Oct 17th 2012
■ Fixes
1. Fix the bug that caused unable to equip items even the requirements are met
■ Changes
1. Leveling skill will consumed 3 skill points (fixed amount)
2. Skill-related changes
- The skill amp. will be changed to raise based on the skill level (with constant ratio)
- Cooldown of skills is fixed, regardless of skill level
- Remove “Critical Rate Increase” in existing attack skills
- Adjust “Critical Rate Increase” and “Critical Damage Increase” of existing skills
- Existing Skills with chance to “Stun” opponent are changed, the Stun Chance will be depended on skill level
- Remove the feature that saving the amount of consumed MP when using combo
- Remove the feature that increase the MP for casting skills in Battle Modes
- Remove the feature that increasing the Attack Rate of skills based on skill level
- When debuff skill failed, the cooldown of that debuff skill will be reduced to 50% (for the next cast of that debuff skill)
3. Battle Mode 2 Special skill modifications
- [WA] Lance Drive
- Range increased
- Decrease down effect
- Cooldown adjustment
- [BL] Crushing Blow
- Hit will be decreased, based on skill level
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Cooldown adjustment
- [WI] Elemental Festival
- Raise Skill Amp., Add Damage
- Hit will be decreased, based on skill level
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Add Increase Critical Damage option
- Cooldown adjustment
- [FA] Fatal Shot
- Raise Skill Amp., Add Damage
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Remove Increase Critical Chance, HP Down option
- Cooldown adjustment
- [FS] Storm Shield
- Increase Range
- Modify Knock-down option
- Cooldown adjustment
- [FB] Prismatic Blade-Cannon
- Raise Skill Amp., Add Damage
- Based on number of target, skill damage will be increased
- Cooldown adjustment
4. New skills are added
- Magic Control
- Class: Wizard
- Description: Self-buff Magic Attack
- Rank: Regular
- Spirit Shield
- Class: Wizard
- Description: Summon the Shield that absorbs damages
- Rank: Completer
- Quick Move
- Class: Force Archer
- Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks
- Rank: Completer
- Reflect Shield
- Class: Force Shielder
- Description: Astral Shield reflects damage back to attackers
- Rank: Completer
- Astral Enchantment
- Class: Force Blader
- Description: The magic from the secondary weapon grants the Enchantments to Force Blader
- Rank: – (Given as starting skill)
- The Art Of Chaos
- Use Class: Force Blader
- Description: Reducing target’s resistances
- Rank: Completer
5. Force Blader “Blade” skills changes
- Nesting limit
- Force Blader can use only one kind of “Blade” skill at once (allow nested)
- Additional activating consumtion
- Each Blade buff requires 100 SP to cast
- Primary effects
- All Blade buff increase Attack
- Fire Blade increase Penetrating
- Ice Blade increase Damage Reduction
- Lighting Blade increase Hit
- Additional effect when triggered
- Skills gain additional effects based on current blade buff style
6. Skill removal
- Resist Intension
- Remove skill except for Force Shielder
- Instant Immunity
- Remove from Blader
- Sharpness
- Remove from Wizard
- Enchantment
- Remove from Force Blader
7. Skill Changes – Warrior
- Instant Immunity
- SP consumes additionally
- Duration reduced
- Cooldown reduced
- Change the effect
- Change Effect
- Additional effects can be resisted
- Panic Cry
- Change Effect
- SP consumes additionally
- Remove HP reduced option
- Remove Critical Damage resist option
- Add “Overpowered” option (?)
- Change Effect
- Cat Recovery
- Duration reduced
- Cooldown reduced
- Bears Vitality
- Duration reduced
- Cooldown reduced
- Bloody Spirit
- Duration reduced
- Cooldown reduced
- Change Effect
- Add : Increase Critical Damage option
- Add : Decrease Critical Damage Resist option
- Add : Increase Penetrating
- Modify : Defense reduction
8. Skill changes – Blader
- Death Cross
- SP consumes additionally
- Added the option: Silence target for 6 sec
- Cooldown adjusted
- Intuition
- SP consumes additionally
- Duration reduced
- Cooldown reduced
- Change Effect
- Completely evasion
- Art of Fierceness
- Duration reduced
- Increase the value of Addition Damage
- Fatality Increase
- Duration reduced
- Increase the value of Critical Damage
9. Skill changes – Wizard
- Energy field
- Add option : Target silences for 3 sec
- Cooldown reduced
- Art of Force Control
- Penetrating / Hit / Attack Rate increasing options added
- Evasion / Defense Rate reduction options added
- Movement-affecting effect added
- High Regeneration
- Changed to Seft Buff
- Duration reduced
- HP Regen amount increased
10. Skill changes – Force Archer
- Explosion Shot
- SP consumes additionally
- Cooldown adjusted
- Mass Heal
- Cooldown reduced
- Art of Sniping
- Duration reduced
- Cooldown reduced
- Effect changes
- Remove option Increase Critical Rate
- Add option Increase Hit / Attack Rate
- Add option Decrease Evasion / Defense Rate
11. Skill changes – Force Shielder
- Shield Charge
- SP consumes additionally
- Add effect : Overpowered for 5 seconds
- Cooldown adjusted
- Resist Intension
- Duration reduced
- Cooldown increased
- Resistance stats increased
- Shadow Shield
- Duration reduced
- Amount of Damage absorption increased
- The Art Of Defense
- Duration reduced
- Cooldown reduced
- Change Effect
