Cabal Online – Episode 23 Part 2 – Explore – Official patch notes


Episode 23 Part 3 is available in Cabal GSP already, and soon it will be available for other CABAL servers. Take a look of the update patch notes for incoming changes and additions! The patch came with “Explore” as the final name. So are you ready to #Explore the patch notes? To be honest, this is the longest patch notes that I have ever prepared~

Mr. Wormy

A. Main Contents

1. New DX Dungeon ‘Flame Nest’ Added

A. Dungeon Information

B. Drop List

C. Dungeon Clear Achievement & Title

2. New Contents ‘Item Collection’ Added

A. Basic information

i. Collect item and register to get rewarded

  • Every character in an account share the reward
  • Opening collection & applying stats can be activated only after completing the quest by character

ii. How to Activate ‘Collection’

  • New quest ‘Eite’s Great Goal’ Added Required Level: Upper Lv.100 NPC: Weapon Dealer Eite at Port Lux
    • Mission: Give the quest item ‘Luxury Suitcase’ to NPC
    • Reward: Activating Collection
  • ‘ Luxury Suitcase’ Request Recipe Added
  • Collection activates when quest is completed (Collection icon created at the bottom of the game screen)

B. Collection UI

i. Open through collection icon & menu

  • Located at the left side of the menu bar on the bottom of the game screen
    • “New” icon shows up as slot of collection is occupied
  • Collection, Transformation UI added at Cabal menu > Collection UI

C. Collection System

i. Register collection item

  • Click registering item slot -> show collection registration UI
    • Open item registration UI -> show registrable item
  • Add item in slot by autofill, drag registration item, Ctrl+click registration item (Shows alert window)
  • Press registration button -> complete item registration in each mission
  • Able to register universally in one item slot
    • Register Palladium Epaulet: All Palladium epaulet of Warrior/Sage/Guard/Law are registrable
    • Palladium Weapon +5: Regardless of Class/Epic/Slot/Binding, all Palladium Weapon +5 are registrable
  • Non-registrable item
    • Weapons with upper Extreme Upgrade / Divine Upgrade / Normal Upgrade +15 (including craft equipment)
    • Chaos Upgrade applied accessory
    • Part of option scroll (Critical Rate / Max Critical Rate Up / Sword Amp. Up / Magic Amp. Up)
    • Periodical item
    • Quest Exclusive item
  • Mouse over an registered item in item registration UI ->Tool-tip will be shown

ii. More Soul core drops used to complete world collection mission in each world Collection Reward

  • Force Gem awarded through ‘Get reward’ button in UI when collection mission is completed (Shows Tooltip when mouse is over)
  • Completing all collections
    • Overall collection completion reward is automatically obtained after completing missions in collection and obtaining each reward – Collection completeness 100% ->completion effect automatically applies (Different complete effect shows with each collection)

iii. Transformation

  • Add ‘Transformation’ list and transformation UI in the CABAL Menu
    • Monster transformation card provided when certain collection mission is completed Right click transformation card item -> monster transforming skill activates
    • Register activated monster transformation in quick slot from Transformation UI
    • Transforming Skill
      • Available: Movement, SP Restoration
      • Unavailable: warp, PvP battle, mission battle, use of agent shop, trade, use of personal shop

3. New Content ‘Guild Treasure’ Added

A. BP (Battle Point)

  • Point that is not affected by character level or stats
  • Total point is 10,000, restores 1 in every 4 seconds
  • Spent when creating guild treasure
  • Guild main character
    • When guild main character is set, BP is restored as 10,000 (maximum)
    • When main character is removed as leaving guild, new main character will have same BP as the old one

B. Join & obtain guild treasure

  • Join condition
    • Only guild main character can join (joins automatically)
    • Characters other than guild main character can check treasure level and weekly rank
  • Guild treasure list
    • Guild treasure requirement is fulfilled during the game -4 pop up message shows ‘Treasure is rewarded’
    • Guild Treasure can be created by spending BP
    • When guild treasure is rewarded, system message shows who obtained the treasure
    • Guild treasure list requirements & BP consumption
  • Created treasure list is available for all guild members
  • Guild treasure item list

iii. Receive guild treasure

  • Guild Treasure can be received within 30 hours
    • When not received, guild treasure list will be automatically deleted
  • When max number of guild treasure (300) is reached, new treasure will not be created
  • Unreceived items will be deleted once member leaves guild

C. Guild Golden Treasure Box

i. Golden Treasure Box point will be given for every guild treasure list creation

