch for the Public Server (as well as the Test Server) in Oct 31st.

And there are many internal things which are being developed and tested at this moment. In fact, in the Part I, we just want to focused on the new Mission Battle system.

And we are focusing on PvE content too since we added some new skills and tuning some existing skills for bringing the best game play.

Of course, PVP-related re-balancing changes are planned too.

Q. The differences made from the changing Weapon, Armor stats and character’s stats won’t cause big changes?

Attack and Defense related calculating formulas changed and the effect will be noticeable, especially with the addition of Damage Reduction stats, the amount of Damage reduced, very easy to notice.

We added the separated calucating formulas for each basic stats : STR / INT / DEX, so increasing / decreasing each stats will affect your other stats as well.

By the way, we added the Hit (Accuracy – name is subjected to change) and Pentrating (Pierce – name is subjected to change) stats and those stats will raise differently depending on Battle Style

Shadow-Titanium items seem to considered as low-grade item and losing their value, we are discussing on this problem as well as adding new skills / rebalancing existing ones.

Q. It’s NOT changed,  it’s all gone!

Many skills’ duration and cooldown are reduced / adjusted, the number are easy to see but hard to figure things out.

We received many feedback from players in Test Server about skill changes, here are some of most popular feedback

Bloody Spirit

We decreased the Defense reduction by 5%, might be the value is not really big. We got many request to decrease it more, since Defense in high-level Dungeons is a really important problem.

We decided to decline the request due to 2 reasons:

First, Warriors have special skill like Cats Recovery and Bear Vitality for fixing up the Bloody Spirit problem

Second, the very high value of Defense from Mithril set (and the coming up set) made the Defense reduction of Bloody Spirit like a joke if we keep decreasing.

So, as confirmation,

Bloody Spirit has been adjusted based on the analyze data from us as well as feedbacks from players. In the future, we might adjust it or not, that’s indeterminable at this moment.

Art of Sniping

We got many many feedbacks about this skill of Force Archer. But the strange thing here is they asked for lowering the stats of skill instead of increasing 😛

In fact, the Battle Mode 3 of Force Archer has itself very good ability

So we adjusted the skill a bit, do the rebalancing task, lowering this and improving that…

Passive Skill

The reason of making Passive Skills is very clear. For example, if you are a Force Archer, you have tons of skills which you have to use, that brings a bit of uncomfortable. But we haven’t implement the Passive Skill at this patch, however we will do it in the near future.

Others

We added the Instant Cast feature in this patch too, that gives player ability to cast skill without animation (without casting-time), that affects for some skills with very-short-duration.

This patch will bring changes to players, which included pros and cons. Collecting feedbacks from the Test Server might be not enough, so we will keep collecting feedbacks from players and tuning skills for best game play.

Q. How about the changes related to Skill Points, when will it be implemented?

We are working on that issue. The skill user interface will change for sure. We are considering to add some Battle Style’s special skills (buff / debuff / …)

And we are discussing on this, to gain the access to the next skill, player might have to learn the previous skill up to 20, you can imagine, it’s something like skill tree model. But this is not confirmed.

Q : Monsters are stronger!

Since the calculations for Defense changed in the update, players will be easy to notice the changes of monsters’ power is just improved.

But we got some feedbacks that monsters are too strong now. We are still analyzing and finalizing the update content until January in two next content updates.

To make it clear, the strengthening monsters’ power and the drop compensation is differentiated. Strengthening Dungeons is for improving the challenge of the game, kind of Difficulty selection in DX Dungeon. Meanwhile, we are adjusting drops from high-level dungeons to match the challenge level, higher-level dungeon higher rewards.

We are considering to apply some changes that makes every solo player can clear every dungeon, so at least the required-level of dungeon might be adjusted, of course with changes in drop too.

Q : Penetrating / Hit / Damage reduction, from where players can improve it?

We are planning to make some additional accessories, might be as a part of 7th Anniversary, that will be available soon.

However, trying to claim or making sure is really difficult at this moment. Things gonna be changed even now in Internal Test Server, the changes will be made public as soon as we feel that they are ready to be.

Hmm, that seems to be enough

The Rising Force update is coming.

The Development Team is trying to give us the best game play, they made efforts from their hearts!

Since the update doesn’t come out as all-in-one, we can looking forward for more changes and additions in the future.

And by the way, as the Designer mentioned, the 7th Anniversary is coming. We will have something nice for sure 😉 Sounds promising 😛

Things are subjected to improving, rebalancing, lowering, adding,…

The interview has been made with Mr. H, Game Designer. And the purpose is clearing out the changes which have been applied and would be applied.

Rising Force : Part 1 – Feeze is here. Let’s wait for more information of Part 2 : Tower of Undead and Part 3 : Evolution

Thank you!

[EP10] [Info] Key features of Frozen Colosseum


Hi there 😉 Today, I want to introduce you the key features of Frozen Colosseum. These information comes from the document in Cabal Global Camp. So these things will be much more exact 😛 Have a nice weekend 🙂

[KR] [EP10] Oct 25th 2012 Patch notes


■ Fixes

1. Fix the bug related to the auto-distributing stats

■ Changes

1. Adjust the formula for calculating Resistance value based on INT stat, affected:

  • Resist Critical Rate
  • Resist Skill Amp
  • Resist Stun
  • Resist Down
  • Resist Knock-back
  • Resist Critical Damage
  • Resist Unmovable

2. Change property of Force Blader debuffs so those skills can be used in Battle Mode 2

  • Execration
  • Mana Freeze
  • Field of Execration

3. TIP message realted modifications

  • TIP messages interval change
  • Old : 10 minutes
  • New : 15 minutes
  • Add “Gem of Summon” TIP
    • Triggered when the number of “Gem of Summon” is less than 8
  • Change contents of some TIPs

 

■ Additions

1. Mission Battle Ladder System

  • Ladder System
    • Add the “auto-matching” and “result recording” features
  • WEXP can be obtained after Battle
  • Ladder System progression duration
    • Ladder elapsed time: Hourly 5 – 55 minutes (ex: 7h05 – 7h55 ; 8h05 – 8h55 ; …. ; 13h05 – 13h55 ; …)
    • Allow joining during above time, up to 10 times
    • Time can be changed, these time frames are composed for Test Server only
  • Rating
    • Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle
    • Rating will changed after Battles, based on score
    • Rating will be calculated on best 5 results
    • Ladder Rating tab is available in Mission Battle UI
  • Automatic matching
    • Automatic matching is available in Mission Battle UI, by clicking “Search” button (based on Rating)
  • The same player which was in the last Battle will be automatically excluded from the result
  • History
    • Allow tracing back last 10 Battle results in Mission Battle UI
  • Ranking
    • Ranking will be decided based on Rating
    • Rank is available to check in Mission Battle UI
  • Ranking Information will be reset hourly