Cabal Online : Episode 19 : Drop Table


No need to wonder before entering a dungeon. Here you are, the ultimate drop table (up to Episode 19).

The drop table is extracted from the official server with original settings; for each publisher, they might do different customisations for drop table. So expect differences 🙂

https://mrwormy.com/drop-table/

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#KR #EP21 Apr 11th 2018 Patch notes


Notes: All contents of Episode 21 is now available on COKR Public Server.

■ Fixes

1. Fixed bug that buff skill cannot be used while selecting a party member who is not in range

2. Change Appearance cannot be displayed in certain situations

3. Certain situations, helmet shows at the same time with costume helmet item

4. Tool tip is not displayed in certain situation, bug is fixed

5. Fixed bug related to abnormal messages shown while adding buddy

6. Fixed bug related to abnormal drops in dungeon

■ Changes

1. Pet General / Covenant Slot

20180329_ep21_20180329_pet_stats

2. Honour Medal stats changes

  • For each stats, old value is on the left, “New” column is for new value – on the right

20180329_ep21_20180329_honor_medal_1

20180329_ep21_20180329_honor_medal_2

3. Increase stats of Weapon / Armour

  • Target & Stats
    • Weapons
      • Grade: Shadow-Titanium or higher, Lycanus
      • Stats: Attack, Magic Attack, Attack Rate
      • Stats (based on non-slot, non-epic)
    • Armours
      • Grade: Rare or higher, Drei Frame
        • Rare: Shineguard, Mystic, Terragrace
      • Stats: Defense
      • Stats (based on non-slot, non-epic)
        • 20180329_ep21_20180329_armor_stats

 

4. Increase stats of Extreme Upgrade

  • Target:
    • Equipment (One-handed weapon/ Two-handed weapon/ Armor): Extreme grade 2-6
    • Bike: Extreme grade 2-5
  • Stats
    • Two-handed weapon come with double stats
    • 20180329_ep21_20180329_extreme_armor20180329_ep21_20180329_extreme_bike20180329_ep21_20180329_extreme_weapon

 

5. Changes related to low level dungeons

  • Reduce HP / Defense of some Objects & Monsters in “Lake in Dusk” dungeon
  • Increase EXP of dungeons, up to Illusion Castle: Underworld

6. Changes related to dungeon drops

20180329_ep21_20180329_dungeon_drop.png

7. Changes related to Divine Upgrade +14/+15

  • Increase chance to get +14 and +15 of Divine Upgrade
  • Decrease chance to get -2 upgrade while trying +14 and +15 of Divine Upgrade

 

8. Allow to use Divine Safeguard for Divine Upgrade +14/+15

  • Originally, Divine Safeguard can be used for +12 to +13
  • Now can be used for +13 to +14 and +14 to +15
  • Required Divine Safeguards
    • +13 to +14:
      • One-handed weapon/ Magic weapon: 56
      • Two-handed weapon: 84
    • +14 to +15:
      • One-handed weapon/ Magic weapon: 84
      • Two-handed weapon: 126

9. Changes related to duration items time calculation (for showing time, rounding time)

10. Saints’ Force Buff change from “Attack Up” to “All Attack Up”

11. Stop dropping some materials which are available from Manufacturing Merchant

  • Strange Stem
  • Blue Feather
  • Familiar Mineral
  • Silver Jewel
  • Powerless Core
  • Shining Tooth

 

■ Additions

1. Chaos Upgrade for Earrings

  • Chaos Stats can be added to some existing Earrings
  • Chaos Converter
    • Enable Chaos Upgrade for Earrings
    • How to use
      • Right-click on the converter then click on the earrings you want to convert (to add Chaos stats)
      • After used Chaos Converter, item will be at Chaos Level +1
    • How to get
      • From NPC Deighton – Grocer – Bloody Ice / Remote Shop
      • Price:
        • Nix’s Jewel x 1
        • 10,000,000 Alz
      • Add new recipe for requesting “Nix’s Jewel”
      • New item “Nix’s Broken Tiara” can be obtained from the last boss of new DX Dungeon “Pademonium”
        • Material item is Character Binding
    • Applicable for:
      • Earrings +6 or above and Drosnin Earrings
        • Earring of Guard +6 ~ +9
        • Vampiric Earring +6 ~ +9
        • Force Regen Earring +6 ~ +7
        • Defensive Earring +6 ~ +7
        • Drosnin’s Earring
      • Earrings must not have Chaos stats yet
  • Chaos Upgrade
    • Use the same Upgrade UI
    • Only Chaos stats will get increased
    • Can be upgraded up to +9
    • Results:
      • Success: Chaos Level +1
      • Failure: Chaos Level reset (remove Chaos Level, need to do Convert again, item won’t be destroyed)
    • Upgrade Point is applicable for Chaos Upgrade for Earrings
    • Item name colour changed based on level of Chaos Upgrade
  • Chaos Status
  • Chaos Seal
    • Use for sealing Chaos Level of Earring and reapply on another earring