  • Receive different amount of points depending on general treasure list
  • Can be received when Golden Treasure Box point reaches 10,000
  • Point will not accumulate further before receiving Golden Treasure Box

iii. Guild Golden Treasure Box item list

D. Guild Treasure Level

i. Create Guild Golden Treasure Box -> earn guild treasure level experience

  • Higher guild treasure level higher value of rewarded item from guild golden treasure box
  • Guild treasure list will not be affected

E. Weekly guild rank

i. Can check treasure point earned by guild members and rank u. Renewed every hour, reset every Monday noon

F. Jewel Cube Piece(Emerald)

i. Item obtained from Guild Treasure Box

  • Will be automatically removed at 5AM on every Monday (GMT+8)

ii. Item can be exchanged to “Jewel Cube of Union (Emerald)” from Guild Shop

4. New item ‘Jewel Cube’ Added
A. Extended Link Weapon Slot

  • i. Linked Weapon slot count in ‘etc’ tap increased from 1 to 5
    • Original 1 link weapon slot
    • 1 Honor slot added
    • 3 Jewel Cube slots added

B. Available item via slot type

C. New item ‘Jewel Cube’

i. Equipment

  • Able to equip anywhere among 3 Jewel Cube slots
  • Able to equip same Jewel Cube items at the same time Ex) Able to equip Natural Jewel Cube(Emerald) in all 3 slots
  • Concurrent equipment restriction
    • Some Jewel Cubes are unable to equip at the same time

5. Grade Level Separated for Epic Booster

A. Original Epic Booster item level will be separated to Medium / High / Highest

  • Only matching level of Epic Booster is usable with the using object
  • Usage condition except level is same as before
  • Original Epic Booster item will be usable from Medium to Highest as before

B. Changes of Epic Booster sold by NPC Chloe in Port Lux

  • Previous Epic Booster item will be unavailable
  • 3 separate level Epic Booster items are added

D. Changes of Epic Booster in Agent Shop

i. Epic Booster item categorized via item level

ii. Sales period for the previous Epic Booster in Agent Shop will automatically expire

6. Improvement & addition to Guild Mission Festival

A. Individual rank added

i. Individual rank calculated based on earned guild score Individual ranking reward added

  • Reward given based on Individual ranking
  • Individual ranking reward condition(All of conditions must be satisfied)
    • Earned guild score must be above certain score
    • Belonged guild score must be above certain score
    • User is marked yellow when the user has more than needed score
  • Unlike guild rank reward, reward and rank matches many-for-one, not one-to-one
    • Ex) guild rank reward: different reward to 3rd, 4th, 5th / Individual rank reward: same reward to 3rd, 4th, 5th
  • Same score -> same rank’s reward
    • Ex) When 2 people are ranked 1st with score of 1,000, they both get 1st reward
    • However, there should be same number of people rewarded; 2nd place does not exist
  • User and reward for Individual rank are set by tool

iii. Change in Guild Reward UI

  • UI title changed to ‘Rank’
  • Individual tab added beside Guild tab
    • Please note the individual top ranking will be set to top Rank 10 who met condition
    • Shows list of users who are able to earn member rank reward
      • UI opens as my character is chosen
      • My character is marked as orange

iv. Change in rank reward UI

  • Personal tab added
    • Able to earn reward based on individual rank – Reward item is sent through mail
  • Guild tab remains the same

v. Contribution rank is changed to member rank on my information

  • Before: Shows my contribution rank within guild
  • After: Shows individual ranking (contribution rank will be only shown in contribution rank UI)

vi. Individual rank added in season result UI

B. Guild rank reward expansion

i. Guild rank reward items are expanded to maximum of 100

  • For maximum of 100 reward items, the guild rank can also be expanded to 100th place to receive reward a. Ex) When there are 5 items for reward for each rank, guild rank is set to 20th

C. Change in score reward

i. Original 1 of 5 score reward item is changed to guaranteed reward

  1. Before: Must choose 1 between total of 5 items
  2. After: 1 of 5 item will be fixed + Player must choose and 1 item between remaining 4 items Fixed reward will be received together with chosen reward

D. Item color change option added with reward

i. Item color changes to gray except items received for reaching required score of level during reward period Frame will disappear when grade is activated

  • Guild score icon will not be deactivated

E. Mission improvements

i. Item loot mission

  • Before: Mission is not completed when dropped bind item is looted by rolling dice in party
  • After: Regardless of rolling dice or party status, mission will be completed when item is looted

ii. Alz use mission

  • Purchasing Warp Stone doesn’t count in mission counting check

iii. Mission of entering Flame Nest dungeon added

F. Ul Improvement

i. Trophy is colored pink for rank below 6th for both Guild and Individual tab ‘Receive Reward’ button will change to ‘Expired’ image when receiving period ends