- Add option Increase Damage Reduction
- Adjust amount of Increasing Defense
- Mortal Bane
- Duration reduced
- Cooldown reduced
- Change Effect
- Add options Increase Hit / Penetrating / Attack Rate
- Add option Reduce Damage Reduction / Evasion / Defense Rate
12. Monster balance adjustment
- Fields / dungeons monsters difficulty are re-tuned
- Add resistance stats for monsters
13. On failure, cooldown of Debuff Skill will be reduced to 1/2
14. Mission Battle-related changes
- Some banned items in Mission Battle
- Evasion Potion (all grades)
- Holy Water of Vitality
- Skill cooldown rule will be applied in Mission Battle like in Mission War
- In the case of death, skill will be reinitialized, this is different with Mission War
- Change the name of opponent Buff Shop to red
- The sound effects do not change based on the nation
- Change the default camera distance and angle in Mission Battle
- Reduce the sight of your character in Mission Battle
- The gate to access the Central region is now displayed
- The confirmation message related to Mission Battle changes the type of displaying
- Old : In chat box
- New : Floating confirmation window
15. Some changes related to War achievements
* Balance Adjustment will be updated
- Changes might be applied for skills for tuning the balance
- Skill adjustment / Skill addition are subjected to change, for each Battle Class
■ Additions
1 New Force added
- Overpowered
- The character is overpowered, can not move / use skill
- Target: Character / Monster
- Stun animation
- The character is overpowered, can not move / use skill
- Movement-impairing
- Character with “Movement-impairing” effect doesn’t not allow opponents using moving skill
- Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board
- Target: Character
- Character with “Movement-impairing” effect doesn’t not allow opponents using moving skill
- Silence
- Character with “Silence” effect doesn’t allow to use skill
- Target: Character
- Uber-Immunity (?)
- Ignore all effects (Resist all)
- Completely Evasion
- Evade all incoming attacks, including
- Battle Mode 3 Fatal Skills
- Combo Hits
- Evade all incoming attacks, including
- Damage Reflection
- An amount of damage will reflect back to the opponent when character receives damage
- Features
- If character receive 0 damage, nothing will be reflected
- If the opponent is dead, nothing will be reflected
- If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)
- If the target is invincible, nothing will be reflected
- Reflecting damage doesn’t give EXP/Skill EXP
- Features
- An amount of damage will reflect back to the opponent when character receives damage
3. Allow checking monster name in Quest Window by using button
■ Mission War
1. Banned some items in Mission War
- Evasion potions (all grades)
- Holy Water of Vitality
2. Adjust power of Guardians / Force Towers in Mission War
Oct 18th 2012
■ Fixes
1. Fix bugs related to some unique items
■ Changes
1. Changes related to buff skills
- Resist Barrier
- SP consumes additionally
- Adjust the value of Unmovable Resistance
- Duration adjusted
- Cooldown adjusted
- The Art of Chaos
- Duration adjusted
* Balance Adjustment will be updated
- Casting time of skills -which duration is less than 20sec – will be changed to 0
- Long duration skills might be changed to Passive skills
Oct 19th 2012
■ Fixes
1. Fix bug that caused the SP is not consumed when casting Resist Barrier
2. Fix bug related to Mission Battle system
Will fb have to use mith blade/katana or is sig fine? when the attack changes with astral weapons
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i happened to look on the kr site and there looks like the WA is gonna get nerfed…i hope the google translate was wrong… 😀
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>so…if i were to apply the concept of resist reduction by % like one of the synergy effect of wi’s bm3 (cd resist -15%), basically art of chaos increase your dmg on the target by 50% increased in amp of that particular skill, am i correct?
>critical rate increase in blade buff for fb are still available or also removed? astral enchantment is based on secondary wep> orb?
>bl are weakened…damit.
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sir wormy, i got a little confused regarding the art of chaos.. could you please explain it more??.. if i understand it correctly.. if you cast it to a monster, does that mean the monster will be receiving additional damage of 50% amp from the caster (also other player) when you attack it?? and can you also cast it to other player?? thanks! more power mr. wormy 🙂
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ohh i forgot mr wormy.. also from the astral enchant of FB.. to increase the cri and cdi.. which will be?? the katana/blade or orb/xtal??
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Force Enchantment could be activate like astral shield and bow or it is something like passive buff ? 🙂
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translation error on art of curse. its not -50% resistance to amp, it’s -50% resistance to immobility.
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it’s 50% resist unmovable, was a mistake
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^ any word from wormy on that?
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