2. Added new DX Dungeon “Pademonium”

  • Entry Information
    • Required Level: 190+
    • Entry Item: Demonic Invitation
      • Sold at Bloody Ice – Grocer – Deighton
      • Price: 4,000,000 Alz
    • Place of Entry: Portal Inferno (219, 230)
    • Maximum number of players: 5
  • Timeout: 30 minutes
  • Completion of the Dungeon
    • Victory: Defeat the last boss and open your chest
    • Defeat: Dungeon timeout is over
  • Reward: 6 DP
  • Dungeon Play Time Limit
    • Weekend: 8 hours
    • Weekday: 12 hours
  • Nix’s Broken Tiara
    • High chance to obtain from last boss of DX Dungeon
    • Used as material for requesting “Nix’s Jewel” which is used for buying “Chaos Converter”
  • Dungeon Screenshots
  • Dungeon Gameplay

3. Allow reset dungeon entry count for Devil’s Tower / Devil’s Tower (Part2)

  • Can be reset once a day
  • Fee: 15 Force Gem

 

■ Mission War

1. Changes to formula to calculate Defensive score in Mission War

  • Reduce the defensive score formula slightly
  • Some minor updates for defensive formula

#EP21 Mar 29th 2018 Patch notes


■ Fixes

1. Fixed bug that buff skill cannot be used while selecting a party member who is not in range

2. Change Appearance cannot be displayed in certain situations

3. Certain situations, helmet shows at the same time with costume helmet item

4. Tool tip is not displayed in certain situation, bug is fixed

■ Changes

1. Pet General / Covenant Slot

20180329_ep21_20180329_pet_stats

2. Honour Medal stats changes

  • For each stats, old value is on the left, “New” column is for new value – on the right

20180329_ep21_20180329_honor_medal_1

20180329_ep21_20180329_honor_medal_2

3. Increase stats of Weapon / Armour

  • Target & Stats
    • Weapons
      • Grade: Shadow-Titanium or higher, Lycanus
      • Stats: Attack, Magic Attack, Attack Rate
      • Stats (based on non-slot, non-epic)
        • 20180329_ep21_20180329_weapon_stats.png
    • Armours
      • Grade: Rare or higher, Drei Frame
        • Rare: Shineguard, Mystic, Terragrace
      • Stats: Defense
      • Stats (based on non-slot, non-epic)
        • 20180329_ep21_20180329_armor_stats

 

4. Increase stats of Extreme Upgrade

  • Target:
    • Equipment (One-handed weapon/ Two-handed weapon/ Armor): Extreme grade 2-6
    • Bike: Extreme grade 2-5
  • Stats
    • Two-handed weapon come with double stats
    • 20180329_ep21_20180329_extreme_armor20180329_ep21_20180329_extreme_bike20180329_ep21_20180329_extreme_weapon

 

5. Changes related to dungeon drops

20180329_ep21_20180329_dungeon_drop.png

6. Changes related to Divine Upgrade +14/+15

  • Increase chance to get +14 and +15 of Divine Upgrade
  • Decrease chance to get -2 upgrade while trying +14 and +15 of Divine Upgrade

 

7. Allow to use Divine Safeguard for Divine Upgrade +14/+15

  • Originally, Divine Safeguard can be used for +12 to +13
  • Now can be used for +13 to +14 and +14 to +15
  • Required Divine Safeguards
    • +13 to +14:
      • One-handed weapon/ Magic weapon: 56
      • Two-handed weapon: 84
    • +14 to +15:
      • One-handed weapon/ Magic weapon: 84
      • Two-handed weapon: 126

8. Changes related to duration items time calculation

 

■ Additions

1. Allow reset dungeon entry count for Devil’s Tower / Devil’s Tower (Part2)

  • Can be reset once a day
  • Fee: 15 Force Gem

 

■ Mission War

1. Changes to formula to calculate Defensive score in Mission War

  • Reduce the defensive score formula slightly
  • Some minor updates for defensive formula

[EP10] [Info] Interview with the Developers: Part IX


Source : Cabal EU Tester’s Blog

 

The interview below was a very recent one (22 August) with the Developers, held by the Korean staff and translated into English for your reading pleasure 😉

I again have to make it clear that it is not me conducting these interviews, I only receive them after they are done.