B. Additions

1. Limited dungeon boost function added

  1. Limits applying the maximum dungeon boost level when entering dungeon

i. Able to choose difficulty level through dungeon boost under maximum level Limited stage is marked red and cannot be selected

  • Applied dungeon
  • Eternal Chaos Arena: Boost applied until 3rd Wave
  • Glades Inferna: Boost applied until 2nd Wave

2. Current Permission List Shown for Each Group

A. Permission for each guild group is shown by mouse-over

3. Reward added for character with finish attack in guild dungeon

  1. Reward given to character who gives finish attack to Exhausted Auretia in Guild dungeon ‘Flame Dimension’
  2. ‘Fried Egg with Ketchup’ will be sent through in-game mail of character

4. New item ‘Explorer’s Cube’ added

  1. Cube item that drops required items for Collection
  2. Sale

5. New stackable potion ‘Elixir’

A. Certain reward is gained when used, similar to potion items

B. Type / Requirement

C. UI for Elixir added

i. Multiple elixirs can be used at the same time

ii. How to change elixir quantity to use

  • Enter desiring quantity directly in UI
  • Change quantity by using up&down arrow(AV) button
  • Change quantity with scroll function
  • Click maximum button -> Set to maximum amount

iii. Limit for Elixir use

  • Can be used up to 9,999
  • Can be only used up to maximum level – If the user reaches maximum level using 100, user only can use 100 items despire 999 remaining items in Inventory

iv. Expected level and EXP change is shown when set-up quantity is used

D. Stackable Option

  • Can be stacked up to 999
  • Can be stacked and used at same time when elixir value, bind status, periodic information are matched

6. Upgrade Core(Ultimate) added in Giftbox reward list

A. Applied box

  • Giftbox(Premium)
  • Giftbox(Plus)
  • Giftbox(Superior)

7. Blazing Crystal is sold by NPC Peddler Unon (Octane Crystal in some Cabal)

A. Guild level limit (level 6) is maintained when purchased

C. Changes

  1. Essense Rune — Ignore DMG Reduction stats upgraded

2. Drop changes in dungeons

3. Change in item stack type

4. Changes in certain Skill animation

5. Change in Giftbox system

  1. 2.2 inventory space is not required; users are able to receive each items
  2. Stackable items will be automatically stacked when received

i. When user receives 3 bundles of 3 special coupon for, items will be received by 9 stacked special coupons

6. Change in ‘Exhausted Auretia’ monster in guild dungeon

A. New force code ‘Resist Auto DMG’ Added

i. Resist Auto DMG force code added

  • Resist Auto DMG will be used as default damage
    • When normal attacks, receives only standard damage
  • Additional damage proportional to casting time on standard damage
    • 10% additional damage per 0.1 casting time

ii. Exhausted Auretia’s Resist Auto DMG is 1,000

  • 1,000 default damage is applied when normal attacks regardless of critical authenticity
  • When Wind Blade skill (1.7 cast time) is used, 1000 + (1000.170%) = 2700 damage applied

B. Monster’s HP set to slightly higher than before

7. Guild activity tab will be saved when guild Ul window is closed

8. Patren’s ingame appearance changed during quest

9. Temporary elimination of social skill ‘Dance 2’ due to expiration in copyright

  1. When Dance 2 skill is used, Dance 3 motion will be activated instead
  2. Dance3 skill will not be changed and used as same

10. Fixed error of drop items with bind status in field higher than Mutant Forest

11. Fixed error of Warp Stone and Protection of Veradrix item unable to be used in Quick Slot

12. Changes in Mission Festival mission balance

A. Revised count or time limit for certain mission’s requirement

13. Fixed error in Warehouse

A. Fixed error that guild warehouse was full when more than 218 items were moved from guild warehouse

14. Fixed error of server being disconnected when user changes account during equipping item

15. Fixed error of ‘miss’ command shown when character use skills with ‘Knock Back’ type attack on certain monster or gate

  • Monster option changed so monsters that might have problem with coordinate won’t get knock back
  • Applied Monster

16. Fixed error of user being warped outside of dungeon when he leaves guid during dungeon play

17. Fixed error of victory character not being able to warp after Guild War

18. Fixed error of difference between skill casting time UI and real skill casting time

19. Fixed error of Agent Shop item option being abnormally changed

20. Fixed error of stackable item(including GM’s Blessing) being stacked even when there is no item

21. Fixed error of Guild Rank system

A. Error fixed where guild rank information was shown abnormally

  • Before: Guild rank information abnormally shown before Mission Festival information is updated
  • After: Guild member’s rank will be updated along with Mission Festival information

B. Error fixed where scroll wasn’t working properly when characters in weekly guild rank are more than one page (more than 13 characters)

22. Fixed error of unstackable item being applied abnormally in Special Inventory after looting

23. Fixed error of special coupon items being deleted on Monday at 5AM instead of 3 days after purchase date

24. Fixed error of scroll bar location in ‘Individual’ tab of Mission Festival

25. Fixed error of male character’s skin color being shown when applied with ‘Steam Punk Mask’

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Cabal Online – Episode 24 – Sep 06th 2019 Patch notes


■ Fixes

1. Fixed the error that caused the client disconnection for several situation when character is moving.

2. Fixed the error that the attack was stopped when attack a group of monsters.

3. Fixed the error that bosses in Hazardous Valley didn’t attack character in certain situation and position.

4. Fixed the error that the Jewel Cube (Emerald) from Guild Treasure cannot received for certain situation

■ Change

1. Changes and additions to Collection system

  • Stats from the completion effects would be granted based on the completeness
    • Old: Have to complete 100% to get the effects
    • New: Effects will be granted partially when 30%, 60% or 100% of the collection is reached.
      • For example, if the Collection has 10 slots, you complete 2 slots, you get 20%.
      • Stats will be given even you didn’t receive the individual reward for the collection yet.
  • Stats based on completion progress
    • Table from Cabal KR is cumbersome and with lots of text, so basically, it gives you 30% bonus when you reach 30% of the collection, and 50% bonus when you get 60% of the collection.
  • Special Collection
    • Complete the collection by collecting items related to Enhancement, Craft, War, Costume, Bike and Soul Ability
    • Add “Special” tab inside the Collection UI
    • Some items would be excluded for registering into the Collection system (for the “Special” tab)
  • Event Collection
    • Add the Event Collection
    • Earning Reward by collecting specific items during specific period
    • Add the “Event” tab to the Collection UI
      • If there is no related event, the tab will not be shown
  • Change the number of items can register at once to 100 items

2. Improved some dungeon vision

  • Increase the maximum zoom range for certain dungeons and mission war fields. Viewing angle is also adjusted
  • Some object has been changed into transparent to improve the view for certain dungeons.

■ Additions

1. Add a “Secret Store”

  • Add a new NPC “Secret Merchant Hirogly” near Bloody Ice Warehouse
    • Allow to access to the “Secret Shop” via this NPC
  • Secret Shop
    • Five different items would be shown on the Secret Shop based on random chance
    • Items in each slot could be purchased once only
      • Slot with purchased item would not be filled until the next periodical update
    • The same list is shared for all characters in the same account
  • Reset the Sales list
    • Sales list would be updated twice a day (18:00 and 23:00)
    • Sales list could be forced to reset using Force Gem
      • 1st time: 10 Force Gem
      • 2nd time: 25 Force Gem
      • 3rd time: 50 Force Gem
      • 4th time: 100 Force Gem
      • 5th time: 200 Force Gem
      • 6th time: 600 Force Gem

2. Add “Daily Challenge Mission”

  • Target: Character at level 200+
  • Mechanism:
    • Daily Mission will be automatically count without the accepting step (you don’t have to talk with any NPC to receive the quest)
    • Mission progress would be reset at midnight (0:00)
    • Progress is character based
  • Add new “Daily Challenge Mission” UI
    • Add new “Daily Challenge Mission” to the “Quests and Achievements” group
    • Add the new icon on the bottom bar of game screen
  • Challenge Mission List
  • Reward
    • By completing Mission, Mission Point will be granted
    • Reward Level is based on Mission Point
    • There will be 2 (two) types of reward:
      • Fixed reward
      • Optional reward
        • Optional reward can be selected when you reach the Reward level
    • Reward will be paid via in-game mail

3. Essence Rune: Attack Rate II / Defense Rate II

  • Obtain:
    • As random item from the NPC “Hirogly”
  • Stats and Required Items per level

4. Merit Mastery – Platinum Rank related items

  • Special Mastery Seal
    • Able to seal the Special Mastery of Merit Mastery – Platinum Rank
    • Output item is available for trading
    • Able to re-apply on a different character
  • Platinum Rank Memory Extender
    • Able to expand the Memory slotsExtend 1 slot per use
    • Able to use up to 2 times
      • Original Limit: 3 Slots
      • After Extended Limit: 5 Slots

Cabal KR – Roadmap for 2nd-half of 2019


Hi CABALers,

Are you getting tired of the extreme hot summer?