This interview should be entertaining for those using the relog trick to deal with hard dungeons.

Interview with CABAL game designer chapter Ⅸ – Restart Trick 

CABAL GM: 
We had a little interview on the “Balance” last early July and here we are back again. We went over Skill renewal, new formula for Attack/Defense
Rate and Evasion Rate, new Options, minimum Stat disposal, and whole bunch of bits. Please, be aware that everything pieces we mention in the
interview are either in the process or in discussion so these are not the final answers. But things can always happen, right? ^_^

Yet, we always do our best to “connect” with all the CABAL fans out there so feel free to share some ideas with us.

Here we are back again. Shall we begin?

So how have you been? I hear lots of fans are just waiting for Frozen Tower of Undead B3F. Is there anything to share with us on it?

CABAL game designer: 
Yeah, well, first of all, Hi to you all.
So yeah, after we revealed that the new 3rd floor of the Frozen Tower of Undead is about to come out, we heard lots of feedbacks on it, and what
the users wanted the most was that users want this new dungeon to be party-favored, a dungeon where they will be able to find party-play fun.
We, designers and engineers, are working on how we can enhance the fun in party-playing right now.

CABAL GM: 
I see. But then again, we have this title of “Restart Trick”? How is this title related?

You must have a reason.

CABAL game designer: 
Yes. This time I will talk about this so called “Restart Trick” and how it will be handled.
When in dungeons, when users are out of SPs, users could exit the game and restart. Then, they can go to villages and get some SPs with
Wizards Buff skill because it gives you 10 minutes to come back. Some lazy users even use this trick just to save time going back and forth in the
dungeon. This trick actually was not intended. I know this trick has been there for a while and you guys might think ‘after all this time why
suddenly now?’ but we will get rid of this restart trick and reset the records on every dungeons (might even reset periodically). All this will be
installed on the Test Server first, and then, will re-balance the difficulties as well.

We will get the renewal of skills done first. We scheduled the skill renewals to be done by end of this month, so “Restart Trick” and the resetting dungeon stuff will be worked on afterward.

CABAL GM: 
“Easy way out” means simple and easy way to do things but it does contain negativity in it.

It is true that our CABAL fans have used this “cheat (no offense^^)” but it will be fixed unfortunately. I guess we will have to see how it goes
and see how it will affect the game.

What other changes do you have?

CABAL game designer: 
Well, there are two more changes to come?

CABAL GM: 
What could they be?

CABAL game designer: 
Difficulties of the field map monsters will be redesigned and so is Drop Rate as well. You could call it “Field Map Tuning.”

When you hunt down monsters on the field map, it wasn’t tense enough because either monsters died too quick or even though the monster
have higher level the battle wasn’t so tough enough. We had raised the players’ stats and abilities all this time but not the monsters yet. We even
downgraded the monsters while ago.

Now all the CABAL fans have played with passion and stands way above the monsters so it’s time for them to grow up a little. Of course, making
monster too strong wouldn’t be rational so it will be done in fair standard (different for each field maps as well).

As the monsters get stronger you would want some better rewards from them, right? Well, since the whole point of balancing out the difficulties
is to able to enjoy CABAL more than before, we will raise the Item Drop Rate as well (also what kind of items to be dropped is under discussion).

CABAL GM: 
Thank you for sharing all the info on the future updates. I guess it’s on users now to give enough feedbacks on the changes after the update gets
on the service.

CABAL game designer: 
All of us, CABAL game designers, developers, are waiting for CABAL fans’ feedbacks with open arms. We might not be able to bring all you ideas
on the screen but, still, those feedbacks provide us where to look so keep us posted, OK? Thank you.


I hope you enjoyed this hint of things to come.

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