I hope that summer will pass soon, and we will have some cool breeze of autumn…

For cooling you down, our Cabal team is working hard, and we are eager to introduce with you guys just some glimpse of the second half of 2019.

And sorry, because I made some delay for this interview, I’m now travelling at Nepal, sitting at around 1400m above the sea water, tasting the Tibetan coffee and doing the translation…

Content will be organised into 2 main groups, one for the Fall (Autumn) update, another part is for Winter update.

“Collection” system has been added into Cabal during the last update! You guy have fun with that? Rewards are promising but still I guess that some players were hesitating to participate in.

The “Collection” system would be updated to give you more and easier 😉 Even if the collection is not 100% completed, still you will get the rewards partially based on the completion progress.

New collections would be added such as: Special Collection and Event Collection, which you can complete during a certain time only.

We bet that you would love these changes and update!

Since most of official outside Korea still not have the update with the “Collection” system, you can click here to take a look regarding the “Collection” system: here

Side note for you!

The Daily Quest would get some renewal, overhaul. If you play everyday, you would reward yourself! And don’t be too much nervous about these missions. Still these missions would be completing dungeons and hunting monsters! And rewards would be worth your effort!

Isn’t it cool? Enjoy the game content and get the reward?! And remember that, you can get more rewards by doing multiple missions.

A strange merchant came to Bloody Ice, there are rumours that he would bring new goods regularly to Nevareth continent… and it’s not all, they said, these goods are rare, that normally you couldn’t have chance to see.

Based on your level, the goods would be different and also goods would be available for limited time only…

Two quality-of-life changes in Mission Wars will be implemented for both “Tiera Gloriosa” and “Memoria Chrysos”.

Many feedback we got are for the design of the Mission War maps not good, small and people got stuck time to time.

The map design for both will be revised, remove unnecessary objects and widen the path!

In addition, the view range would be enhanced to provide a broader view in the battle field! It will help you identify enemy and apply your battle strategy easier.

We wish you victory on the battlefield! Battle for your GLORY!

“Where am I?”
“Where should I go?”
“Where the hell are you?!”

Have you ever cursed in the dungeon…?!

During the incoming update, view in dungeon will be improved with a broader view. The broader view will give you a better idea of the surrounding terrain and monsters. Some parts of the dungeon also got redesigned to be transparent to ensure the better view in dungeon which sometimes block the view and make the dungeon progress slower.

That’s all for the Fall (Autumn) update, but since here we are talking about the 2nd-half of 2019… So the information of the Winter update will be also introduced…

As we mentioned previously, all of existing DX dungeons would get the sequels. Panic Cave will be the second dungeon to have the sequel. The new dungeon will continue the background story of Panic Cave, and just like Flame Nest (aka Lava Hellfire 2), you will get the Demonight items with top-epic.

Have you read the “Maze Runner” or watched that movie? I did and totally love the concept of moving maze… Here we would have the same thing, that is called “Labyrinth” dungeon.

The dungeon consists of different areas and each connects with others using “Portal”. However, these things work differently on daily basis.

Therefore, the same dungeon but the “inside” things are always unexpected and waiting for you to conquer.

Each area has the different traps, monsters and unexpected things for you, so be careful! But still, dungeon is the same for all players; therefore, by sharing the strategy with your friends, together you can find the mysterious key to solve the labyrinth…

And also, we have a new Essence Rune as the reward for this dungeon, it sounds promising right?

The battle for acquiring the “Saint’s Force Calibur” would be changed, still it would be weekly, but the total concept would be different.

The “Saint’s Force Calibur” is shaking and looking for its next owner…

It’s a terrible task that you have to clean up your inventory. True, right? We understand that and we are working to help you solving that.

A mechanism would be added to help you rearrange your inventory faster and easier!

So, what do you think about the 2nd half of 2019?

Beside these updates, improvements and additions; we (developers) always try our best and hope for a smooth play and lots of fun to you, our beloved fans, loyal CABALers!

We are seeking to receive the opinions from players!

Thank you so much for your love for Cabal!

Cabal Online – Episode 24 – March 28th 2019 Patch notes


■ Fixes

1. Fixed bug that caused abnormal items get into the special inventory

■ Changes

1. Drop changes

2. Remove “Dance 2”

  • “Dance 2” is removed due to the copyright claim
  • From now on, when /dance2 is activated, character will do “Dance 3” instead

■ Additions

1. Add new content “Collection”

  • System will give specific rewards when you collect specific items
  • System is account-based, loot from all characters will be counted into the “Collection” system
    • However, activating the “Collection” system and receiving reward will be character-based
  • Activating “Collection”
    • Add new Quest “Eite Great Goal”
      • Required Level: 100+
      • NPC: Port Lux Weapon Dealer – Eite
      • Mission: Give NPC “Luxury Travel Bag”
      • Reward: Activate the “Collection” system
    • Add recipe for requesting “Luxury Travel Bag” via Chloe
    • Activation of “Collection”
      • New Icon for Collection system will be displayed at the bottom menu bar
      • New menu items in Cabal menu for Collection and Monster Transformation
Luxury Travel Bag, deliver this to NPC Eite for activating the “Collection” system
  • Access “Collection” UI
    • Access via “Collection” icon in menu bar or from Cabal menu
      • Add new “Collection” icon in the menu bar, icon will be highlighted if the specific items are obtained accordingly to the collection requirement.
      • Add the “Collection” and “Transformation” in Cabal Menu
“Collection” system can be accessed from the new icon in game menu bar
Two new items in “Cabal” menu: “Transformation” (on the left) and “Collection” (on the right)
  • “Collection” UI
“Collection” UI
  • Collection screen
    • By clicking on a specific Category, list of all Mission Groups will be shown
    • By clicking on a specific Mission Group, list of all Mission will be shown
    • Each Mission comes with specific Tasks
    • Complete all Tasks for the Mission Reward
    • Complete all Mission for Mission Group Reward
    • Display all the Collection Mission under the selected Collection Mission Group
  • How to progress the “Collection”
    • Registration of “Collection” items
      • Click on the Task to show the Registration screen
      • All register-able items related to the Task will be shown
      • Items can be Auto-register, Drag-and-drop or Ctrl + Click to Register
      • Click on “Register” to register items for the Task
      • Can register similar items into the same slot
      • Un-register-able items
        • Items with Extreme Upgrade, Divine Upgrade, Normal Upgrade +15 and above
        • Chaos Upgrade items
        • Option Scroll (Critical Rate, Max Critical Rate, Sword Skill Amp., Magic Skill Amp.)
        • Binding items
        • Quest related items
    • Collection Category:
      • Dungeon: Collection with items that you can get from dungeons
      • World: Collection with items that you can get from fields
        • New item “Soul Core” drop from each field

//IMG (Registration Window)

// IMG (Soul Core)

  • Collection Reward
    • For each Mission, when completed all Tasks, Force Gem will be given
    • For each Mission Group, when completed all Missions, special effect will be granted
    • Special effect is different, based on the Mission
  • Transformation
    • Add new “Transformation” item into Cabal menu
    • For a specific Mission, you will be rewarded with Monster Card
      • Right click on the Monster Card to activate the Transform skill of the selected monster
    • Transformation skill can be registered into quick slot
    • Available / Unavailable activities
      • Available: Movement, SP Regeneration
      • Unavailable: On Warp, in PvP, in Mission Battle, while registering in Auction House, in Trade, while opening Personal Shop

2. Add new “Jewel Cube”

  • Linked Weapon slot expansion
    • In the costume tab, increase the number of Linked Weapon slot from 1 to 5
      • Original: 1 slot
      • Honour Slot: 1 slot
      • Jewel Cube Slots: 3 slots
  • Add new item “Jewel Cube”
    • Can equip 3 Jewel Cube
    • Cannot equip more than one of the similar Jewel Cubes at once
      • However, there are some exception
    • New “Jewel Cube (Emerald)”
      • Can be exchange from Guild Shop
    • Stats
      • Stats are subjected to change
      • All Attack Up +10
      • Attack Rate +50

//IMG

3. Add new content “Guild Treasure”

WORKING IN PROGRESS

4. Add “Upgrade Core (Ultimate)” for Gift Box system

5. Addition of DX Dungeon: Flame Nest

  • Add extra chest for Flame Nest dungeon
  • Add Achievements and Titles for Flame Nest

■ Mission War

1. Increase stats of Monsters and Gates in Mission War (Lv.170 ~ 200)

  • Target: Legacy Guardian / Legacy Barrier / Sage’s Ensign / Gate / Gold Keeper